I totally understand crit-based stamina players (I am one, albeit lowbie) and their fear that this will destroy their class/playstyle - I do.
But don't you guys think the "one-shot" is over the top? I ask because I'm unsure how to feel about it - it just looks a little silly that you can drop a guy without him ever seeing you... Can't you agree that it needs balance or am I way off?
Darkonflare15 wrote: »There is so much stuff we can finally do with ww now and people complain about a little ww timer reductions. If it was ww timer was reduced before the 1.5 patch then I call foul play but since they fixed a lot problems since then a little time reduction is not that bad if I can hit enemies for 1.5 k damage in about 6 secs with just light attacks.
dwemer_paleologist wrote: »Nightreaver wrote: »"dwemer_paleologist wrote: »but yet the devs allow the sorcerers to Keep thier stun and knockdown with crystal shards that do upwards of 1800 damage each hit, and the dragonights to allowed to keep the flame whip hitting for 800 - 1100 per hit.
you die within a few seconds.
OK, I'll bite, how the 'ell are people hitting for 1800 with Crystal Frag? It's posted in the forums so I know it must be true.
At VR14 while exceeding both the Max mana and spell damage soft cap AND using a pot to increase damage even further I am barely able to break 1K.
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Darkonflare15 wrote: »There is so much stuff we can finally do with ww now and people complain about a little ww timer reductions. If it was ww timer was reduced before the 1.5 patch then I call foul play but since they fixed a lot problems since then a little time reduction is not that bad if I can hit enemies for 1.5 k damage in about 6 secs with just light attacks.
W8 a minute. 1.5k dps in 6 seconds. is that 250 per second or 1.5k each second? cuz.. I dnt think that is possible with any class or skill line. And if it is. its prolly bybat swarming impulse spamming. And you claim this is just with light attacks? lmao. please post the vid of you doing 1.5k dps in ww form. If its 250 per second, then that is not good in anyway. A person with a 2hander just using light attacks with a good weapon and a decent enchantment on it can do 200 with light attacks. From what skilled end game players have told me, 600-1000k dps is preferred for dps builds. 600-800 on single target and in the 1000ks for mobs.
I noticed that the tool tip in the pack leader morph currently says something in the direction of what Castle promised:
- "The Pack Leader Morph will add to the "Werewolf" counter for the Werewolf and any Werewolf allies nearby instead of adding Ultimate."
...but the Pack Leader himself recieves no benefits for selecting his morph. Having some kind of self buff is essential for pack leader to be viable, especially since the benefit it provides is now exclusive to werewolves. I would therefore suggest, ZOS, that you modify the Pack Leader morph so that it also provides its user with a longer werewolf duration. This will not only allow pack leaders to start off with a longer duration, but it will also allow them to store up more werewolf time by devouring corpses after a battle.Allies nearby add 4 to their Werewolf Timer whenever Ultimate is rewarded.
dwemer_paleologist wrote: »demonlkojipub19_ESO wrote: »Darkonflare15 wrote: »demonlkojipub19_ESO wrote: »demonlkojipub19_ESO wrote: »demonlkojipub19_ESO wrote: »JackDaniell wrote: »So, regarding sneak damage:
Stats with bow: 160 weapon damage 2400 stamina
Snipe from stealth: 1100 damage (crits)
Snipe not in stealth: 540 damage (no crit) with 810 on crit
Heavy attack stealth: 950 damage (crits)
Snipe vs heavy: Snipe deals more damage, has a faster base cast time, and can apply debuffs. Heavy costs no stamina.
Now the interesting part: Greatsword (2400 stamina and 210 weapon damage)
Greatsword heavy attack from stealth: 1870 (crit)
Greatsword heavy attack not in stealth: 610 (no crit) 915 (Crit)
So it would appear that greatsword sneak attack damage has been BUFFED in this patch. I personally like this, but is this intended?
Good. Looks pretty realistic and good for PvP now. Incentive has been added for using melee vs bow.
But question is, is that vs PC or NPC? If its PC then GS heavy attack could stand to be a bit lower than that. And how much for uppercut.
How is you sneaking behind someone with a big heavy sword realistic in any way?
I do agree Dual Wield (and I could probably stomach even 2H) should deal more sneak damage (since it is somewhat riskier) than Bow, but not at the expense of bows becoming downright useless.
There is no way bow will be able to burst down someone in a zerg if these changes go live, especially since the main bow burst of Snipe->Heavy Attack->Venom Arrow was already made impossible
1100 crit from stealth is almost the same some people hit with Crystal Frags
With soft capped stamina/weapon dmg (gimping your survivability in the process), this would allow you to get one 1,5k crit on someone, before that someone breaks from the stun & starts spamming dmg shield or the zerg heals him up & runs you over.
All this leads to is more zergball gameplay. Everyone loves zergballing, right?
People hitting that much with crystal frag are taking advantage of a known bug with the combination of light armor spell pen with sharpened trait to ignore all slell resist and hit for spells listed value plus bonuses.
And the fact is thay sneak attacks with bow were too strong at base and able to be rediclously strong against certain targets. Werewolves especially would simply be 1-shot by lethal arrow with camoflaged hunter. My regular 1.3k would be increased by 50% and have over 600 added tp it. Not fair. I have my vr14 hundings rage bow set too. I know how unfair it is.
Werewolves would be one shot by Lethal Arrow only if they wore no Poison Resistance rings & had less than 3k health.
Also, according to some people, werewolves currently don't actually get the vulnerability unless they're in werewolf form.
I get that you want to be strong against everything and have no weaknesses, but that's not how you make a good (MMO)RPG.
Stamina builds have a very big weakness against most magicka builds, they don't have dmg shields or heals (nor should they), yet good players can still beat magicka builds even without the stealth burst. Just like good players with magicka builds can beat stamina ones when they get hit by sneak attacks.
To give an example, there's the player D, a stamina NB who was attacked by two bow gankers while mounted. He reacted quickly, and hit the cloak button before more than one Snipe landed. He proceeded to beat both of the gankers.
Bad players will always complain about good ones, and instead of finding fault in themselves, they find excuses.
Youre just reading invisible words at this point.
Look. Bow was op, thats why theres hordes of them around cyrodil now. If they were garbage not nearly as mamy people would touch them. It got as bad as impulsers, possibly worse. They were sorces of the cheapest kills possible in cyrodil and gave no incentive to use melee weapons. My bow play will be nerfed too, and no river of tears flow from me. Just find a new source of cheap kills. People always do.
All thats needed now is for them to readjust the greatsword sneak damage if that heavy attack on an armored player target was indeed that high and adjust dual wield to be slightly higher than that, so its bow/1h+sh > gs > dw in sneak strength.
With this im tuning off of this topic because pretty sure it will be impossible to reason with those who thot 2k+ 50m range hits were at all fair and balanced. There will be some excuse to attempt to make it seem feesable and that it only hurts nightblades but all that will be false.
Now, bring on the lols. Im close to my next badge.
They really do not need to lessen 2h attack damage from sneaking. What they need to do improve 2H ability in combat in general. They just gave use a new passive that is suppose work when a heavy attack is hit but they seem to forget that people block easily which completely makes this passive worthless. I want to feel like i am swing a giant sword not box cutter that cannot split through a block.
True but some things were still too strong. They can buff 2h all they want but if things would be at a point where people just drop dead from 1 persons actions in less than 2 seconds it needs to change. the 2k+ uppercut and lethal arrow hits were too strong. Players can only get so much HP, and If they can get killed with a less than 2 second attack chain from 1 person, its just gotta stop.
Sometimes I hate the auto-draft save...
but yet the devs allow the sorcerers to Keep thier stun and knockdown with crystal shards that do upwards of 1800 damage each hit, and the dragonights to allowed to keep the flame whip hitting for 800 - 1100 per hit.
you die within a few seconds.
dwemer_paleologist wrote: »Nightreaver wrote: »"dwemer_paleologist wrote: »but yet the devs allow the sorcerers to Keep thier stun and knockdown with crystal shards that do upwards of 1800 damage each hit, and the dragonights to allowed to keep the flame whip hitting for 800 - 1100 per hit.
you die within a few seconds.
OK, I'll bite, how the 'ell are people hitting for 1800 with Crystal Frag? It's posted in the forums so I know it must be true.
At VR14 while exceeding both the Max mana and spell damage soft cap AND using a pot to increase damage even further I am barely able to break 1K.
pic
dwemer_paleologist wrote: »Nightreaver wrote: »"dwemer_paleologist wrote: »but yet the devs allow the sorcerers to Keep thier stun and knockdown with crystal shards that do upwards of 1800 damage each hit, and the dragonights to allowed to keep the flame whip hitting for 800 - 1100 per hit.
you die within a few seconds.
OK, I'll bite, how the 'ell are people hitting for 1800 with Crystal Frag? It's posted in the forums so I know it must be true.
At VR14 while exceeding both the Max mana and spell damage soft cap AND using a pot to increase damage even further I am barely able to break 1K.
pic
Must have been from the days when abilities were bugged and they kept getting more and more powerful the longer you played. 2500 magicka, 138 spell dmg, sharpened trait and my crystal frag hits for 750.
Darkonflare15 wrote: »draeganb16_ESO wrote: »We lost a bit (maybe 5%-10%) of damages from the first and unique blow and and it's the ultra NightBlade nerf ?
Oh, come one people, don't tell me that's because NB needed this only attack to kill anybody in PvP... We still have the stun for the stealth attack though. I've seen very potent NB that didn't need any stealth attack to take down somebody.
If you want to give ideas to improve the NB, fine, this class need it but not through this nerf that impact all classes and was needed
Yeah, they are complaining about a little damage reduction of sneak way to much. They acting like nb are the only class that utilize sneak damage. I know plenty of sorcerers that uses sneak damage.
You know what the difference between night blades and every other classes when it comes to sneak damage. One passive that gives 10% more attack and spell power when we are crouch and 100% stun when we do a successful stealth attacks. That's it. Its the only passive that requires us to use stealth all the other passives relies on damage in general not stealth at all like increase crit and crit damage.
My only problem with the night blade class is that it does not feel like a stealth class which what everbody wants to make it.
demonlkojipub19_ESO wrote: »Fdwemer_paleologist wrote: »Nightreaver wrote: »"dwemer_paleologist wrote: »but yet the devs allow the sorcerers to Keep thier stun and knockdown with crystal shards that do upwards of 1800 damage each hit, and the dragonights to allowed to keep the flame whip hitting for 800 - 1100 per hit.
you die within a few seconds.
OK, I'll bite, how the 'ell are people hitting for 1800 with Crystal Frag? It's posted in the forums so I know it must be true.
At VR14 while exceeding both the Max mana and spell damage soft cap AND using a pot to increase damage even further I am barely able to break 1K.
pic
Must have been from the days when abilities were bugged and they kept getting more and more powerful the longer you played. 2500 magicka, 138 spell dmg, sharpened trait and my crystal frag hits for 750.
Tho it cant possiblly hit for 1800 legitemately, I still think that since crystal shard is a ranged high-damage attack it shouldnt stun. Been thinkin that forever. And crystal frag has ways of making it instant cast.
Darkonflare15 wrote: »draeganb16_ESO wrote: »We lost a bit (maybe 5%-10%) of damages from the first and unique blow and and it's the ultra NightBlade nerf ?
Oh, come one people, don't tell me that's because NB needed this only attack to kill anybody in PvP... We still have the stun for the stealth attack though. I've seen very potent NB that didn't need any stealth attack to take down somebody.
If you want to give ideas to improve the NB, fine, this class need it but not through this nerf that impact all classes and was needed
Yeah, they are complaining about a little damage reduction of sneak way to much. They acting like nb are the only class that utilize sneak damage. I know plenty of sorcerers that uses sneak damage.
You know what the difference between night blades and every other classes when it comes to sneak damage. One passive that gives 10% more attack and spell power when we are crouch and 100% stun when we do a successful stealth attacks. That's it. Its the only passive that requires us to use stealth all the other passives relies on damage in general not stealth at all like increase crit and crit damage.
My only problem with the night blade class is that it does not feel like a stealth class which what everbody wants to make it.
The primary difference between Sorcerers using Sneak damage and Nightblades using Sneak damage is that Nightblade has multiple Class skills that apply the Sneak Attack bonus when correctly used, and Sorcerer does not have any.
Both Classes are losing Sneak Attack bonus on certain weapon builds, but Nightblade also loses damage output on their Magicka build. Sorcerer loses no damage output on their Magicka skills.
Ambush has been made weaker in its primary application, but have seen no indication of increasing its base damage to compensate.
It would be great that our Ultimate, Death Stroke, got buffed in 1.5; however, the skill long ago had the Sneak Attack bonus removed from it already.
Would love to see Master Assassin passive requirement change so that rather than giving 10% Spell Damage and Weapon Damage while Sneaking (thus being only good for Sneak attacks), the passive instead gives 10% Spell Damage and Weapon Damage with an Assassination skill slotted.
It wouldn't make any change to my Bosmer's racial bonus being nerfed in the overall adjustments, but at least the Nightblade Class could suffer a little less.
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You mention Ambush so does that mean Ambush gets sneak attack bonus dmg? That is the only charge in the game capable of that so I think you should count yourself lucky. I think they should fix that if it is true and remove the sneak attack dmg entirely.
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You mention Ambush so does that mean Ambush gets sneak attack bonus dmg? That is the only charge in the game capable of that so I think you should count yourself lucky. I think they should fix that if it is true and remove the sneak attack dmg entirely.
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Yes it does, that is why it is called Ambush and has such a low base damage.
dwemer_paleologist wrote: »
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I look forward to you rolling a Sorc. I very much would appreciate it if you could compare your NB to a Sorc with similar play style. Like for example if you were a stealthy bow/2h NB, try that with a Sorc and PM me please. Then if you want to try the standard caster stick/1h&s build with your Sorc, be sure to only compare that to stick/1h&s build NB.
ZOS I understand that you would like to encourage werewolf players to play in packs, but I do not think punishing lone wolves (no pun intended) is the correct way to go about it. Reducing the timer for werewolves is not going to force werewolves to play together, it's only going to upset werewolf players and reduce their numbers. This vision of large packs of werewolves attacking keeps as units with any regularity is a pipe dream. You cannot expect PUGs to cooperate tactically and it's cruel to werewolf players who wish to play alone to reduce their werewolf time by 33% .
Darkonflare15 wrote: »The moral of the story when it comes to buffs and nerfs everybody is going to be unhappy about the good things and the bad things. I can it see now when they do changes for the classes in 1.6. Somebody going complain that they are losing dps or that another class is getting too powerful. My ultimate is useless now or now this skill is useless now but the skill that was useless is now is good.
When the champion system comes out people are going to be stacking points in more damage or more defense then somebody is going to complain that their class is too powerful even though it is because of the buffs of the champion system. There is going to be a life cycles of nerfs and buffs because somebody is going complain about another classes unique skill so they nerf it then raise another which going to nerf in the future anyway.
During beta bows was too strong, they nerf that. During the months after that " Bows are too weak, Bows are too slow, this is not fair because they have range". They buff them up again. Now they strong again. Oh somebody wants to nerf them again. They nerf sneak damage now. People are complaining now but if those same people are still there in the future they will be rejoicing because the champion going boost there sneak damage.
When Zennimax Online told people that they add and change content on monthly bases everybody was like yay. Now they hate changes. Why buff this it is still useless even though is much better than it was before. Why this ultimate should be just like this ultimate. Reasoning for comparing two ultimates duh because they are ultimates even though they do completely two different things. I have ultimate that does burst damage. I have one that boost my defense. The one ultimate that boost my defense sucks because It does not do damage like my character even though it can still be helpful to somebody else build.
We players are such fickle and complex beings.
Darkonflare15 wrote: »The moral of the story when it comes to buffs and nerfs everybody is going to be unhappy about the good things and the bad things. I can it see now when they do changes for the classes in 1.6. Somebody going complain that they are losing dps or that another class is getting too powerful. My ultimate is useless now or now this skill is useless now but the skill that was useless is now is good.
When the champion system comes out people are going to be stacking points in more damage or more defense then somebody is going to complain that their class is too powerful even though it is because of the buffs of the champion system. There is going to be a life cycles of nerfs and buffs because somebody is going complain about another classes unique skill so they nerf it then raise another which going to nerf in the future anyway.
During beta bows was too strong, they nerf that. During the months after that " Bows are too weak, Bows are too slow, this is not fair because they have range". They buff them up again. Now they strong again. Oh somebody wants to nerf them again. They nerf sneak damage now. People are complaining now but if those same people are still there in the future they will be rejoicing because the champion going boost there sneak damage.
When Zennimax Online told people that they add and change content on monthly bases everybody was like yay. Now they hate changes. Why buff this it is still useless even though is much better than it was before. Why this ultimate should be just like this ultimate. Reasoning for comparing two ultimates duh because they are ultimates even though they do completely two different things. I have ultimate that does burst damage. I have one that boost my defense. The one ultimate that boost my defense sucks because It does not do damage like my character even though it can still be helpful to somebody else build.
We players are such fickle and complex beings.
Darkonflare15 wrote: »The moral of the story when it comes to buffs and nerfs everybody is going to be unhappy about the good things and the bad things. I can it see now when they do changes for the classes in 1.6. Somebody going complain that they are losing dps or that another class is getting too powerful. My ultimate is useless now or now this skill is useless now but the skill that was useless is now is good.
When the champion system comes out people are going to be stacking points in more damage or more defense then somebody is going to complain that their class is too powerful even though it is because of the buffs of the champion system. There is going to be a life cycles of nerfs and buffs because somebody is going complain about another classes unique skill so they nerf it then raise another which going to nerf in the future anyway.
When Zennimax Online told people that they add and change content on monthly bases everybody was like yay. Now they hate changes. Why buff this it is still useless even though is much better than it was before. Why this ultimate should be just like this ultimate. Reasoning for comparing two ultimates duh because they are ultimates even though they do completely two different things. I have ultimate that does burst damage. I have one that boost my defense. The one ultimate that boost my defense sucks because It does not do damage like my character even though it can still be helpful to somebody else build.
We players are such fickle and complex beings.
We all want to kick ass, the trick is balancing things so everyone has a chance to kick said ass. Werewolves have been waiting to kick ass since the game started and we're so very close to having the chance, i just want us to get there.
Darkonflare15 wrote: »The moral of the story when it comes to buffs and nerfs everybody is going to be unhappy about the good things and the bad things. I can it see now when they do changes for the classes in 1.6. Somebody going complain that they are losing dps or that another class is getting too powerful. My ultimate is useless now or now this skill is useless now but the skill that was useless is now is good.
When the champion system comes out people are going to be stacking points in more damage or more defense then somebody is going to complain that their class is too powerful even though it is because of the buffs of the champion system. There is going to be a life cycles of nerfs and buffs because somebody is going complain about another classes unique skill so they nerf it then raise another which going to nerf in the future anyway.
During beta bows was too strong, they nerf that. During the months after that " Bows are too weak, Bows are too slow, this is not fair because they have range". They buff them up again. Now they strong again. Oh somebody wants to nerf them again. They nerf sneak damage now. People are complaining now but if those same people are still there in the future they will be rejoicing because the champion going boost there sneak damage.
When Zennimax Online told people that they add and change content on monthly bases everybody was like yay. Now they hate changes. Why buff this it is still useless even though is much better than it was before. Why this ultimate should be just like this ultimate. Reasoning for comparing two ultimates duh because they are ultimates even though they do completely two different things. I have ultimate that does burst damage. I have one that boost my defense. The one ultimate that boost my defense sucks because It does not do damage like my character even though it can still be helpful to somebody else build.
We players are such fickle and complex beings.
Darkon, your content with the werewolf as is in update 1.5.1 for the pts. That's all good and gravy for you. The only people that have concerns about the werewolf are the people that are werewolves. You don't see people complaining about them being OP. You just have people saying they are weak or there isn't enough time. If they were to give us the time, wouldn't that make every one happy? It would. The talk about werewolves would probably end. Until Zos makes some sort of tweaks they feel necessary.. then you might hear the wolves again. But if the timer was boosted or done away with, every single werewolf would have less problems with werewolves and happier about what they are paying for. Which is a game that said they can play it there way. Be it being in werewolf form forever for RP or hunting in packs, to using it to kill a boss and howl over it kill pretending to be the top of the food chain when it comes to monsters. There isn't a down side to giving the werewolves what they want.(with in reason... no one shot kills on every one. haha.) We will never be the top clearing scores/times in trials or dragon star arena. We won't slay pvpers relentlessly and be some sort of undying dps force out on the field. We won't break the meta. We won't break ESO. If people are starting to be ok with the dps and the skills, then the only thing left to fix is the timer.. and a slightly lower ult cost, or maybe even the glitches that some times happen when you change, or the slow change into ww form...just yeah... not a big list or anything. Every one would shut up. Every one would then just complain about night blades or some other crap. The first day of peace for those blessed with the gift of Hircine. ah... I can see it now. Is it possible? I hope so.
Darkonflare15 wrote: »
I never said I was content. I am just stated that people are going to complain and that because of this reason its going to be incredibly hard to get this ideal WW that multiple people are going to like.