Lord_Draevan wrote: »lordrichter wrote: »..Lord_Draevan wrote: »Just to be sure I understand, when the Champion System is fully implemented in 1.7, the max level will be 50 instead of V14, correct? And beyond that all you earn is Champion points.
The simple answer is "yes"
The phrase "beyond that," to me, does not really capture it. It makes more sense to think of the Champion System as something you do at Level 50.
Also, I think max level (level cap) is, and always has been, Level 50. I do not think that ZOS considers VR14 to be anything more than the maximum Veteran Rank.
If level 50 becomes the max, I wonder what'll become of gear beyond that level, i.e gear currently at V14. I assume ZOS will just scale it back down to 50.
Apologies, everyone. Unfortunately I misunderstood the information given to me, and hovering over the bar does not show you how far into VR14 you are.randolphbenoit wrote: »A VR14 character can receive up to 70 Champion Points depending on how much XP into VR14 they are, but 70 is the maximum the conversion system will give out for the account.
But once you hit Vet 14 the XP bar no longer shows your current XP (to say vet 15 for example).
How do we know how much XP been gain after vet 14? I mean how we know we will get full 70 Champion Points on one character?
Players with more than one Vet toon can tell if they done enough, so what about those only one Vet toon (at Max lvl)
She said earlier in the thread that while your XP bar shows as being full once you reach V14, that hovering over it actually shows your XP gain since leveling.
To be clear, we have never confirmed any features that will be in Update 7. When we have details about Update 7 or any further plans with the Champion System, we'll let you all know!Lord_Draevan wrote: »Just to be sure I understand, when the Champion System is fully implemented in 1.7, the max level will be 50 instead of V14, correct? And beyond that all you earn is Champion points.
Yep.
Sarah_Lynn wrote: »So we're not getting 30 points now, just this? Or is this going on top of that?
ZOS_GinaBruno wrote: »To be clear, we have never confirmed any features that will be in Update 7. When we have details about Update 7 or any further plans with the Champion System, we'll let you all know!
This system is very unfair with people with multiples VR14 char.
I have 5, all of them finished Cadwell Gold... Spent all my time doing quests dungeons, DSA, etc. Of course kill a lot of mobs... Only one of my toons will get the 70 CP.
This may be a compromise more unfair than before, because affect exactly the people who invested more time in the game... but since they affect less players, looks like more fair.
A solution which is bad for everyone is better than a solution which is bad only and especially for those who deserve more and are the minority.
ZOS_GinaBruno wrote: »Apologies, everyone. Unfortunately I misunderstood the information given to me, and hovering over the bar does not show you how far into VR14 you are.randolphbenoit wrote: »A VR14 character can receive up to 70 Champion Points depending on how much XP into VR14 they are, but 70 is the maximum the conversion system will give out for the account.
But once you hit Vet 14 the XP bar no longer shows your current XP (to say vet 15 for example).
How do we know how much XP been gain after vet 14? I mean how we know we will get full 70 Champion Points on one character?
Players with more than one Vet toon can tell if they done enough, so what about those only one Vet toon (at Max lvl)
She said earlier in the thread that while your XP bar shows as being full once you reach V14, that hovering over it actually shows your XP gain since leveling.To be clear, we have never confirmed any features that will be in Update 7. When we have details about Update 7 or any further plans with the Champion System, we'll let you all know!Lord_Draevan wrote: »Just to be sure I understand, when the Champion System is fully implemented in 1.7, the max level will be 50 instead of V14, correct? And beyond that all you earn is Champion points.
Yep.
Shadow-Fighter wrote: »
here is an excerpt from the ESO API
Example: /script d(GetUnitXP("player"))* GetUnitXP(*string* _unitTag_) ** _Returns:_ *integer* _exp_ * GetUnitXPMax(*string* _unitTag_) ** _Returns:_ *integer* _maxExp_ * IsUnitVeteran(*string* _unitTag_) ** _Returns:_ *bool* _isVeteran_ * GetUnitVeteranPoints(*string* _unitTag_) ** _Returns:_ *integer* _points_ * GetUnitVeteranPointsMax(*string* _unitTag_) ** _Returns:_ *integer* _maxPoints_
Sarah_Lynn wrote: »So we're not getting 30 points now, just this? Or is this going on top of that?
"no more than 70 Champion Points will be given to an account."
The third example from the initial post it's pretty clear:
"You have one fresh VR14, one VR6 with 800,000XP toward the next Veteran Rank, one new VR3 character, and one level 25 character. You log in with the VR6 first and receive 29 Champion Points from the conversion. Then you log in with your VR3 and receive 10 Champion Points from the conversion; you now have 39 points in your account to use. You log in with your level 25 and don’t receive any new points from the conversion, but are able to use the 39 points from the account. Finally, you log in with your VR14 and are granted 31 additional Champion Points from the conversion, since you can only receive a total of 70 Champion Points from the conversion."
I have 5 VR14 eligible to get 70 CP. Logged in with one..., got my 70 CP.
Logged on with another toon..., since I already received the limit for the account (70 CP), this one (and the other 3 characters) will not gain any CP. Of course I can spend my 70 CP (earned with the first) with this second char, but although he is eligible to get another 70 CP, this toon will not receive any CP since I've already reach the limit for my account.
It's what I understood. So..., still: "only one of my toons will get the 70 CP"
ZOS_GinaBruno wrote: »SuraklinPrime wrote: »@EQBallzz & @Vez - I think the confusion is in the words 'eligible to use'.
I, and a majority, are taking this to mean that only characters that exist on 1.6 day qualify to call off points from the 70 available BUT once that 70 have been claimed they can be used by any character past or future.
This is further clarified in point 4 of Gina's examples where she says:
"Later, you start a new character; that character can use 75 Champion Points immediately."
You know, sometimes when you write something, you hear it differently in your head than what others hear. Sorry about that.
@SuraklinPrime, you've got it right. Points from the conversion pool can only be claimed by characters that exist prior to Update 6, but once those points are claimed, they move into an account-wide Champion pool that can be used by any character (no matter when they were created). We'll edit the first post to clarify.
ZOS_GinaBruno wrote: »Apologies, everyone. Unfortunately I misunderstood the information given to me, and hovering over the bar does not show you how far into VR14 you are.
ZOS_GinaBruno wrote: »Apologies, everyone. Unfortunately I misunderstood the information given to me, and hovering over the bar does not show you how far into VR14 you are.
How do we determine "how far into VR14" we are? Do we need to use @Shadow-Fighter's script excerpt or something like Wykkyd's Toolbar's XP functionality to see the amount of XP into VR 14, or is there a method to show XP without using add-ons?
That's an interesting point, and probably boils down to their decision to make CPs account-wide. If CPs were character-locked instead of account-wide, compensating players for their time per character would be easier; but since they have decided on an account-wide system, they need to be careful not to overpower someone's main VR14 because they have 6 others.About being unfair to people with multiple V14's, it never mattered to the strength of the character in-game how many characters the player had "on the bench". So compensating for all of them would create a power difference where none existed before and that nobody had reason to anticipate (not even after the announcement of the CP system).
Lord_Draevan wrote: »Just to be sure I understand, when the Champion System is fully implemented in 1.7, the max level will be 50 instead of V14, correct? And beyond that all you earn is Champion points.
About being unfair to people with multiple V14's, it never mattered to the strength of the character in-game how many characters the player had "on the bench". So compensating for all of them would create a power difference where none existed before and that nobody had reason to anticipate (not even after the announcement of the CP system).
kelly.medleyb14_ESO wrote: »In my opinion, this is very bad decision. In this case, player who has one vr14 character and player who has 8 vr14 characters will receive same number of CP. But player with one vr14 character can claim much more CP point while playing other new characters after update 6 was released, as opposed to player with 8 vr14 chars, who should delete some chars and start playing with new one to claim any additional CP points.
I have to agree with you here, I will be losing out on about 120 hours of leveling which isn't as bad as the 300+ hour loss I would have suffered before, but it is still a LOT of loss. I think those people who have multiple V14's should be compensated some other way if they insist on keeping a cap and taking away experience you earned.
About being unfair to people with multiple V14's, it never mattered to the strength of the character in-game how many characters the player had "on the bench". So compensating for all of them would create a power difference where none existed before and that nobody had reason to anticipate (not even after the announcement of the CP system).
The primary reason of the whole discussion here is not being more or less strong. That, has no importance to me. For instance, I developed 5 VR14 toons in different factions (2 AD, 2 EP and 1 DC), for one and sole reason: to play with all my friends. Actually, the first time I went to Cyrodiil, I already had two VR14... Neither I developed 5 VR14 to acquire more or less CP at the transition. The whole point here is to have what you deserve by your own effort and time investment.
I'll give an example of how bad this choice is for someone like me. As I've said, I have 5 VR14, by completing quests (Cadwell's Silver and Gold and Craglorn), dungeons, pledges, destroying multiple times Dark Anchors and World Bosses, etc. Yes, with one of them (an EP toon), I "grinded" in Craglorn; then this toon still is in Greenshade doing Cadwell's Gold quests. This character, my last VR14 (and the less developed of all of my VR14), have at the moment, almost 7000 achievements points and is already Undaunted 8 ...
As for the others toons, well..., I have two with more than 10k achievements, finished DSA Veteran, 250 Dark Anchors (Enemy of Coldharbor and Daedric Lord Slayer titles) and they are Undaunted 9... (with one of them I've never played in Cyrodiil...), and I have at least 3 toons without any Cadwell's Silver and Gold quests to do (yep, I finished everything, including side quests).
When the system change, How will I have to acquire CP with these toons? Since I'll have less opportunity to acquire my CP (don't have quests to turn or do), I'll have to do something that I always hated: grinding.
About being unfair to people with multiple V14's, it never mattered to the strength of the character in-game how many characters the player had "on the bench". So compensating for all of them would create a power difference where none existed before and that nobody had reason to anticipate (not even after the announcement of the CP system).
The script is not an addon, its part of the default game.
/script d(GetUnitXP("player"))
Typing this (exactly as above) in game chat window will return the total amount of XP your character has earned.
randolphbenoit wrote: »The script is not an addon, its part of the default game.
/script d(GetUnitXP("player"))
Typing this (exactly as above) in game chat window will return the total amount of XP your character has earned.
Shows XP ok but not toons with Vet Points...
Sounds non intuitive but did you try this with your vr14?randolphbenoit wrote: »The script is not an addon, its part of the default game.
/script d(GetUnitXP("player"))
Typing this (exactly as above) in game chat window will return the total amount of XP your character has earned.
Shows XP ok but not toons with Vet Points...