So done with you ZoS. I quit.ZOS_GinaBruno wrote: »DEUTSCHE PTS-PATCHNOTIZEN v1.5.1
[*] Reduced the amount of bonus damage provided by stealthed attacks against other player characters.
- Note that stealthed attacks are still always critical strikes that stun your target.
Hey ZOS, just remove nightblades from the game if you don't like them.
All usefull skills broken till the beginning (Cloak not working properly for 6 months now, haste useless, poor heals, no shields ...)
And now you nerf stealth damage ?
Just remove the entire class cause I ain't playing mine if you do this. Not sure of playing any other if you keep unbalancing more and more.
You already ruined the bow burst with this patch. Your stamina "improvements" only make us go to full magicka.
I'm really patient, but sometimes, I just don't understand the mess you're doing.
Common ZOS are you insane
Why the Hell would you reduce this ?
** Reduced the duration of the werewolf Ultimate. **
we have asked over and over for months to get the duration increased????
Darkonflare15 wrote: »demonlkojipub19_ESO wrote: »demonlkojipub19_ESO wrote: »demonlkojipub19_ESO wrote: »JackDaniell wrote: »So, regarding sneak damage:
Stats with bow: 160 weapon damage 2400 stamina
Snipe from stealth: 1100 damage (crits)
Snipe not in stealth: 540 damage (no crit) with 810 on crit
Heavy attack stealth: 950 damage (crits)
Snipe vs heavy: Snipe deals more damage, has a faster base cast time, and can apply debuffs. Heavy costs no stamina.
Now the interesting part: Greatsword (2400 stamina and 210 weapon damage)
Greatsword heavy attack from stealth: 1870 (crit)
Greatsword heavy attack not in stealth: 610 (no crit) 915 (Crit)
So it would appear that greatsword sneak attack damage has been BUFFED in this patch. I personally like this, but is this intended?
Good. Looks pretty realistic and good for PvP now. Incentive has been added for using melee vs bow.
But question is, is that vs PC or NPC? If its PC then GS heavy attack could stand to be a bit lower than that. And how much for uppercut.
How is you sneaking behind someone with a big heavy sword realistic in any way?
I do agree Dual Wield (and I could probably stomach even 2H) should deal more sneak damage (since it is somewhat riskier) than Bow, but not at the expense of bows becoming downright useless.
There is no way bow will be able to burst down someone in a zerg if these changes go live, especially since the main bow burst of Snipe->Heavy Attack->Venom Arrow was already made impossible
1100 crit from stealth is almost the same some people hit with Crystal Frags
With soft capped stamina/weapon dmg (gimping your survivability in the process), this would allow you to get one 1,5k crit on someone, before that someone breaks from the stun & starts spamming dmg shield or the zerg heals him up & runs you over.
All this leads to is more zergball gameplay. Everyone loves zergballing, right?
People hitting that much with crystal frag are taking advantage of a known bug with the combination of light armor spell pen with sharpened trait to ignore all slell resist and hit for spells listed value plus bonuses.
And the fact is thay sneak attacks with bow were too strong at base and able to be rediclously strong against certain targets. Werewolves especially would simply be 1-shot by lethal arrow with camoflaged hunter. My regular 1.3k would be increased by 50% and have over 600 added tp it. Not fair. I have my vr14 hundings rage bow set too. I know how unfair it is.
Werewolves would be one shot by Lethal Arrow only if they wore no Poison Resistance rings & had less than 3k health.
Also, according to some people, werewolves currently don't actually get the vulnerability unless they're in werewolf form.
I get that you want to be strong against everything and have no weaknesses, but that's not how you make a good (MMO)RPG.
Stamina builds have a very big weakness against most magicka builds, they don't have dmg shields or heals (nor should they), yet good players can still beat magicka builds even without the stealth burst. Just like good players with magicka builds can beat stamina ones when they get hit by sneak attacks.
To give an example, there's the player D, a stamina NB who was attacked by two bow gankers while mounted. He reacted quickly, and hit the cloak button before more than one Snipe landed. He proceeded to beat both of the gankers.
Bad players will always complain about good ones, and instead of finding fault in themselves, they find excuses.
Youre just reading invisible words at this point.
Look. Bow was op, thats why theres hordes of them around cyrodil now. If they were garbage not nearly as mamy people would touch them. It got as bad as impulsers, possibly worse. They were sorces of the cheapest kills possible in cyrodil and gave no incentive to use melee weapons. My bow play will be nerfed too, and no river of tears flow from me. Just find a new source of cheap kills. People always do.
All thats needed now is for them to readjust the greatsword sneak damage if that heavy attack on an armored player target was indeed that high and adjust dual wield to be slightly higher than that, so its bow/1h+sh > gs > dw in sneak strength.
With this im tuning off of this topic because pretty sure it will be impossible to reason with those who thot 2k+ 50m range hits were at all fair and balanced. There will be some excuse to attempt to make it seem feesable and that it only hurts nightblades but all that will be false.
Now, bring on the lols. Im close to my next badge.
They really do not need to lessen 2h attack damage from sneaking. What they need to do improve 2H ability in combat in general. They just gave use a new passive that is suppose work when a heavy attack is hit but they seem to forget that people block easily which completely makes this passive worthless. I want to feel like i am swing a giant sword not box cutter that cannot split through a block.
Common ZOS are you insane
Why the Hell would you reduce this ?
** Reduced the duration of the werewolf Ultimate. **
we have asked over and over for months to get the duration increased????
wh.. what? Hold the phone. Hold the freakin phone. i just *** my pants... WHAT... THE... F************************************************. You can take away my skills, except the healing abilities and our two original skills. Just give me more time in return, is all i ask. infinite time preferably and ill be set. Now we are working backwards. fan[snip]tastic. Also you didn't have to lower the initial damage in infectious claws. Always gotta go buffing one thing and debuffing it in another area. Hmmm does that defeat the purpose? Yes. Yes it does.
Common ZOS are you insane
Why the Hell would you reduce this ?
** Reduced the duration of the werewolf Ultimate. **
we have asked over and over for months to get the duration increased????
wh.. what? Hold the phone. Hold the freakin phone. i just *** my pants... WHAT... THE... F************************************************. You can take away my skills, except the healing abilities and our two original skills. Just give me more time in return, is all i ask. infinite time preferably and ill be set. Now we are working backwards. fan[snip]tastic. Also you didn't have to lower the initial damage in infectious claws. Always gotta go buffing one thing and debuffing it in another area. Hmmm does that defeat the purpose? Yes. Yes it does.
demonlkojipub19_ESO wrote: »Darkonflare15 wrote: »demonlkojipub19_ESO wrote: »demonlkojipub19_ESO wrote: »demonlkojipub19_ESO wrote: »JackDaniell wrote: »So, regarding sneak damage:
Stats with bow: 160 weapon damage 2400 stamina
Snipe from stealth: 1100 damage (crits)
Snipe not in stealth: 540 damage (no crit) with 810 on crit
Heavy attack stealth: 950 damage (crits)
Snipe vs heavy: Snipe deals more damage, has a faster base cast time, and can apply debuffs. Heavy costs no stamina.
Now the interesting part: Greatsword (2400 stamina and 210 weapon damage)
Greatsword heavy attack from stealth: 1870 (crit)
Greatsword heavy attack not in stealth: 610 (no crit) 915 (Crit)
So it would appear that greatsword sneak attack damage has been BUFFED in this patch. I personally like this, but is this intended?
Good. Looks pretty realistic and good for PvP now. Incentive has been added for using melee vs bow.
But question is, is that vs PC or NPC? If its PC then GS heavy attack could stand to be a bit lower than that. And how much for uppercut.
How is you sneaking behind someone with a big heavy sword realistic in any way?
I do agree Dual Wield (and I could probably stomach even 2H) should deal more sneak damage (since it is somewhat riskier) than Bow, but not at the expense of bows becoming downright useless.
There is no way bow will be able to burst down someone in a zerg if these changes go live, especially since the main bow burst of Snipe->Heavy Attack->Venom Arrow was already made impossible
1100 crit from stealth is almost the same some people hit with Crystal Frags
With soft capped stamina/weapon dmg (gimping your survivability in the process), this would allow you to get one 1,5k crit on someone, before that someone breaks from the stun & starts spamming dmg shield or the zerg heals him up & runs you over.
All this leads to is more zergball gameplay. Everyone loves zergballing, right?
People hitting that much with crystal frag are taking advantage of a known bug with the combination of light armor spell pen with sharpened trait to ignore all slell resist and hit for spells listed value plus bonuses.
And the fact is thay sneak attacks with bow were too strong at base and able to be rediclously strong against certain targets. Werewolves especially would simply be 1-shot by lethal arrow with camoflaged hunter. My regular 1.3k would be increased by 50% and have over 600 added tp it. Not fair. I have my vr14 hundings rage bow set too. I know how unfair it is.
Werewolves would be one shot by Lethal Arrow only if they wore no Poison Resistance rings & had less than 3k health.
Also, according to some people, werewolves currently don't actually get the vulnerability unless they're in werewolf form.
I get that you want to be strong against everything and have no weaknesses, but that's not how you make a good (MMO)RPG.
Stamina builds have a very big weakness against most magicka builds, they don't have dmg shields or heals (nor should they), yet good players can still beat magicka builds even without the stealth burst. Just like good players with magicka builds can beat stamina ones when they get hit by sneak attacks.
To give an example, there's the player D, a stamina NB who was attacked by two bow gankers while mounted. He reacted quickly, and hit the cloak button before more than one Snipe landed. He proceeded to beat both of the gankers.
Bad players will always complain about good ones, and instead of finding fault in themselves, they find excuses.
Youre just reading invisible words at this point.
Look. Bow was op, thats why theres hordes of them around cyrodil now. If they were garbage not nearly as mamy people would touch them. It got as bad as impulsers, possibly worse. They were sorces of the cheapest kills possible in cyrodil and gave no incentive to use melee weapons. My bow play will be nerfed too, and no river of tears flow from me. Just find a new source of cheap kills. People always do.
All thats needed now is for them to readjust the greatsword sneak damage if that heavy attack on an armored player target was indeed that high and adjust dual wield to be slightly higher than that, so its bow/1h+sh > gs > dw in sneak strength.
With this im tuning off of this topic because pretty sure it will be impossible to reason with those who thot 2k+ 50m range hits were at all fair and balanced. There will be some excuse to attempt to make it seem feesable and that it only hurts nightblades but all that will be false.
Now, bring on the lols. Im close to my next badge.
They really do not need to lessen 2h attack damage from sneaking. What they need to do improve 2H ability in combat in general. They just gave use a new passive that is suppose work when a heavy attack is hit but they seem to forget that people block easily which completely makes this passive worthless. I want to feel like i am swing a giant sword not box cutter that cannot split through a block.
True but some things were still too strong. They can buff 2h all they want but if things would be at a point where people just drop dead from 1 persons actions in less than 2 seconds it needs to change. the 2k+ uppercut and lethal arrow hits were too strong. Players can only get so much HP, and If they can get killed with a less than 2 second attack chain from 1 person, its just gotta stop.
Sometimes I hate the auto-draft save...
Khivas_Carrick wrote: »
VileIntent wrote: »Jacques Berge wrote: »Oh, stealth damage reduction across the board? Yep this affect everyone equally. I'm looking foutward to the next patch where burst healing, fire damage, and ranged spells get nerfed. These will also affect everyone, equally.
I was wondering, can we get cloak changed to a skill where my toon throws glitter in the air and doesn't even try to go invisible.
I'm sorry to all my DK friends, it's really unfair for you guys to get face rolled, even if you aren't paying attention. I know I've killed guys in one hit, totally wasn't fair... Even though he was marked and I was using camo hunter and he was a vamp with 2.5k hp, totally unfair.
I was wondering, can I get concealed weapons changed? Have me give my enemy a wedgie or maybe a wet willie? I just figured this would be more fair. I'm sick of this game rewarding my meticulous hunting or my attention to my surroundings.
My NB friends, guys, let's just reroll and block cast in light armor, like everyone else.
I all ready do... was thinking of going back to bow until I read this. I feel your pain Brother. I can only imagine what they have planned for the dark brotherhood and how it will some worthless guild skill line. Assassinations means killing people quickly, but not so apparently in Elder Stacking Online. Remove Block casting please. I can pull 5 Wamasu and 10 scorpions v13 in upper craglorn and barely break a sweat using block casting as a magicka based Nightblade. Hold Block and face plant 1 key... mucho grande skill. ok, if you don't want to remove it at least give the act of doing it a 50% damage nerf to persuade players from holding block while casting.
So where is the Reflective Scale Nerf? That Dragonknight ability is way to far overpowering. To become immune to any projectile and also reflect it back with increased damage, that just doesn't seem very intended. This spell makes Dragonknight dominate PvP and able to take down groups alone, So please fix or change it.
Once again it's time for my comment about shield dyes. Still waiting for shield dyes. I love how you dodged that guys comment about shield dyes Gina and started talking about guards. Still waiting on a patch to give us shield dyes. Once you give us shield dyes you will have most of the population extremely happy. You must realize this tiny fix has a big effect. Can I get some help here fellow posters who want SHIELD DYES!
@ZOS_GinaBruno I have a few queries for your team.
1. What are you guys doing about Sanctum Ophidia?
Surely 1.8 million HP and the fact no-one has (if anyone has, please chime in) been able to defeat the boss, that means you'll have a look at this yes? I'm sure you have stats on how many times people have tried this versus how many have failed.
2. The changes that you've made resulting in a damage reduction for stealth attacks is just plain stupid, sorry guys but this was not warranted.
3. As for the change in oils that have been made that directly effect PvP, I think you are going to have to revisit that, defending a keep will now be impossible to zergs that ball up and spam impulse.
PvP was JUST starting to get to a stage where the good attackers were purging and staying out of oils. We all understand the issue of resource farming with oils, but surely you can do better than what you've come up with.
4. Lastly, why not look at the things that need attention like block casting or impulse spamming that have been plaguing Cyrodiil for more than a good while now.
As George W once said, 'It's not rocket surgery'
Ifthir_ESO wrote: »I feel like the ESO team does an amazing job with PvE as a whole.
I think the people who are making PvP decisions need to get some perspective though.
Hey ZOS, just remove nightblades from the game if you don't like them.
All usefull skills broken till the beginning (Cloak not working properly for 6 months now, haste useless, poor heals, no shields ...)
And now you nerf stealth damage ?
Just remove the entire class cause I ain't playing mine if you do this. Not sure of playing any other if you keep unbalancing more and more.
You already ruined the bow burst with this patch. Your stamina "improvements" only make us go to full magicka.
I'm really patient, but sometimes, I just don't understand the mess you're doing.
+1. agree(
[...]Common ZOS are you insane
Why the Hell would you reduce this ?
** Reduced the duration of the werewolf Ultimate. **
we have asked over and over for months to get the duration increased????
wh.. what? Hold the phone. Hold the freakin phone. i just *** my pants... WHAT... THE... F************************************************. You can take away my skills, except the healing abilities and our two original skills. Just give me more time in return, is all i ask. infinite time preferably and ill be set. Now we are working backwards. fan[snip]tastic.
dwemer_paleologist wrote: »demonlkojipub19_ESO wrote: »Darkonflare15 wrote: »demonlkojipub19_ESO wrote: »demonlkojipub19_ESO wrote: »demonlkojipub19_ESO wrote: »JackDaniell wrote: »So, regarding sneak damage:
Stats with bow: 160 weapon damage 2400 stamina
Snipe from stealth: 1100 damage (crits)
Snipe not in stealth: 540 damage (no crit) with 810 on crit
Heavy attack stealth: 950 damage (crits)
Snipe vs heavy: Snipe deals more damage, has a faster base cast time, and can apply debuffs. Heavy costs no stamina.
Now the interesting part: Greatsword (2400 stamina and 210 weapon damage)
Greatsword heavy attack from stealth: 1870 (crit)
Greatsword heavy attack not in stealth: 610 (no crit) 915 (Crit)
So it would appear that greatsword sneak attack damage has been BUFFED in this patch. I personally like this, but is this intended?
Good. Looks pretty realistic and good for PvP now. Incentive has been added for using melee vs bow.
But question is, is that vs PC or NPC? If its PC then GS heavy attack could stand to be a bit lower than that. And how much for uppercut.
How is you sneaking behind someone with a big heavy sword realistic in any way?
I do agree Dual Wield (and I could probably stomach even 2H) should deal more sneak damage (since it is somewhat riskier) than Bow, but not at the expense of bows becoming downright useless.
There is no way bow will be able to burst down someone in a zerg if these changes go live, especially since the main bow burst of Snipe->Heavy Attack->Venom Arrow was already made impossible
1100 crit from stealth is almost the same some people hit with Crystal Frags
With soft capped stamina/weapon dmg (gimping your survivability in the process), this would allow you to get one 1,5k crit on someone, before that someone breaks from the stun & starts spamming dmg shield or the zerg heals him up & runs you over.
All this leads to is more zergball gameplay. Everyone loves zergballing, right?
People hitting that much with crystal frag are taking advantage of a known bug with the combination of light armor spell pen with sharpened trait to ignore all slell resist and hit for spells listed value plus bonuses.
And the fact is thay sneak attacks with bow were too strong at base and able to be rediclously strong against certain targets. Werewolves especially would simply be 1-shot by lethal arrow with camoflaged hunter. My regular 1.3k would be increased by 50% and have over 600 added tp it. Not fair. I have my vr14 hundings rage bow set too. I know how unfair it is.
Werewolves would be one shot by Lethal Arrow only if they wore no Poison Resistance rings & had less than 3k health.
Also, according to some people, werewolves currently don't actually get the vulnerability unless they're in werewolf form.
I get that you want to be strong against everything and have no weaknesses, but that's not how you make a good (MMO)RPG.
Stamina builds have a very big weakness against most magicka builds, they don't have dmg shields or heals (nor should they), yet good players can still beat magicka builds even without the stealth burst. Just like good players with magicka builds can beat stamina ones when they get hit by sneak attacks.
To give an example, there's the player D, a stamina NB who was attacked by two bow gankers while mounted. He reacted quickly, and hit the cloak button before more than one Snipe landed. He proceeded to beat both of the gankers.
Bad players will always complain about good ones, and instead of finding fault in themselves, they find excuses.
Youre just reading invisible words at this point.
Look. Bow was op, thats why theres hordes of them around cyrodil now. If they were garbage not nearly as mamy people would touch them. It got as bad as impulsers, possibly worse. They were sorces of the cheapest kills possible in cyrodil and gave no incentive to use melee weapons. My bow play will be nerfed too, and no river of tears flow from me. Just find a new source of cheap kills. People always do.
All thats needed now is for them to readjust the greatsword sneak damage if that heavy attack on an armored player target was indeed that high and adjust dual wield to be slightly higher than that, so its bow/1h+sh > gs > dw in sneak strength.
With this im tuning off of this topic because pretty sure it will be impossible to reason with those who thot 2k+ 50m range hits were at all fair and balanced. There will be some excuse to attempt to make it seem feesable and that it only hurts nightblades but all that will be false.
Now, bring on the lols. Im close to my next badge.
They really do not need to lessen 2h attack damage from sneaking. What they need to do improve 2H ability in combat in general. They just gave use a new passive that is suppose work when a heavy attack is hit but they seem to forget that people block easily which completely makes this passive worthless. I want to feel like i am swing a giant sword not box cutter that cannot split through a block.
True but some things were still too strong. They can buff 2h all they want but if things would be at a point where people just drop dead from 1 persons actions in less than 2 seconds it needs to change. the 2k+ uppercut and lethal arrow hits were too strong. Players can only get so much HP, and If they can get killed with a less than 2 second attack chain from 1 person, its just gotta stop.
Sometimes I hate the auto-draft save...
but yet the devs allow the sorcerers to Keep thier stun and knockdown with crystal shards that do upwards of 1800 damage each hit, and the dragonights to allowed to keep the flame whip hitting for 800 - 1100 per hit.
you die within a few seconds.
"dwemer_paleologist wrote: »but yet the devs allow the sorcerers to Keep thier stun and knockdown with crystal shards that do upwards of 1800 damage each hit, and the dragonights to allowed to keep the flame whip hitting for 800 - 1100 per hit.
you die within a few seconds.
Nightreaver wrote: »"dwemer_paleologist wrote: »but yet the devs allow the sorcerers to Keep thier stun and knockdown with crystal shards that do upwards of 1800 damage each hit, and the dragonights to allowed to keep the flame whip hitting for 800 - 1100 per hit.
you die within a few seconds.
OK, I'll bite, how the 'ell are people hitting for 1800 with Crystal Frag? It's posted in the forums so I know it must be true.
At VR14 while exceeding both the Max mana and spell damage soft cap AND using a pot to increase damage even further I am barely able to break 1K.
whiteshadow711jppreub18_ESO wrote: »To ZOS, @ZOS_GinaBruno and @ZOS_JessicaFolsom
Now, you need to explain to me, and the others why this Nerf is totally taking effect, if it is because of Snipe (and it Morph's) and that they are too strong and one shotting players, then Nerf Snipe.
You do not Nerf overall Sneak damage.
Strap in peeps, Nightblades are going back to the bottom of the pile. At this rate they'll turn into diamonds before they ever work properly.
whiteshadow711jppreub18_ESO wrote: »
Ifthir_ESO wrote: »@ZOS_GinaBruno
@ZOS_JessicaFolsom
@ZOS_JoBurba
"Reduced the amount of bonus damage provided by stealthed attacks against other player characters."
^ This is just for non-nightblades, right? You didn't nerf a class who has a signature skill based around attacking from stealth, right? Please tell me that you guys aren't that out of touch with the game.
draeganb16_ESO wrote: »We lost a bit (maybe 5%-10%) of damages from the first and unique blow and and it's the ultra NightBlade nerf ?
draeganb16_ESO wrote: »We lost a bit (maybe 5%-10%) of damages from the first and unique blow and and it's the ultra NightBlade nerf ?
Oh, come one people, don't tell me that's because NB needed this only attack to kill anybody in PvP... We still have the stun for the stealth attack though. I've seen very potent NB that didn't need any stealth attack to take down somebody.
If you want to give ideas to improve the NB, fine, this class need it but not through this nerf that impact all classes and was needed
Infallible Mage
2 Piece Bonus: Adds spell critical strike
3 Piece Bonus: Heavy attacks reduce enemy armor and spell resistance
4 Piece Bonus: Adds spell damage
5 Piece Bonus: Adds spell critical strike, and adds bonus damage to heavy attacks
Darkonflare15 wrote: »I understand why people would be mad about the timer for werewolf in pvp but if your in a group of were wolfs time would not be too bad but if your complaining the werewolf in pve then you must have not tried it out on the PTS yet.
Does not take me long to get my ultimate up since I have skills that can generate ultimate fast. I am a night blade but you never hear about the good things about the class. Change into a WW run to enemy area on all fours I pounce on enemy maul him to death devour him and move on run into to a group of six enemies. I use claws of life on all the enemies getting heal from the disease damage. Then I pop on hircine's rage get health from that then I start devour the first enemy to die while the other enemies are attacking me.
I am not worry about the mobs killing me because I have enough health for me thanks from the burst heal of hircine's rage and Hot from claws of life. Enemies no longer can interrupt me from devour. So I can eat with my hearts content while they try to kill me. After eating my health is fully restore and continue to slay the rest of my enemies this continue for the next 6 minutes yeah I am six minutes as a ww and I decide to go further area. The run speed of the ww on all fours is way faster than a horse so I can get to any destination fast. What if I run out time? No worries, I see a deer I pounce on said deer and get time then I devour and get time and continue on to my destination. I have finally decided to go into a city after I was tired of slaying things. So I cut off my WW ultimate. So in the end I was a WW for 20 min without running out of time.
Thanks to the fact that devour no longer takes too long and that I cannot be interrupted while I was feeding to get more time. I now have three ways to heal myself a hot, a burst heal, and healing from devour. I can run faster, gain a lot stamina from heavy attacks.My heal can raise my attack power my light attacks produce bleed damage. I have aoe skill that that diseases multiple enemies and I can morph it to either debuff the enemies more or have the disease damage heal me over time. I have med range attack that can knock and enemy down who tries to escape. I can cc break knock downs now. Any type of special power I have on my weapon get added to my claws. A fear that sets 3 enemies off balance. I can pick up items and use potions which we all can take for granted. Plus I have a full bar of moves that does not take over my other two weapon bars.
There is so much stuff we can finally do with ww now and people complain about a little ww timer reductions. If it was ww timer was reduced before the 1.5 patch then I call foul play but since they fixed a lot problems since then a little time reduction is not that bad if I can hit enemies for 1.5 k damage in about 6 secs with just light attacks.
My only concern is how to move the skills around because I always use wrong move and would like to set up so I can have my utility moves to the back of the bar and my attacking moves to the front of the bar.
On a funny note the aura of protection move that enemy shamans drop and the game some times stay there even though you destroy them and the WW can devour the banner. Which I think is funny.