Francescolg wrote: »I see by far not enough usage of oil on that video
Hlaren_shortsheath wrote: »because it's thier only way of killing other people, they obviously have no skills nor ability to actually use the abilites provided with thier class. instead they spam all thier efforts into one single targetable option and spam it with all thier friends.
thats supose to be considered "fun" and pvp ??
I'd rather just point and laugh at the skellie group that only runs this impulse monkey spam.
Lets also blame the players using what the game has to offer for causing the lag.
Works fine for me and is far less mindless than face rolling on the keyboard.I'd rather just point and laugh at the skellie group that only runs this impulse monkey spam.
Lets also blame the players using what the game has to offer for causing the lag.
All while being ineffective with your hide and seek one dimensional build.
Francescolg wrote: »I see by far not enough usage of oil on that video
Francescolg wrote: »I see by far not enough usage of oil on that video
It's not working with the lag and the delay in that scenario. Nothing happens when you try to fire the oil or the catapult. You cant even light attack or cast skills half the time. Use Invasion and you're stuck in animation for 5 minutes. Only skills actually working somewhat in that situation are PBAoE like Impulse and Bats, ironically lol. Shields and Heals also work just fine, another reason why no one is dying.
Will AOE caps fix the lag? Are we 100% sure? Once 100 or more people crowd into one keep is it going to be playable?
and that can Easily be solved by getting rid of tents and camps completelyfrosth.darkomenb16_ESO wrote: »Will AOE caps fix the lag? Are we 100% sure? Once 100 or more people crowd into one keep is it going to be playable?
If the same situation occured without caps, the fight would be resolved much sooner, so less sustained calculations for the server.
I'd even argue that this situation wouldn't even occur as it is a bad strategic choice and people would avoid it by fighting more outside of the keep and get on the flag only when all opposition is gone.
Hlaren_shortsheath wrote: »and that can Easily be solved by getting rid of tents and camps completelyfrosth.darkomenb16_ESO wrote: »Will AOE caps fix the lag? Are we 100% sure? Once 100 or more people crowd into one keep is it going to be playable?
If the same situation occured without caps, the fight would be resolved much sooner, so less sustained calculations for the server.
I'd even argue that this situation wouldn't even occur as it is a bad strategic choice and people would avoid it by fighting more outside of the keep and get on the flag only when all opposition is gone.
Hlaren_shortsheath wrote: »and that can Easily be solved by getting rid of tents and camps completelyfrosth.darkomenb16_ESO wrote: »Will AOE caps fix the lag? Are we 100% sure? Once 100 or more people crowd into one keep is it going to be playable?
If the same situation occured without caps, the fight would be resolved much sooner, so less sustained calculations for the server.
I'd even argue that this situation wouldn't even occur as it is a bad strategic choice and people would avoid it by fighting more outside of the keep and get on the flag only when all opposition is gone.
Agrippa_Invisus wrote: »Hlaren_shortsheath wrote: »and that can Easily be solved by getting rid of tents and camps completelyfrosth.darkomenb16_ESO wrote: »Will AOE caps fix the lag? Are we 100% sure? Once 100 or more people crowd into one keep is it going to be playable?
If the same situation occured without caps, the fight would be resolved much sooner, so less sustained calculations for the server.
I'd even argue that this situation wouldn't even occur as it is a bad strategic choice and people would avoid it by fighting more outside of the keep and get on the flag only when all opposition is gone.
Camps don't need to be removed, but they do need extreme changes --
Limit rezzes to camp radius (kills tentaporting/blood gating)
Add rez sickness debuff to users (50% less damage, reduced max HP).
effinshiddy wrote: »what i see in that video is a fight lagged to death that 10 AD couldn't win against 50+ opponents.
what you are proposing is making it so the 10 AD CAN take a keep from 50 defenders. unreasonable and unrealistic.
effinshiddy wrote: »99% of the reason nothing is taking damage in certain parts of that fight is BECAUSE EVERYONE IS SPAMMING AOE
causing lag and nothing to be hit.
so the proposed counter to this is
UNCAP AOE SO WE CAN ALL STAND AND SPAM MORE.
effinshiddy wrote: »listen to yourselves and stop.
fix the servers and people will take damage and fights will work appropriately.
I have to wonder if ZOS is too late with this though.
When they first implemented AoE caps there was a huge uproar on the forums. People were threatening to quit over this issue alone.
They should have changed it the day after they announced it.
How many subs were lost because of this? How many of those do you think are never coming back?
ZOS needs to start reacting about 1,000x more quickly to feedback.
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
frosth.darkomenb16_ESO wrote: »
The game is otherwise well designed, I have been in battles where both sides didn't know about the caps, and it worked great. Without target caps, you can see other tactics appearing and getting used, natural line of skrimage and melee/range/healer lines forming organically.
I look forward to the future without caps.
Agrippa_Invisus wrote: »
Camps don't need to be removed, but they do need extreme changes --
Limit rezzes to camp radius (kills tentaporting/blood gating)
Add rez sickness debuff to users (50% less damage, reduced max HP).
Rune_Relic wrote: »So you thinking removing aoe caps will make people less likely to use aoe ?
Genuine question.
Rune_Relic wrote: »So you thinking removing aoe caps will make people less likely to use aoe ?
Genuine question.
frosth.darkomenb16_ESO wrote: »
The game is otherwise well designed, I have been in battles where both sides didn't know about the caps, and it worked great. Without target caps, you can see other tactics appearing and getting used, natural line of skrimage and melee/range/healer lines forming organically.
I look forward to the future without caps.
The lowbie campaign has mostly non-blob fights when it is busy. Most people do not have the aoe to be capable to get a large enough group together so it turns into skirmishes etc. It actually is exceedingly fun and tends to work really well.
Agrippa_Invisus wrote: »This video.
And people wonder why I've been less interested in playing lately.
Hey Xsorub. Since you have Red dragon blood could you tell me what the listed armor/spell resist is on it? esohead never updates values like that.