Do you believe 1 man on a siege weapon should be killing a group of organized players running specific counters to protect themselves from such? Because I sure as hell don't.
Perhaps you should go back & re-read @Tripwyr's comment where he said, "a single siege placed facing a flag is already devastating." That is what @Darlgon responded to.
You mean 10 people with purge on their bar?Do you believe 1 man on a siege weapon should be killing a group of organized players running specific counters to protect themselves from such Because I sure as hell don't.
You mean 10 people with purge on their bar?Do you believe 1 man on a siege weapon should be killing a group of organized players running specific counters to protect themselves from such? Because I sure as hell don't.
Perhaps you should go back & re-read @Tripwyr's comment where he said, "a single siege placed facing a flag is already devastating." That is what @Darlgon responded to.
I read it and agree wholeheartedly. 1 man can be devastating on a piece of siege. What trip and I said are not mutually exclusive, in fact I know exactly what he means. I think people are trying to splice words a little two carefully here if they think he meant 1 piece of siege with nothing else was devastating, it is however devastating when applied with coordination of a team.
You mean 10 people running purge right?You mean 10 people with purge on their bar?Do you believe 1 man on a siege weapon should be killing a group of organized players running specific counters to protect themselves from such? Because I sure as hell don't.
Perhaps you should go back & re-read @Tripwyr's comment where he said, "a single siege placed facing a flag is already devastating." That is what @Darlgon responded to.
I read it and agree wholeheartedly. 1 man can be devastating on a piece of siege. What trip and I said are not mutually exclusive, in fact I know exactly what he means. I think people are trying to splice words a little two carefully here if they think he meant 1 piece of siege with nothing else was devastating, it is however devastating when applied with coordination of a team.
Man, its like people want players to not play optimally in an organized group running support/teamwork abilities to help each other survive and beat other groups that are less organized...
It does make me happy knowing I won't have to worry for at least another few months before more people realize 1 siege is super important in any group fight, you guys just keep doing what you're doing. Its kind of like those players that just realized a month ago s/b is super strong right now.... welcome to four months ago boys, don't believe me... next time you run in a group don't be selfish, drop a meatbag and point it at the enemy group as yours run in. Laugh at the devastation. Profit.
Or don't, your choice.
Continue believing that my friend, makes my job easy. Simply put, you spend the fight shooting meatbags at them it does a little damage plus constantly puts a huge heal debuff on them. Yes purge can remove it, but 1 purge is not the counter. In a normal fight I tend to have at least 5 debuffs on me at all times, as do everyone else. Many abilities in this game alone apply 2 debuffs at a time. You think unless someone is literally spamming purge that heal debuff doesn't get removed instantly. All it takes is a second or two for that meatbag to have done its job. You also ignore the fact by meatbagging someone needs to focus their attention on ONLY purging. That is a big deal. But I am done trying to convince you of whats good for YOU.You mean 10 people running purge right?You mean 10 people with purge on their bar?Do you believe 1 man on a siege weapon should be killing a group of organized players running specific counters to protect themselves from such? Because I sure as hell don't.
Perhaps you should go back & re-read @Tripwyr's comment where he said, "a single siege placed facing a flag is already devastating." That is what @Darlgon responded to.
I read it and agree wholeheartedly. 1 man can be devastating on a piece of siege. What trip and I said are not mutually exclusive, in fact I know exactly what he means. I think people are trying to splice words a little two carefully here if they think he meant 1 piece of siege with nothing else was devastating, it is however devastating when applied with coordination of a team.
Man, its like people want players to not play optimally in an organized group running support/teamwork abilities to help each other survive and beat other groups that are less organized...
It does make me happy knowing I won't have to worry for at least another few months before more people realize 1 siege is super important in any group fight, you guys just keep doing what you're doing. Its kind of like those players that just realized a month ago s/b is super strong right now.... welcome to four months ago boys, don't believe me... next time you run in a group don't be selfish, drop a meatbag and point it at the enemy group as yours run in. Laugh at the devastation. Profit.
Or don't, your choice.
Sure a single meat is great. Not that great with 10 people spamming purge. 5 meats with 10 people spamming purge not that great either..
By saying using time you mean .1 secs from one or two guys to clear 24 people of siege dmg and debuffs from an instant cast right?Continue believing that my friend, makes my job easy. Simply put, you spend the fight shooting meatbags at them it does a little damage plus constantly puts a huge heal debuff on them. Yes purge can remove it, but 1 purge is not the counter. In a normal fight I tend to have at least 5 debuffs on me at all times, as do everyone else. Many abilities in this game alone apply 2 debuffs at a time. You think unless someone is literally spamming purge that heal debuff doesn't get removed instantly. All it takes is a second or two for that meatbag to have done its job. You also ignore the fact by meatbagging someone needs to focus their attention on ONLY purging. That is a big deal. But I am done trying to convince you of whats good for YOU.You mean 10 people running purge right?You mean 10 people with purge on their bar?Do you believe 1 man on a siege weapon should be killing a group of organized players running specific counters to protect themselves from such? Because I sure as hell don't.
Perhaps you should go back & re-read @Tripwyr's comment where he said, "a single siege placed facing a flag is already devastating." That is what @Darlgon responded to.
I read it and agree wholeheartedly. 1 man can be devastating on a piece of siege. What trip and I said are not mutually exclusive, in fact I know exactly what he means. I think people are trying to splice words a little two carefully here if they think he meant 1 piece of siege with nothing else was devastating, it is however devastating when applied with coordination of a team.
Man, its like people want players to not play optimally in an organized group running support/teamwork abilities to help each other survive and beat other groups that are less organized...
It does make me happy knowing I won't have to worry for at least another few months before more people realize 1 siege is super important in any group fight, you guys just keep doing what you're doing. Its kind of like those players that just realized a month ago s/b is super strong right now.... welcome to four months ago boys, don't believe me... next time you run in a group don't be selfish, drop a meatbag and point it at the enemy group as yours run in. Laugh at the devastation. Profit.
Or don't, your choice.
Sure a single meat is great. Not that great with 10 people spamming purge. 5 meats with 10 people spamming purge not that great either..
Don't even know why I'm doing it. And thats just talking meatbags, plenty of other siege that are extremely effective.
10 people "slamming" purge is 10 people using time on clensing themselves instead of damaging your opposing 10 man.
Seriously? I'm am Sunshine. Stop me any time when what I'm saying is wrong. I know the game man. It is what it is.Huntler, you're trying to argue with Sunshine. Stop, its pointless; he's basically Columba.
Seriously? I'm am Sunshine. Stop me any time when what I'm saying is wrong. I know the game man. It is what it is.Huntler, you're trying to argue with Sunshine. Stop, its pointless; he's basically Columba.
I stand on my own aswell. I don't need 24 people to support me. Been there done that.
Ah I see your bud decided to go with your personal instead of the refute.
edit- I still remember the time you pm'd me and said you rerolled from your templar to DK "because you got sick of me killing you with snipe" That was back when it had a 2.5 second cast lolol. I think my response was "who are you" lol. I thought we had gotten past that though
You mean 10 people running purge right?
Sure a single meat is great. Not that great with 10 people spamming purge. 5 meats with 10 people spamming purge not that great either..
Pancake-Tragedy wrote: »You mean 10 people running purge right?
Sure a single meat is great. Not that great with 10 people spamming purge. 5 meats with 10 people spamming purge not that great either..
You know, you could drop some Wall of Elements or Caltrops to combat their purge spam, right?
I'm also trying to figure out the stance you are trying to make here Sunshine. Are you saying that people that group up and use abilities that support their group shouldn't play that way? Individuals shouldn't build in a way to benefit their group, even if it limits their individual build? If so, then I am starting to regret re-rolling to DC and calling it my home faction because it seems like an awful lot of players on the DC side share that view.
If you are getting rolled by organized groups, join an organized group and be competitive. Individuals don't contribute much to a war.
Pancake-Tragedy wrote: »You mean 10 people running purge right?
Sure a single meat is great. Not that great with 10 people spamming purge. 5 meats with 10 people spamming purge not that great either..
You know, you could drop some Wall of Elements or Caltrops to combat their purge spam, right?
I'm also trying to figure out the stance you are trying to make here Sunshine. Are you saying that people that group up and use abilities that support their group shouldn't play that way? Individuals shouldn't build in a way to benefit their group, even if it limits their individual build? If so, then I am starting to regret re-rolling to DC and calling it my home faction because it seems like an awful lot of players on the DC side share that view.
If you are getting rolled by organized groups, join an organized group and be competitive. Individuals don't contribute much to a war.
For the record, I would like to state that I feel increasing siege damage to players is the wrong way to go unless you seriously limit the placement options. A single siege placed facing a flag is already devastating, I don't want to see single players wiping huge groups because they put down a siege.
Thank you for your response Jess!
After spending an hour raining meatbags down on players who heal thru it defending a keep..
Ha... Ha Ha.. HHHHHHAAAAHHHHHHAAAAAAAAAAAAA....
sniff..
How do I know I didnt kill them? I had the kill 20 players quest and still had 20 to kill.
Meatbag isn't meant to do damage, this is clearly a situation where you used a siege weapon in the wrong context. Meatbags should be used in conjunction with a push on the players in question. If you want to kill people with siege, use a siege that does real damage, not a siege weapon designed to debuff. Meatbag siege can be incredibly devastating in the right hands, it is arguably borderline broken by how ridiculously strong it is (once again, in the right hands along with coordination).
Can't believe I just read someone complaining meatbags are weak...
First, the OP didn't specify whether other siege was also hitting the defenders, but I suspect it was.
I've had the same exeprience with fire ballista shot through a breach onto defenders. I'd hit 10+ players (based on combat cloud) yet would get few (if any) kills.
I've also been on siege positined to fire on a flag/breach while defending a keep and have watched the enemy run through all the siege damage while losing hardly any health.
Of course, after about 5 shots the siege gets desynced & the game doesn't register any damage, but that's a separate issue entirely.
Do you believe 1 man on a siege weapon should be killing a group of organized players running specific counters to protect themselves from such? Because I sure as hell don't. You don't kill people with 1 siege weapon. You kill people with coordinated siege fire, coordinated groups timing pushes with meatbag/oil catapult hits. This kind of play is extremely devastating and turns what could be a long fight into literally over in 2 seconds (its more timing and coordination than raw damage). Upping the damage so that 1 siege weapon starts wrecking people just doesn't make sense. Should we all just set up siege and shoot at each other? The only purpose for siege beyond breaking down keeps should be as a support mechanic that provides beneficial, but not broken benefits to a battle. Currently they do that in spades, if anyone is not terrified of meatbags then you are extremely misguided (along with other types of siege by meatbags definitely take the cake). There is a reason the organized groups B line for meatbag users within a fight and will kill that 1 person before even worrying about other threats.
Siege as it stands now doesn't do enough damage. I shot a DK in the face head on with a fire ballista 4 meters from me and it barely moved his health bar.
To answer your question, yes if I fire artillery into your organized group on the flag and your standing in the danger close zone you should die period. Your being shot with artillery for petes sake. The equivalent of a tank.
Are you aware the Romans slaughtered folks with ballistia? Its was nothing to kill 5-6 guys at a time per shot...in eso its little more then a scratch.
The flaming oil is the real funny one though..peiple walk through it like nothing she it would literally melt the flesh from your bones and leave you as a burning corpse.
Taking keeps is too easy because siege isn't strong enough. If you know anything about war fare of the time period up until post ww2, and especially the middle ages, those attacking castles always lost more men then those defending. The defenders always have the defensive advantage and hugh ground which was the reason most castle sieges back then the attackers out numbered the defenders 5 or 6 to one, and even the victory wasn't assured as 1 buring pot could kill or maim 20 men, you were any where with 5 meters of a Greek fire ballista, if you didn't die you were so horribly injured and disfigured you couldn't fight if you want to.
If 5 organized guys ate standing on a flag and someone fires an artliery round at you and you stand there in the danger close zone it should be instant death recap screen for you and anyone else standing there with Fire Ballista 6.5k damage as what killed you because its stupid anyone would survive that even in a video game.
As much as I hate COD and its arcade nonsense, at least when you get blasted with a grenade head in your dead.. They at least got that part right.
Getting shot with artillery should be death.. You shouldn't be able to survive it, siege in its current state is only good for shooting die walls, nothing more, myself shooting someone head on in the face at near point blank range with a ballista and it barely hurting him is proof enough for me that siege in its current state is largely useless against players.
Just stand inside it and heal don't bother to move. Next thing we know folks will be waving first aid kits in video games while standing in tank fire unscathed.;)
Did you just RP me you clown? In WW2 they also didn't have magic, daedra, and rez stones. How insane do you have to be to think because something works a certain way in real life that this should be applicable to game balance? Like... please tell me this is the longest, most elaborate troll post I've ever read otherwise my last hope in this community might have just died.... I just...
I don't even...
In case you are at all serious, the Romans couldn't carry around 80+ piece of siege in their backpack and set them up within seconds highhandedly. This is about game balance not reality and making siege 1 shot people is *** *** and horrible game balance. I'll tell you what, you can get your siege 1 hitting people if you can only carry 1 siege at a time, it slows your walk to a crawl, and it takes 10 minutes to set up. Deal?
Holy *** the RP is real. I try my best to give someone's idea when it comes to balance a chance, but this is just ridiculous.
edit: oh and on top of that, in an attempt to sound cool or like you know some ***... talking about enemies standing in a "danger close zone" as you said it makes no *** sense whatsoever. I'm sure you heard it in COD or something, but don't... just don't... you make yourself look like .. well... a wannabe clown. Look up what danger close means and you'll understand in your context it just makes you look like a fool.
Some great comments in this thread..
An idea I had is to add a significant decrease to damage if block casting. Block casting should be something done when someone is turtling, not a primary offensive tactic.
As far as bows being OP, as an avid bow user, I have a hard time agreeing that it's overpowered. There's a reason you don't see a lot of top players with bows, or bow builds determining the outcome of battles. I like to think that bows are the best at killing people who were already going to die. If you are a light armor staff build vampire with 2600 hp wandering in front of a pack of players, I will find you and 2 shot you. I haven't been killed by a bow in ages. Get some hp, get some impen, roll dodge away, it's not hard to survive the opening onslaught and I see tons of players do it and I do it myself all the time. I'm excited for 1.6 and hopefully plan on switching out of bow, because as much fun as it is 2 shotting hordes of players not paying attention to me, I really can't do much else.
For the record, I would like to state that I feel increasing siege damage to players is the wrong way to go unless you seriously limit the placement options. A single siege placed facing a flag is already devastating, I don't want to see single players wiping huge groups because they put down a siege.
Do you believe 1 man on a siege weapon should be killing a group of organized players running specific counters to protect themselves from such? Because I sure as hell don't. You don't kill people with 1 siege weapon. You kill people with coordinated siege fire, coordinated groups timing pushes with meatbag/oil catapult hits. This kind of play is extremely devastating and turns what could be a long fight into literally over in 2 seconds (its more timing and coordination than raw damage).
Next time you see a Red group, ask them how many of their Templars are healing; the answer will be between zero and one.
AltusVenifus wrote: »
I have no issue with bows... I wear armor... max hit about 400... u are clearly wearing full light... u are goo g to have a problem with bows...sorry
Max 400? You are clearly delusional.... and I wear 5pc heavy.
xsorusb14_ESO wrote: »@ZOS_JessicaFolsom I have two questions you might be able to answer
1. Are you guys planning on looking at Racials again after 1.6? Because some of the better races are going to be vastly better after that patch.
2. This is something i've wondered, Bows Venom Arrow dot will pretty much apply even if the target is blocking, While Dual Wields Blood Craze dot will never apply if the Target is blocking...I think its like the only dot that doesn't apply when you block actually...Is this intended?