fromtesonlineb16_ESO wrote: »If Hodor are having problems then God help the normal players .. and that's not a 'dig' at you guys.
Given you guild's obvious levels of skill, this I think is the most damming comment I've seen from the players is response to ZOS changes, I can only hope they listen to you, they've clearly ignored everyone else so far.
I agree, it seems to be PVE is becoming the collateral damage is ZOS vain attempts to pander to endless PVP QQ (as happens in all MMOs which try to mix PVE and PVP) .. the irony of course is they'll never satisfy many PVPers who always have tunnel vision and expect their own class to be viable 1 v 1.
XiLxBULLETx wrote: »henryabelarwb17_ESO wrote: »I won't even comment on the nerfs to Negate other then to say, is there even a point to bring a Sorcerer into raid now? Seems I will have to ubber powerlevel a DK to be allowed in raids during 1.6.XiLxBULLETx wrote: »henryabelarwb17_ESO wrote: »Way to go... nerfing magica builds by 50%!!!! what are you thinking? DK mag build has become obsolete and now I will be forced to have a stamina build... so much for play what role you want!!!!
Got emperor kill achievement on my v3 magica build dk last night on chill rendered... My main is template v8 never got that achievement... My v3 dk is overpowered... One on one mostly v14 non dks can't handle him.
Emperor kill 1 vs 1? then if that was the case u fought a lame emperor... if u were in a zerg it doesn't count.... and if u believe a v3 DK is overpowered tell me what u havin... as I want some too :P
[If they had] called them Defence Points, Utility Points and Offence Points from the start, then people wouldn't even think [they were being dictated to] because they don't sound interchangeable.
I don't think you know what homogeneity means, your quote there has no relation to what I wrote.
By dictating to players where they can spend the points by forcing us to place them in each group ZOS ensure everyone spends them the same way and end up with the same profile ... ergo homogeneous ... I also pointed out such forced point placing doesn't occur with Attribute Points.
I have no idea why you quoted what you said before, apart from clearly trying to make me look an idiot, but whatever you think you proved it was nothing related to what I said.
I don't think you know what homogeneity means, your quote there has no relation to what I wrote.
By dictating to players where they can spend the points by forcing us to place them in each group ZOS ensure everyone spends them the same way and end up with the same profile ... ergo homogeneous ... I also pointed out such forced point placing doesn't occur with Attribute Points.
I have no idea why you quoted what you said before, apart from clearly trying to make me look an idiot, but whatever you think you proved it was nothing related to what I said.
People won't end up with the same profile because there are things for each playstyle in each of the signs so depending on your focus you may choose DPS options in all three while someone else chooses healing options in all three and yet someone else will choose a mixture in all three. They clearly didn't want people to just put everything into health or stamina or armor and overload one particular stat with the soft caps being removed (I guess).
Honestly, I don't see why they care because anyone who does that will be severely lacking in other areas and with diminishing returns it will quickly become ineffective to keep dumping into the same thing over and over.
DanielMaxwell wrote: »I don't think you know what homogeneity means, your quote there has no relation to what I wrote.
By dictating to players where they can spend the points by forcing us to place them in each group ZOS ensure everyone spends them the same way and end up with the same profile ... ergo homogeneous ... I also pointed out such forced point placing doesn't occur with Attribute Points.
I have no idea why you quoted what you said before, apart from clearly trying to make me look an idiot, but whatever you think you proved it was nothing related to what I said.
People won't end up with the same profile because there are things for each playstyle in each of the signs so depending on your focus you may choose DPS options in all three while someone else chooses healing options in all three and yet someone else will choose a mixture in all three. They clearly didn't want people to just put everything into health or stamina or armor and overload one particular stat with the soft caps being removed (I guess).
Honestly, I don't see why they care because anyone who does that will be severely lacking in other areas and with diminishing returns it will quickly become ineffective to keep dumping into the same thing over and over.
I suspect that the first 270 points for most will be spent on unlocking the first 2 passive unlocks in each of the champion system trees , after that they will focus more of their champion system points on their preferred roles . Spending your points this way allows you to increase your survival(tanking) , healing (received and done) , and damage out put . by getting these you make your character more useful to your raid group , general game play (open world and dungeons) , and in PvP.
With the way the system forces you to rotate through the three constellations for where your points are earned (i.e. earn one in warrior , next one is earned in mage , then your third is earned in the thief , the fourth would be back to warrior starting the cycle over ) it encourages spending your points in the manner I alluded to . You would obviously start with the passives for your preferred role then work on the unlocks for the other roles before returning to your preferred role as at that point you would be dealing with the most sever of the diminishing returns .
DanielMaxwell wrote: »I don't think you know what homogeneity means, your quote there has no relation to what I wrote.
By dictating to players where they can spend the points by forcing us to place them in each group ZOS ensure everyone spends them the same way and end up with the same profile ... ergo homogeneous ... I also pointed out such forced point placing doesn't occur with Attribute Points.
I have no idea why you quoted what you said before, apart from clearly trying to make me look an idiot, but whatever you think you proved it was nothing related to what I said.
People won't end up with the same profile because there are things for each playstyle in each of the signs so depending on your focus you may choose DPS options in all three while someone else chooses healing options in all three and yet someone else will choose a mixture in all three. They clearly didn't want people to just put everything into health or stamina or armor and overload one particular stat with the soft caps being removed (I guess).
Honestly, I don't see why they care because anyone who does that will be severely lacking in other areas and with diminishing returns it will quickly become ineffective to keep dumping into the same thing over and over.
I suspect that the first 270 points for most will be spent on unlocking the first 2 passive unlocks in each of the champion system trees , after that they will focus more of their champion system points on their preferred roles . Spending your points this way allows you to increase your survival(tanking) , healing (received and done) , and damage out put . by getting these you make your character more useful to your raid group , general game play (open world and dungeons) , and in PvP.
With the way the system forces you to rotate through the three constellations for where your points are earned (i.e. earn one in warrior , next one is earned in mage , then your third is earned in the thief , the fourth would be back to warrior starting the cycle over ) it encourages spending your points in the manner I alluded to . You would obviously start with the passives for your preferred role then work on the unlocks for the other roles before returning to your preferred role as at that point you would be dealing with the most sever of the diminishing returns .
Again, they have explained that warrior is not only tanking perks and mage is not just caster/healer perks. They said if you want to focus on tank only perks you can find tank specific type perks in warrior, mage and thief (though I suspect some will be better than others obviously). Same goes for caster or thief. I'm not testing on the PTS though so I can't say to what degree that is true. Can anyone confirm how valid it is to focus on one role in all 3 trees?
I do know what homogeneity means. My mistake was quoting the whole thing when I only really should have quoted there's no good reason for dictating to us how we spend CPs, as that was what I was responding to. My point being, that if they had named them three different things, and not bundled them into the single name "Champion Points", people would not be complaining about having their "CP spending" dictated, because there would be no reason to suppose that points named as Offence Points, Utility Points and Defence Points were interchangeable.I don't think you know what homogeneity means, your quote there has no relation to what I wrote.
By dictating to players where they can spend the points by forcing us to place them in each group ZOS ensure everyone spends them the same way and end up with the same profile ... ergo homogeneous ... I also pointed out such forced point placing doesn't occur with Attribute Points.
I have no idea why you quoted what you said before, apart from clearly trying to make me look an idiot, but whatever you think you proved it was nothing related to what I said.
HyperToxic wrote: »TOP 10 reasons why update 6 is a step in the wrong direction.
#1 None of the top guilds are able to complete the first boss in SO – perhaps everyone needs to relearn all the fights – but for what? - Gear that is no longer useful because it gives so little Spell Damage / Weapon Damage compared to other 2 piece sets? In fact everyone feels so nerfed because they are wiping in AA and Hel Ra. Perhaps end gamers need to grind 600 Champion Points to be useful again.
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#2 Nobody is going to be invited to Trial raids unless they spend countless hours grinding Champion Points. Champion Points take forever to get (400,000 XP). Perhaps it will take me a year of grinding to get back to my current “live” power level.
#3 Spell Resist scales with Armor. How does this make any since, how does a piece of metal protect from fire or lighting. How does a piece of leather protect from magic? In most RPGs casters spend their life learning magic and knows how defend against it. Melee should be strong against a caster – and a caster should be strong against Armor. But not now…. Caster in PvP are going to be glass cannons and only against themselves lol. Very bad move IMO.
#4 All Trial gear is no longer desirable – Crit has been cut in half. It has been confirmed that stacking sets with Spell Damage and Weapon Damage is the best way to go. Think sets like Adroitness / Cyrodill’s Light / Worm’s Raiment / Burning Spell Weave / Martial Knowledge / Syrabane and the only crafted set Torug’s Pact; considering soft caps have been removed. It would have been better if you just removed the Crit on these sets and replaced it with Spell Damage / Weapon Damage as appropriate.
#5 The lowest AOE DPS class in the game (Sorcs) is still going to be the lowest AOE DPS. Now with less heals and less of an ultimate (if you even want to call it that now). As it is now only 1 Sorc is permeated in top guild trial runs, with few exceptions… IMO this will not change.
#6 the Nighblade Magicka build’s single target ability funnel health got nerfed. And was given the same buff as Sorcs through Structured Entropy.
#7 DKs Magicka build’s main dps ability was replaced with a stamina version but will still remain as the highest AOE dps class in the game – And will now get two sources of Crit (Inner Light and Sea of Flames) that apparently stack + 10% each… And was also given the same buff as Sorcs through Structured Entropy.
#8 Still waiting since release for some form of team PvP and Dualing. No everyone loves AvA…
#9 I would have thought by now that quests would have given meaningful rewards. Like awesome items that you would like to keep and remain useful – like most other MMORPGs
#10 The community is going to go way downhill with B2P…
Which 'most other MMOs' give BiS or even approaching BiS for quests?HyperToxic wrote: »#9 I would have thought by now that quests would have given meaningful rewards. Like awesome items that you would like to keep and remain useful – like most other MMORPGs
Which 'most other MMOs' give BiS or even approaching BiS for quests?HyperToxic wrote: »#9 I would have thought by now that quests would have given meaningful rewards. Like awesome items that you would like to keep and remain useful – like most other MMORPGs
Of the games I play at the moment (FFXI, FFXIV, Rift, LoTRO, WOW, GW2, ESO) I can't think of a single one where that applies, they ALL reserve BiS for instanced content, usually raids but at least groups, none of those games have quests that I recall whose rewards are anything better than functional and certainly inferior to even crafted gear.
HyperToxic wrote: »Which 'most other MMOs' give BiS or even approaching BiS for quests?HyperToxic wrote: »#9 I would have thought by now that quests would have given meaningful rewards. Like awesome items that you would like to keep and remain useful – like most other MMORPGs
Of the games I play at the moment (FFXI, FFXIV, Rift, LoTRO, WOW, GW2, ESO) I can't think of a single one where that applies, they ALL reserve BiS for instanced content, usually raids but at least groups, none of those games have quests that I recall whose rewards are anything better than functional and certainly inferior to even crafted gear.
I was thinking Wow here. I remember questing way back when in vanilla wow - I received items from quest items that gave stats which were nearly always better than what I had equipped - this propelled me to do quest. Also wow quest gave items like Trinkets - remember the "Carrot on a Stick?"
Wow was not the only game that made me feel like questing was meaningful.
I have 4 vet toons and have completed all the content in ESO. Not a single quest made me feel like I was progressing.
Ah, okay my apoligies, I misunderstood what you were getting at by "remain useful", I thought you meant 'useful' as in gear that is better than I get doing other content, hence my reference to 'BiS' items.HyperToxic wrote: »Which 'most other MMOs' give BiS or even approaching BiS for quests?HyperToxic wrote: »#9 I would have thought by now that quests would have given meaningful rewards. Like awesome items that you would like to keep and remain useful – like most other MMORPGs
Of the games I play at the moment (FFXI, FFXIV, Rift, LoTRO, WOW, GW2, ESO) I can't think of a single one where that applies, they ALL reserve BiS for instanced content, usually raids but at least groups, none of those games have quests that I recall whose rewards are anything better than functional and certainly inferior to even crafted gear.
I was thinking Wow here. I remember questing way back when in vanilla wow - I received items from quest items that gave stats which were nearly always better than what I had equipped - this propelled me to do quest. Also wow quest gave items like Trinkets - remember the "Carrot on a Stick?"
Yes.Kama_Son_Of_Dharma wrote: »Hmmmm, a question about this change.
If one player got 3 VR14 Chars He will only get 70 CP
Another player got 1 vr2, 1 vr5 and 1 vr7
So (vr2*5=10) + (vr5*5=25) + (vr7*5=35) = 70 CP
Is this correct?
I agree, even with the cap of 70 CPs no matter how many VR14s someone has the gap is still going to be PERCEIVED as an unbridgeable gulf for new players.I still think that you need to have people earning cp from the beginning to keep the gap from getting too large.
Yes.Kama_Son_Of_Dharma wrote: »Hmmmm, a question about this change.
If one player got 3 VR14 Chars He will only get 70 CP
Another player got 1 vr2, 1 vr5 and 1 vr7
So (vr2*5=10) + (vr5*5=25) + (vr7*5=35) = 70 CP
Is this correct?
HyperToxic wrote: »Which 'most other MMOs' give BiS or even approaching BiS for quests?HyperToxic wrote: »#9 I would have thought by now that quests would have given meaningful rewards. Like awesome items that you would like to keep and remain useful – like most other MMORPGs
Of the games I play at the moment (FFXI, FFXIV, Rift, LoTRO, WOW, GW2, ESO) I can't think of a single one where that applies, they ALL reserve BiS for instanced content, usually raids but at least groups, none of those games have quests that I recall whose rewards are anything better than functional and certainly inferior to even crafted gear.
I was thinking Wow here. I remember questing way back when in vanilla wow - I received items from quest items that gave stats which were nearly always better than what I had equipped - this propelled me to do quest. Also wow quest gave items like Trinkets - remember the "Carrot on a Stick?"
Wow was not the only game that made me feel like questing was meaningful.
I have 4 vet toons and have completed all the content in ESO. Not a single quest made me feel like I was progressing.
^^agree with that. Don't know why ESO quest rewards are so bland and worthless. Don't worry, though. Mudcrab on a stick for 4.99 soon in the cash shop.
ZOS created a rod for their own backs when they promised people's XP would be tracked and gave the clear impression that all XP gained would translated into CP, some months later and without any hint given to the players who took them at their word, they came here and announced they weren't going to fulfill that promise.Kama_Son_Of_Dharma wrote: »Yes.Kama_Son_Of_Dharma wrote: »Hmmmm, a question about this change.
If one player got 3 VR14 Chars He will only get 70 CP
Another player got 1 vr2, 1 vr5 and 1 vr7
So (vr2*5=10) + (vr5*5=25) + (vr7*5=35) = 70 CP
Is this correct?
In that case i think this change suck!