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Feedback to the Champion System

  • xtago
    xtago
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    please do not equate elite players with elitist players , they are two very different groups of players

    Elite players want the game to be balanced and fun to play while they acknowledge that players who do not play as often or are not as good at the game as they are will never catch up to them . These players will very often help out casual players in game and make guides to various class builds , dungeons and raids.

    Elitist players just want to keep any and every advantage they have over the "casual" players , that includes any exploits they find . they also do not care about game balance or the games long term health.

    Well said, which is why I would suggest other compensation other than CP for my VR14's + other VR toons loss of progress or just a flat no CP for anyone, start everyone out on an even footing and compensate us all with Mr. Guinea pig pet above :smiley:

    so youre opinion is to screw everyone and get a guinea pig pet. ok all reason has been thrown to the side. no point in debating with what is clearly and completely irrational. when you argument is that you aren't receiving enough compensation and your answer is to receive none at all you aren't helping your argument

    I would much rather get screwed a little in the name of game balance, than get screwed a lot for no good reason

    [snip]

    [snip]

    He's not alone. And there's more that aren't aware of what's coming up yet. Just because the majority here doesn't feel like being screwed over, doesn't make it so. All it shows is how convincing the sales tactics of ZOS are.

    It remains a reset of progress to nearly starting point without a meaningful compensation.

    I understand their current approach demands this. I question that it's the only way of doing it and I am firmly convinced there's a solution that incorporates current progression and respects the endless hours people have put into the game.

    Going the easy route of pure xp conversion and truncation of progress might save them development time, but at the expense of players with no noteworthy compensation. People paid for all that play time and propgress after all, so at the very least they should offer free play time with the new system's implementation. Or a couple of ZP.

    Please note that I've got just two VR characters. One VR12 and the other VR3. I will get the exactly 70CP, when the conversation happens as currently planed. Should they change it, as I think they should, I'll be considerably behind in CP compared to hardcore players.

    so you are getting the same 70 points im getting, I have 2 VR14s and some assorted lower level alts. im ok with that, its close enough. its not perfect but atleast ZOS is recognizing and rewarding some reward for advancement past level 50. previously everyone with a VR1 would get the same advancement as someone with a Vr14, or multiple Vr14s, THAt was a slap in the face.

    I see the 70 point pool as worse.

    originally every toon was getting 30 points for CS for a vr1+ toon.

    Now it's changed to 70 points for the account, only if you have at least 2 VR toons and 1 needs to be Vr14 with 1,000,000 built up xp on top and the other a Vr14 toon.

    So if you have 8 toons, you only have 8 points to hand out to each toon, unless you hand out more to a toon and the rest get less points to use.

    I don't think people are understanding what the conversion pool really means.

    They just see more than 30 points and think they suddenly get 70 points per toon when that isn't the case at all.

    [edited to remove quote]
    Edited by ZOS_Icy on May 19, 2024 12:06PM
  • Ysne58
    Ysne58
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    xtago wrote: »

    He's not alone. And there's more that aren't aware of what's coming up yet. Just because the majority here doesn't feel like being screwed over, doesn't make it so. All it shows is how convincing the sales tactics of ZOS are.

    It remains a reset of progress to nearly starting point without a meaningful compensation.

    I understand their current approach demands this. I question that it's the only way of doing it and I am firmly convinced there's a solution that incorporates current progression and respects the endless hours people have put into the game.

    Going the easy route of pure xp conversion and truncation of progress might save them development time, but at the expense of players with no noteworthy compensation. People paid for all that play time and propgress after all, so at the very least they should offer free play time with the new system's implementation. Or a couple of ZP.

    Please note that I've got just two VR characters. One VR12 and the other VR3. I will get the exactly 70CP, when the conversation happens as currently planed. Should they change it, as I think they should, I'll be considerably behind in CP compared to hardcore players.

    so you are getting the same 70 points im getting, I have 2 VR14s and some assorted lower level alts. im ok with that, its close enough. its not perfect but atleast ZOS is recognizing and rewarding some reward for advancement past level 50. previously everyone with a VR1 would get the same advancement as someone with a Vr14, or multiple Vr14s, THAt was a slap in the face. [/quote]

    I see the 70 point pool as worse.

    originally every toon was getting 30 points for CS for a vr1+ toon.

    Now it's changed to 70 points for the account, only if you have at least 2 VR toons and 1 needs to be Vr14 with 1,000,000 built up xp on top and the other a Vr14 toon.

    So if you have 8 toons, you only have 8 points to hand out to each toon, unless you hand out more to a toon and the rest get less points to use.

    I don't think people are understanding what the conversion pool really means.

    They just see more than 30 points and think they suddenly get 70 points per toon when that isn't the case at all.[/quote]

    That 70 points is account wide. It's distributed among the three constellations, so it looks like you are getting less. Each character has access to those points.

  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    xtago wrote: »
    originally every toon was getting 30 points for CS for a vr1+ toon.
    Er, no, they weren't, the 30 was on the same basis as the 70.

  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    Ysne58 wrote: »
    I see the 70 point pool as worse.

    originally every toon was getting 30 points for CS for a vr1+ toon.

    Now it's changed to 70 points for the account, only if you have at least 2 VR toons and 1 needs to be Vr14 with 1,000,000 built up xp on top and the other a Vr14 toon.

    So if you have 8 toons, you only have 8 points to hand out to each toon, unless you hand out more to a toon and the rest get less points to use.

    I don't think people are understanding what the conversion pool really means.

    They just see more than 30 points and think they suddenly get 70 points per toon when that isn't the case at all.

    That 70 points is account wide. It's distributed among the three constellations, so it looks like you are getting less. Each character has access to those points.
    You're hopelessly wrong on everything you're saying.
    Edited by fromtesonlineb16_ESO on January 30, 2015 7:11PM
  • Ysne58
    Ysne58
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    @fromtesonlineb16_ESO‌ you messed up that quote -- the last line from was from me, the rest of it was from the one who is hopelessly wrong. And that last line is absolutely 100% accurate.
  • HyperToxic
    HyperToxic
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    HyperToxic wrote: »
    I very unpleased to learn that once again all my gear is useless in update 1.6. End game gear supposed to be good. Nobody is going to use Vicious Ophidian or Infallible Aether or even Aether. It makes no since that that crafted sets / random drops are better (because many sets have more spell/weapon damage).

    These sets are now useless now because crit has been severely nerfed. The new way of generating lots of damage is by stacking sets that add weapon or spell damage something end game trial gear does not have lots of.

    Trial gear is supposed to be good. Even if you add new trial gear people are going to be pissed and unsub because they spent months farming good gear, and for what nothing?

    Damage Enchants have been nerfed as well...

    I was expecting Sorc to get buffed - instead they got nerfed because Surge is not useless now that all classes get the same buff from mages guild Entropy...

    Please tell me this is an accident and it will be resolved…

    The crit on all sets including pvp sets, end game sets, and crafted sets was nerfed not just crafted. In reality, the best gear in the game is actually trials gear. Hardmode trials gear has better set bonuses than normal.

    Anything with crit (including trials gear) is now a waste. It is much better to stack sets that have damage bonuses (something trials gear does not have a lot of) now that soft caps have been lifted. Martial Knowledge is now OP... Get ready to change all your gear.
    V14 Sorc / V14 Templar / V14 Dk / V5 NB

  • timidobserver
    timidobserver
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    HyperToxic wrote: »
    HyperToxic wrote: »
    I very unpleased to learn that once again all my gear is useless in update 1.6. End game gear supposed to be good. Nobody is going to use Vicious Ophidian or Infallible Aether or even Aether. It makes no since that that crafted sets / random drops are better (because many sets have more spell/weapon damage).

    These sets are now useless now because crit has been severely nerfed. The new way of generating lots of damage is by stacking sets that add weapon or spell damage something end game trial gear does not have lots of.

    Trial gear is supposed to be good. Even if you add new trial gear people are going to be pissed and unsub because they spent months farming good gear, and for what nothing?

    Damage Enchants have been nerfed as well...

    I was expecting Sorc to get buffed - instead they got nerfed because Surge is not useless now that all classes get the same buff from mages guild Entropy...

    Please tell me this is an accident and it will be resolved…

    The crit on all sets including pvp sets, end game sets, and crafted sets was nerfed not just crafted. In reality, the best gear in the game is actually trials gear. Hardmode trials gear has better set bonuses than normal.

    Anything with crit (including trials gear) is now a waste. It is much better to stack sets that have damage bonuses (something trials gear does not have a lot of) now that soft caps have been lifted. Martial Knowledge is now OP... Get ready to change all your gear.

    I like theorycrafting and changing things around. Changes don't bother me at all, so I don't mind changing all of my gear. In fact, I've been preparing to change my gear by collecting mats and various gear sets since the Champion System was announced.

    On the topic of crit and trials gear, I think that wearing 3 pieces HM Aether(4 crit) + 2 pieces of Infallible Aether(2crit) to get 6 crit is viable when combined with the 12 crit passive in the Champion System trees. Then you can put three pieces of Torug's Pact with that. Though I haven't tested how that numerically compares with a Martial Knowledge build given that I do not have martial knowledge on the PTS.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Joejudas
    Joejudas
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    You guys shouldn't launch this with the exp required for a cp at 400k. I'm of the opinion it will be a disaster.Combined with the across the board nerfs it's upsetting to alot of your higher level folks.
    Edited by Joejudas on February 1, 2015 12:21AM
  • Darkonflare15
    Darkonflare15
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    Navaya wrote: »
    The Thief (green)

    The Shadow -> Nimble:
    "Reduce damage dealt to you by X% when you roll dodge"

    That doesn't make any sense... When you roll dodge you take 0 damage to begin with, that's kinda the point of roll *Dodge*.

    Shouldn't it be reduce cost of roll dodge? Now that would make sense.

    I guess you never got hit by boss who has extended reach who still hits you when you are roll dodging or when you roll dodge but still can get hit by certain moves. This passive makes it so your roll dodge is not a complete waste and makes it so roll dodge can be a valid way to take less damage instead of blocking. I found it quite annoying when you try to roll dodge from taking any damage and you still get hit from the boss even though the attack look like it should not hit you.
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    Navaya wrote: »
    The Thief (green)

    The Shadow -> Nimble:
    "Reduce damage dealt to you by X% when you roll dodge"

    That doesn't make any sense... When you roll dodge you take 0 damage to begin with, that's kinda the point of roll *Dodge*.

    Shouldn't it be reduce cost of roll dodge? Now that would make sense.

    I guess you never got hit by boss who has extended reach who still hits you when you are roll dodging or when you roll dodge but still can get hit by certain moves. This passive makes it so your roll dodge is not a complete waste and makes it so roll dodge can be a valid way to take less damage instead of blocking. I found it quite annoying when you try to roll dodge from taking any damage and you still get hit from the boss even though the attack look like it should not hit you.
    If you get hit when clearly outside the 'red' area it's a game design flaw, this happens a lot in FFXIV for example due to lousy client design that means often your reactions aren't communicated to the server in a timely fashion which results in it still generating a hit:SE confirmed this.

    I have no idea how ESO client works but it my character is outside the 'red' area I shouldn't get hit .. I have no idea where your concept of 'extended reach' comes from, the 'red' area is where damage is taken or it's meaningless.

  • DanielMaxwell
    DanielMaxwell
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    Navaya wrote: »
    The Thief (green)

    The Shadow -> Nimble:
    "Reduce damage dealt to you by X% when you roll dodge"

    That doesn't make any sense... When you roll dodge you take 0 damage to begin with, that's kinda the point of roll *Dodge*.

    Shouldn't it be reduce cost of roll dodge? Now that would make sense.

    I guess you never got hit by boss who has extended reach who still hits you when you are roll dodging or when you roll dodge but still can get hit by certain moves. This passive makes it so your roll dodge is not a complete waste and makes it so roll dodge can be a valid way to take less damage instead of blocking. I found it quite annoying when you try to roll dodge from taking any damage and you still get hit from the boss even though the attack look like it should not hit you.
    If you get hit when clearly outside the 'red' area it's a game design flaw, this happens a lot in FFXIV for example due to lousy client design that means often your reactions aren't communicated to the server in a timely fashion which results in it still generating a hit:SE confirmed this.

    I have no idea how ESO client works but it my character is outside the 'red' area I shouldn't get hit .. I have no idea where your concept of 'extended reach' comes from, the 'red' area is where damage is taken or it's meaningless.

    he might be referring to regular attacks , which on some mobs have a longer range then you would think. that does not change the reality that internet latency more often then not is the cause for players to remain with in range of normal attacks longer then they player expects.
  • Jando
    Jando
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    Here are my issues with the Champion System as currently proposed:

    1. Each point is too expensive (in xp)

    2. Each point is too weak in what it offers

    3. There are too many points in total.

    3. 1, 2, and 3, above, make the proposed system an endless, meaningless grind

    4. There is no way for many Veteran players to participate in the system because they have exhausted much of the quest content that grants the chunks of xp needed to advance in the system.

    5. 4, above, means that the conversion of VR level to Champion points is fundamentally flawed because it fails to consider completed quest content.

    6. To solve 5, above, there needs to be a significant grant of additional Champion Points to players based on the quest content they have completed.
    Dear ZoS - Sell us great content at a reasonable price. Stop the Grind!!
  • nukeemstudiosub17_ESO
    I thought it was fair till i got on the PTS and realized they nerfed our characters and these 70 CP doesnt even get them back close to where they were. 70 is not enough for people who have invested more time. not after nerfing our characters. Im fine with having to learn to play a new style but at least dont nerf our characters and expect 70 CP to make up for it!
  • KerinKor
    KerinKor
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    6. To solve 5, above, there needs to be a significant grant of additional Champion Points to players based on the quest content they have completed.
    Which is EXACTLY was ZOS want to avoid, a HUGE gulf between the 'haves', those with VR14s coming out their you-know-whats, and newer players who don't even have one VR.

    Yes, it sucks that ZOS let things get to this state and deliberately mislead people that continued leveling VRs was going to be beneficial, but if they do what you're asking for then new players may as well just not bother, they'll never catch up.

    Trion added PAs into Rift and precisely that happened, there are now two permanent classes of players (as in social classes), those that capped PAs when that was the only end-game activity of any real note and those that came after .. ESO would head down the same path if ZOS did as you're asking, no matter how 'fair' it would be.
  • KerinKor
    KerinKor
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    I thought it was fair till i got on the PTS and realized they nerfed our characters and these 70 CP doesnt even get them back close to where they were. 70 is not enough for people who have invested more time. not after nerfing our characters. Im fine with having to learn to play a new style but at least dont nerf our characters and expect 70 CP to make up for it!
    Your character is only nerfed if it can't perform the same, ie. kill the same mobs at the same rate, the stats per se don't matter, they're a means to an end not an end itself.
  • Jando
    Jando
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    KerinKor wrote: »
    6. To solve 5, above, there needs to be a significant grant of additional Champion Points to players based on the quest content they have completed.
    Which is EXACTLY was ZOS want to avoid, a HUGE gulf between the 'haves', those with VR14s coming out their you-know-whats, and newer players who don't even have one VR.

    Yes, it sucks that ZOS let things get to this state and deliberately mislead people that continued leveling VRs was going to be beneficial, but if they do what you're asking for then new players may as well just not bother, they'll never catch up.

    Trion added PAs into Rift and precisely that happened, there are now two permanent classes of players (as in social classes), those that capped PAs when that was the only end-game activity of any real note and those that came after .. ESO would head down the same path if ZOS did as you're asking, no matter how 'fair' it would be.

    Interesting point. Seems to me they could also create 2 classes of people because without significant new content the current VR's would never be able to catch up to the new players. Maybe the are "damned if they and damned if they don't.

    But since the whole Champion system, as currently implemented, is so grindy, extended, and worthless, It may not make so much of a difference anyway.
    Dear ZoS - Sell us great content at a reasonable price. Stop the Grind!!
  • Joejudas
    Joejudas
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    KerinKor wrote: »
    6. To solve 5, above, there needs to be a significant grant of additional Champion Points to players based on the quest content they have completed.
    Which is EXACTLY was ZOS want to avoid, a HUGE gulf between the 'haves', those with VR14s coming out their you-know-whats, and newer players who don't even have one VR.

    Yes, it sucks that ZOS let things get to this state and deliberately mislead people that continued leveling VRs was going to be beneficial, but if they do what you're asking for then new players may as well just not bother, they'll never catch up.

    Trion added PAs into Rift and precisely that happened, there are now two permanent classes of players (as in social classes), those that capped PAs when that was the only end-game activity of any real note and those that came after .. ESO would head down the same path if ZOS did as you're asking, no matter how 'fair' it would be.

    but what people fail to understand is thats exactly what this system. its takes 4 or 5 hours to get a cp unenlightened. you only get 1 enlightened cp before you lose enlightenment. Who do you think will have the most cp...the same people who have higher levels now...the only difference is its going to an even bigger divide than now. The only thing this system does is serve as a distraction so they can take 8 months to develop more dlc while makes people redo current content to get back lost progression from 1.6...to include armor nerfs and stat nerfs. You wont ever make casual players and hardcore players even...unless all the hardcore players leave the game...which you might succeed in doing if 1.6 doesnt make a lot of changing, like making cp easy to earn, unnerfing armor and giving us 100 cp instead of 70.
  • DanielMaxwell
    DanielMaxwell
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    they need to adjust the xp to cp rate down to the 200k used for the conversion of the VR players xp

    for the conversion of VR to cp they did up to 14 million xp = 70 cp , that equals 200k xp per cp granted . ZOS needs to use that rate for the xp to cp rate of gain for players trying to progress in the champion system . Using a higher amount of xp to cp rate is unfair to players who do not have any VR characters , and going to a lower rate would not be fair to the VR players who are receiving cp's based on their VR xp ( I still do not feel that they should be giving anybody CP's when 1.6 goes live).
  • KerinKor
    KerinKor
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    Joejudas wrote: »
    KerinKor wrote: »
    6. To solve 5, above, there needs to be a significant grant of additional Champion Points to players based on the quest content they have completed.
    Which is EXACTLY was ZOS want to avoid, a HUGE gulf between the 'haves', those with VR14s coming out their you-know-whats, and newer players who don't even have one VR.

    Yes, it sucks that ZOS let things get to this state and deliberately mislead people that continued leveling VRs was going to be beneficial, but if they do what you're asking for then new players may as well just not bother, they'll never catch up.

    Trion added PAs into Rift and precisely that happened, there are now two permanent classes of players (as in social classes), those that capped PAs when that was the only end-game activity of any real note and those that came after .. ESO would head down the same path if ZOS did as you're asking, no matter how 'fair' it would be.

    but what people fail to understand is thats exactly what this system. its takes 4 or 5 hours to get a cp unenlightened. you only get 1 enlightened cp before you lose enlightenment. Who do you think will have the most cp...the same people who have higher levels now...the only difference is its going to an even bigger divide than now. The only thing this system does is serve as a distraction so they can take 8 months to develop more dlc while makes people redo current content to get back lost progression from 1.6...to include armor nerfs and stat nerfs. You wont ever make casual players and hardcore players even...unless all the hardcore players leave the game...which you might succeed in doing if 1.6 doesnt make a lot of changing, like making cp easy to earn, unnerfing armor and giving us 100 cp instead of 70.
    I understand your point here but I expect ZOS are looking at it like this ...

    Seems to me it's more than likely that the new players will be 'casual', to use a term that's often laden with negative sentiments but in this simply means those with less play time than others.

    By definition, casual players have less time they can dedicate at one go, so they're more likely to achieve one CP and then have to stop for other things. Thus they begin to accumulate Enlightenment while they're away.

    Meanwhile, the not-no-casuals (who in this grossly generalised view I'm putting out here) carry on playing because they can/want to and begin on a second CP but at the slower rate.

    Thus, over a period of time the gap will slowly close. It'll never disappear but in time a 'casual' new player (or one who's played for some time but never bothered post-VR) becomes less handicapped in comparison with the more active players.

    The more CPs the 'hardcore' get now the longer period of time that will take, I have no idea where the threshold between a 'long time' and 'never' lies but it's there.

    As to your final point, I expect a good number of 'hardcore' will leave, but to be blunt their numbers are so small that their departure will barely be a ripple on ZOS lake of revenue .. unless that is so shallow that the ripples become waves, in which case the game is dead.
  • Joejudas
    Joejudas
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    KerinKor wrote: »
    Joejudas wrote: »
    KerinKor wrote: »
    6. To solve 5, above, there needs to be a significant grant of additional Champion Points to players based on the quest content they have completed.
    Which is EXACTLY was ZOS want to avoid, a HUGE gulf between the 'haves', those with VR14s coming out their you-know-whats, and newer players who don't even have one VR.

    Yes, it sucks that ZOS let things get to this state and deliberately mislead people that continued leveling VRs was going to be beneficial, but if they do what you're asking for then new players may as well just not bother, they'll never catch up.

    Trion added PAs into Rift and precisely that happened, there are now two permanent classes of players (as in social classes), those that capped PAs when that was the only end-game activity of any real note and those that came after .. ESO would head down the same path if ZOS did as you're asking, no matter how 'fair' it would be.

    but what people fail to understand is thats exactly what this system. its takes 4 or 5 hours to get a cp unenlightened. you only get 1 enlightened cp before you lose enlightenment. Who do you think will have the most cp...the same people who have higher levels now...the only difference is its going to an even bigger divide than now. The only thing this system does is serve as a distraction so they can take 8 months to develop more dlc while makes people redo current content to get back lost progression from 1.6...to include armor nerfs and stat nerfs. You wont ever make casual players and hardcore players even...unless all the hardcore players leave the game...which you might succeed in doing if 1.6 doesnt make a lot of changing, like making cp easy to earn, unnerfing armor and giving us 100 cp instead of 70.
    I understand your point here but I expect ZOS are looking at it like this ...

    Seems to me it's more than likely that the new players will be 'casual', to use a term that's often laden with negative sentiments but in this simply means those with less play time than others.

    By definition, casual players have less time they can dedicate at one go, so they're more likely to achieve one CP and then have to stop for other things. Thus they begin to accumulate Enlightenment while they're away.

    Meanwhile, the not-no-casuals (who in this grossly generalised view I'm putting out here) carry on playing because they can/want to and begin on a second CP but at the slower rate.

    Thus, over a period of time the gap will slowly close. It'll never disappear but in time a 'casual' new player (or one who's played for some time but never bothered post-VR) becomes less handicapped in comparison with the more active players.

    The more CPs the 'hardcore' get now the longer period of time that will take, I have no idea where the threshold between a 'long time' and 'never' lies but it's there.

    As to your final point, I expect a good number of 'hardcore' will leave, but to be blunt their numbers are so small that their departure will barely be a ripple on ZOS lake of revenue .. unless that is so shallow that the ripples become waves, in which case the game is dead.

    I agree and I know all this is about the bottom dollar...I just hope it doesn't collapse the game.
  • HyperToxic
    HyperToxic
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    TOP 10 reasons why update 6 is a step in the wrong direction.

    #1 None of the top guilds are able to complete the first boss in SO – perhaps everyone needs to relearn all the fights – but for what? - Gear that is no longer useful because it gives so little Spell Damage / Weapon Damage compared to other 2 piece sets? In fact everyone feels so nerfed because they are wiping in AA and Hel Ra. Perhaps end gamers need to grind 600 Champion Points to be useful again.
    -
    #2 Nobody is going to be invited to Trial raids unless they spend countless hours grinding Champion Points. Champion Points take forever to get (400,000 XP). Perhaps it will take me a year of grinding to get back to my current “live” power level.

    #3 Spell Resist scales with Armor. How does this make any since, how does a piece of metal protect from fire or lighting. How does a piece of leather protect from magic? In most RPGs casters spend their life learning magic and knows how defend against it. Melee should be strong against a caster – and a caster should be strong against Armor. But not now…. Caster in PvP are going to be glass cannons and only against themselves lol. Very bad move IMO.

    #4 All Trial gear is no longer desirable – Crit has been cut in half. It has been confirmed that stacking sets with Spell Damage and Weapon Damage is the best way to go. Think sets like Adroitness / Cyrodill’s Light / Worm’s Raiment / Burning Spell Weave / Martial Knowledge / Syrabane and the only crafted set Torug’s Pact; considering soft caps have been removed. It would have been better if you just removed the Crit on these sets and replaced it with Spell Damage / Weapon Damage as appropriate.

    #5 The lowest AOE DPS class in the game (Sorcs) is still going to be the lowest AOE DPS. Now with less heals and less of an ultimate (if you even want to call it that now). As it is now only 1 Sorc is permeated in top guild trial runs, with few exceptions… IMO this will not change.

    #6 the Nighblade Magicka build’s single target ability funnel health got nerfed. And was given the same buff as Sorcs through Structured Entropy.

    #7 DKs Magicka build’s main dps ability was replaced with a stamina version but will still remain as the highest AOE dps class in the game – And will now get two sources of Crit (Inner Light and Sea of Flames) that apparently stack + 10% each… And was also given the same buff as Sorcs through Structured Entropy.

    #8 Still waiting since release for some form of team PvP and Dualing. No everyone loves AvA…

    #9 I would have thought by now that quests would have given meaningful rewards. Like awesome items that you would like to keep and remain useful – like most other MMORPGs

    #10 The community is going to go way downhill with B2P…

    Edited by HyperToxic on February 4, 2015 12:51AM
    V14 Sorc / V14 Templar / V14 Dk / V5 NB

  • Draehl
    Draehl
    ✭✭✭
    HyperToxic wrote: »
    #6 the Nighblade Magicka build’s single target ability funnel health got nerfed. And was given the same buff as Sorcs through Structured Entropy.

    How's that?
    Main: Breton Nightblade "Shadow Cleric" (Sustained Damage/offhealer) 5L/2H - Resto + S&B
    Alt: Argonian Dragonknight (Stam DoTs/Tank) 5H/2M - S&B + Bow
    Alt: Nord Templar Berserker (Rawr) 5M/2H - Dual Wield + Two Hander
    Alt: Altmer Sorceror (Pewpew) 7L - Destro + Resto
  • f047ys3v3n
    f047ys3v3n
    ✭✭✭✭✭
    HyperToxic wrote: »
    TOP 10 reasons why update 6 is a step in the wrong direction.

    #1 None of the top guilds are able to complete the first boss in SO – perhaps everyone needs to relearn all the fights – but for what? - Gear that is no longer useful because it gives so little Spell Damage / Weapon Damage compared to other 2 piece sets? In fact everyone feels so nerfed because they are wiping in AA and Hel Ra. Perhaps end gamers need to grind 600 Champion Points to be useful again.
    -
    #2 Nobody is going to be invited to Trial raids unless they spend countless hours grinding Champion Points. Champion Points take forever to get (400,000 XP). Perhaps it will take me a year of grinding to get back to my current “live” power level.

    #3 Spell Resist scales with Armor. How does this make any since, how does a piece of metal protect from fire or lighting. How does a piece of leather protect from magic? In most RPGs casters spend their life learning magic and knows how defend against it. Melee should be strong against a caster – and a caster should be strong against Armor. But not now…. Caster in PvP are going to be glass cannons and only against themselves lol. Very bad move IMO.

    #4 All Trial gear is no longer desirable – Crit has been cut in half. It has been confirmed that stacking sets with Spell Damage and Weapon Damage is the best way to go. Think sets like Adroitness / Cyrodill’s Light / Worm’s Raiment / Burning Spell Weave / Martial Knowledge / Syrabane and the only crafted set Torug’s Pact; considering soft caps have been removed. It would have been better if you just removed the Crit on these sets and replaced it with Spell Damage / Weapon Damage as appropriate.

    #5 The lowest AOE DPS class in the game (Sorcs) is still going to be the lowest AOE DPS. Now with less heals and less of an ultimate (if you even want to call it that now). As it is now only 1 Sorc is permeated in top guild trial runs, with few exceptions… IMO this will not change.

    #6 the Nighblade Magicka build’s single target ability funnel health got nerfed. And was given the same buff as Sorcs through Structured Entropy.

    #7 DKs Magicka build’s main dps ability was replaced with a stamina version but will still remain as the highest AOE dps class in the game – And will now get two sources of Crit (Inner Light and Sea of Flames) that apparently stack + 10% each… And was also given the same buff as Sorcs through Structured Entropy.

    #8 Still waiting since release for some form of team PvP and Dualing. No everyone loves AvA…

    #9 I would have thought by now that quests would have given meaningful rewards. Like awesome items that you would like to keep and remain useful – like most other MMORPGs

    #10 The community is going to go way downhill with B2P…
    Right on, right on.
    I am mostly pleased with the current state of ESO. Please do continue to ban cheaters though and you guys have to find out who is duping gold and how because the economy is currently non-functional.
  • Grao
    Grao
    ✭✭✭✭✭
    HyperToxic wrote: »
    TOP 10 reasons why update 6 is a step in the wrong direction.

    #1 None of the top guilds are able to complete the first boss in SO – perhaps everyone needs to relearn all the fights – but for what? - Gear that is no longer useful because it gives so little Spell Damage / Weapon Damage compared to other 2 piece sets? In fact everyone feels so nerfed because they are wiping in AA and Hel Ra. Perhaps end gamers need to grind 600 Champion Points to be useful again.
    -
    #2 Nobody is going to be invited to Trial raids unless they spend countless hours grinding Champion Points. Champion Points take forever to get (400,000 XP). Perhaps it will take me a year of grinding to get back to my current “live” power level.

    #3 Spell Resist scales with Armor. How does this make any since, how does a piece of metal protect from fire or lighting. How does a piece of leather protect from magic? In most RPGs casters spend their life learning magic and knows how defend against it. Melee should be strong against a caster – and a caster should be strong against Armor. But not now…. Caster in PvP are going to be glass cannons and only against themselves lol. Very bad move IMO.

    #4 All Trial gear is no longer desirable – Crit has been cut in half. It has been confirmed that stacking sets with Spell Damage and Weapon Damage is the best way to go. Think sets like Adroitness / Cyrodill’s Light / Worm’s Raiment / Burning Spell Weave / Martial Knowledge / Syrabane and the only crafted set Torug’s Pact; considering soft caps have been removed. It would have been better if you just removed the Crit on these sets and replaced it with Spell Damage / Weapon Damage as appropriate.

    #5 The lowest AOE DPS class in the game (Sorcs) is still going to be the lowest AOE DPS. Now with less heals and less of an ultimate (if you even want to call it that now). As it is now only 1 Sorc is permeated in top guild trial runs, with few exceptions… IMO this will not change.

    #6 the Nighblade Magicka build’s single target ability funnel health got nerfed. And was given the same buff as Sorcs through Structured Entropy.

    #7 DKs Magicka build’s main dps ability was replaced with a stamina version but will still remain as the highest AOE dps class in the game – And will now get two sources of Crit (Inner Light and Sea of Flames) that apparently stack + 10% each… And was also given the same buff as Sorcs through Structured Entropy.

    #8 Still waiting since release for some form of team PvP and Dualing. No everyone loves AvA…

    #9 I would have thought by now that quests would have given meaningful rewards. Like awesome items that you would like to keep and remain useful – like most other MMORPGs

    #10 The community is going to go way downhill with B2P…

    Sadly I have to agree with most of your points; it is a little frustrating that Zenimax seems to believe making old content harder equals giving us new content. We are not blind to your strategy ZoS.

    I don't have an issue with Heavy Armor giving more spell resistance (though I do admit in a RPG world that would make no sense at all). But the nerfs to old sets and specially to raid sets is just unacceptable. I agree ZoS should have simply removed Crit from all Armor sets (allowing Weapon and Jewel Sets to go un-nerfed on Crit). The crit bonus set on armor could have been replaced with flat values for resources or Weapon / Spell Power or, in a more interesting idea, we could have a new style of set bonus that empowers the new buffs, increasing their effectiveness.

    I won't even comment on the nerfs to Negate other then to say, is there even a point to bring a Sorcerer into raid now? Seems I will have to ubber powerlevel a DK to be allowed in raids during 1.6.
  • Grao
    Grao
    ✭✭✭✭✭
    Grao wrote: »
    LF Charitable EU Crafter with a surplus of vr14 mats to make me a few pieces of light armor, a few pieces of heavy armor and a pair of destro staves! Please contact me on the PTS, @Orian_Grao. Thanks!

    See you force me to do ZoS >.> Would it have been that hard to unlock our traits and give us a stack of materials to craft descent armor with?

  • henryabelarwb17_ESO
    Way to go... nerfing magica builds by 50%!!!! what are you thinking? DK mag build has become obsolete and now I will be forced to have a stamina build... so much for play what role you want!!!!
  • XiLxBULLETx
    Way to go... nerfing magica builds by 50%!!!! what are you thinking? DK mag build has become obsolete and now I will be forced to have a stamina build... so much for play what role you want!!!!

    Got emperor kill achievement on my v3 magica build dk last night on chillrend .. My main is templar v8 never got that achievement... My v3 dk is overpowered... One on one mostly v14 non dks can't handle him.
    Edited by XiLxBULLETx on February 4, 2015 5:47PM
  • henryabelarwb17_ESO
    I won't even comment on the nerfs to Negate other then to say, is there even a point to bring a Sorcerer into raid now? Seems I will have to ubber powerlevel a DK to be allowed in raids during 1.6.[/quote]
    Way to go... nerfing magica builds by 50%!!!! what are you thinking? DK mag build has become obsolete and now I will be forced to have a stamina build... so much for play what role you want!!!!

    Got emperor kill achievement on my v3 magica build dk last night on chill rendered... My main is template v8 never got that achievement... My v3 dk is overpowered... One on one mostly v14 non dks can't handle him.

    Emperor kill 1 vs 1? then if that was the case u fought a lame emperor... if u were in a zerg it doesn't count.... and if u believe a v3 DK is overpowered tell me what u havin... as I want some too :P
  • XiLxBULLETx
    I won't even comment on the nerfs to Negate other then to say, is there even a point to bring a Sorcerer into raid now? Seems I will have to ubber powerlevel a DK to be allowed in raids during 1.6.
    Way to go... nerfing magica builds by 50%!!!! what are you thinking? DK mag build has become obsolete and now I will be forced to have a stamina build... so much for play what role you want!!!!

    Got emperor kill achievement on my v3 magica build dk last night on chill rendered... My main is template v8 never got that achievement... My v3 dk is overpowered... One on one mostly v14 non dks can't handle him.

    Emperor kill 1 vs 1? then if that was the case u fought a lame emperor... if u were in a zerg it doesn't count.... and if u believe a v3 DK is overpowered tell me what u havin... as I want some too :P [/quote]

    I wouldn't call a 4 man group a zerg but.... The funnier part of this is that you think skirt and stick build dks aren't op... But I digress...
  • henryabelarwb17_ESO
    And I would really like to have these pvp ppl try some pve content for a change... [snip] we tried AA yesterday with most ppl from Hodor and we failed at 2nd Boss... [snip]

    [edited for baiting]
    Edited by ZOS_Icy on May 19, 2024 12:10PM
This discussion has been closed.