I fail to see your complaint about there being more than 1 counter available to each "class defining" ability.
Sorc BE is countered by every gap closer
Templar BOL is countered by every heal debuff including a siege, and every befouled weapon, as well as a myriad of moves.
And currently wings allows heal debuffs to pass through anyway. Not intended I know but they are fixing wings next patch.
Your point about cloak having 2 counters seems pretty silly.
ZOS_JessicaFolsom wrote: »We're gathering a few more questions from this thread to get answers and/or clarification on. In the meantime, know we are still keeping an eye on it.
Cool. I have a couple, @ZOS_JessicaFolsom:
2) Will there be a fix for charged attacks / gap closers knocking NBs out of Cloak? Is this intended? (these also defeat invisibility potions)
I have tested this gap closers DO NOT knock enemies out of cloak. If the gap closer is triggered before cloak, then the KD or snare will be applied, but no damage is dealt.
!?
If a gap closer / charged attack starts before Cloak it absolutely knocks you out of it.
It happens to me and I've done it to other people. Yesterday alone, I witnessed numerous instances where my Ambush, Critical Rush, or Lethal Arrow knocked an enemy NB out of Cloak.
Imo, activating Cloak should break the attack.
Edit: OR if that's too much, than at the very least it should NOT reveal you. The NB takes the damage but is still invisible. Same for an Invis Potion.
If I drop a meatbag on your head, the AoE dot will take you out of cloak too. Are you saying you should stay invis? In order for a charge/gap closer to activate, it needs a target. YOU WERE VISIBLE when it was activated, so you are hit based on that instant.
Thanks Sherlock.
Did you miss the part where I expressly stated that I think I should stay invisible?
Nope. Just hoping your logic flaw was a mistake. Guess it is not.
BTW, since you brought it up, I am looking for a counter to Batswarm..
Yes both detect pots and magelight are intended to see through cloak and yes it is ok that one skill is countered by them. Everything in a game should have counters. These are those counters. Magelight in particular is 1 skill slot for 1 skill slot cancelling out. That is the definition really of fairness here.
This question was asked many many months ago and the dev response was that cloak being seen through with pot/magelight was intended (not a bug). Of course I imagine you'll disagree this is fair, but it makes sense IMO.
It's fair when I get a potion to counter Reflective Scales and Bolt Escape... (sarcasm)
There's a difference between countering stealth and countering Cloak.
Magelight countering stealth and Cloak is fine, imo... but that should be the only counter to Cloak... and it's available to everyone already.
Having a potion that counters both stealth and Cloak, and not just stealth like it should (obviously, imo), on top of Magelight is overkill.
Anyway, that's beside the point. I'd love to see these questions answered, once and for all, in an official capacity so that all of my NB brethren and I will have something to reference in the future. All in one spot.
I fail to see your complaint about there being more than 1 counter available to each "class defining" ability.
Sorc BE is countered by every gap closer
Templar BOL is countered by every heal debuff including a siege, and every befouled weapon, as well as a myriad of moves.
And currently wings allows heal debuffs to pass through anyway. Not intended I know but they are fixing wings next patch.
Your point about cloak having 2 counters seems pretty silly.
Izanagi.Xiiib16_ESO wrote: »Please give more clarification if you can on this? It sounds like you want to make it quicker for players to repair walls? It’s already too quick for keeps to go out of attack / repairable and if players can repair for higher values walls will go up within 30s of the breach being made as the group is gathering for the assault.
Izanagi.Xiiib16_ESO wrote: »Did you see the post about reducing the number of campaigns? Remove Haderus, will instantly cause more competition between alliances wanting a buff server, remove a 2nd and you will have 2 full campaigns – perfect
BTW, since you brought it up, I am looking for a counter to Batswarm..
Heal debuff, soft CC, Hard CC, aoe that forces the swarmer into in advantageous position when fighting on your terms IE vale, nova, banner, etc.
My personal favorite is destructive reach with a frost staff, but plenty work very, very well.
edit: I should add that I left out the obvious of fighters guild abilities, which I do use on a regular basis.
and I will even give a templar tip, sit in there, refresh blazing shield, and laugh and laugh.
ZOS_JessicaFolsom wrote: »Don't worry; Update 6 is on its way! When it arrives, items will provide spell resistance and armor, making heavy armor more useful. In addition, soft caps are going away, so heavy armor won't have its effectiveness reduced.
ZOS_JessicaFolsom wrote: »In Update 6, we're making magicka-based area-of-effect abilities blockable.
ZOS_JessicaFolsom wrote: »In Update 6, you'll only be able to have one Wall of Fire active at a time. We also reduced the number of particle effects associated with some abilities, focusing on those that had the largest impact on performance.
blistb16_ESO wrote: »ZOS_JessicaFolsom wrote: »Don't worry; Update 6 is on its way! When it arrives, items will provide spell resistance and armor, making heavy armor more useful. In addition, soft caps are going away, so heavy armor won't have its effectiveness reduced.
It would be logical for HA to be strong against melee and weak against magicka while LA is strong against magicka and weak against melee. To counter stamina, you use stamina and to counter magicka you use magicka. Currently you need stamina to counter everything.ZOS_JessicaFolsom wrote: »In Update 6, we're making magicka-based area-of-effect abilities blockable.
Good. Permablocker will be able to block everything. You're removing a good way to drive out blockers.ZOS_JessicaFolsom wrote: »In Update 6, you'll only be able to have one Wall of Fire active at a time. We also reduced the number of particle effects associated with some abilities, focusing on those that had the largest impact on performance.
So this skill will not stack anymore and will be blocked. It obviously needs a change, but you're throwing it into oblivion.
I'm a shield user btw.
Dagoth_Rac wrote: »It sounds counter-intuitive, but ... add more campaigns. People love their buff campaigns. Instead of jumping through hoops trying to find ways around that, just accept it. If you add a campaign or two, people will spill over into the new campaigns without threatening anyone's buffs. You will get multiple active campaigns, smaller queues, and better performance.
Like I mentionned in my post above, when I was reffering to the better survivability of nightblades in this game compared to the other similar classes of other mmos, I was reffering to the ability to "vanish" or get back into stealth while being in combat just anytime. Plus, you can roll after stealthing to help you get away from any AOE, another thing that you can't do in WoW. Also, you can teleport to your images to help you out (Watch Sypher's nightblade video gameplay if you don't know what I'm talking about).
If you played a rogue character for a good dozen years, you would know by now that dueling a "ressources focus" character as you call it takes time and require to get him out of ressources first before killing him.
Example : Rogue VS resto shaman, resto druid, holy paladin.
ZOS_JessicaFolsom wrote: »We're gathering a few more questions from this thread to get answers and/or clarification on. In the meantime, know we are still keeping an eye on it.
Cool. I have a couple, @ZOS_JessicaFolsom:
1) Could we get an update on the progress toward fixing Cloak in PvP?
2) Will there be a fix for charged attacks / gap closers knocking NBs out of Cloak? Is this intended? (these also defeat invisibility potions)
3) Are Detect Pots intended to see through Cloak? An official response would be nice.
4) If so, why is it OK that one of a NB's skills is negated by a potion? And what about Magelight?
Yes both detect pots and magelight are intended to see through cloak and yes it is ok that one skill is countered by them. Everything in a game should have counters. These are those counters. Magelight in particular is 1 skill slot for 1 skill slot cancelling out. That is the definition really of fairness here.
This question was asked many many months ago and the dev response was that cloak being seen through with pot/magelight was intended (not a bug). Of course I imagine you'll disagree this is fair, but it makes sense IMO.
xsorusb14_ESO wrote: »
Hear that nightblades..You shouldn't be slotting Cloak
/facepalm
You did notice he is a Vet 14 NB and talking about how bad NBs are?
I know a level 14 NB in VR 12 gear who can solo resources. No idea what the heck he is talking about. Its definitely more about the person behind the character.
AryaWythers wrote: »Dagoth_Rac wrote: »It sounds counter-intuitive, but ... add more campaigns. People love their buff campaigns. Instead of jumping through hoops trying to find ways around that, just accept it. If you add a campaign or two, people will spill over into the new campaigns without threatening anyone's buffs. You will get multiple active campaigns, smaller queues, and better performance.
I don't think there are enough PvP'rs left to add more servers. ZoS wanted a mainly PvE game and that's what they got, that's why so many people left the game in the first place. PvP has had so many issues since launch and when they fix some then others arise.
Look how many abilities are still bugged...what kind of dev team lets broken abilities like PURGE go by for months without being fixed. It should be a positive ability but will wipe your entire zerg if met with wall of elements. I'm surprised guilds haven't sent in spies to wipe other faction zergs with it
Then there is the issue with best gear = PvE, best leveling = PvE, needed skill points = PvE, and of course buff servers for PvE. I wish at least they would add true PvP gear like other MMO's that effects players and only attainable from PvPing
AryaWythers wrote: »Dagoth_Rac wrote: »It sounds counter-intuitive, but ... add more campaigns. People love their buff campaigns. Instead of jumping through hoops trying to find ways around that, just accept it. If you add a campaign or two, people will spill over into the new campaigns without threatening anyone's buffs. You will get multiple active campaigns, smaller queues, and better performance.
I don't think there are enough PvP'rs left to add more servers.
Dagoth_Rac wrote: »AryaWythers wrote: »Dagoth_Rac wrote: »It sounds counter-intuitive, but ... add more campaigns. People love their buff campaigns. Instead of jumping through hoops trying to find ways around that, just accept it. If you add a campaign or two, people will spill over into the new campaigns without threatening anyone's buffs. You will get multiple active campaigns, smaller queues, and better performance.
I don't think there are enough PvP'rs left to add more servers.
I think there are enough for more than 1 campaign. If you accept that buff campaigns are what the PvE players (who always vastly outnumber PvP in all games) want, and that there is no solution to that anytime soon, and that the 3 buff campaigns are actually part of PvE, you are left with ... 1 PvP campaign. Everyone thinks, "How can we add a 6th or 7th PvP campaign when most of the existing 5 PvP campaigns are empty!" But there are not 5 PvP campaigns. There are 3 PvE campaigns, a non-Vet campaign that is important but of limited use, and 1 true endgame PvP campaign. You need more than 1 endgame PvP campaign.
Dagoth_Rac wrote: »AryaWythers wrote: »Dagoth_Rac wrote: »It sounds counter-intuitive, but ... add more campaigns. People love their buff campaigns. Instead of jumping through hoops trying to find ways around that, just accept it. If you add a campaign or two, people will spill over into the new campaigns without threatening anyone's buffs. You will get multiple active campaigns, smaller queues, and better performance.
I don't think there are enough PvP'rs left to add more servers.
I think there are enough for more than 1 campaign. If you accept that buff campaigns are what the PvE players (who always vastly outnumber PvP in all games) want, and that there is no solution to that anytime soon, and that the 3 buff campaigns are actually part of PvE, you are left with ... 1 PvP campaign. Everyone thinks, "How can we add a 6th or 7th PvP campaign when most of the existing 5 PvP campaigns are empty!" But there are not 5 PvP campaigns. There are 3 PvE campaigns, a non-Vet campaign that is important but of limited use, and 1 true endgame PvP campaign. You need more than 1 endgame PvP campaign.
Dagoth_Rac wrote: »AryaWythers wrote: »Dagoth_Rac wrote: »It sounds counter-intuitive, but ... add more campaigns. People love their buff campaigns. Instead of jumping through hoops trying to find ways around that, just accept it. If you add a campaign or two, people will spill over into the new campaigns without threatening anyone's buffs. You will get multiple active campaigns, smaller queues, and better performance.
I don't think there are enough PvP'rs left to add more servers.
I think there are enough for more than 1 campaign. If you accept that buff campaigns are what the PvE players (who always vastly outnumber PvP in all games) want, and that there is no solution to that anytime soon, and that the 3 buff campaigns are actually part of PvE, you are left with ... 1 PvP campaign. Everyone thinks, "How can we add a 6th or 7th PvP campaign when most of the existing 5 PvP campaigns are empty!" But there are not 5 PvP campaigns. There are 3 PvE campaigns, a non-Vet campaign that is important but of limited use, and 1 true endgame PvP campaign. You need more than 1 endgame PvP campaign.
in case of Stealth Detection Potion you usually cannot even know someone is using it
Yup. If you are being detected by someone's potion, your sneak eye will not be fully closed. (In my experience, which given that this is ESO may vary greatly from yours.)
If a gap closer / charged attack starts before Cloak it absolutely knocks you out of it.
xsorusb14_ESO wrote: »Unfortunately right now, if you don't block or have 1k shield on you, you are dead in no time. Players shouldn't be able to kill each other in 3sec, we need more passive dmg mitigation.
Yes I agree with blocking being nice way, but it's only way atm. As a sorc I have 1 unblockable skill, curse, and very often it's only skill that's actually doing dmg against perma-blockers. So what you've said is correct, it is a problem. And therefore ZOS needs to adress it and give us more survivability outisde of block, especially for ppl without S&B.
Yes they should be able to kill quickly - otherwise remove nb skill tree assasnation and rename it pointless.... like the class
I've always loved this type of mindset that "rogue" players have that they should be able to instant kill people in a video game because reasons.
And I always loved the mindset of people who complain like hell that it's not fair they can be insta killed by something until it's taken away or nerfed. Because reasons, I guess. Apparently only one of those is a legitimate view point, though.
Because it is bad game design in a competetive game to have basically an insta kill outcome where the opposing side under reasonable circumstances (considering solid builds, scenario, etc.) has no chance of reverse kill/defending.
/Answered
Actually that's opinion, and really carries no more weight than someone who believes that a stealthed critical attack should do a lot of damage. One isn't any more valid just because you agree with it. Nor does sarcasm really detract from the idea that if a character class designed around stealth attacks has to take 5-10 hits to kill anyone-- only the first of which will actually be stealthed-- that yes, it kind of makes the whole thing pointless. Especially because those builds tend to be glass cannons.
Nor do is see how being able to survive until you're personally satisfied you've had enough time to kill the other person is simply bad game design, mostly because by "solid build," I'm assuming you don't mean a solid tank with tons of armor, but just whatever build you're currently using.
So not answered.
No pox, it happens most frequently when 2 or more range attacks or charges are being used. Prior to 1.5 NBs would do a doge animation. Since then many attacks still track, but simply fizzle on the NB.If a gap closer / charged attack starts before Cloak it absolutely knocks you out of it.
As I said, I tested it extensively in a controlled environment and a gap closer activated before cloak does not knock the NB out of cloak. Your experiences are probably influenced by other abilities interacting with cloak, detect pots, etc.
If a gap closer / charged attack starts before Cloak it absolutely knocks you out of it.
As I said, I tested it extensively in a controlled environment and a gap closer activated before cloak does not knock the NB out of cloak. Your experiences are probably influenced by other abilities interacting with cloak, detect pots, etc.
@TheBull Then what you're describing now is not what was originally claimed. I agree that it certainly seems like multiple ranged attacks and/or ranged attacks combined with gap closers break cloak (based on my experiences). However I haven't tested it in a controlled environment so I can't say for sure.
I stand by my claim that a single gap closer does not break stealth.
@Grim13 Yes, in PvP with both people in voice chat counting down skill use.
How about when you see them activate cloak and they turn red-ish but still can see them@TheBull Then what you're describing now is not what was originally claimed. I agree that it certainly seems like multiple ranged attacks and/or ranged attacks combined with gap closers break cloak (based on my experiences). However I haven't tested it in a controlled environment so I can't say for sure.
I stand by my claim that a single gap closer does not break stealth.
@Grim13 Yes, in PvP with both people in voice chat counting down skill use.
Well, I'm here to tell you that not only do multiple attacks do it... single attacks do as well.
I know this because I've experienced it occurring dozens of times in circumstances where there were only 2 combatants involved. Me and them. I've been knocked out by them and they've been knocked out by me.
It's gotten to the point where if I even see someone flitting in and out of stealth I'll use a gap closer or charged attack knowing it will knock them out of Cloak if they're a NB.
As, I'd assume, most everyone else in Cyro is... judging by the number of times I've had it happen to me.
How about when you see them activate cloak and they turn red-ish but still can see them@TheBull Then what you're describing now is not what was originally claimed. I agree that it certainly seems like multiple ranged attacks and/or ranged attacks combined with gap closers break cloak (based on my experiences). However I haven't tested it in a controlled environment so I can't say for sure.
I stand by my claim that a single gap closer does not break stealth.
@Grim13 Yes, in PvP with both people in voice chat counting down skill use.
Well, I'm here to tell you that not only do multiple attacks do it... single attacks do as well.
I know this because I've experienced it occurring dozens of times in circumstances where there were only 2 combatants involved. Me and them. I've been knocked out by them and they've been knocked out by me.
It's gotten to the point where if I even see someone flitting in and out of stealth I'll use a gap closer or charged attack knowing it will knock them out of Cloak if they're a NB.
As, I'd assume, most everyone else in Cyro is... judging by the number of times I've had it happen to me.
At this point I'll just follow the advice in your signature.