Anyone on the pts having success with 7 heavy and a shield, or 7 medium and a 2hander?
mauritius.krebsb16_ESO wrote: »stamina dk's really need a proper instant damage class skill that scales off stamina for pvp (flame lash!). shieldstacking makes unstable flame/burning breath kinda pointless, even though it's nice to have that less than 400 cost unstable flame, which is essentially for free...
nb's and templars both have stamina based class skills that are way better for pvp than what we got unfortunately (not considering pve obviously where unstable and breath are great skills).
i really like the new fossilize and ferocious leap though, great dueling tools!
Corrosive Armor - While active your attacks ignore 100% of an enemies armor
Reduce weapon damage of nearby enemies by 40%
How do we feel about this?Corrosive Armor - While active your attacks ignore 100% of an enemies armor
FromReduce weapon damage of nearby enemies by 40%
I have recently started using Corrosive Armor in pvp because it's not a ground effect that can be negated. I can run into a flag, tank tons of damage, and lower the damage of my enemies much like a reverse veil. I would personally rather have that then armor penetration.
What do you think about it?
rophez_ESO wrote: »I notice this thread gets buried really fast. Are all you DKs just rolling up templars, or are people really just OK with all the changes?
I've seen stam and magicka dps dk to the 14k mark already. I think we'll be fine.
mauritius.krebsb16_ESO wrote: »stamina dk's really need a proper instant damage class skill that scales off stamina for pvp (flame lash!). shieldstacking makes unstable flame/burning breath kinda pointless, even though it's nice to have that less than 400 cost unstable flame, which is essentially for free...
nb's and templars both have stamina based class skills that are way better for pvp than what we got unfortunately (not considering pve obviously where unstable and breath are great skills).
i really like the new fossilize and ferocious leap though, great dueling tools!
No, Magicka-DKs got nerfed more than enough. No need to lose the only good skill left.
After testing around on PTS the last couple of days, i think ill go for a Magicka-based glass-cannon build with DW and 2500spelldmg. Defense = Shields.
Khivas_Carrick wrote: »
How do we feel about this?Corrosive Armor - While active your attacks ignore 100% of an enemies armor
FromReduce weapon damage of nearby enemies by 40%
I have recently started using Corrosive Armor in pvp because it's not a ground effect that can be negated. I can run into a flag, tank tons of damage, and lower the damage of my enemies much like a reverse veil. I would personally rather have that then armor penetration.
What do you think about it?
I'm starting to turn around to the idea of the armor penetration. I am starting to see this ultimate in a new way. In a way it is a really strong offensive ultimate because I can drop all my defensive maintenance skills and focus all my effort on damage, even in the middle of a zerg (when it works). Going to have to try it out some more.
I'm starting to turn around to the idea of the armor penetration. I am starting to see this ultimate in a new way. In a way it is a really strong offensive ultimate because I can drop all my defensive maintenance skills and focus all my effort on damage, even in the middle of a zerg (when it works). Going to have to try it out some more.
Except you can't charge it at the rate you used to, so what about your defense when you're charging it..? Gonna sit back at range and weave crushing shock with light attacks to charge it before going in? I just need to figure out what to replace Unstable Flame with for really small fights, Draw Essence for bigger fights obviously, and I love love love the buff to that. But for 1v2/1v3. What to replace Unstable with..... Decisions. Decisions. To be quite honest I'm probably going to use the new Razor Armor morph, because I'm in 5L/2M and could use the defense, plus stacking that shield with Igneous and Harness will tick off
I'm starting to turn around to the idea of the armor penetration. I am starting to see this ultimate in a new way. In a way it is a really strong offensive ultimate because I can drop all my defensive maintenance skills and focus all my effort on damage, even in the middle of a zerg (when it works). Going to have to try it out some more.
Except you can't charge it at the rate you used to, so what about your defense when you're charging it..? Gonna sit back at range and weave crushing shock with light attacks to charge it before going in? I just need to figure out what to replace Unstable Flame with for really small fights, Draw Essence for bigger fights obviously, and I love love love the buff to that. But for 1v2/1v3. What to replace Unstable with..... Decisions. Decisions. To be quite honest I'm probably going to use the new Razor Armor morph, because I'm in 5L/2M and could use the defense, plus stacking that shield with Igneous and Harness will tick off
I'm thinking of replacing it with degeneration. +20% spell power, and has a heal, plus a chance for more heals on weapon attacks. I'm going with the volatile armor morph. It applies a dot that triggers valkyn skoria. The dot is about the same as the damage return from the base skill.
I have already started using Volatile armor and I have found something really nice about it. You can use it like a stealth detect pot. It casts immediately so as soon as someone stealths I cast it and they pop right back out because of the aoe damage on cast. As long as I am already on the person if they stealth they will come right back out from the aoe damage.
I was thinking about vampire due to the BOM nerf, but after seen the fighters guild improvement I'm thinking against it. Dawnbreaker of smiting is just fantastic. 100 ultimate, ~6k burst no cast time plus ~6k dot. If you go with dawnbreaker of smiting it improves the damage now, and adds a 6s knock down.
Hang on I wrote some of the champion stuff down. just give me a min.
N'telI wrote down the stuff I wanted to focus on, so there is more than is listed. I picked 1 thief, 1 warrior, and 1 mage to put the majority of my points in. I'll mark those with a *, the rest are just ones with good stuff in them. X denotes the upper areas of the line that require a certain amount of points to unlock. If you have 30 CP, then you have 10 to spend on warrior, 10 for mage, 10 for thief.
*Steed
reduce block cost
spell resist
crit resist
X Increase shield armor by 75%
X Chance to restore health on bash
Lady
increase light armor
elemental resist
reduce poison/disease dmg (unknown about heal debuf)
X Reduce stamina cost of break free
Lord
increase inc healing
increase shield strength
increase heavy armor
increase heal potions
X damage shield after potion
*Tower
Reduce stam cost
reduce magicka cost
reduce bash cost
reduce roll cost
X +inspiration (CP xp)
Lover
Magicka Regen
Stam regen
Shadow
Reduce fear duration
*Apprentice
increase elemental damage
increase spell crit damage
lower spell resist
XSpell crit
Atronach
Blade damage
Mace damage
Axe damage
staff damage
X small execute (forget on what, maybe weapon attacks)
Ritual
Armor pen
Physical Crit
increase physical damage
X Weapon Crit
6k nonvamp and a 6k dot with it for a total of 12k damage for nonvamp. Still has the 60% more damage for vamps. Silver shard proc rate is 30% now too but I keep forgetting to check it on pts. I need to check trap beast as well.
I forgot to mention evil hunter has 20% crit on it like mage light so a lot more people are going to have it on their bar.
I'm starting to turn around to the idea of the armor penetration. I am starting to see this ultimate in a new way. In a way it is a really strong offensive ultimate because I can drop all my defensive maintenance skills and focus all my effort on damage, even in the middle of a zerg (when it works). Going to have to try it out some more.
Except you can't charge it at the rate you used to, so what about your defense when you're charging it..? Gonna sit back at range and weave crushing shock with light attacks to charge it before going in? I just need to figure out what to replace Unstable Flame with for really small fights, Draw Essence for bigger fights obviously, and I love love love the buff to that. But for 1v2/1v3. What to replace Unstable with..... Decisions. Decisions. To be quite honest I'm probably going to use the new Razor Armor morph, because I'm in 5L/2M and could use the defense, plus stacking that shield with Igneous and Harness will tick off @Cody
Joking, I won't do that to you Cody
I dunno, my DK won't suffer to heavily in 1.6, definitely love the change to ferocious leap, although damage shields will probably be getting nerfed soon, so not viable option. I think for my main bar Ultimate, I'm gonna use Shifting Standard and for offbar, Ice Comet, as far as skills go, just going to have to replace Unstable Flame with something else, and build is fixed. The sets I have been using are perfect, Warlock/Seduer/Engine Guardian combined with the enchants, let me block as long as I wanted to on live, so to fix that in 1.6 I just need to invest heavily in the whatch-ya-ma-bob system tree thing.
Because of the changes I can see ranged DKs becoming a thing though, S&B/Destro, so they can charge up their ultimates out of danger and then charge in and act generally the same way they do on live. As far as Corrosive Armor goes, I'd never ever use it. Magma Shell is to much of a benefit to allies to use some crappy armor negation thing, combine Bone Surge and Magma Shell for a serious beefy group of friends surrounding you and supporting you. On top of that there's the lovely Igneous Shield.
I might try to mix up my attributes though, being an Imperial. Buffing up my stamina and sacrificing some magicka might do me good, but a lot of people are saying TTK is goofed up in 1.6 so probably going to have to raise my health a bit. Was like 2.9k on live last I checked, without the Emp Bonus, I wish someone would put out a video on all the champion system passives so I can decide what to invest in. I know I'm going to need block cost reduction and stamina cost reduction, I might end up going vampire in 1.6 for Batswarm, cheap ultimate, nice HoT, decent damage. As for CP, I won't have any shortage of those seeing as how neither of my characters completed the main quest, so I'll be able to aimlessly grind quests for XP while the rest of you sorry poor sods have to grind mobs that don't give you jack for experience anymore.
How do we feel about this?Corrosive Armor - While active your attacks ignore 100% of an enemies armor
FromReduce weapon damage of nearby enemies by 40%
I have recently started using Corrosive Armor in pvp because it's not a ground effect that can be negated. I can run into a flag, tank tons of damage, and lower the damage of my enemies much like a reverse veil. I would personally rather have that then armor penetration.
What do you think about it?