Nazon_Katts wrote: »@Morshire
Please reread the thread. The last couple pages should suffice. This has been discussed and it is not how you like to put it.
So I did go back through and read the posts, in case I missed something, but it looks like I read it right the first time. "70CP is not enough" because people feel their progression is not being "rewarded". So my above statement still is valid. ZOS said there would be a cap. If you went above and beyond that, then you are mad because????? The old 30CP was wrong. It did not acknowledge the progression of a VR14 versus a VR1. So they changed it to be the 70CP based off XP earned. But that is now not enough because it doesn't reflect how much more some VR14 has over others. Yes the content is not going to be reset. Yes there is a big gap in what was "earned" versus what is returned. But ZOS had to cap the XP gained or some people would have had the CP maxed before it even came out. So I reiterate what I said above.
No, they said "The Champion system will launch with Tamriel Unlimited". Removal of Veteran Ranks is not part of the Champion System. CS is Phase 3 of the Veteran Overhaul, removal of VRs is Phase 4.Lord_Draevan wrote: »ZOS has been saying "The Champion system will launch with Tamriel Unlimited". By that, do they mean that Veteran Ranks will be gone entirely in March, i.e that max level will be level 50?
Hello @ZOS_GinaBruno,
i have qestion ?
If a have Vr14 and Vr6.
I get 70 chempion Point at start 1.6.
When i log to Vr6 and spend 10 point to chempion system,
for Vr14 left me 60 chempion point? or i can spend 70 on my Vr14 and relog to Vr6 then left me 0 chempion point?
I'm really not sure what the point is myself. It's some sort of weird hybrid leveling system. I don't understand why ZOS feels like they needed to complicate things. It's like they want to make it "look" enough like Skyrim to get the sales even if it doesn't make any sense. So far with this update I have found both the justice system and the champion system to be cheap imitations of something that the single player games did much better. Seriously, this is what took them 6 months to do? I'm not impressed.Valen_Byte wrote: »Honestly, I'm just not impressed. Its really not that cool. Gives us something to do I guess....meh.
After looking at the trees I found most of them to be very uninspired. I'm not sure why they didn't just take the classes, open them up to everyone a la carte, and move them over to a tree system. Right now there is a very confusing mess of leveling and point systems. Do we need 50 regular levels, 14 VR levels, class lines, and now a constellation skill system along with the attribute points we get with the levels?I LOVE the champion system, but have a few points of feedback:
1) Several of the passive bonuses are completely irrelevant to many playstyles. I thought that the options you choose are more specific and the passives are more applicable to different playstyles.
For example: Thaumaturge in The Ritual constellation. I'd like to pump my points into this, but the 3 first passives unlocked are clearly aimed towards physical builds.
and
In The Steed three of the choices are attractive: Block Expertise, Spell Shield, and Resistant. Look at the passives. Invigorating Bash & Shield Expert. Shield Expert should clearly be an active choice. Bash is a little better, but still aimed at melee builds... These super-specific bonuses need to be active choices and the general ones like Spell Resistance and Block cost need to be passives. This way players choose specific bonuses that apply their their builds/playstyles, and then unlock generic bonuses that everyone can appreciate.
2) Elemental Expert in The Apprentice constellation. Thaumaturge affects all magic, this affects only elemental. Where is the one that affects only non-specific magic damage? Crystal Shards, Strife, etc. would love a similar opportunity... Why is a clear edge being given to Fire/Frost/Lightning?
3) The Atronach active choices look very much like placeholders. You effectively gave the same bonus 4 times. Frankly, I expected more creativity here.
I am disappointed I could not devote all 70 of my points to just one area of the system.
but oh well, I'm not complaining. its a welcome addition to the game in my opinion.
I am disappointed I could not devote all 70 of my points to just one area of the system.
but oh well, I'm not complaining. its a welcome addition to the game in my opinion.
I haven't been on PTS yet, but I read this and I didn't like it immediately. If I want to dump everything into a single branch, than I should be able to do that. It feels like "No Child Left Behind".
I feel for you, but you already know they aren't going to do a damn thing about it.HyperToxic wrote: »I very unpleased to learn that once again all my gear is useless in update 1.6. End game gear supposed to be good. Nobody is going to use Vicious Ophidian or Infallible Aether or even Aether. It makes no since that that crafted sets / random drops are better (because many sets have more spell/weapon damage).
These sets are now useless now because crit has been severely nerfed. The new way of generating lots of damage is by stacking sets that add weapon or spell damage something end game trial gear does not have lots of.
Trial gear is supposed to be good. Even if you add new trial gear people are going to be pissed and unsub because they spent months farming good gear, and for what nothing?
Damage Enchants have been nerfed as well...
I was expecting Sorc to get buffed - instead they got nerfed because Surge is not useless now that all classes get the same buff from mages guild Entropy...
Please tell me this is an accident and it will be resolved…
HyperToxic wrote: »I very unpleased to learn that once again all my gear is useless in update 1.6. End game gear supposed to be good. Nobody is going to use Vicious Ophidian or Infallible Aether or even Aether. It makes no since that that crafted sets / random drops are better (because many sets have more spell/weapon damage).
These sets are now useless now because crit has been severely nerfed. The new way of generating lots of damage is by stacking sets that add weapon or spell damage something end game trial gear does not have lots of.
Trial gear is supposed to be good. Even if you add new trial gear people are going to be pissed and unsub because they spent months farming good gear, and for what nothing?
Damage Enchants have been nerfed as well...
I was expecting Sorc to get buffed - instead they got nerfed because Surge is not useless now that all classes get the same buff from mages guild Entropy...
Please tell me this is an accident and it will be resolved…