mike.gaziotisb16_ESO wrote: »Yolokin_Swagonborn wrote: »Un-nerf bolt escape and I will never complain about scales again.
If they un-nerfed it, I would bolt Escape from Blackboot to Warden to Farragut and back again to celebrate. But I somehow doubt it. I actually think it's alright as it is tbh, Bolt Escape.
All I want for my Sorc is the average damage output pre Sharpened & Cycle of Life changes. My Frags that hit 800 consistently now average 600. My Curse that hit 600 now averages 450. That's 25% decrease in damage output while all melee spells or weapon attacks hit as hard as they did if not harder.
Shield stacking also got nerfed and now the Sorc just takes butt-loads of damage from everywhere and has both less sustain and less damage. Boo
Where's the cannon part in our glass cannon? I'm fine with BE nerf and fine with shield stacking but the damage needs significant increase imo.
PS. DKs are fine. There's just a lot of unjustified QQ about Battle Roar and Scales. I get huge resources from my Absorption Field too and I can range a DK that uses Scales absolutely fine.
Pixysticks wrote: »Crit surge should increase spell damage as well as weapon damage. Impen should just be a flat damage reduction instead of flat crit reduction.
That would fix sorcs.
mike.gaziotisb16_ESO wrote: »...
It would still be pretty much essential for PvP but at least investing in a crit build would give you some steady rewards. And it would make Crit Surge give some steady rewards to Sorcs, kinda like NBs do with their damage skills.
mike.gaziotisb16_ESO wrote: »...
It would still be pretty much essential for PvP but at least investing in a crit build would give you some steady rewards. And it would make Crit Surge give some steady rewards to Sorcs, kinda like NBs do with their damage skills.
In terms of steady rewards in healing, would personally like to also see Blood Magic passive changed so it procs on all damage the Sorcerer deals so long as at least one Dark Magic skill is slotted.
It heals around 150 Health for a 3k hp build on each Shards cast, but trying to spam Shards is a death sentence and the rest of Dark Magic is unreliable to try and heal with.
If the passive healed the same amount on every other attack as long as Shards or Negate was slotted, it would be a heal worth note instead of a random case of "oh okay, a little healing."
mike.gaziotisb16_ESO wrote: »Pixysticks wrote: »Crit surge should increase spell damage as well as weapon damage. Impen should just be a flat damage reduction instead of flat crit reduction.
That would fix sorcs.
Yeah, probably.
We've been screaming about impenetrable for months, to the point I'm losing faith they'll ever bother. If you could get up to (with legendary items) 5% off the crit dmg bonus with each piece it means 7 pieces = 35% deduction from the base 50% offered by crit. So crit attacks would hit for x1.15 instead of x1.5 worst case scenario. If someone has +65% crit damage (from Mundus stone) that's still x1.3 after the deductions.
It would still be pretty much essential for PvP but at least investing in a crit build would give you some steady rewards. And it would make Crit Surge give some steady rewards to Sorcs, kinda like NBs do with their damage skills.
mike.gaziotisb16_ESO wrote: »...
I think to get more out of Blood Magic you need to use more Dark Magic skills. The problem with that is that Daedric Mines and Encase are ludicrously expensive. I was duelling a DK the other week and I thought I'd try to use Encase to eat up his stamina. Well he started using Efficient Purge because guess what, it's cheaper than Encase and when duels are a fight of resource management the skill becomes useless.
...
Pro-tip* Block casting is NOT the best way to manage resources.
I know that sorcs can bolt, so I put invade on
I know that NBs can stealth so I keep detect pots
I know that DK's can reflect so I put non projectiles on my bar only equip projectiles.
Idk, dodge/block seems to work too.Princess_Asgari wrote: »Reflect is the only counter to the massive amount of how users in group pvp currently. With reflect being changed pvp will just be who gets the snipe off first .. Going to be a full archer game.
DKs say the darnedest things.
It doesn't reflect melee so no idea what you're on about there.
It only reflects for 4 seconds not 6-8. You have two weapon bars, if your build is all range then you have given your self a weakness. Why is it so hard for people to change bar and stop spamming your lethal arrows and crystal fragments at a guy that is quite obviously flapping his big wings?
You cannot or will not adapt therefor something needs nerfing.
It doesn't reflect melee so no idea what you're on about there.
It only reflects for 4 seconds not 6-8. You have two weapon bars, if your build is all range then you have given your self a weakness. Why is it so hard for people to change bar and stop spamming your lethal arrows and crystal fragments at a guy that is quite obviously flapping his big wings?
You cannot or will not adapt therefor something needs nerfing.
sooooo people who DONT use melee are boned, and classes who have nothing BUT ranged dpg *cough* sorcs *cough* are boned because WE wont adapt to an OBVIOUS over powered skill? please, tell me more
Yolokin_Swagonborn wrote: »Un-nerf bolt escape and I will never complain about scales again.
Every class has an ability that is "OP" when spammed.
NBs have sap essence.
Templars have Blazing Shield.
DKs have Scales, and flame lash, and talons, and GDB.
Sorcs have... Oh wait... Why are sorcs they ONLY CLASS with a built in punishment for spamming a skill in a game of skill spamming?
You think Bolt is OP when spammed? So is all that other crap.
And don't even try to tell me that pre-nerf Bolt escape was somehow more powerful than reflecting ALL range attacks while rooting people with talons(even using immovable), having the best DPS in the game with one skill and healing for 600HPS all at the same damn time.
^This. It's just nuts that abilities like strife & cripple of a NB are considered projectiles.SuraklinPrime wrote: »I think the gripe is because ranged was one of the few mitigating weak spots of the whole DK tank setup so people specced some range so they could avoid the talons, whip, swarm/standard spamming at melee range. Now with a single ability they negate ranged too... And many things seem to fall into the reflection category that seem... odd.
mike.gaziotisb16_ESO wrote: »It doesn't reflect melee so no idea what you're on about there.
It only reflects for 4 seconds not 6-8. You have two weapon bars, if your build is all range then you have given your self a weakness. Why is it so hard for people to change bar and stop spamming your lethal arrows and crystal fragments at a guy that is quite obviously flapping his big wings?
You cannot or will not adapt therefor something needs nerfing.
sooooo people who DONT use melee are boned, and classes who have nothing BUT ranged dpg *cough* sorcs *cough* are boned because WE wont adapt to an OBVIOUS over powered skill? please, tell me more
I'll tell you more....
I'll tell you to make better use of Streak, Velocious Curse, Endless Fury and Resto Heavies none of which are reflected. The only reflected attack is Crystal Frags and if you're wearing S&B you can make those go through the scales too.
Extremely strong though they are, they are killable if you know how to play them, but obviously it's not a quick or easy fight. I'd rather see the damage output of Sorcs increased rather then see DKs nerfed because baddies keep smashing their faces against Scales.
In a RvR environment mobility is really powerful...
Why is it okay for anyone to spam lethal arrow or crystal fragments but it's not okay for me to spam reflect? You have two bars, make use of them both.
To be fair, my DK with 139 spell power only heals 450-525 (depending on target) with Flame Lash exploit.
Just to dispel it being a massive heal, it's decent for sure but not quite as powerful as that. And it does have a 4 second internal CD, and requires the target be exploitable.
Still good enough to have on the bar though! Carry on
Scales eliminates entire weapons and skill lines for an indefinite amount of time Is there anything else so powerful?
mike.gaziotisb16_ESO wrote: »
I'll tell you more....
I'll tell you to make better use of Streak, Velocious Curse, Endless Fury and Resto Heavies none of which are reflected. The only reflected attack is Crystal Frags and if you're wearing S&B you can make those go through the scales too.
Extremely strong though they are, they are killable if you know how to play them, but obviously it's not a quick or easy fight. I'd rather see the damage output of Sorcs increased rather then see DKs nerfed because baddies keep smashing their faces against Scales.
mike.gaziotisb16_ESO wrote: »
I'll tell you more....
I'll tell you to make better use of Streak, Velocious Curse, Endless Fury and Resto Heavies none of which are reflected. The only reflected attack is Crystal Frags and if you're wearing S&B you can make those go through the scales too.
Extremely strong though they are, they are killable if you know how to play them, but obviously it's not a quick or easy fight. I'd rather see the damage output of Sorcs increased rather then see DKs nerfed because baddies keep smashing their faces against Scales.
"The only reflected attack is crystal frags" is a false statement. Yes you listed a few sorc class abilities which are not reflected (one was only just recently fixed to not reflect an explosion) and one weapon ability that is not reflected, but all are fairly laughably weak, with the possible exception of Streak irritation, against a DKs self heal and other counters. While going sword & board is an option, the stamina cost to the sorc is high, especially for just one reflect (assuming it doesn't bug or lag and hit the sorc anyway) and requires much greater resource consideration than what the DK must consider. If there was a way to have a 3rd weapon swap bar I'd definitely run S&B for the sole purpose of using against DKs but imo it's just not effective enough for the group/objective playstyle I prefer.
It isn't impossible for a sorc to kill a DK 1v1 but the sorc who does that has a much higher skill level than the DK. Personally I think it's far more efficient to wait for more people before engaging and using my "safe" weak ass abilities (the ones you mentioned) while those with hopefully better-hitting melee can do the heavy work. :-P