david.haypreub18_ESO wrote: »ZOS_JessicaFolsom wrote: »We're gathering a few more questions from this thread to get answers and/or clarification on. In the meantime, know we are still keeping an eye on it.
Good to know. I'd like to know, if all Magicka-based AoEs will be blockable, if the Nightblade's Aspect of Terror will be blockable. Because if so, block casting is just going to be getting better and better in 1.6.
xsorusb14_ESO wrote: »Unfortunately right now, if you don't block or have 1k shield on you, you are dead in no time. Players shouldn't be able to kill each other in 3sec, we need more passive dmg mitigation.
Yes I agree with blocking being nice way, but it's only way atm. As a sorc I have 1 unblockable skill, curse, and very often it's only skill that's actually doing dmg against perma-blockers. So what you've said is correct, it is a problem. And therefore ZOS needs to adress it and give us more survivability outisde of block, especially for ppl without S&B.
Yes they should be able to kill quickly - otherwise remove nb skill tree assasnation and rename it pointless.... like the class
I've always loved this type of mindset that "rogue" players have that they should be able to instant kill people in a video game because reasons.
And I always loved the mindset of people who complain like hell that it's not fair they can be insta killed by something until it's taken away or nerfed. Because reasons, I guess. Apparently only one of those is a legitimate view point, though.
Because it is bad game design in a competetive game to have basically an insta kill outcome where the opposing side under reasonable circumstances (considering solid builds, scenario, etc.) has no chance of reverse kill/defending.
/Answered
Actually that's opinion, and really carries no more weight than someone who believes that a stealthed critical attack should do a lot of damage. One isn't any more valid just because you agree with it. Nor does sarcasm really detract from the idea that if a character class designed around stealth attacks has to take 5-10 hits to kill anyone-- only the first of which will actually be stealthed-- that yes, it kind of makes the whole thing pointless. Especially because those builds tend to be glass cannons.
Nor do is see how being able to survive until you're personally satisfied you've had enough time to kill the other person is simply bad game design, mostly because by "solid build," I'm assuming you don't mean a solid tank with tons of armor, but just whatever build you're currently using.
So not answered.
No its not opinion, its fact. A competetive game has to be fair, one character that can insta gib another in a fair circumstance is bad game design. Stealth characters have always been meant to have an advantage from stealth, not an IWIN scenario because you are stealthed, if you can't see why thats bad game design.... no one will convince you.
Regardless, if you think nightblades are a rogue class entirely and can only be successful from stealth..... then you have no idea how to play a nightblade.
Not to forget that in WoW, a rogue has a cooldown to Vanish and he has to be VERY wise about using it at the right moment.
In this game, you can stealth as much as you can and you can also roll before or teleport to your image to help you out about not getting reveal instantly by aoe damage.
This being said, nightblades has a huge advantage in this game compared to other mmos regarding survivability. I don't think their damage should ALSO be better so they can insta-kill someone.
ZOS_JessicaFolsom wrote: »We're gathering a few more questions from this thread to get answers and/or clarification on. In the meantime, know we are still keeping an eye on it.
xsorusb14_ESO wrote: »Unfortunately right now, if you don't block or have 1k shield on you, you are dead in no time. Players shouldn't be able to kill each other in 3sec, we need more passive dmg mitigation.
Yes I agree with blocking being nice way, but it's only way atm. As a sorc I have 1 unblockable skill, curse, and very often it's only skill that's actually doing dmg against perma-blockers. So what you've said is correct, it is a problem. And therefore ZOS needs to adress it and give us more survivability outisde of block, especially for ppl without S&B.
Yes they should be able to kill quickly - otherwise remove nb skill tree assasnation and rename it pointless.... like the class
I've always loved this type of mindset that "rogue" players have that they should be able to instant kill people in a video game because reasons.
And I always loved the mindset of people who complain like hell that it's not fair they can be insta killed by something until it's taken away or nerfed. Because reasons, I guess. Apparently only one of those is a legitimate view point, though.
Because it is bad game design in a competetive game to have basically an insta kill outcome where the opposing side under reasonable circumstances (considering solid builds, scenario, etc.) has no chance of reverse kill/defending.
/Answered
Actually that's opinion, and really carries no more weight than someone who believes that a stealthed critical attack should do a lot of damage. One isn't any more valid just because you agree with it. Nor does sarcasm really detract from the idea that if a character class designed around stealth attacks has to take 5-10 hits to kill anyone-- only the first of which will actually be stealthed-- that yes, it kind of makes the whole thing pointless. Especially because those builds tend to be glass cannons.
Nor do is see how being able to survive until you're personally satisfied you've had enough time to kill the other person is simply bad game design, mostly because by "solid build," I'm assuming you don't mean a solid tank with tons of armor, but just whatever build you're currently using.
So not answered.
No its not opinion, its fact. A competetive game has to be fair, one character that can insta gib another in a fair circumstance is bad game design. Stealth characters have always been meant to have an advantage from stealth, not an IWIN scenario because you are stealthed, if you can't see why thats bad game design.... no one will convince you.
Regardless, if you think nightblades are a rogue class entirely and can only be successful from stealth..... then you have no idea how to play a nightblade.
Not to forget that in WoW, a rogue has a cooldown to Vanish and he has to be VERY wise about using it at the right moment.
In this game, you can stealth as much as you can and you can also roll before or teleport to your image to help you out about not getting reveal instantly by aoe damage.
This being said, nightblades has a huge advantage in this game compared to other mmos regarding survivability. I don't think their damage should ALSO be better so they can insta-kill someone.
What advantage are you talking about here?
If you mean cloak, that gets broken by everything under the sun, then think again. That thing is a waste of magicka, and no competitive player would slot it in its current stance.
Apart from that, there's not much skills for survival for NBs. Actually, there aren't much skills made for survivability in the game at all, that aren't damage shields or heals.
As someone who has been playing rogues in RPGs/MMOs for a good dozen years now, I'm fine with not being able to one shot people. What I'm not fine with, is being unable to kill anyone who decides to "play the resource game" and just spam heals or dmg shields until I run out of resources.
I don't want to heal, or spam dmg shields. I don't want to hold block, tanking hordes of players.
I want to be a rogue, utilizing stealth, CC & burst damage, and I want to do that competitively (just like in any other MMO or RPG out there).
It is currently not possible in ESO, and until it is possible, bursting down people in 2-3 seconds is the only way of getting kills.
That said...ZOS_JessicaFolsom wrote: »We're gathering a few more questions from this thread to get answers and/or clarification on. In the meantime, know we are still keeping an eye on it.
Since this is the thread where one can expect answers, what is the status with Shadow cloak & its morphs? Can we expect any fixes in 1.6?
The only stealth skill in game has been broken and nigh useless for good 4-5 months now.
How about the whole stealth gameplay, any new mechanics/skills for that in 1.6 that players enjoying rogue type characters might like?
ZOS_JessicaFolsom wrote: »We're gathering a few more questions from this thread to get answers and/or clarification on. In the meantime, know we are still keeping an eye on it.
ZOS_JessicaFolsom wrote: »We're gathering a few more questions from this thread to get answers and/or clarification on. In the meantime, know we are still keeping an eye on it.
Cool. I have a couple, @ZOS_JessicaFolsom:
1) Could we get an update on the progress toward fixing Cloak in PvP?
2) Will there be a fix for charged attacks / gap closers knocking NBs out of Cloak? Is this intended? (these also defeat invisibility potions)
3) Are Detect Pots intended to see through Cloak? An official response would be nice.
4) If so, why is it OK that one of a NB's skills is negated by a potion? And what about Magelight?
ZOS_JessicaFolsom wrote: »We're gathering a few more questions from this thread to get answers and/or clarification on. In the meantime, know we are still keeping an eye on it.
Cool. I have a couple, @ZOS_JessicaFolsom:
1) Could we get an update on the progress toward fixing Cloak in PvP?
2) Will there be a fix for charged attacks / gap closers knocking NBs out of Cloak? Is this intended? (these also defeat invisibility potions)
3) Are Detect Pots intended to see through Cloak? An official response would be nice.
4) If so, why is it OK that one of a NB's skills is negated by a potion? And what about Magelight?
Yes both detect pots and magelight are intended to see through cloak and yes it is ok that one skill is countered by them. Everything in a game should have counters. These are those counters. Magelight in particular is 1 skill slot for 1 skill slot cancelling out. That is the definition really of fairness here.
This question was asked many many months ago and the dev response was that cloak being seen through with pot/magelight was intended (not a bug). Of course I imagine you'll disagree this is fair, but it makes sense IMO.
Indeed.
Also, will this change effect skills like talons, or standard, siphon ultimate, Sap essence, etc?
hahaha "play like me or you're selfish" bwahahaha...
Despite the widespread resentment, in my experience AD are the only faction that actually have support builds and team players instead of large groups of individuals. The number of selfish players on Blue and Red sides is astronomical.
...
In fairness, we wanted more pompous and self-righteous players but, AD took them all.
xsorusb14_ESO wrote: »Unfortunately right now, if you don't block or have 1k shield on you, you are dead in no time. Players shouldn't be able to kill each other in 3sec, we need more passive dmg mitigation.
Yes I agree with blocking being nice way, but it's only way atm. As a sorc I have 1 unblockable skill, curse, and very often it's only skill that's actually doing dmg against perma-blockers. So what you've said is correct, it is a problem. And therefore ZOS needs to adress it and give us more survivability outisde of block, especially for ppl without S&B.
Yes they should be able to kill quickly - otherwise remove nb skill tree assasnation and rename it pointless.... like the class
I've always loved this type of mindset that "rogue" players have that they should be able to instant kill people in a video game because reasons.
And I always loved the mindset of people who complain like hell that it's not fair they can be insta killed by something until it's taken away or nerfed. Because reasons, I guess. Apparently only one of those is a legitimate view point, though.
Because it is bad game design in a competetive game to have basically an insta kill outcome where the opposing side under reasonable circumstances (considering solid builds, scenario, etc.) has no chance of reverse kill/defending.
/Answered
Actually that's opinion, and really carries no more weight than someone who believes that a stealthed critical attack should do a lot of damage. One isn't any more valid just because you agree with it. Nor does sarcasm really detract from the idea that if a character class designed around stealth attacks has to take 5-10 hits to kill anyone-- only the first of which will actually be stealthed-- that yes, it kind of makes the whole thing pointless. Especially because those builds tend to be glass cannons.
Nor do is see how being able to survive until you're personally satisfied you've had enough time to kill the other person is simply bad game design, mostly because by "solid build," I'm assuming you don't mean a solid tank with tons of armor, but just whatever build you're currently using.
So not answered.
No its not opinion, its fact. A competetive game has to be fair, one character that can insta gib another in a fair circumstance is bad game design. Stealth characters have always been meant to have an advantage from stealth, not an IWIN scenario because you are stealthed, if you can't see why thats bad game design.... no one will convince you.
Regardless, if you think nightblades are a rogue class entirely and can only be successful from stealth..... then you have no idea how to play a nightblade.
Not to forget that in WoW, a rogue has a cooldown to Vanish and he has to be VERY wise about using it at the right moment.
In this game, you can stealth as much as you can and you can also roll before or teleport to your image to help you out about not getting reveal instantly by aoe damage.
This being said, nightblades has a huge advantage in this game compared to other mmos regarding survivability. I don't think their damage should ALSO be better so they can insta-kill someone.
What advantage are you talking about here?
If you mean cloak, that gets broken by everything under the sun, then think again. That thing is a waste of magicka, and no competitive player would slot it in its current stance.
Apart from that, there's not much skills for survival for NBs. Actually, there aren't much skills made for survivability in the game at all, that aren't damage shields or heals.
As someone who has been playing rogues in RPGs/MMOs for a good dozen years now, I'm fine with not being able to one shot people. What I'm not fine with, is being unable to kill anyone who decides to "play the resource game" and just spam heals or dmg shields until I run out of resources.
I don't want to heal, or spam dmg shields. I don't want to hold block, tanking hordes of players.
I want to be a rogue, utilizing stealth, CC & burst damage, and I want to do that competitively (just like in any other MMO or RPG out there).
It is currently not possible in ESO, and until it is possible, bursting down people in 2-3 seconds is the only way of getting kills.
That said...ZOS_JessicaFolsom wrote: »We're gathering a few more questions from this thread to get answers and/or clarification on. In the meantime, know we are still keeping an eye on it.
Since this is the thread where one can expect answers, what is the status with Shadow cloak & its morphs? Can we expect any fixes in 1.6?
The only stealth skill in game has been broken and nigh useless for good 4-5 months now.
How about the whole stealth gameplay, any new mechanics/skills for that in 1.6 that players enjoying rogue type characters might like?
xsorusb14_ESO wrote: »Unfortunately right now, if you don't block or have 1k shield on you, you are dead in no time. Players shouldn't be able to kill each other in 3sec, we need more passive dmg mitigation.
Yes I agree with blocking being nice way, but it's only way atm. As a sorc I have 1 unblockable skill, curse, and very often it's only skill that's actually doing dmg against perma-blockers. So what you've said is correct, it is a problem. And therefore ZOS needs to adress it and give us more survivability outisde of block, especially for ppl without S&B.
Yes they should be able to kill quickly - otherwise remove nb skill tree assasnation and rename it pointless.... like the class
I've always loved this type of mindset that "rogue" players have that they should be able to instant kill people in a video game because reasons.
And I always loved the mindset of people who complain like hell that it's not fair they can be insta killed by something until it's taken away or nerfed. Because reasons, I guess. Apparently only one of those is a legitimate view point, though.
Because it is bad game design in a competetive game to have basically an insta kill outcome where the opposing side under reasonable circumstances (considering solid builds, scenario, etc.) has no chance of reverse kill/defending.
/Answered
Actually that's opinion, and really carries no more weight than someone who believes that a stealthed critical attack should do a lot of damage. One isn't any more valid just because you agree with it. Nor does sarcasm really detract from the idea that if a character class designed around stealth attacks has to take 5-10 hits to kill anyone-- only the first of which will actually be stealthed-- that yes, it kind of makes the whole thing pointless. Especially because those builds tend to be glass cannons.
Nor do is see how being able to survive until you're personally satisfied you've had enough time to kill the other person is simply bad game design, mostly because by "solid build," I'm assuming you don't mean a solid tank with tons of armor, but just whatever build you're currently using.
So not answered.
No its not opinion, its fact. A competetive game has to be fair, one character that can insta gib another in a fair circumstance is bad game design. Stealth characters have always been meant to have an advantage from stealth, not an IWIN scenario because you are stealthed, if you can't see why thats bad game design.... no one will convince you.
Regardless, if you think nightblades are a rogue class entirely and can only be successful from stealth..... then you have no idea how to play a nightblade.
Not to forget that in WoW, a rogue has a cooldown to Vanish and he has to be VERY wise about using it at the right moment.
In this game, you can stealth as much as you can and you can also roll before or teleport to your image to help you out about not getting reveal instantly by aoe damage.
This being said, nightblades has a huge advantage in this game compared to other mmos regarding survivability. I don't think their damage should ALSO be better so they can insta-kill someone.
What advantage are you talking about here?
If you mean cloak, that gets broken by everything under the sun, then think again. That thing is a waste of magicka, and no competitive player would slot it in its current stance.
Apart from that, there's not much skills for survival for NBs. Actually, there aren't much skills made for survivability in the game at all, that aren't damage shields or heals.
As someone who has been playing rogues in RPGs/MMOs for a good dozen years now, I'm fine with not being able to one shot people. What I'm not fine with, is being unable to kill anyone who decides to "play the resource game" and just spam heals or dmg shields until I run out of resources.
I don't want to heal, or spam dmg shields. I don't want to hold block, tanking hordes of players.
I want to be a rogue, utilizing stealth, CC & burst damage, and I want to do that competitively (just like in any other MMO or RPG out there).
It is currently not possible in ESO, and until it is possible, bursting down people in 2-3 seconds is the only way of getting kills.
That said...ZOS_JessicaFolsom wrote: »We're gathering a few more questions from this thread to get answers and/or clarification on. In the meantime, know we are still keeping an eye on it.
Since this is the thread where one can expect answers, what is the status with Shadow cloak & its morphs? Can we expect any fixes in 1.6?
The only stealth skill in game has been broken and nigh useless for good 4-5 months now.
How about the whole stealth gameplay, any new mechanics/skills for that in 1.6 that players enjoying rogue type characters might like?
Purge is such an essential skill. I am completely baffled why this was not hot fixed. Instead we have to wait till 1.6? Ridiculous.
I would slot it just for the negative effects it removes. I guess some people enjoy DoTs.xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »Unfortunately right now, if you don't block or have 1k shield on you, you are dead in no time. Players shouldn't be able to kill each other in 3sec, we need more passive dmg mitigation.
Yes I agree with blocking being nice way, but it's only way atm. As a sorc I have 1 unblockable skill, curse, and very often it's only skill that's actually doing dmg against perma-blockers. So what you've said is correct, it is a problem. And therefore ZOS needs to adress it and give us more survivability outisde of block, especially for ppl without S&B.
Yes they should be able to kill quickly - otherwise remove nb skill tree assasnation and rename it pointless.... like the class
I've always loved this type of mindset that "rogue" players have that they should be able to instant kill people in a video game because reasons.
And I always loved the mindset of people who complain like hell that it's not fair they can be insta killed by something until it's taken away or nerfed. Because reasons, I guess. Apparently only one of those is a legitimate view point, though.
Because it is bad game design in a competetive game to have basically an insta kill outcome where the opposing side under reasonable circumstances (considering solid builds, scenario, etc.) has no chance of reverse kill/defending.
/Answered
Actually that's opinion, and really carries no more weight than someone who believes that a stealthed critical attack should do a lot of damage. One isn't any more valid just because you agree with it. Nor does sarcasm really detract from the idea that if a character class designed around stealth attacks has to take 5-10 hits to kill anyone-- only the first of which will actually be stealthed-- that yes, it kind of makes the whole thing pointless. Especially because those builds tend to be glass cannons.
Nor do is see how being able to survive until you're personally satisfied you've had enough time to kill the other person is simply bad game design, mostly because by "solid build," I'm assuming you don't mean a solid tank with tons of armor, but just whatever build you're currently using.
So not answered.
No its not opinion, its fact. A competetive game has to be fair, one character that can insta gib another in a fair circumstance is bad game design. Stealth characters have always been meant to have an advantage from stealth, not an IWIN scenario because you are stealthed, if you can't see why thats bad game design.... no one will convince you.
Regardless, if you think nightblades are a rogue class entirely and can only be successful from stealth..... then you have no idea how to play a nightblade.
Not to forget that in WoW, a rogue has a cooldown to Vanish and he has to be VERY wise about using it at the right moment.
In this game, you can stealth as much as you can and you can also roll before or teleport to your image to help you out about not getting reveal instantly by aoe damage.
This being said, nightblades has a huge advantage in this game compared to other mmos regarding survivability. I don't think their damage should ALSO be better so they can insta-kill someone.
What advantage are you talking about here?
If you mean cloak, that gets broken by everything under the sun, then think again. That thing is a waste of magicka, and no competitive player would slot it in its current stance.
Apart from that, there's not much skills for survival for NBs. Actually, there aren't much skills made for survivability in the game at all, that aren't damage shields or heals.
As someone who has been playing rogues in RPGs/MMOs for a good dozen years now, I'm fine with not being able to one shot people. What I'm not fine with, is being unable to kill anyone who decides to "play the resource game" and just spam heals or dmg shields until I run out of resources.
I don't want to heal, or spam dmg shields. I don't want to hold block, tanking hordes of players.
I want to be a rogue, utilizing stealth, CC & burst damage, and I want to do that competitively (just like in any other MMO or RPG out there).
It is currently not possible in ESO, and until it is possible, bursting down people in 2-3 seconds is the only way of getting kills.
That said...ZOS_JessicaFolsom wrote: »We're gathering a few more questions from this thread to get answers and/or clarification on. In the meantime, know we are still keeping an eye on it.
Since this is the thread where one can expect answers, what is the status with Shadow cloak & its morphs? Can we expect any fixes in 1.6?
The only stealth skill in game has been broken and nigh useless for good 4-5 months now.
How about the whole stealth gameplay, any new mechanics/skills for that in 1.6 that players enjoying rogue type characters might like?
Hear that nightblades..You shouldn't be slotting Cloak
/facepalm
eventide03b14a_ESO wrote: »I would slot it just for the negative effects it removes. I guess some people enjoy DoTs.xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »Unfortunately right now, if you don't block or have 1k shield on you, you are dead in no time. Players shouldn't be able to kill each other in 3sec, we need more passive dmg mitigation.
Yes I agree with blocking being nice way, but it's only way atm. As a sorc I have 1 unblockable skill, curse, and very often it's only skill that's actually doing dmg against perma-blockers. So what you've said is correct, it is a problem. And therefore ZOS needs to adress it and give us more survivability outisde of block, especially for ppl without S&B.
Yes they should be able to kill quickly - otherwise remove nb skill tree assasnation and rename it pointless.... like the class
I've always loved this type of mindset that "rogue" players have that they should be able to instant kill people in a video game because reasons.
And I always loved the mindset of people who complain like hell that it's not fair they can be insta killed by something until it's taken away or nerfed. Because reasons, I guess. Apparently only one of those is a legitimate view point, though.
Because it is bad game design in a competetive game to have basically an insta kill outcome where the opposing side under reasonable circumstances (considering solid builds, scenario, etc.) has no chance of reverse kill/defending.
/Answered
Actually that's opinion, and really carries no more weight than someone who believes that a stealthed critical attack should do a lot of damage. One isn't any more valid just because you agree with it. Nor does sarcasm really detract from the idea that if a character class designed around stealth attacks has to take 5-10 hits to kill anyone-- only the first of which will actually be stealthed-- that yes, it kind of makes the whole thing pointless. Especially because those builds tend to be glass cannons.
Nor do is see how being able to survive until you're personally satisfied you've had enough time to kill the other person is simply bad game design, mostly because by "solid build," I'm assuming you don't mean a solid tank with tons of armor, but just whatever build you're currently using.
So not answered.
No its not opinion, its fact. A competetive game has to be fair, one character that can insta gib another in a fair circumstance is bad game design. Stealth characters have always been meant to have an advantage from stealth, not an IWIN scenario because you are stealthed, if you can't see why thats bad game design.... no one will convince you.
Regardless, if you think nightblades are a rogue class entirely and can only be successful from stealth..... then you have no idea how to play a nightblade.
Not to forget that in WoW, a rogue has a cooldown to Vanish and he has to be VERY wise about using it at the right moment.
In this game, you can stealth as much as you can and you can also roll before or teleport to your image to help you out about not getting reveal instantly by aoe damage.
This being said, nightblades has a huge advantage in this game compared to other mmos regarding survivability. I don't think their damage should ALSO be better so they can insta-kill someone.
What advantage are you talking about here?
If you mean cloak, that gets broken by everything under the sun, then think again. That thing is a waste of magicka, and no competitive player would slot it in its current stance.
Apart from that, there's not much skills for survival for NBs. Actually, there aren't much skills made for survivability in the game at all, that aren't damage shields or heals.
As someone who has been playing rogues in RPGs/MMOs for a good dozen years now, I'm fine with not being able to one shot people. What I'm not fine with, is being unable to kill anyone who decides to "play the resource game" and just spam heals or dmg shields until I run out of resources.
I don't want to heal, or spam dmg shields. I don't want to hold block, tanking hordes of players.
I want to be a rogue, utilizing stealth, CC & burst damage, and I want to do that competitively (just like in any other MMO or RPG out there).
It is currently not possible in ESO, and until it is possible, bursting down people in 2-3 seconds is the only way of getting kills.
That said...ZOS_JessicaFolsom wrote: »We're gathering a few more questions from this thread to get answers and/or clarification on. In the meantime, know we are still keeping an eye on it.
Since this is the thread where one can expect answers, what is the status with Shadow cloak & its morphs? Can we expect any fixes in 1.6?
The only stealth skill in game has been broken and nigh useless for good 4-5 months now.
How about the whole stealth gameplay, any new mechanics/skills for that in 1.6 that players enjoying rogue type characters might like?
Hear that nightblades..You shouldn't be slotting Cloak
/facepalm
eventide03b14a_ESO wrote: »Purge is such an essential skill. I am completely baffled why this was not hot fixed. Instead we have to wait till 1.6? Ridiculous.
eventide03b14a_ESO wrote: »I would slot it just for the negative effects it removes. I guess some people enjoy DoTs.xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »Unfortunately right now, if you don't block or have 1k shield on you, you are dead in no time. Players shouldn't be able to kill each other in 3sec, we need more passive dmg mitigation.
Yes I agree with blocking being nice way, but it's only way atm. As a sorc I have 1 unblockable skill, curse, and very often it's only skill that's actually doing dmg against perma-blockers. So what you've said is correct, it is a problem. And therefore ZOS needs to adress it and give us more survivability outisde of block, especially for ppl without S&B.
Yes they should be able to kill quickly - otherwise remove nb skill tree assasnation and rename it pointless.... like the class
I've always loved this type of mindset that "rogue" players have that they should be able to instant kill people in a video game because reasons.
And I always loved the mindset of people who complain like hell that it's not fair they can be insta killed by something until it's taken away or nerfed. Because reasons, I guess. Apparently only one of those is a legitimate view point, though.
Because it is bad game design in a competetive game to have basically an insta kill outcome where the opposing side under reasonable circumstances (considering solid builds, scenario, etc.) has no chance of reverse kill/defending.
/Answered
Actually that's opinion, and really carries no more weight than someone who believes that a stealthed critical attack should do a lot of damage. One isn't any more valid just because you agree with it. Nor does sarcasm really detract from the idea that if a character class designed around stealth attacks has to take 5-10 hits to kill anyone-- only the first of which will actually be stealthed-- that yes, it kind of makes the whole thing pointless. Especially because those builds tend to be glass cannons.
Nor do is see how being able to survive until you're personally satisfied you've had enough time to kill the other person is simply bad game design, mostly because by "solid build," I'm assuming you don't mean a solid tank with tons of armor, but just whatever build you're currently using.
So not answered.
No its not opinion, its fact. A competetive game has to be fair, one character that can insta gib another in a fair circumstance is bad game design. Stealth characters have always been meant to have an advantage from stealth, not an IWIN scenario because you are stealthed, if you can't see why thats bad game design.... no one will convince you.
Regardless, if you think nightblades are a rogue class entirely and can only be successful from stealth..... then you have no idea how to play a nightblade.
Not to forget that in WoW, a rogue has a cooldown to Vanish and he has to be VERY wise about using it at the right moment.
In this game, you can stealth as much as you can and you can also roll before or teleport to your image to help you out about not getting reveal instantly by aoe damage.
This being said, nightblades has a huge advantage in this game compared to other mmos regarding survivability. I don't think their damage should ALSO be better so they can insta-kill someone.
What advantage are you talking about here?
If you mean cloak, that gets broken by everything under the sun, then think again. That thing is a waste of magicka, and no competitive player would slot it in its current stance.
Apart from that, there's not much skills for survival for NBs. Actually, there aren't much skills made for survivability in the game at all, that aren't damage shields or heals.
As someone who has been playing rogues in RPGs/MMOs for a good dozen years now, I'm fine with not being able to one shot people. What I'm not fine with, is being unable to kill anyone who decides to "play the resource game" and just spam heals or dmg shields until I run out of resources.
I don't want to heal, or spam dmg shields. I don't want to hold block, tanking hordes of players.
I want to be a rogue, utilizing stealth, CC & burst damage, and I want to do that competitively (just like in any other MMO or RPG out there).
It is currently not possible in ESO, and until it is possible, bursting down people in 2-3 seconds is the only way of getting kills.
That said...ZOS_JessicaFolsom wrote: »We're gathering a few more questions from this thread to get answers and/or clarification on. In the meantime, know we are still keeping an eye on it.
Since this is the thread where one can expect answers, what is the status with Shadow cloak & its morphs? Can we expect any fixes in 1.6?
The only stealth skill in game has been broken and nigh useless for good 4-5 months now.
How about the whole stealth gameplay, any new mechanics/skills for that in 1.6 that players enjoying rogue type characters might like?
Hear that nightblades..You shouldn't be slotting Cloak
/facepalm
Ding ding ding, winner winner tell him what he's won. Many people unfortunately don't realize how useful of a skill that is to not have to run purge or rely on another to clense effects from you... and it happens to have other utilities as well
It sure does. Like skipping everything and going straight for the quest goal. I remember how easy it was to collect skyshards. It's an immensely useful skill even if it's not 100% reliable.eventide03b14a_ESO wrote: »I would slot it just for the negative effects it removes. I guess some people enjoy DoTs.xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »Unfortunately right now, if you don't block or have 1k shield on you, you are dead in no time. Players shouldn't be able to kill each other in 3sec, we need more passive dmg mitigation.
Yes I agree with blocking being nice way, but it's only way atm. As a sorc I have 1 unblockable skill, curse, and very often it's only skill that's actually doing dmg against perma-blockers. So what you've said is correct, it is a problem. And therefore ZOS needs to adress it and give us more survivability outisde of block, especially for ppl without S&B.
Yes they should be able to kill quickly - otherwise remove nb skill tree assasnation and rename it pointless.... like the class
I've always loved this type of mindset that "rogue" players have that they should be able to instant kill people in a video game because reasons.
And I always loved the mindset of people who complain like hell that it's not fair they can be insta killed by something until it's taken away or nerfed. Because reasons, I guess. Apparently only one of those is a legitimate view point, though.
Because it is bad game design in a competetive game to have basically an insta kill outcome where the opposing side under reasonable circumstances (considering solid builds, scenario, etc.) has no chance of reverse kill/defending.
/Answered
Actually that's opinion, and really carries no more weight than someone who believes that a stealthed critical attack should do a lot of damage. One isn't any more valid just because you agree with it. Nor does sarcasm really detract from the idea that if a character class designed around stealth attacks has to take 5-10 hits to kill anyone-- only the first of which will actually be stealthed-- that yes, it kind of makes the whole thing pointless. Especially because those builds tend to be glass cannons.
Nor do is see how being able to survive until you're personally satisfied you've had enough time to kill the other person is simply bad game design, mostly because by "solid build," I'm assuming you don't mean a solid tank with tons of armor, but just whatever build you're currently using.
So not answered.
No its not opinion, its fact. A competetive game has to be fair, one character that can insta gib another in a fair circumstance is bad game design. Stealth characters have always been meant to have an advantage from stealth, not an IWIN scenario because you are stealthed, if you can't see why thats bad game design.... no one will convince you.
Regardless, if you think nightblades are a rogue class entirely and can only be successful from stealth..... then you have no idea how to play a nightblade.
Not to forget that in WoW, a rogue has a cooldown to Vanish and he has to be VERY wise about using it at the right moment.
In this game, you can stealth as much as you can and you can also roll before or teleport to your image to help you out about not getting reveal instantly by aoe damage.
This being said, nightblades has a huge advantage in this game compared to other mmos regarding survivability. I don't think their damage should ALSO be better so they can insta-kill someone.
What advantage are you talking about here?
If you mean cloak, that gets broken by everything under the sun, then think again. That thing is a waste of magicka, and no competitive player would slot it in its current stance.
Apart from that, there's not much skills for survival for NBs. Actually, there aren't much skills made for survivability in the game at all, that aren't damage shields or heals.
As someone who has been playing rogues in RPGs/MMOs for a good dozen years now, I'm fine with not being able to one shot people. What I'm not fine with, is being unable to kill anyone who decides to "play the resource game" and just spam heals or dmg shields until I run out of resources.
I don't want to heal, or spam dmg shields. I don't want to hold block, tanking hordes of players.
I want to be a rogue, utilizing stealth, CC & burst damage, and I want to do that competitively (just like in any other MMO or RPG out there).
It is currently not possible in ESO, and until it is possible, bursting down people in 2-3 seconds is the only way of getting kills.
That said...ZOS_JessicaFolsom wrote: »We're gathering a few more questions from this thread to get answers and/or clarification on. In the meantime, know we are still keeping an eye on it.
Since this is the thread where one can expect answers, what is the status with Shadow cloak & its morphs? Can we expect any fixes in 1.6?
The only stealth skill in game has been broken and nigh useless for good 4-5 months now.
How about the whole stealth gameplay, any new mechanics/skills for that in 1.6 that players enjoying rogue type characters might like?
Hear that nightblades..You shouldn't be slotting Cloak
/facepalm
Ding ding ding, winner winner tell him what he's won. Many people unfortunately don't realize how useful of a skill that is to not have to run purge or rely on another to clense effects from you... and it happens to have other utilities as welleventide03b14a_ESO wrote: »Purge is such an essential skill. I am completely baffled why this was not hot fixed. Instead we have to wait till 1.6? Ridiculous.
Indeed, definitely ridiculous a bug that has been in game since day one took this long to fix, even if it took until October/November for it to be discovered... such a game breaking one at that. Not to defend too much, but I do believe it was a particularly challenging problem to fix which probably contributed to why we have had to wait so long. Literally the meta had to shift around not running purge and every *** in PvP runs wall and debuffs galore because you can't run purge without huge risk.
eventide03b14a_ESO wrote: »It sure does. Like skipping everything and going straight for the quest goal. I remember how easy it was to collect skyshards. It's an immensely useful skill even if it's not 100% reliable.eventide03b14a_ESO wrote: »I would slot it just for the negative effects it removes. I guess some people enjoy DoTs.xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »Unfortunately right now, if you don't block or have 1k shield on you, you are dead in no time. Players shouldn't be able to kill each other in 3sec, we need more passive dmg mitigation.
Yes I agree with blocking being nice way, but it's only way atm. As a sorc I have 1 unblockable skill, curse, and very often it's only skill that's actually doing dmg against perma-blockers. So what you've said is correct, it is a problem. And therefore ZOS needs to adress it and give us more survivability outisde of block, especially for ppl without S&B.
Yes they should be able to kill quickly - otherwise remove nb skill tree assasnation and rename it pointless.... like the class
I've always loved this type of mindset that "rogue" players have that they should be able to instant kill people in a video game because reasons.
And I always loved the mindset of people who complain like hell that it's not fair they can be insta killed by something until it's taken away or nerfed. Because reasons, I guess. Apparently only one of those is a legitimate view point, though.
Because it is bad game design in a competetive game to have basically an insta kill outcome where the opposing side under reasonable circumstances (considering solid builds, scenario, etc.) has no chance of reverse kill/defending.
/Answered
Actually that's opinion, and really carries no more weight than someone who believes that a stealthed critical attack should do a lot of damage. One isn't any more valid just because you agree with it. Nor does sarcasm really detract from the idea that if a character class designed around stealth attacks has to take 5-10 hits to kill anyone-- only the first of which will actually be stealthed-- that yes, it kind of makes the whole thing pointless. Especially because those builds tend to be glass cannons.
Nor do is see how being able to survive until you're personally satisfied you've had enough time to kill the other person is simply bad game design, mostly because by "solid build," I'm assuming you don't mean a solid tank with tons of armor, but just whatever build you're currently using.
So not answered.
No its not opinion, its fact. A competetive game has to be fair, one character that can insta gib another in a fair circumstance is bad game design. Stealth characters have always been meant to have an advantage from stealth, not an IWIN scenario because you are stealthed, if you can't see why thats bad game design.... no one will convince you.
Regardless, if you think nightblades are a rogue class entirely and can only be successful from stealth..... then you have no idea how to play a nightblade.
Not to forget that in WoW, a rogue has a cooldown to Vanish and he has to be VERY wise about using it at the right moment.
In this game, you can stealth as much as you can and you can also roll before or teleport to your image to help you out about not getting reveal instantly by aoe damage.
This being said, nightblades has a huge advantage in this game compared to other mmos regarding survivability. I don't think their damage should ALSO be better so they can insta-kill someone.
What advantage are you talking about here?
If you mean cloak, that gets broken by everything under the sun, then think again. That thing is a waste of magicka, and no competitive player would slot it in its current stance.
Apart from that, there's not much skills for survival for NBs. Actually, there aren't much skills made for survivability in the game at all, that aren't damage shields or heals.
As someone who has been playing rogues in RPGs/MMOs for a good dozen years now, I'm fine with not being able to one shot people. What I'm not fine with, is being unable to kill anyone who decides to "play the resource game" and just spam heals or dmg shields until I run out of resources.
I don't want to heal, or spam dmg shields. I don't want to hold block, tanking hordes of players.
I want to be a rogue, utilizing stealth, CC & burst damage, and I want to do that competitively (just like in any other MMO or RPG out there).
It is currently not possible in ESO, and until it is possible, bursting down people in 2-3 seconds is the only way of getting kills.
That said...ZOS_JessicaFolsom wrote: »We're gathering a few more questions from this thread to get answers and/or clarification on. In the meantime, know we are still keeping an eye on it.
Since this is the thread where one can expect answers, what is the status with Shadow cloak & its morphs? Can we expect any fixes in 1.6?
The only stealth skill in game has been broken and nigh useless for good 4-5 months now.
How about the whole stealth gameplay, any new mechanics/skills for that in 1.6 that players enjoying rogue type characters might like?
Hear that nightblades..You shouldn't be slotting Cloak
/facepalm
Ding ding ding, winner winner tell him what he's won. Many people unfortunately don't realize how useful of a skill that is to not have to run purge or rely on another to clense effects from you... and it happens to have other utilities as welleventide03b14a_ESO wrote: »Purge is such an essential skill. I am completely baffled why this was not hot fixed. Instead we have to wait till 1.6? Ridiculous.
Indeed, definitely ridiculous a bug that has been in game since day one took this long to fix, even if it took until October/November for it to be discovered... such a game breaking one at that. Not to defend too much, but I do believe it was a particularly challenging problem to fix which probably contributed to why we have had to wait so long. Literally the meta had to shift around not running purge and every *** in PvP runs wall and debuffs galore because you can't run purge without huge risk.
ZOS_JessicaFolsom wrote: »We're gathering a few more questions from this thread to get answers and/or clarification on. In the meantime, know we are still keeping an eye on it.
Cool. I have a couple, @ZOS_JessicaFolsom:
2) Will there be a fix for charged attacks / gap closers knocking NBs out of Cloak? Is this intended? (these also defeat invisibility potions)
xsorusb14_ESO wrote: »Unfortunately right now, if you don't block or have 1k shield on you, you are dead in no time. Players shouldn't be able to kill each other in 3sec, we need more passive dmg mitigation.
Yes I agree with blocking being nice way, but it's only way atm. As a sorc I have 1 unblockable skill, curse, and very often it's only skill that's actually doing dmg against perma-blockers. So what you've said is correct, it is a problem. And therefore ZOS needs to adress it and give us more survivability outisde of block, especially for ppl without S&B.
Yes they should be able to kill quickly - otherwise remove nb skill tree assasnation and rename it pointless.... like the class
I've always loved this type of mindset that "rogue" players have that they should be able to instant kill people in a video game because reasons.
And I always loved the mindset of people who complain like hell that it's not fair they can be insta killed by something until it's taken away or nerfed. Because reasons, I guess. Apparently only one of those is a legitimate view point, though.
Because it is bad game design in a competetive game to have basically an insta kill outcome where the opposing side under reasonable circumstances (considering solid builds, scenario, etc.) has no chance of reverse kill/defending.
/Answered
Actually that's opinion, and really carries no more weight than someone who believes that a stealthed critical attack should do a lot of damage. One isn't any more valid just because you agree with it. Nor does sarcasm really detract from the idea that if a character class designed around stealth attacks has to take 5-10 hits to kill anyone-- only the first of which will actually be stealthed-- that yes, it kind of makes the whole thing pointless. Especially because those builds tend to be glass cannons.
Nor do is see how being able to survive until you're personally satisfied you've had enough time to kill the other person is simply bad game design, mostly because by "solid build," I'm assuming you don't mean a solid tank with tons of armor, but just whatever build you're currently using.
So not answered.
xsorusb14_ESO wrote: »
Hear that nightblades..You shouldn't be slotting Cloak
/facepalm
ZOS_JessicaFolsom wrote: »We're gathering a few more questions from this thread to get answers and/or clarification on. In the meantime, know we are still keeping an eye on it.
Cool. I have a couple, @ZOS_JessicaFolsom:
2) Will there be a fix for charged attacks / gap closers knocking NBs out of Cloak? Is this intended? (these also defeat invisibility potions)
I have tested this gap closers DO NOT knock enemies out of cloak. If the gap closer is triggered before cloak, then the KD or snare will be applied, but no damage is dealt.
ZOS_JessicaFolsom wrote: »We're gathering a few more questions from this thread to get answers and/or clarification on. In the meantime, know we are still keeping an eye on it.
Cool. I have a couple, @ZOS_JessicaFolsom:
2) Will there be a fix for charged attacks / gap closers knocking NBs out of Cloak? Is this intended? (these also defeat invisibility potions)
I have tested this gap closers DO NOT knock enemies out of cloak. If the gap closer is triggered before cloak, then the KD or snare will be applied, but no damage is dealt.
!?
If a gap closer / charged attack starts before Cloak it absolutely knocks you out of it.
It happens to me and I've done it to other people. Yesterday alone, I witnessed numerous instances where my Ambush, Critical Rush, or Lethal Arrow knocked an enemy NB out of Cloak.
Imo, activating Cloak should break the attack.
Edit: OR if that's too much, than at the very least it should NOT reveal you. The NB takes the damage but is still invisible. Same for an Invis Potion.
OMG if bows were so OP you'd see everyone spamming bows into keeps an taking flags . Well you don't . You see the same DK / Temp / Sorc Gowns on Crown winning every keep assault .
ZOS_JessicaFolsom wrote: »We're gathering a few more questions from this thread to get answers and/or clarification on. In the meantime, know we are still keeping an eye on it.
Cool. I have a couple, @ZOS_JessicaFolsom:
2) Will there be a fix for charged attacks / gap closers knocking NBs out of Cloak? Is this intended? (these also defeat invisibility potions)
I have tested this gap closers DO NOT knock enemies out of cloak. If the gap closer is triggered before cloak, then the KD or snare will be applied, but no damage is dealt.
!?
If a gap closer / charged attack starts before Cloak it absolutely knocks you out of it.
It happens to me and I've done it to other people. Yesterday alone, I witnessed numerous instances where my Ambush, Critical Rush, or Lethal Arrow knocked an enemy NB out of Cloak.
Imo, activating Cloak should break the attack.
Edit: OR if that's too much, than at the very least it should NOT reveal you. The NB takes the damage but is still invisible. Same for an Invis Potion.
If I drop a meatbag on your head, the AoE dot will take you out of cloak too. Are you saying you should stay invis? In order for a charge/gap closer to activate, it needs a target. YOU WERE VISIBLE when it was activated, so you are hit based on that instant.
ZOS_JessicaFolsom wrote: »We're gathering a few more questions from this thread to get answers and/or clarification on. In the meantime, know we are still keeping an eye on it.
Cool. I have a couple, @ZOS_JessicaFolsom:
2) Will there be a fix for charged attacks / gap closers knocking NBs out of Cloak? Is this intended? (these also defeat invisibility potions)
I have tested this gap closers DO NOT knock enemies out of cloak. If the gap closer is triggered before cloak, then the KD or snare will be applied, but no damage is dealt.
!?
If a gap closer / charged attack starts before Cloak it absolutely knocks you out of it.
It happens to me and I've done it to other people. Yesterday alone, I witnessed numerous instances where my Ambush, Critical Rush, or Lethal Arrow knocked an enemy NB out of Cloak.
Imo, activating Cloak should break the attack.
Edit: OR if that's too much, than at the very least it should NOT reveal you. The NB takes the damage but is still invisible. Same for an Invis Potion.
If I drop a meatbag on your head, the AoE dot will take you out of cloak too. Are you saying you should stay invis? In order for a charge/gap closer to activate, it needs a target. YOU WERE VISIBLE when it was activated, so you are hit based on that instant.
Thanks Sherlock.
Did you miss the part where I expressly stated that I think I should stay invisible?
Yes both detect pots and magelight are intended to see through cloak and yes it is ok that one skill is countered by them. Everything in a game should have counters. These are those counters. Magelight in particular is 1 skill slot for 1 skill slot cancelling out. That is the definition really of fairness here.
This question was asked many many months ago and the dev response was that cloak being seen through with pot/magelight was intended (not a bug). Of course I imagine you'll disagree this is fair, but it makes sense IMO.
It's fair when I get a potion to counter Reflective Scales and Bolt Escape... (sarcasm)
There's a difference between countering stealth and countering Cloak.
Magelight countering stealth and Cloak is fine, imo... but that should be the only counter to Cloak... and it's available to everyone already.
Having a potion that counters both stealth and Cloak, and not just stealth like it should (obviously, imo), on top of Magelight is overkill.
Anyway, that's beside the point. I'd love to see these questions answered, once and for all, in an official capacity so that all of my NB brethren and I will have something to reference in the future. All in one spot.