Thechemicals wrote: »3 Dk's can capture a keep as well. So can 2 Dk's and 1 Templar. 1 Dk can already capture a resource by himself. Again, the point is just bad.
Snipe, is impressive finally. Just like impulse is impressive and Critical rush and stacking multiple shields over anulment. Nothing here to complain about really.
The attack on snipe in this thread shortsighted and the Op cant see the bigger picture. People are actuallly afraid to die now and res 1-3 minutes away from the big battle....so its obvious that a 38+ meter attack skill would be popular....and valueable....not imbalanced.
DeanTheCat wrote: »Hello all,
I am Dean the Cat, and I would like to discuss snipe, the favourite flavour of the month skill in Cyrodiil since patch 1.5.
This will be a long read, and there is no TL;DR version, so be warned.
Do note that I am discussing Snipe from the point of view of a long term bow user. I have been using my bow since beta, back when bows were subpar and the game was dominated by the infamous "Stick and Dress" (There were no jerkins back in patch 1.0, so yes, dresses) combination.
Snipe has undergone many changes since it's first incarnation in patch 1.0. To put it simply, snipe, at that time, was hands down the worst weapon feat in the game. It had a deadzone of 20m, a stamina cost of more then double (Back then, medium armour didn't have cost reduction on stamina usage) then it's current incarnation along with a crippling 3 second channel, which meant that you were completely exposed during the cast and it was completely useless in open combat. At the time, I didn't even bother slotting Snipe, and instead went for a heavy attack as my stealth opener.
In comes Patch 1.2. Snipe undergoes buffs, turning it from unusable to slightly below average. Stamina cost was reduced, along with a reduction in the deadzone from 20m to 10m. The channel time is also cut short, from 3 seconds to 2 seconds.
In Patch 1.3, Snipe receives a further reduction to it's channel time, from 2 seconds to 1.8 seconds. Snipe becomes decent, and well suited for many different uses. It took some skill in positioning to pull snipe off, due to it's innate deadzone of 10m and it's 1.8 second channel time. An archer with decent positioning staying at a reasonable (15-36m) distance could support allies fighting on the front lines with Snipe, as the healing debuff from the morph Lethal Arrow or the extra DPS provided by the morph Focused Aim (The bonus damage used to apply to all ranged attacks, not just bows) could turn the tide of a battle if the right target was focused down with snipe. "Immortal" DKs stopped being so immortal after they have been hit with a healing debuff. Scales was not as prevalent as it is today, due to reflect costing the caster resources and most 1vX DKs not slotting it at the time.
Now, in comes Patch 1.5, which reduced the damage of snipe by 5%, but also reduced the cast time to 1.1 seconds as well as completely removing the deadzone of the ability. This change completely broke the ability, turning it from a balanced ability which demanded some degree of positioning skill from the user to a broken overpowered ability that is even more spammable and cheaper then it's magical counterparts, namely Crystal Shard and Solar Flare while maintaining it's incredible sneak attack potential and it's incredibly useful DPS buff OR healing debuff.
As a result of this change that was mainly targeted at PvE sustained DPS, it's now what you face in every fight in Cyrodiil. Archers are now casting Snipe at point blank range, easily doing 900-1k NON-CRIT damage due to how easy it is to push weapon damage way above softcap along with sets like Morag Tong, Kyne's Flight, Hawk's Eye and Kyne's Kiss providing unique bonuses to bows that are not available to other weapons. (I know Morag Tong isn't bow specific, but bows benefit the most from Morag Tong.)
It's now easy to solo capture resources with a bow, and it's possible to capture a KEEP with 2 archers + 1 healer, as tested by my guild, SatGNU. A few weeks ago, when Thornblade EU was painted Red and the only smurf raid present was busy at Fort Rayles, I headed up to Scroll Temple Ni-Mohk. There, with Lethal Arrow, Mass Hysteria, Healing Ward and Poison Injection, I managed to clear the scroll-less scroll temple of Ni-Mohk of ALL of it's temple guards. Think about it. A single lone Nightblade archer, managing to clear a SCROLL TEMPLE solo. Imagine what a raid of archers, working in tandem will do.
I really hate how at long last, bow is actually top tier, it becomes absolutely gamebreaking and everyone who holds a bow is automatically labeled as a "noob snipe monkey" and looked at with disgust. In my perspective, this change to snipe is a huge middle finger to all the skilled bow users out there, people like Itse and Decimus, who I hold lots of respect for. As far as I know, Itse quit ESO over the changes to bow and stealth in general, which is a huge shame, as I always held him in huge respect as a rival. It's kind of sad, that the bow will need to be nerfed, just after they had been made good, and I don't think the stigma associated with the bow will ever go away. These changes to snipe removes all vestiges of skill that used to be required of a good bow user, which means all the skill of all good bow users before Patch 1.5 means absolutely nothing.
Snipe needs to be nerfed. For the good of PvP, it has to be toned down. It's current incarnation is over the top, and I have removed Snipe from my bar as I refuse to use something this broken. Snipe needs it's 10m deadzone restored, along with it's cast time increased to at least 1.5 seconds. Right now, how to be a good bow user is pretty much this:
1) Smash head into keyboard
2) Did the target die? If the target hasn't died, repeat step 1. Else go to step 3.
3) Move on to the next target, repeat step 1.
Please Zenimax, make the right choice, nerf snipe. This is coming from a long time bow user. Snipe has to be nerfed, for the good of PvP in ESO.
To all of you who have stayed and read this long, I thank you for your patience.
May your road lead you to warm sands.
Not worse than streakspam curse, fragment and streakspam 20 times with shield spam.... they can do it.
Not worse than dk with its spamming while tanking and healing and doting.
not worse than healspam, blazespam almost forever. Not even near that bad as you described it.
We have stopped PVPing due to the 23332386544 bow users .... The dps and debuffing is just crazy everyone has a bow... we will do pve until it improves in a later patch...
Thechemicals wrote: »
Thechemicals wrote: »
Why so much hate i did not say anything about nerfing your anytime 1k+ damage that also debuffs healing .. and can be used at a safe range
These seem reasonable, and it rely on a bow.elausche_ESO wrote: »Changes to attempt to balance Snipe and it's morphs.
-Fix Lethal Arrow, so that it does not stack with itself for the healing debuff.
-Increase cast time to 1.3 seconds to match other cast times in the game.
-Add a 6+ meter minimum range. If the enemy can melee you, they can't be sniped.
Are you trolling or just not realizing that this thread is about Snipe, from the weapon skill line called Bow. It's not about classes.Thechemicals wrote: »3 Dk's can capture a keep as well. So can 2 Dk's and 1 Templar. 1 Dk can already capture a resource by himself. Again, the point is just bad.
one problem i have is the point blank spam. due to the low cost time, interrupting snipe with venom arrow/bash is almost impossible, and people can spam it at point blank without any kind of strategic thought.
the only thing i want changed is the cast time. NOT back to 3 seconds. heck no. That will make the ability completly useless. Nor back to 2 seconds. a 1.5-1.8 second cast time will suit it just fine, while still forcing the user to have to plan instead of spam.
Thejollygreenone wrote: »one problem i have is the point blank spam. due to the low cost time, interrupting snipe with venom arrow/bash is almost impossible, and people can spam it at point blank without any kind of strategic thought.
the only thing i want changed is the cast time. NOT back to 3 seconds. heck no. That will make the ability completly useless. Nor back to 2 seconds. a 1.5-1.8 second cast time will suit it just fine, while still forcing the user to have to plan instead of spam.
If it's being spammed all you have to do is throw multiple interrupts out and one of them will go through. If melee and simply using bash, that's not very expensive.
I just want to point out it's not everyone that is having trouble interrupting someone spamming Snipe. I for one get it done just fine.
EDIT: Granted, I am speaking from experience in 1v1 situations, not large group siege combat.
I mainly PvP via duels and the occasional getting caught/catching someone en route between keeps.
elausche_ESO wrote: »Changes to attempt to balance Snipe and it's morphs.
-Fix Lethal Arrow, so that it does not stack with itself for the healing debuff.
-Increase cast time to 1.3 seconds to match other cast times in the game.
-Add a 6+ meter minimum range. If the enemy can melee you, they can't be sniped.
Thejollygreenone wrote: »one problem i have is the point blank spam. due to the low cost time, interrupting snipe with venom arrow/bash is almost impossible, and people can spam it at point blank without any kind of strategic thought.
the only thing i want changed is the cast time. NOT back to 3 seconds. heck no. That will make the ability completly useless. Nor back to 2 seconds. a 1.5-1.8 second cast time will suit it just fine, while still forcing the user to have to plan instead of spam.
If it's being spammed all you have to do is throw multiple interrupts out and one of them will go through. If melee and simply using bash, that's not very expensive.
I just want to point out it's not everyone that is having trouble interrupting someone spamming Snipe. I for one get it done just fine.
EDIT: Granted, I am speaking from experience in 1v1 situations, not large group siege combat.
I mainly PvP via duels and the occasional getting caught/catching someone en route between keeps.
i have bashed several people using snipe and it fails to interrupt them 75% of the time. i have more luck with venom arrow, but even then it only works out half the time. and i dont have multiple interrupts. i have venom arrow, bash, and pure damage/ survivalbility abilties.
May your road lead you to warm sands.
Thejollygreenone wrote: »Thejollygreenone wrote: »one problem i have is the point blank spam. due to the low cost time, interrupting snipe with venom arrow/bash is almost impossible, and people can spam it at point blank without any kind of strategic thought.
the only thing i want changed is the cast time. NOT back to 3 seconds. heck no. That will make the ability completly useless. Nor back to 2 seconds. a 1.5-1.8 second cast time will suit it just fine, while still forcing the user to have to plan instead of spam.
If it's being spammed all you have to do is throw multiple interrupts out and one of them will go through. If melee and simply using bash, that's not very expensive.
I just want to point out it's not everyone that is having trouble interrupting someone spamming Snipe. I for one get it done just fine.
EDIT: Granted, I am speaking from experience in 1v1 situations, not large group siege combat.
I mainly PvP via duels and the occasional getting caught/catching someone en route between keeps.
i have bashed several people using snipe and it fails to interrupt them 75% of the time. i have more luck with venom arrow, but even then it only works out half the time. and i dont have multiple interrupts. i have venom arrow, bash, and pure damage/ survivalbility abilties.
I meant multiple of the same interrupt, i.e. bash a few times in a row, which is really inexpensive. You have Venom Arrow you mentioned, if you light attack weave with Venom Arrow over and over (which the ability excels at) some interrupts are bound to land.
If interrupts are successfully going off, the sniper will be shut down if he's being stunned every 3 seconds from said interrupts. I don't feel the need to employ such repetitive tactics, normally one or two bashes gets the first stun off and is enough to turn the fight in my favor.
Although if people are having real trouble interrupting for whatever reason, spam right back at them, match Snipe spam with interrupt spam. However I do want to assert one more time that I'm not speaking for anyone other than myself here, just that if one person has no issues interrupting why should anyone else.
EDIT: There's a reason Wrecking Blow isn't used back to back in PvP, being in melee range and using a cast time is a huge defensive disadvantage with the susceptibility to really any form of hard cc, let alone the ever inexpensive interrupt function.
/RespectMay your road lead you to warm sands.
I miss snow..
I agree with every single word from OP.
Also its sad to lose players like Itse, just because this nonsense patches.
Lava_Croft wrote: »Are you trolling or just not realizing that this thread is about Snipe, from the weapon skill line called Bow. It's not about classes.Thechemicals wrote: »3 Dk's can capture a keep as well. So can 2 Dk's and 1 Templar. 1 Dk can already capture a resource by himself. Again, the point is just bad.
Your point is indeed just that, bad.
Lava_Croft wrote: »Are you trolling or just not realizing that this thread is about Snipe, from the weapon skill line called Bow. It's not about classes.Thechemicals wrote: »3 Dk's can capture a keep as well. So can 2 Dk's and 1 Templar. 1 Dk can already capture a resource by himself. Again, the point is just bad.
Your point is indeed just that, bad.
Agreed.
I'm a NB (Not that it matters, because weapon skill not class skill) and can solo a resource very easily, could before the 1.1 second timer, can with it. I'm an average player.
Bow is a strong weapon skill since 1.3 tbh and from 1.5 onwards bow is a friggin chain gun!
Off topic, but I vaguely remember Mythbusters making an arrow machine gun of sorts.
It had to be made all from period materials of roman times, so mostly timber and such. Was damn effective from memory, a little bit of a gattling gun, but with arrows.
Or spend 2 Skill points, one cast bar slot and get 3 times as much. Skill's called "inner light". And weapon crit set users can't use these set bonus slots to increase stats. With the high soft caps for health/stam/mag this is actually a much overlooked benefit handicap.Francescolg wrote: »For an 8% magic crit set I've to farm PvE (...) whereas there are 3 (!) craftable sets which offer 8% weapon crit as set bonus.. tbc
Dear developers, bow users, bow critics and unconcerned.elausche_ESO wrote: »-Fix Lethal Arrow, so that it does not stack with itself for the healing debuff.
-Increase cast time to 1.3 seconds to match other cast times in the game.
-Add a 6+ meter minimum range. If the enemy can melee you, they can't be sniped.