CirithValaria wrote: »Yes stealth attacks are totally op, I'm so happy with this change -_-
*Sarcasm overdose*
Not sure what's the problem here. You got swarmed by FOUR different players at the same time and they swarmed you with ultimate abilities. They could easily do it with any other normal abilities and you would most certainly be dead in second when four player focus on you.
Point is those are visible, you can counter it or evade it, which can't be said for sneak attacks dealing 3k damage in one and half second and going back to sneak. Combine that with fact that dropping down from horse takes more time than you need to burst people dead and we get a cliche of free kills without any sweat for you.
Btw, recommendation for ZOS... consider making players immune to damage while they are falling from horse. When game calculates that amount of damage needed to bring you down from horse is filled and starts to dismount you it should also make you immune to outside damage until falling animation ends and you stand up, ready to respond.
Jacques Berge wrote: »Oh, stealth damage reduction across the board? Yep this affect everyone equally. I'm looking foutward to the next patch where burst healing, fire damage, and ranged spells get nerfed. These will also affect everyone, equally.
I was wondering, can we get cloak changed to a skill where my toon throws glitter in the air and doesn't even try to go invisible.
I'm sorry to all my DK friends, it's really unfair for you guys to get face rolled, even if you aren't paying attention. I know I've killed guys in one hit, totally wasn't fair... Even though he was marked and I was using camo hunter and he was a vamp with 2.5k hp, totally unfair.
I was wondering, can I get concealed weapons changed? Have me give my enemy a wedgie or maybe a wet willie? I just figured this would be more fair. I'm sick of this game rewarding my meticulous hunting or my attention to my surroundings.
My NB friends, guys, let's just reroll and block cast in light armor, like everyone else.
demonlkojipub19_ESO wrote: »JackDaniell wrote: »So, regarding sneak damage:
Stats with bow: 160 weapon damage 2400 stamina
Snipe from stealth: 1100 damage (crits)
Snipe not in stealth: 540 damage (no crit) with 810 on crit
Heavy attack stealth: 950 damage (crits)
Snipe vs heavy: Snipe deals more damage, has a faster base cast time, and can apply debuffs. Heavy costs no stamina.
Now the interesting part: Greatsword (2400 stamina and 210 weapon damage)
Greatsword heavy attack from stealth: 1870 (crit)
Greatsword heavy attack not in stealth: 610 (no crit) 915 (Crit)
So it would appear that greatsword sneak attack damage has been BUFFED in this patch. I personally like this, but is this intended?
Good. Looks pretty realistic and good for PvP now. Incentive has been added for using melee vs bow.
But question is, is that vs PC or NPC? If its PC then GS heavy attack could stand to be a bit lower than that. And how much for uppercut.
How is you sneaking behind someone with a big heavy sword realistic in any way?
I do agree Dual Wield (and I could probably stomach even 2H) should deal more sneak damage (since it is somewhat riskier) than Bow, but not at the expense of bows becoming downright useless.
There is no way bow will be able to burst down someone in a zerg if these changes go live, especially since the main bow burst of Snipe->Heavy Attack->Venom Arrow was already made impossible
1100 crit from stealth is almost the same some people hit with Crystal Frags
With soft capped stamina/weapon dmg (gimping your survivability in the process), this would allow you to get one 1,5k crit on someone, before that someone breaks from the stun & starts spamming dmg shield or the zerg heals him up & runs you over.
All this leads to is more zergball gameplay. Everyone loves zergballing, right?
demonlkojipub19_ESO wrote: »demonlkojipub19_ESO wrote: »JackDaniell wrote: »So, regarding sneak damage:
Stats with bow: 160 weapon damage 2400 stamina
Snipe from stealth: 1100 damage (crits)
Snipe not in stealth: 540 damage (no crit) with 810 on crit
Heavy attack stealth: 950 damage (crits)
Snipe vs heavy: Snipe deals more damage, has a faster base cast time, and can apply debuffs. Heavy costs no stamina.
Now the interesting part: Greatsword (2400 stamina and 210 weapon damage)
Greatsword heavy attack from stealth: 1870 (crit)
Greatsword heavy attack not in stealth: 610 (no crit) 915 (Crit)
So it would appear that greatsword sneak attack damage has been BUFFED in this patch. I personally like this, but is this intended?
Good. Looks pretty realistic and good for PvP now. Incentive has been added for using melee vs bow.
But question is, is that vs PC or NPC? If its PC then GS heavy attack could stand to be a bit lower than that. And how much for uppercut.
How is you sneaking behind someone with a big heavy sword realistic in any way?
I do agree Dual Wield (and I could probably stomach even 2H) should deal more sneak damage (since it is somewhat riskier) than Bow, but not at the expense of bows becoming downright useless.
There is no way bow will be able to burst down someone in a zerg if these changes go live, especially since the main bow burst of Snipe->Heavy Attack->Venom Arrow was already made impossible
1100 crit from stealth is almost the same some people hit with Crystal Frags
With soft capped stamina/weapon dmg (gimping your survivability in the process), this would allow you to get one 1,5k crit on someone, before that someone breaks from the stun & starts spamming dmg shield or the zerg heals him up & runs you over.
All this leads to is more zergball gameplay. Everyone loves zergballing, right?
People hitting that much with crystal frag are taking advantage of a known bug with the combination of light armor spell pen with sharpened trait to ignore all slell resist and hit for spells listed value plus bonuses.
And the fact is thay sneak attacks with bow were too strong at base and able to be rediclously strong against certain targets. Werewolves especially would simply be 1-shot by lethal arrow with camoflaged hunter. My regular 1.3k would be increased by 50% and have over 600 added tp it. Not fair. I have my vr14 hundings rage bow set too. I know how unfair it is.
demonlkojipub19_ESO wrote: »demonlkojipub19_ESO wrote: »JackDaniell wrote: »So, regarding sneak damage:
Stats with bow: 160 weapon damage 2400 stamina
Snipe from stealth: 1100 damage (crits)
Snipe not in stealth: 540 damage (no crit) with 810 on crit
Heavy attack stealth: 950 damage (crits)
Snipe vs heavy: Snipe deals more damage, has a faster base cast time, and can apply debuffs. Heavy costs no stamina.
Now the interesting part: Greatsword (2400 stamina and 210 weapon damage)
Greatsword heavy attack from stealth: 1870 (crit)
Greatsword heavy attack not in stealth: 610 (no crit) 915 (Crit)
So it would appear that greatsword sneak attack damage has been BUFFED in this patch. I personally like this, but is this intended?
Good. Looks pretty realistic and good for PvP now. Incentive has been added for using melee vs bow.
But question is, is that vs PC or NPC? If its PC then GS heavy attack could stand to be a bit lower than that. And how much for uppercut.
How is you sneaking behind someone with a big heavy sword realistic in any way?
I do agree Dual Wield (and I could probably stomach even 2H) should deal more sneak damage (since it is somewhat riskier) than Bow, but not at the expense of bows becoming downright useless.
There is no way bow will be able to burst down someone in a zerg if these changes go live, especially since the main bow burst of Snipe->Heavy Attack->Venom Arrow was already made impossible
1100 crit from stealth is almost the same some people hit with Crystal Frags
With soft capped stamina/weapon dmg (gimping your survivability in the process), this would allow you to get one 1,5k crit on someone, before that someone breaks from the stun & starts spamming dmg shield or the zerg heals him up & runs you over.
All this leads to is more zergball gameplay. Everyone loves zergballing, right?
People hitting that much with crystal frag are taking advantage of a known bug with the combination of light armor spell pen with sharpened trait to ignore all slell resist and hit for spells listed value plus bonuses.
And the fact is thay sneak attacks with bow were too strong at base and able to be rediclously strong against certain targets. Werewolves especially would simply be 1-shot by lethal arrow with camoflaged hunter. My regular 1.3k would be increased by 50% and have over 600 added tp it. Not fair. I have my vr14 hundings rage bow set too. I know how unfair it is.
Werewolves would be one shot by Lethal Arrow only if they wore no Poison Resistance rings & had less than 3k health.
Also, according to some people, werewolves currently don't actually get the vulnerability unless they're in werewolf form.
[snip...]
[...]
Thejollygreenone wrote: »[...]
Lolwut..? Pretty sure animation cancelling doesn't work like that, and no one's getting 2k+ dps without 6 targets and some killer aoe. And you don't really need animation cancelling for that.
By the way, I'm pretty sure insulting a worker was never a way to get them to work for you. Just saying. Insulting the devs at ZoS is no different.
demonlkojipub19_ESO wrote: »demonlkojipub19_ESO wrote: »JackDaniell wrote: »So, regarding sneak damage:
Stats with bow: 160 weapon damage 2400 stamina
Snipe from stealth: 1100 damage (crits)
Snipe not in stealth: 540 damage (no crit) with 810 on crit
Heavy attack stealth: 950 damage (crits)
Snipe vs heavy: Snipe deals more damage, has a faster base cast time, and can apply debuffs. Heavy costs no stamina.
Now the interesting part: Greatsword (2400 stamina and 210 weapon damage)
Greatsword heavy attack from stealth: 1870 (crit)
Greatsword heavy attack not in stealth: 610 (no crit) 915 (Crit)
So it would appear that greatsword sneak attack damage has been BUFFED in this patch. I personally like this, but is this intended?
Good. Looks pretty realistic and good for PvP now. Incentive has been added for using melee vs bow.
But question is, is that vs PC or NPC? If its PC then GS heavy attack could stand to be a bit lower than that. And how much for uppercut.
How is you sneaking behind someone with a big heavy sword realistic in any way?
I do agree Dual Wield (and I could probably stomach even 2H) should deal more sneak damage (since it is somewhat riskier) than Bow, but not at the expense of bows becoming downright useless.
There is no way bow will be able to burst down someone in a zerg if these changes go live, especially since the main bow burst of Snipe->Heavy Attack->Venom Arrow was already made impossible
1100 crit from stealth is almost the same some people hit with Crystal Frags
With soft capped stamina/weapon dmg (gimping your survivability in the process), this would allow you to get one 1,5k crit on someone, before that someone breaks from the stun & starts spamming dmg shield or the zerg heals him up & runs you over.
All this leads to is more zergball gameplay. Everyone loves zergballing, right?
People hitting that much with crystal frag are taking advantage of a known bug with the combination of light armor spell pen with sharpened trait to ignore all slell resist and hit for spells listed value plus bonuses.
And the fact is thay sneak attacks with bow were too strong at base and able to be rediclously strong against certain targets. Werewolves especially would simply be 1-shot by lethal arrow with camoflaged hunter. My regular 1.3k would be increased by 50% and have over 600 added tp it. Not fair. I have my vr14 hundings rage bow set too. I know how unfair it is.
Werewolves would be one shot by Lethal Arrow only if they wore no Poison Resistance rings & had less than 3k health.
Also, according to some people, werewolves currently don't actually get the vulnerability unless they're in werewolf form.
I get that you want to be strong against everything and have no weaknesses, but that's not how you make a good (MMO)RPG.
Stamina builds have a very big weakness against most magicka builds, they don't have dmg shields or heals (nor should they), yet good players can still beat magicka builds even without the stealth burst. Just like good players with magicka builds can beat stamina ones when they get hit by sneak attacks.
To give an example, there's the player D, a stamina NB who was attacked by two bow gankers while mounted. He reacted quickly, and hit the cloak button before more than one Snipe landed. He proceeded to beat both of the gankers.
Bad players will always complain about good ones, and instead of finding fault in themselves, they find excuses.
demonlkojipub19_ESO wrote: »demonlkojipub19_ESO wrote: »demonlkojipub19_ESO wrote: »JackDaniell wrote: »So, regarding sneak damage:
Stats with bow: 160 weapon damage 2400 stamina
Snipe from stealth: 1100 damage (crits)
Snipe not in stealth: 540 damage (no crit) with 810 on crit
Heavy attack stealth: 950 damage (crits)
Snipe vs heavy: Snipe deals more damage, has a faster base cast time, and can apply debuffs. Heavy costs no stamina.
Now the interesting part: Greatsword (2400 stamina and 210 weapon damage)
Greatsword heavy attack from stealth: 1870 (crit)
Greatsword heavy attack not in stealth: 610 (no crit) 915 (Crit)
So it would appear that greatsword sneak attack damage has been BUFFED in this patch. I personally like this, but is this intended?
Good. Looks pretty realistic and good for PvP now. Incentive has been added for using melee vs bow.
But question is, is that vs PC or NPC? If its PC then GS heavy attack could stand to be a bit lower than that. And how much for uppercut.
How is you sneaking behind someone with a big heavy sword realistic in any way?
I do agree Dual Wield (and I could probably stomach even 2H) should deal more sneak damage (since it is somewhat riskier) than Bow, but not at the expense of bows becoming downright useless.
There is no way bow will be able to burst down someone in a zerg if these changes go live, especially since the main bow burst of Snipe->Heavy Attack->Venom Arrow was already made impossible
1100 crit from stealth is almost the same some people hit with Crystal Frags
With soft capped stamina/weapon dmg (gimping your survivability in the process), this would allow you to get one 1,5k crit on someone, before that someone breaks from the stun & starts spamming dmg shield or the zerg heals him up & runs you over.
All this leads to is more zergball gameplay. Everyone loves zergballing, right?
People hitting that much with crystal frag are taking advantage of a known bug with the combination of light armor spell pen with sharpened trait to ignore all slell resist and hit for spells listed value plus bonuses.
And the fact is thay sneak attacks with bow were too strong at base and able to be rediclously strong against certain targets. Werewolves especially would simply be 1-shot by lethal arrow with camoflaged hunter. My regular 1.3k would be increased by 50% and have over 600 added tp it. Not fair. I have my vr14 hundings rage bow set too. I know how unfair it is.
Werewolves would be one shot by Lethal Arrow only if they wore no Poison Resistance rings & had less than 3k health.
Also, according to some people, werewolves currently don't actually get the vulnerability unless they're in werewolf form.
I get that you want to be strong against everything and have no weaknesses, but that's not how you make a good (MMO)RPG.
Stamina builds have a very big weakness against most magicka builds, they don't have dmg shields or heals (nor should they), yet good players can still beat magicka builds even without the stealth burst. Just like good players with magicka builds can beat stamina ones when they get hit by sneak attacks.
To give an example, there's the player D, a stamina NB who was attacked by two bow gankers while mounted. He reacted quickly, and hit the cloak button before more than one Snipe landed. He proceeded to beat both of the gankers.
Bad players will always complain about good ones, and instead of finding fault in themselves, they find excuses.
Youre just reading invisible words at this point.
Look. Bow was op, thats why theres hordes of them around cyrodil now. If they were garbage not nearly as mamy people would touch them. It got as bad as impulsers, possibly worse. They were sorces of the cheapest kills possible in cyrodil and gave no incentive to use melee weapons. My bow play will be nerfed too, and no river of tears flow from me. Just find a new source of cheap kills. People always do.
All thats needed now is for them to readjust the greatsword sneak damage if that heavy attack on an armored player target was indeed that high and adjust dual wield to be slightly higher than that, so its bow/1h+sh > gs > dw in sneak strength.
With this im tuning off of this topic because pretty sure it will be impossible to reason with those who thot 2k+ 50m range hits were at all fair and balanced. There will be some excuse to attempt to make it seem feesable and that it only hurts nightblades but all that will be false.
Now, bring on the lols. Im close to my next badge.
demonlkojipub19_ESO wrote: »demonlkojipub19_ESO wrote: »demonlkojipub19_ESO wrote: »JackDaniell wrote: »So, regarding sneak damage:
Stats with bow: 160 weapon damage 2400 stamina
Snipe from stealth: 1100 damage (crits)
Snipe not in stealth: 540 damage (no crit) with 810 on crit
Heavy attack stealth: 950 damage (crits)
Snipe vs heavy: Snipe deals more damage, has a faster base cast time, and can apply debuffs. Heavy costs no stamina.
Now the interesting part: Greatsword (2400 stamina and 210 weapon damage)
Greatsword heavy attack from stealth: 1870 (crit)
Greatsword heavy attack not in stealth: 610 (no crit) 915 (Crit)
So it would appear that greatsword sneak attack damage has been BUFFED in this patch. I personally like this, but is this intended?
Good. Looks pretty realistic and good for PvP now. Incentive has been added for using melee vs bow.
But question is, is that vs PC or NPC? If its PC then GS heavy attack could stand to be a bit lower than that. And how much for uppercut.
How is you sneaking behind someone with a big heavy sword realistic in any way?
I do agree Dual Wield (and I could probably stomach even 2H) should deal more sneak damage (since it is somewhat riskier) than Bow, but not at the expense of bows becoming downright useless.
There is no way bow will be able to burst down someone in a zerg if these changes go live, especially since the main bow burst of Snipe->Heavy Attack->Venom Arrow was already made impossible
1100 crit from stealth is almost the same some people hit with Crystal Frags
With soft capped stamina/weapon dmg (gimping your survivability in the process), this would allow you to get one 1,5k crit on someone, before that someone breaks from the stun & starts spamming dmg shield or the zerg heals him up & runs you over.
All this leads to is more zergball gameplay. Everyone loves zergballing, right?
People hitting that much with crystal frag are taking advantage of a known bug with the combination of light armor spell pen with sharpened trait to ignore all slell resist and hit for spells listed value plus bonuses.
And the fact is thay sneak attacks with bow were too strong at base and able to be rediclously strong against certain targets. Werewolves especially would simply be 1-shot by lethal arrow with camoflaged hunter. My regular 1.3k would be increased by 50% and have over 600 added tp it. Not fair. I have my vr14 hundings rage bow set too. I know how unfair it is.
Werewolves would be one shot by Lethal Arrow only if they wore no Poison Resistance rings & had less than 3k health.
Also, according to some people, werewolves currently don't actually get the vulnerability unless they're in werewolf form.
I get that you want to be strong against everything and have no weaknesses, but that's not how you make a good (MMO)RPG.
Stamina builds have a very big weakness against most magicka builds, they don't have dmg shields or heals (nor should they), yet good players can still beat magicka builds even without the stealth burst. Just like good players with magicka builds can beat stamina ones when they get hit by sneak attacks.
To give an example, there's the player D, a stamina NB who was attacked by two bow gankers while mounted. He reacted quickly, and hit the cloak button before more than one Snipe landed. He proceeded to beat both of the gankers.
Bad players will always complain about good ones, and instead of finding fault in themselves, they find excuses.
Youre just reading invisible words at this point.
Look. Bow was op, thats why theres hordes of them around cyrodil now. If they were garbage not nearly as mamy people would touch them. It got as bad as impulsers, possibly worse. They were sorces of the cheapest kills possible in cyrodil and gave no incentive to use melee weapons. My bow play will be nerfed too, and no river of tears flow from me. Just find a new source of cheap kills. People always do.
All thats needed now is for them to readjust the greatsword sneak damage if that heavy attack on an armored player target was indeed that high and adjust dual wield to be slightly higher than that, so its bow/1h+sh > gs > dw in sneak strength.
With this im tuning off of this topic because pretty sure it will be impossible to reason with those who thot 2k+ 50m range hits were at all fair and balanced. There will be some excuse to attempt to make it seem feesable and that it only hurts nightblades but all that will be false.
Now, bring on the lols. Im close to my next badge.
nikolaj.lemcheb16_ESO wrote: »Well if the stealth attack nerf goes live shouldn't there be similar nerfs to game elements that other classes use to win?
well they nerfed the most abused shield magica harness, now all of your stam + light/heavy attacks will completely ignore it. that is huge.
tomiffseb17_ESO wrote: »You know, one more thing. Why do we have an entire skill tree for stealth if we cant benefit from it anymore.. Many of the NB passives and even actives aim to play stealthy so we should not suffer from the dmg reduction. Or if we do, replace the entiring class skill to something useful... This is why NB feel so underpowered overall if we do not play as this.
And yes i do know there are plenty NBs out there who are not weak in any way, but they are not the majority..
tordr86b16_ESO wrote: »Fafnisbane wrote: »Regarding the flaming oil nerf:
snip.
they are removing aoe caps.
Frenkthevile wrote: »You are exploiting oil. You should not be able to block+heal+cast+use oil in a corner, taking NO DMG from your oil pot!!!
Ifthir_ESO wrote: »I feel like the ESO team does an amazing job with PvE as a whole.
I think the people who are making PvP decisions need to get some perspective though.
xsorusb14_ESO wrote: »Tested on PTS
Lethal Arrow on live in general does about 1400ish damage against most people with my DK
against a friend on PTS, 1100 damage
@ZOS_GinaBruno I have a few queries for your team.
1. What are you guys doing about Sanctum Ophidia?
Surely 1.8 million HP and the fact no-one has (if anyone has, please chime in) been able to defeat the boss, that means you'll have a look at this yes? I'm sure you have stats on how many times people have tried this versus how many have failed.