My friend crits 1600 with bow heavy attack, is Snipe actually overrated?
OK, heavy attack is 1.5 s cast time, but still. It actually returns stamina and frees up a skill slot on your bar.
Lava_Croft wrote: »Are you trolling or just not realizing that this thread is about Snipe, from the weapon skill line called Bow. It's not about classes.Thechemicals wrote: »3 Dk's can capture a keep as well. So can 2 Dk's and 1 Templar. 1 Dk can already capture a resource by himself. Again, the point is just bad.
Your point is indeed just that, bad.
Thechemicals wrote: »The real issue that keeps going over some peoples heads is that snipe is a choice weapon and a popular one becuase forward camps dont exist anymore and having 38+ meter range to keep you in the fight is better than actually being in the melee and possibly dying to a zerg ball.
Thechemicals wrote: »The real issue that keeps going over some peoples heads is that snipe is a choice weapon and a popular one becuase forward camps dont exist anymore and having 38+ meter range to keep you in the fight is better than actually being in the melee and possibly dying to a zerg ball.
...
Snipe still does, however, have a lot of issues, namely that it does an absurd amount of damage and severely gimps healing. The problem with the rest of your argument @thechemicals is that now instead of melee zergs you have ultra long range zergs that do stupid amounts of damage from stealth and don't need to be concentrated into one area.
Essentially it is a sideways shift in combat tactics, and all it has done is render good close range survival builds useless. I agree with you that the non destro/resto builds need to be buffed up, but the issue with snipe is that it was buffed up so far that it is, as you said, a choice build. So much so, that most players are forced to go bow on one switch, and that takes away from the diversity and openness of gameplay builds.
xsorusb14_ESO wrote: »Other then the stacking healing debuff I honestly don't see how you guys are having so much issue with lethal arrow. I can get comparable damage to it on non sneak attacks by spamming poison injection plus light attack. If anything the patch has removed my ability to open with 1.7k lethal arrow crits plus heavy/pi/light attack combo that instant killed most people. Against other archers I simply wreck them left and right
I just want that 20m deadzone, or a higher one than the one in place now. Point Blank snipes shouldnt happen and have a ton of damage still packed. At least let my character actually seem stunned than just standing there for a few seconds. Some reason i cannot always CC break it.
This doesn't work well against snipe because you are always getting bombed from 35m+ away, so you are always being either forced into or out of combat (in that you either have to run immediately upon engaging or go all in because odds are you wont make it out).
DeanTheCat wrote: »Thejollygreenone wrote: »Thejollygreenone wrote: »one problem i have is the point blank spam. due to the low cost time, interrupting snipe with venom arrow/bash is almost impossible, and people can spam it at point blank without any kind of strategic thought.
the only thing i want changed is the cast time. NOT back to 3 seconds. heck no. That will make the ability completly useless. Nor back to 2 seconds. a 1.5-1.8 second cast time will suit it just fine, while still forcing the user to have to plan instead of spam.
If it's being spammed all you have to do is throw multiple interrupts out and one of them will go through. If melee and simply using bash, that's not very expensive.
I just want to point out it's not everyone that is having trouble interrupting someone spamming Snipe. I for one get it done just fine.
EDIT: Granted, I am speaking from experience in 1v1 situations, not large group siege combat.
I mainly PvP via duels and the occasional getting caught/catching someone en route between keeps.
i have bashed several people using snipe and it fails to interrupt them 75% of the time. i have more luck with venom arrow, but even then it only works out half the time. and i dont have multiple interrupts. i have venom arrow, bash, and pure damage/ survivalbility abilties.
I meant multiple of the same interrupt, i.e. bash a few times in a row, which is really inexpensive. You have Venom Arrow you mentioned, if you light attack weave with Venom Arrow over and over (which the ability excels at) some interrupts are bound to land.
If interrupts are successfully going off, the sniper will be shut down if he's being stunned every 3 seconds from said interrupts. I don't feel the need to employ such repetitive tactics, normally one or two bashes gets the first stun off and is enough to turn the fight in my favor.
Although if people are having real trouble interrupting for whatever reason, spam right back at them, match Snipe spam with interrupt spam. However I do want to assert one more time that I'm not speaking for anyone other than myself here, just that if one person has no issues interrupting why should anyone else.
EDIT: There's a reason Wrecking Blow isn't used back to back in PvP, being in melee range and using a cast time is a huge defensive disadvantage with the susceptibility to really any form of hard cc, let alone the ever inexpensive interrupt function.
In theory, Interrupts seem like the natural counter to snipe spam. However, in practice, due to the constant lag (ZoS, you still need to improve your netcode you know) and the cornucopia of effects and abilites firing off in a siege environment, as well as the fact that Archers are normally standing behind a front line of close ranged fighters, often firing from a height advantage, makes interrupts often not possible.
Therefore, in such an environment, Snipe becomes extremely powerful and potent, further exacerbated by the sheer rate of fire at which it can be shot. Even if you manage to sneak up or somehow close the gap to the Archers, it's an almost certain thing that you will be shot multiple times by snipe, at melee range. I have seen with my own eyes Archers of all factions using Snipe at close melee range, often as the poor sod who has managed to get past the line of close ranged defenders to reach the Archer line get shot down by 4-5 Snipes which connected while he is using a gap closer.
You may argue that this is a siege, and this is a natural course of things. However, this "Snipe at point blank range and go trollolololol" phenomenon is applying to gankers as well. I know Nightblades who Snipes, then uses Ambush to get close, then snipes again at point blank to get the Ambush damage bonus, often killing the poor victim. Do you think this is honestly "right"?
The whole idea of the weapon feat "Snipe" is that a skilled marksman stops to carefully aim an arrow at a gap in the opponent's armor, thereby dealing massive damage with a single arrow. If I gave you a bow in a real life combat situation, would you have the presence of mind to take aim for 1.1 seconds to aim at a weak point in your opponent's armor, all the while being slashed/burnt/shocked/frozen/stabbed/crushed by your opponent in melee range? I highly doubt it.
EDIT: Apparently the word "[snip]" is censored, so I have replaced it with the less fanciful term "Gap"
[Moderator Note: Edited per our rules on Cursing & Profanity]
Tintinabula wrote: »reflective shield plus other bonuses.
oh and always remember If I shoot "snipe" and THEN you run away or hide or bolt..you still get hit...but not if you dodge.
Thejollygreenone wrote: »DeanTheCat wrote: »Thejollygreenone wrote: »Thejollygreenone wrote: »one problem i have is the point blank spam. due to the low cost time, interrupting snipe with venom arrow/bash is almost impossible, and people can spam it at point blank without any kind of strategic thought.
the only thing i want changed is the cast time. NOT back to 3 seconds. heck no. That will make the ability completly useless. Nor back to 2 seconds. a 1.5-1.8 second cast time will suit it just fine, while still forcing the user to have to plan instead of spam.
If it's being spammed all you have to do is throw multiple interrupts out and one of them will go through. If melee and simply using bash, that's not very expensive.
I just want to point out it's not everyone that is having trouble interrupting someone spamming Snipe. I for one get it done just fine.
EDIT: Granted, I am speaking from experience in 1v1 situations, not large group siege combat.
I mainly PvP via duels and the occasional getting caught/catching someone en route between keeps.
i have bashed several people using snipe and it fails to interrupt them 75% of the time. i have more luck with venom arrow, but even then it only works out half the time. and i dont have multiple interrupts. i have venom arrow, bash, and pure damage/ survivalbility abilties.
I meant multiple of the same interrupt, i.e. bash a few times in a row, which is really inexpensive. You have Venom Arrow you mentioned, if you light attack weave with Venom Arrow over and over (which the ability excels at) some interrupts are bound to land.
If interrupts are successfully going off, the sniper will be shut down if he's being stunned every 3 seconds from said interrupts. I don't feel the need to employ such repetitive tactics, normally one or two bashes gets the first stun off and is enough to turn the fight in my favor.
Although if people are having real trouble interrupting for whatever reason, spam right back at them, match Snipe spam with interrupt spam. However I do want to assert one more time that I'm not speaking for anyone other than myself here, just that if one person has no issues interrupting why should anyone else.
EDIT: There's a reason Wrecking Blow isn't used back to back in PvP, being in melee range and using a cast time is a huge defensive disadvantage with the susceptibility to really any form of hard cc, let alone the ever inexpensive interrupt function.
In theory, Interrupts seem like the natural counter to snipe spam. However, in practice, due to the constant lag (ZoS, you still need to improve your netcode you know) and the cornucopia of effects and abilites firing off in a siege environment, as well as the fact that Archers are normally standing behind a front line of close ranged fighters, often firing from a height advantage, makes interrupts often not possible.
Therefore, in such an environment, Snipe becomes extremely powerful and potent, further exacerbated by the sheer rate of fire at which it can be shot. Even if you manage to sneak up or somehow close the gap to the Archers, it's an almost certain thing that you will be shot multiple times by snipe, at melee range. I have seen with my own eyes Archers of all factions using Snipe at close melee range, often as the poor sod who has managed to get past the line of close ranged defenders to reach the Archer line get shot down by 4-5 Snipes which connected while he is using a gap closer.
You may argue that this is a siege, and this is a natural course of things. However, this "Snipe at point blank range and go trollolololol" phenomenon is applying to gankers as well. I know Nightblades who Snipes, then uses Ambush to get close, then snipes again at point blank to get the Ambush damage bonus, often killing the poor victim. Do you think this is honestly "right"?
The whole idea of the weapon feat "Snipe" is that a skilled marksman stops to carefully aim an arrow at a gap in the opponent's armor, thereby dealing massive damage with a single arrow. If I gave you a bow in a real life combat situation, would you have the presence of mind to take aim for 1.1 seconds to aim at a weak point in your opponent's armor, all the while being slashed/burnt/shocked/frozen/stabbed/crushed by your opponent in melee range? I highly doubt it.
EDIT: Apparently the word "[snip]" is censored, so I have replaced it with the less fanciful term "Gap"
[Moderator Note: Edited per our rules on Cursing & Profanity]
I get your point, and acknowledge its importance in thread, however...
I did state a few posts earlier on that particular tangent of discussion that I was speaking from a 1v1 standpoint purely
I don't have the background knowledge to debate Snipe's role in siege combat, since I nearly never do it.
I just wanted to bring the other side of the story to the table, where if you're a snipe spammer trying to, for instance, do some dueling, you'll get wrecked. It's plain and simple a bad tactic in 1v1 and easily counterable.
(Unless of course you attack from stealth like in the separate scenario you mentioned, and the enemy is completely oblivious to your existence and/or experiencing the unbreakable cc bug. Otherwise I don't see the spamming of snipe as effective.)
Maybe not so much in large group content, as you discuss, but that wasn't my point
I hate the snipe changes as well, although I don't think using snipe now makes you a noob. I think the snipe changes have just made a lot of builds significantly less useful. I know the only reason I use snipe now is because mass snipe spam has made swordboard/resto staff in zergs useless. Survival in combat has just shifted to extreme long range now with the exception of a few tank builds, which if you think about it, is a logical shift for buffing snipe.
The problem I think, is that there are bigger implications about what this means about build versatility across all classes. For example, my viability as a sorc zerg tank went from pretty good to absolutely impossible in one patch. Why can't I tank as a sorc if I want to in pvp? Why is tanking only relegated to the heavy classes?
xsorusb14_ESO wrote: »Other then the stacking healing debuff I honestly don't see how you guys are having so much issue with lethal arrow. I can get comparable damage to it on non sneak attacks by spamming poison injection plus light attack. If anything the patch has removed my ability to open with 1.7k lethal arrow crits plus heavy/pi/light attack combo that instant killed most people. Against other archers I simply wreck them left and right
xsorusb14_ESO wrote: »Other then the stacking healing debuff I honestly don't see how you guys are having so much issue with lethal arrow. I can get comparable damage to it on non sneak attacks by spamming poison injection plus light attack. If anything the patch has removed my ability to open with 1.7k lethal arrow crits plus heavy/pi/light attack combo that instant killed most people. Against other archers I simply wreck them left and right
My problem is range damage vs melee that is out of whack... running bow vs twohander bow is killing it in dps ...
DeanTheCat wrote: »Thejollygreenone wrote: »DeanTheCat wrote: »Thejollygreenone wrote: »Thejollygreenone wrote: »one problem i have is the point blank spam. due to the low cost time, interrupting snipe with venom arrow/bash is almost impossible, and people can spam it at point blank without any kind of strategic thought.
the only thing i want changed is the cast time. NOT back to 3 seconds. heck no. That will make the ability completly useless. Nor back to 2 seconds. a 1.5-1.8 second cast time will suit it just fine, while still forcing the user to have to plan instead of spam.
If it's being spammed all you have to do is throw multiple interrupts out and one of them will go through. If melee and simply using bash, that's not very expensive.
I just want to point out it's not everyone that is having trouble interrupting someone spamming Snipe. I for one get it done just fine.
EDIT: Granted, I am speaking from experience in 1v1 situations, not large group siege combat.
I mainly PvP via duels and the occasional getting caught/catching someone en route between keeps.
i have bashed several people using snipe and it fails to interrupt them 75% of the time. i have more luck with venom arrow, but even then it only works out half the time. and i dont have multiple interrupts. i have venom arrow, bash, and pure damage/ survivalbility abilties.
I meant multiple of the same interrupt, i.e. bash a few times in a row, which is really inexpensive. You have Venom Arrow you mentioned, if you light attack weave with Venom Arrow over and over (which the ability excels at) some interrupts are bound to land.
If interrupts are successfully going off, the sniper will be shut down if he's being stunned every 3 seconds from said interrupts. I don't feel the need to employ such repetitive tactics, normally one or two bashes gets the first stun off and is enough to turn the fight in my favor.
Although if people are having real trouble interrupting for whatever reason, spam right back at them, match Snipe spam with interrupt spam. However I do want to assert one more time that I'm not speaking for anyone other than myself here, just that if one person has no issues interrupting why should anyone else.
EDIT: There's a reason Wrecking Blow isn't used back to back in PvP, being in melee range and using a cast time is a huge defensive disadvantage with the susceptibility to really any form of hard cc, let alone the ever inexpensive interrupt function.
In theory, Interrupts seem like the natural counter to snipe spam. However, in practice, due to the constant lag (ZoS, you still need to improve your netcode you know) and the cornucopia of effects and abilites firing off in a siege environment, as well as the fact that Archers are normally standing behind a front line of close ranged fighters, often firing from a height advantage, makes interrupts often not possible.
Therefore, in such an environment, Snipe becomes extremely powerful and potent, further exacerbated by the sheer rate of fire at which it can be shot. Even if you manage to sneak up or somehow close the gap to the Archers, it's an almost certain thing that you will be shot multiple times by snipe, at melee range. I have seen with my own eyes Archers of all factions using Snipe at close melee range, often as the poor sod who has managed to get past the line of close ranged defenders to reach the Archer line get shot down by 4-5 Snipes which connected while he is using a gap closer.
You may argue that this is a siege, and this is a natural course of things. However, this "Snipe at point blank range and go trollolololol" phenomenon is applying to gankers as well. I know Nightblades who Snipes, then uses Ambush to get close, then snipes again at point blank to get the Ambush damage bonus, often killing the poor victim. Do you think this is honestly "right"?
The whole idea of the weapon feat "Snipe" is that a skilled marksman stops to carefully aim an arrow at a gap in the opponent's armor, thereby dealing massive damage with a single arrow. If I gave you a bow in a real life combat situation, would you have the presence of mind to take aim for 1.1 seconds to aim at a weak point in your opponent's armor, all the while being slashed/burnt/shocked/frozen/stabbed/crushed by your opponent in melee range? I highly doubt it.
EDIT: Apparently the word "[snip]" is censored, so I have replaced it with the less fanciful term "Gap"
[Moderator Note: Edited per our rules on Cursing & Profanity]
I get your point, and acknowledge its importance in thread, however...
I did state a few posts earlier on that particular tangent of discussion that I was speaking from a 1v1 standpoint purely
I don't have the background knowledge to debate Snipe's role in siege combat, since I nearly never do it.
I just wanted to bring the other side of the story to the table, where if you're a snipe spammer trying to, for instance, do some dueling, you'll get wrecked. It's plain and simple a bad tactic in 1v1 and easily counterable.
(Unless of course you attack from stealth like in the separate scenario you mentioned, and the enemy is completely oblivious to your existence and/or experiencing the unbreakable cc bug. Otherwise I don't see the spamming of snipe as effective.)
Maybe not so much in large group content, as you discuss, but that wasn't my point
If you want to mention Snipe in duels, try talking to Cpt-Capslock on the EU Megaserver. He manages to destroy some of the best players I know with Snipe in a duel setting. But yes, Cpt-Capslock is the minority, rather then the norm.
Still, it's worth noting that Zenimax seems to be balancing the game round large scale siege combat rather then small scale duels, hence I thought it more appropriate to take the stance of looking at it from a large scale point of view. I however, hold a lot of respect for honor dueling, and am myself a member of the EU cross-faction dueling guild "Arena".
No matter what, I would like to say that I respect and thank you for keeping a calm and civil discussion, unlike some posters in this thread who shall not be named.
Thejollygreenone wrote: »DeanTheCat wrote: »Thejollygreenone wrote: »DeanTheCat wrote: »Thejollygreenone wrote: »Thejollygreenone wrote: »one problem i have is the point blank spam. due to the low cost time, interrupting snipe with venom arrow/bash is almost impossible, and people can spam it at point blank without any kind of strategic thought.
the only thing i want changed is the cast time. NOT back to 3 seconds. heck no. That will make the ability completly useless. Nor back to 2 seconds. a 1.5-1.8 second cast time will suit it just fine, while still forcing the user to have to plan instead of spam.
If it's being spammed all you have to do is throw multiple interrupts out and one of them will go through. If melee and simply using bash, that's not very expensive.
I just want to point out it's not everyone that is having trouble interrupting someone spamming Snipe. I for one get it done just fine.
EDIT: Granted, I am speaking from experience in 1v1 situations, not large group siege combat.
I mainly PvP via duels and the occasional getting caught/catching someone en route between keeps.
i have bashed several people using snipe and it fails to interrupt them 75% of the time. i have more luck with venom arrow, but even then it only works out half the time. and i dont have multiple interrupts. i have venom arrow, bash, and pure damage/ survivalbility abilties.
I meant multiple of the same interrupt, i.e. bash a few times in a row, which is really inexpensive. You have Venom Arrow you mentioned, if you light attack weave with Venom Arrow over and over (which the ability excels at) some interrupts are bound to land.
If interrupts are successfully going off, the sniper will be shut down if he's being stunned every 3 seconds from said interrupts. I don't feel the need to employ such repetitive tactics, normally one or two bashes gets the first stun off and is enough to turn the fight in my favor.
Although if people are having real trouble interrupting for whatever reason, spam right back at them, match Snipe spam with interrupt spam. However I do want to assert one more time that I'm not speaking for anyone other than myself here, just that if one person has no issues interrupting why should anyone else.
EDIT: There's a reason Wrecking Blow isn't used back to back in PvP, being in melee range and using a cast time is a huge defensive disadvantage with the susceptibility to really any form of hard cc, let alone the ever inexpensive interrupt function.
In theory, Interrupts seem like the natural counter to snipe spam. However, in practice, due to the constant lag (ZoS, you still need to improve your netcode you know) and the cornucopia of effects and abilites firing off in a siege environment, as well as the fact that Archers are normally standing behind a front line of close ranged fighters, often firing from a height advantage, makes interrupts often not possible.
Therefore, in such an environment, Snipe becomes extremely powerful and potent, further exacerbated by the sheer rate of fire at which it can be shot. Even if you manage to sneak up or somehow close the gap to the Archers, it's an almost certain thing that you will be shot multiple times by snipe, at melee range. I have seen with my own eyes Archers of all factions using Snipe at close melee range, often as the poor sod who has managed to get past the line of close ranged defenders to reach the Archer line get shot down by 4-5 Snipes which connected while he is using a gap closer.
You may argue that this is a siege, and this is a natural course of things. However, this "Snipe at point blank range and go trollolololol" phenomenon is applying to gankers as well. I know Nightblades who Snipes, then uses Ambush to get close, then snipes again at point blank to get the Ambush damage bonus, often killing the poor victim. Do you think this is honestly "right"?
The whole idea of the weapon feat "Snipe" is that a skilled marksman stops to carefully aim an arrow at a gap in the opponent's armor, thereby dealing massive damage with a single arrow. If I gave you a bow in a real life combat situation, would you have the presence of mind to take aim for 1.1 seconds to aim at a weak point in your opponent's armor, all the while being slashed/burnt/shocked/frozen/stabbed/crushed by your opponent in melee range? I highly doubt it.
EDIT: Apparently the word "[snip]" is censored, so I have replaced it with the less fanciful term "Gap"
[Moderator Note: Edited per our rules on Cursing & Profanity]
I get your point, and acknowledge its importance in thread, however...
I did state a few posts earlier on that particular tangent of discussion that I was speaking from a 1v1 standpoint purely
I don't have the background knowledge to debate Snipe's role in siege combat, since I nearly never do it.
I just wanted to bring the other side of the story to the table, where if you're a snipe spammer trying to, for instance, do some dueling, you'll get wrecked. It's plain and simple a bad tactic in 1v1 and easily counterable.
(Unless of course you attack from stealth like in the separate scenario you mentioned, and the enemy is completely oblivious to your existence and/or experiencing the unbreakable cc bug. Otherwise I don't see the spamming of snipe as effective.)
Maybe not so much in large group content, as you discuss, but that wasn't my point
If you want to mention Snipe in duels, try talking to Cpt-Capslock on the EU Megaserver. He manages to destroy some of the best players I know with Snipe in a duel setting. But yes, Cpt-Capslock is the minority, rather then the norm.
Still, it's worth noting that Zenimax seems to be balancing the game round large scale siege combat rather then small scale duels, hence I thought it more appropriate to take the stance of looking at it from a large scale point of view. I however, hold a lot of respect for honor dueling, and am myself a member of the EU cross-faction dueling guild "Arena".
No matter what, I would like to say that I respect and thank you for keeping a calm and civil discussion, unlike some posters in this thread who shall not be named.
As I'm on NA servers, speaking with your mentioned dueling sniper may be a bit difficult. ^.^
Tangent on snipe in duels:However I am curious, do you mean he is someone who relies on back to back spamming and makes it work in duels? Or just someone who uses a bow and snipe in duels successfully in general?
The former would be cause for some surprise to me, while the latter, while quite respectable, is not as surprising since I myself, while not destroying the best duelers I know, hold my own against them (at least some, heh).
In duels I run my good-old 2h/bow build that I've been running since launch, and Lethal Arrow is on my bar, but I never get the opportunity to use it more than once at a time and few and far between.
Normally someone is in my face ready to CC or interrupt me after one
So if you're indeed telling me this dueler employs back to back sniping (what one could call snipe-spam) in duels successfully, indeed I should try talking to him, I'm sure I could learn quite a bit ^.^
Furthermore, it's quite fair for you, and others, to assume the perspective of large-group PvP, through the majority appeal and lack of in-game mechanics promoting smaller scale and 1v1 combat, this is a valid route to take on the issue.
However I think it's still worth it to bring up how the ability in question behaves in all walks of PvP, as well as the less popular line of discussion that is how any changes could affect Bow builds in PvE, which is largely what the Bow changes in 1.5 were aiming to resolve it seems.
And indeed I also appreciate the civil manner this particular area of discussion has taken, it's always a pleasure when constructive discussions can be had free of overly negative influences, cheers