ZOS_JessicaFolsom wrote: »We agree that block casting is an issue,
This is not true. Going into stealth or cloak drops the target box. It does stay around when the filthy Vampires attempt to flee using Elusive Mist, which is rather nice.Another personal fave of mine is when tab targeting someone doesn't drop when they stealth or cloak and you can follow the box around even though they, themselves, are invisible.
@ZOS_JessicaFolsom
Will we be able to bash/interrupt heavy attacks in 1.6?!?! I don't care about anything else.
Spot on.
PvP has frustrated me to the point I really don't want to play it anymore. I only log into haderus because I have an obligation to Imortali to devote as much time as I can to PvP. If I was not in this PvP guild, I would have quit PvP a VERY long time ago.
1.The lag is unbearable. As soon as 20+ players collide, the game turns into Microsoft power point. the game was better at BETA. BETA. Games are supposed to improve over time, not get worse. The lag is the first thing that needs to be fixed.
2. Class//ability/build imbalances.
these ridiculous LA perma block DKs running around are really starting to p**** me off. Y'all can call me a QQer or a whiner or a "baddy" all y'all want, but there is no reason one build should be so dominant. This carries into PvE endgame as well. So very few builds are allowed in the endgame dungeons due to class/ability/build imbalance. It needs fixing. I am hoping 1.6 fixes this. The games motto is "play how you want"; this does NOT mean "every build works" However, it also does not mean "one build is dominant. roll it or die" The game needs diversity in the builds used. That is all that needs to be said on build/ability/class imbalance.
3. Armor. HA and MA is so useless in PvP, LA has far better resources management, and due to block and casting(which will be my next point) and the fact one can simply get armor enchants, a player in all LA can be a better tank than a player in all HA. This LA tank would have high offense AND defense. That is absurd and completely unacceptable. There should be balance to the combat, one should have to CHOOSE between high offense and defense, NOT have both.
4. Block and casting.
I despise it, and I would prefer if it was removed completely(and in comes Xsorub, lol) however, the game is built around block casting, so a compromise has to be made. Reduced damage while blocking, something, to make hiding behind your block like a coward the whole fight penalizing(yes, I just called every single perma block build user a coward, because that is how I see them. It is condescending, rude, insulting, and arrogant, but that is simply how I see it. Rage at me all y'all want)
5. The ZOS staff itself.
A little communication with your fan base would be nice. The only time I see the ZOS staff on these forums is when acting as the forum police, rarely ever to inform us of anything. It is pathetic and underwhelming of such a large company. Just something like (our plan is...) would go a long way to alleviate the frustration many of us feel.
There are more reasons, but the wall of text is getting rather large, so I will stop here. hopefully 1.6 has some major fixes, As my, and many others, patience is running out after 9 months of crap.
-Cody
Lava_Croft wrote: »This is not true. Going into stealth or cloak drops the target box. It does stay around when the filthy Vampires attempt to flee using Elusive Mist, which is rather nice.Another personal fave of mine is when tab targeting someone doesn't drop when they stealth or cloak and you can follow the box around even though they, themselves, are invisible.
How about when you see them activate cloak and they turn red-ish but still can see them
How about when you see them activate cloak and they turn red-ish but still can see them
When you see this, that means somebody has used a detect pot. As a NB that uses a lot of detect pots, I'm very familiar with the effect you've described (it essentially looks like a friendly player using cloak).
I believe 3 campaigns would be fine:ZOS_JessicaFolsom wrote: »With the present restrictions that prevent you from having characters from multiple alliances on one account assigned to the same campaign, we’re at our minimum for Veteran characters at three campaigns (+1 non vet).
4. Block and casting.
I despise it, and I would prefer if it was removed completely(and in comes Xsorub, lol) however, the game is built around block casting, so a compromise has to be made. Reduced damage while blocking, something, to make hiding behind your block like a coward the whole fight penalizing(yes, I just called every single perma block build user a coward, because that is how I see them. It is condescending, rude, insulting, and arrogant, but that is simply how I see it. Rage at me all y'all want)
kelly.medleyb14_ESO wrote: »Blocking is a very unique part of ESO combat and part of what makes it so great. Block casting is just a gives the combat depth and removing that would make the game more shallow.
If you mean cloak, that gets broken by everything under the sun, then think again. That thing is a waste of magicka, and no competitive player would slot it in its current stance.
kelly.medleyb14_ESO wrote: »Blocking is a very unique part of ESO combat and part of what makes it so great. Block casting is just a gives the combat depth and removing that would make the game more shallow.
LOL what? How come block casting gives such deep combat depth? You just hold block and spam 1-1-1.
Joy_Division wrote: »
If you mean cloak, that gets broken by everything under the sun, then think again. That thing is a waste of magicka, and no competitive player would slot it in its current stance.
I hear this all the time.
I rolled a NB and didn't bother to even level up the cloak skill.
When I got to Cyrodiil at level 15 or so, I forgot how powerful vr14 gear is and I kept dying to residual fire ballista damage and other DoTs. One of my guildmates heard my frustrations and told me to slot cloak because it's not just a vanish button but removes the stuff that is killing me. I told him what you quoted above. He basically said that is way overstated, cloak works the vast majority of the time, most good players all slot and use it, and the times it doesn't work is typically by design (it's not a foolproof invisibility or invulnerability).
I then selected the cloak skill and started using it to eliminate negative effects and try to vanish from other players. Ever since, my experience with the skill has been quite positive...I am wearing 5 light armor, I don't have any stealth passives or gear, and I still reliably vanish from enemies I wish not to see/pursue me (and it also cleanses the stuff that is killing me).
I don't doubt there may have been times when NBs have had frustrating experiences with this skill. All I can say for now is that from the times that I have used it that I am glad I had a guildmate who was smart to actually not trust the "cloak sucks" narrative that is so popular on these forums.
kelly.medleyb14_ESO wrote: »Blocking is a very unique part of ESO combat and part of what makes it so great. Block casting is just a gives the combat depth and removing that would make the game more shallow.
LOL what? How come block casting gives such deep combat depth? You just hold block and spam 1-1-1.
I don't think taking it away adds anything, so what's your point? A shield will block the same whether you're wearing any kind of armor TBH. Problem isn't that 1h/s is adding too much mitigation, it's that heavy armor doesn't add enough. I leveled to VR10 with heavy armor because that's how I wanted to play, but had to discard it after realizing the survivability was the same in light armor. Everyone's hate is really misplaced here.
Also people use more than one spell. Not one player in this game uses only one spell, and if a player does it's a healer like me in pvp where 75% or more of my casts are breath of life.
Agree 100% @Agrippa_Invisus
They have Cannibalized PVP into a Dragonknight and Archer dominated game. The upcoming nerf to Scales will be the last nail Lethal Arrow users need to spam their little arrows at range all day long, So i hope folks are ready for whats coming.
Alright, I made just a quick sneak peek on what is wrong with stealth/cloak at the moment. I plan on doing more in-depth video on all different skills later on and with enemy players using them (not NPCs), but this is how things generally work atm:
Alright, I made just a quick sneak peek on what is wrong with stealth/cloak at the moment. I plan on doing more in-depth video on all different skills later on and with enemy players using them (not NPCs), but this is how things generally work atm:
I gave you a LOL because testing against NPC guards is laugh worthy. The NPC guards don't play by the same rules as human controlled characters. I think you're going to be in for a surprise when you test the skill against actual players.
kelly.medleyb14_ESO wrote: »Block casting means you CAN'T ATTACK and you can only block for as long as you have STAMINA.
kelly.medleyb14_ESO wrote: »I block casting is a valuable tool to ALL classes and it works perfectly fine as intended.
ZOS_JessicaFolsom wrote: »We agree that block casting is an issue
kelly.medleyb14_ESO wrote: »Blocking is a very unique part of ESO combat and part of what makes it so great. Block casting is just a gives the combat depth and removing that would make the game more shallow.
LOL what? How come block casting gives such deep combat depth? You just hold block and spam 1-1-1.
I don't think taking it away adds anything, so what's your point? A shield will block the same whether you're wearing any kind of armor TBH. Problem isn't that 1h/s is adding too much mitigation, it's that heavy armor doesn't add enough. I leveled to VR10 with heavy armor because that's how I wanted to play, but had to discard it after realizing the survivability was the same in light armor. Everyone's hate is really misplaced here.
Also people use more than one spell. Not one player in this game uses only one spell, and if a player does it's a healer like me in pvp where 75% or more of my casts are breath of life.
Geez dude, step back and think for a sec, block casting is really a gamebreaking mechanic, as it is now you might as well have permablock on... like a toggle.. so i dont hurt my finger while holding down mousebutton (depth to combat? please.. )
How about adding a blockbreak... like the bash, now that would add actual skill to combat and penalizing those permablockers!
Alright, I made just a quick sneak peek on what is wrong with stealth/cloak at the moment. I plan on doing more in-depth video on all different skills later on and with enemy players using them (not NPCs), but this is how things generally work atm:
https://www.youtube.com/watch?v=JtIXiRmB-y0&feature=youtu.be
{/quote]
@ZOS_JessicaFolsom
@ZOS_GinaBruno
@ZOS_GaryA
@ZOS_BrianWheeler
@ZOS_MattFiror
Anyone? Update please This does not look like "All attacks having a 100% chance to miss for 2.9 seconds"
I have about 8 clips of mine own with projectiles breaking cloak V people. Your vids look much better though.Alright, I made just a quick sneak peek on what is wrong with stealth/cloak at the moment. I plan on doing more in-depth video on all different skills later on and with enemy players using them (not NPCs), but this is how things generally work atm:
I gave you a LOL because testing against NPC guards is laugh worthy. The NPC guards don't play by the same rules as human controlled characters. I think you're going to be in for a surprise when you test the skill against actual players.
Well, wait for part 2 then (today or tomorrow). Same things happen against enemy players as well (projectiles & melee attacks breaking stealth, your own DoTs breaking stealth), as I stated in the video.
Regardless, it shouldn't happen against NPCs either, so I'm not sure why you thought my post was funny, or why you think I'm inventing things and/or lying (frankly, that is quite offending)
kelly.medleyb14_ESO wrote: »Blocking is a very unique part of ESO combat and part of what makes it so great. Block casting is just a gives the combat depth and removing that would make the game more shallow.
LOL what? How come block casting gives such deep combat depth? You just hold block and spam 1-1-1.
I don't think taking it away adds anything, so what's your point? A shield will block the same whether you're wearing any kind of armor TBH. Problem isn't that 1h/s is adding too much mitigation, it's that heavy armor doesn't add enough. I leveled to VR10 with heavy armor because that's how I wanted to play, but had to discard it after realizing the survivability was the same in light armor. Everyone's hate is really misplaced here.
Also people use more than one spell. Not one player in this game uses only one spell, and if a player does it's a healer like me in pvp where 75% or more of my casts are breath of life.
Nowhere in the tooltip for dark cloak does it say that the ability gives 100% chance to miss.
ZOS_JessicaFolsom wrote: »There is still a 100% miss chance for projectiles on Dark Cloak. If you're encountering something that seems otherwise, we'd like to hear more details, please (possibly even a video, would be helpful).
ZOS_JessicaFolsom wrote: »AlienDiplomat wrote: »Alright, I'll synch up my dignity and head back into Cyrodiil with my Fraps running. XD
Thanks so much, Alien. For what it's worth, what you're reporting should not be the case, so it's just a matter of narrowing down what's happening.
Alright, I made just a quick sneak peek on what is wrong with stealth/cloak at the moment. I plan on doing more in-depth video on all different skills later on and with enemy players using them (not NPCs), but this is how things generally work atm:
https://www.youtube.com/watch?v=JtIXiRmB-y0&feature=youtu.beJoy_Division wrote: »
If you mean cloak, that gets broken by everything under the sun, then think again. That thing is a waste of magicka, and no competitive player would slot it in its current stance.
I hear this all the time.
I rolled a NB and didn't bother to even level up the cloak skill.
When I got to Cyrodiil at level 15 or so, I forgot how powerful vr14 gear is and I kept dying to residual fire ballista damage and other DoTs. One of my guildmates heard my frustrations and told me to slot cloak because it's not just a vanish button but removes the stuff that is killing me. I told him what you quoted above. He basically said that is way overstated, cloak works the vast majority of the time, most good players all slot and use it, and the times it doesn't work is typically by design (it's not a foolproof invisibility or invulnerability).
I then selected the cloak skill and started using it to eliminate negative effects and try to vanish from other players. Ever since, my experience with the skill has been quite positive...I am wearing 5 light armor, I don't have any stealth passives or gear, and I still reliably vanish from enemies I wish not to see/pursue me (and it also cleanses the stuff that is killing me).
I don't doubt there may have been times when NBs have had frustrating experiences with this skill. All I can say for now is that from the times that I have used it that I am glad I had a guildmate who was smart to actually not trust the "cloak sucks" narrative that is so popular on these forums.
Yes, you can use Dark Cloak for purging still, but even for that there are (arguably) better options, such as Efficient Purge/Cleanse.