How is that a personal attack? You don't represent the average ESO player, and you do play this game as if it were a full time job.
ESO has been out for about 6 months, which is approximately 180 days. You've stated you've played 1000+ hours in Cyrodiil, and you also spend a great deal of time doing PvE. So conservatively based on your own words we can guess at 2000 hours played, but lets pretend you've exaggerated a bit and it's really only 1500 hours total played. 1500 hours divided up into 8 hour working days equals 187.5 work days.
So, unless you've been lying to us the fact is since ESO launched in April you've played in excess of an 8 hour working day 7 days a week, every week until this point. You can be proud of that you can be ashamed of that, for the point I'm making it's irrelevant. The fact is that due to your extreme hours played you are not remotely representative of the vast majority of ESO players. That's not a personal attack it's a fact.
Here's one more fact for you, your $15 month isn't any more valuable than some casual player who plays a couple of hours a week and never comes to this forum. Actually a good argument could be made that your $15 is worth less than theirs, because from a development standpoint you are way more work to please than that casual player.
As for the rest of your comments, you're just repeating the same old stuff, frequently without really addressing what I'm saying and often also distorting what I'm saying. There's no point to me responding to it further, I stand by what I've already said.
Gear progression=better itemization. Currently you can craft the best gear in 5 minutes with little to no effort, or you can go do PvE/PvP for days/weeks to get subpar gear. This ultimately only makes PvE/PvP not worth doing over & over again.
I hope you've got the idea now.
As to how to fix it, it's simple. Reward players who spent more effort & do harder content (whether it's PvE or PvP) with better loot than people who do not. You can keep crafting relevant by adding "special" crafting materials as drops from Trial bosses/PvP reward bags, which craft gear equal to PvE/PvP gear. Trick is not making the high end gear too strong, while making it still matter (say, around 10-20% more powerful).
Well, good job at getting to VR14, unlike most of the people who comment here about end game. Now, since you're still having fun on clearing AA/Hel Ra & challenging DSA (normal mode I assume), can you say you're happy with the thrash loot you are getting? I'm not. My guild mates are not. Practically no other people I've talked to are happy with the drops (Aether set being the only one equal with some crafted sets).
Mind elaborating on how character progression happens in VR levels? How do our characters progress exactly? ...Didn't think so.
Also, this champion system will force me to level 8 alts to VR14 in case I want to truly maximize my character's Champion Points.
And I will do so, without complaining. Still doesn't prevent gear from being another factor (this would in fact balance the game, as people who spend more time getting gear have less time leveling alts & Champion Points).
Sorry, but if you want to play competitively, you will have to play with the most efficient build. I do that in PvE, only because it wouldn't be fair to the rest of the team if they had to carry me.
Let's stop right here. AA & Hel Ra normal modes stopped being relevant when they raised VR to 14 & raised soft caps. Even some of the worse pugs can do it. Next, try doing them on hardmode (not too difficult either, but you will not do it if people don't have optimized builds & gear). I've seen a couple of pugs wipe at Varlariel also, when they have too many 500DPS guys in the raid.
Good luck at VR Arena (or even normal) & Sanctum Ophidia without optimized builds. I'm fine with these 2 first Trials being easily accessible to people, it would make the gear progression work even better when people could get decent gear from dungeons they can clear.
I'm not assuming, most of these people have actually stated they are not VR14, which I don't find surprising at all.
[quote="Cervanteseric85ub17_ESO;13
01766"]
Also stop trying to convince people that there is no character progression post 50 because there is, I am not going to post it again here for a third time, you can scroll back to page 9 and read all about this thing called horizontal progression.
Something tells me you're not quite aware what horizontal progression means.
Horizontal Progression implies expanding the amount of attributes or skills available to your character & building the most efficient combos with them. Now, can you tell me what new attributes/skills do you get access to after reaching VR14? Especially after grinding out all the skill points (side note: I'd much rather "grind" gear than attributes/skills)
Here's a link if you need to read up on it: http://massively.joystiq.com/2014/02/05/mmo-mechanics-comparing-vertical-and-horizontal-progression/ (written by someone who prefers Horizontal Progression)
They are making leveling faster, because the game is extremely large already
If that is a concern for you, ZOS might as well stop making new zones & areas entirely. Since, you know, that creates this gap called content to these new players. Can't have that!
To everyone other than DDuke:
While I'm sure both DDuke and I have added some different perspectives to this discussion I also think it's very clear neither of us should be the ones leading the direction of this discussion. The reason being neither DDuke or I are going to be representative of the real ESO playerbase. Lets be honest here on one hand you have DDuke a guy that's been playing ESO like a full time job since launch and that basically wants the game to statistically reward/pay him for his massive expenditure of free time. If ESO actually did that in the way he wants the result would be that DDuke would be 'god like' compared to the average player, and the game would become such that the majority of players would be like 3rd class citizens of Tamriel. Then you have me who obviously isn't interested in any form of PvE endgame which Zenimax is clearly focused on being a big part of their game whether I like it or not. Also like a lot of older MMO gamers I'm still waiting for the 'holly grail' the next UO, which ESO will never be. Zenimax does need to carefully balance different forms of gameplay, but in truth neither DDuke or I are the best voices to help guide them on that path.
Ok I'm done writing essays.
Edited for format
Here's one more fact for you, your $15 month isn't any more valuable than some casual player who plays a couple of hours a week and never comes to this forum. Actually a good argument could be made that your $15 is worth less than theirs, because from a development standpoint you are way more work to please than that casual player.
As for the rest of your comments, you're just repeating the same old stuff, frequently without really addressing what I'm saying and often also distorting what I'm saying. There's no point to me responding to it further, I stand by what I've already said.
Well, good job at getting to VR14, unlike most of the people who comment here about end game. Now, since you're still having fun on clearing AA/Hel Ra & challenging DSA (normal mode I assume), can you say you're happy with the thrash loot you are getting? I'm not. My guild mates are not. Practically no other people I've talked to are happy with the drops (Aether set being the only one equal with some crafted sets).
Cervanteseric85ub17_ESO wrote: »So stop assuming just because people disagree with you that they are not VR14.
DDuke:
I'm not assuming, most of these people have actually stated they are not VR14, which I don't find surprising at all.
Cervanteseric85ub17_ESO wrote: »Also stop trying to convince people that there is no character progression post 50 because there is, I am not going to post it again here for a third time, you can scroll back to page 9 and read all about this thing called horizontal progression.
DDuke:
Something tells me you're not quite aware what horizontal progression means. Especially after grinding out all the skill points (side note: I'd much rather "grind" gear than attributes/skills)
Here's a link if you need to read up on it: http://massively.joystiq.com/2014/02/05/mmo-mechanics-comparing-vertical-and-horizontal-progression/ (written by someone who prefers Horizontal Progression)
Matt Firor:
In Camelot though we had 47 classes that were all different, and after a while it was much more difficult to balance than it should have been – so if we've learned anything in the 11 years since it's:
"Let the players create the characters they want, and we balance from there."
Elder Scrolls Online lets any player, regardless of class or race, use any piece of equipment. "So it's symmetrical in the sense that everyone has the same options, but of course not everyone's going to choose the same ones."
That raises the prospect of homogenisation; players rapidly deciding which weapons are optimised, and then hundreds of them running around waving the same sword.
"As game designers you have to solve those problems no matter what class or character system you have," laughs Firor. "In a true class-based system you run the risk everyone rolls the same class, but in a more open one the players will very much from the beginning try to find the most powerful build, and it's our job to ensure that there are many viable builds.
There are a lot of users in this thread to discuss with. Not only the ones who post the same thing over and over. Who seams almost immune to any sort of facts or even consider to put up any sort of reasons for their view.
I play TONS. I always have something to do, find new things and having fun every day. Even making good friends.
Turn your attention to those who enjoy the game.
Thank you! Was looking for something funny to screenshot for our homepage news update.
https://help.elderscrollsonline.com/app/answers/detail/a_id/1919/kw/max level
I didn't talked about GW2 for a very specific reason : this game is terrible and boring.And yet it was a B2P title, just like its follow-up GW2. The kind of game that has you playing until you're done with the story, after which you rapidly dump it until it releases another story, which you complete in 2 days.
ESO is a subscription based MMO, which rely on giving people reason to play 30 days a month as well as keeping people after max level satisfied.
Something tells me you are not max. level.
MMO market is indeed in decline at the moment, that's even more true for MMOs with the sub-model. That's facts, just get some infos out there you'll see. But I'm surprised you act like you know nothing of it.MMO market failing? Just where do you come up with this stuff... There are more MMOs at the moment than ever before.
Just to make this clear, I love sandbox games. But there is no reason why you can't have both gear progression & sandbox elements. Some people actually find the "fun" in making their characters more powerfull in contrast to others.
As to doing the same dungeon 100 times and not getting a piece of gear... that's called bad luck (or lack of DKP), it exists already. Get over it.
Although I agree that there should be other avenues of getting equally powerful gear, such as PvP (in case you don't like doing a dungeon 100 times).
So? Just because it's not the same genre means you don't have to take the good ideas from them? If you were leading a company it wouldn't go far with that kind of mindset. Way to go for innovation.You stated it yourself. I don't complain about the lack of gear in those games when playing them (all of which I've played btw).
By the way, Minecraft actually does have gear progression (albeit a short one).
If you don't want to "grind", don't "grind". Do PvP & be happy, get gear along the way. What is the problem? If people were sick of "these kind of games", I'm sure they wouldn't have 7+ million subscribers and be the standard for subscription MMOs (which require replayability).
It is actually doing the opposite, which you'll find out once reaching VR14. Less & less people online, Cyrodiil campaigns emptying, harder to find groups, guilds dying one by one etc.
I'm not trying to be a doomsayer, just a realist. I've had multiple guilds already quit the game because of the unrewarding gameplay.
Yet another game that has nothing to do with MMOs.
Have you been paying a subscription for that game 1,5 years? I didn't think so.
What makes this MMO so "untypical" in your opinion?
Also, since a big part of the playerbase actually cares about the gear their character is wearing, would you suggest them to "go play another MMO" as well? Third question: are you one of the people who wanted ESO to be F2P? Because that's what it sounds like.
Cervanteseric85ub17_ESO wrote: »
There you go assuming again, you know what they say about assuming, it makes an ass of U, my DSA experience is in vet mode, and I don't know but maybe you and I have different methods to why we do things, but the challenged provided in the arena is exactly what players on this forum have been asking for, this fact alone keeps me interested. The difficulty of the content, the fun, the feeling of accomplishment are the meat of the experience for me, loot and achievements are icing on the cake. This is something I believe that the older MMO crowd will relate to. If it's fun it has replay value it's as simple as that.
Cervanteseric85ub17_ESO wrote: »
I like how you answered your own question there speaking for me, just classicI explained in my original post how the current system supports horizontal progression. Skill points are the life blood of the system, if you really have completed cadwells silver and gold you should know how much stronger, simply by the vast amount of skill points acquired your character becomes through the addition of more passives, the ability fill other roles, change play style through the use of different armor and weapon types this is horizontal progression. And it will only continue to grow as more skills lines are add / expanded (Ex. Dark brotherhood and thieves guild) this is horizontal progression, something I already knew but thanks for the links anyways
Cervanteseric85ub17_ESO wrote: »
No one is forcing you to play competitively, that's is your choice, that is the way YOU like to play. Just because you don't use the cookie cutter
build does not mean the rest of the raid is carrying you either.
Cervanteseric85ub17_ESO wrote: »
You always have an option, I have plenty of NB friends who play stamina builds in PVP and in no way shape or form do they hinder the group.
Cervanteseric85ub17_ESO wrote: »
Hmm so your saying there is a form of progression in the game already. From normal to hard modes, how interesting....I thought you said we had no progression, hmm and what about when they add new trials with ever increasing difficulty, is that not also a form of progression ? From easier trials to the more difficult ones ?
Cervanteseric85ub17_ESO wrote: »
Went to vet DSA with a sorc healer and NB Stam dps, nuff said.
Cervanteseric85ub17_ESO wrote: »
You did assume, you did it to me twice already, not to mention the other number of times you have in this epic thread
Cervanteseric85ub17_ESO wrote: »
Don't worry I know what horizontal progression is I outlined it pretty well in my original post on page 9. A system that allows character expansion through the addition of skills and passives. So from VR1 to VR14 I acquired a ton more skill points allowing me to advance my character horizontally, you see now ? I don't know how to write it any easier
Cervanteseric85ub17_ESO wrote: »
Here is where you are mistaken, againnew zones / areas do not create a problem if the progression system is horizontal, because unlike the vertical progression your preaching about it does not create a gear gap thus enabling new and veteran users to enjoy new content simultaneously
I didn't talked about GW2 for a very specific reason : this game is terrible and boring.
And you are very wrong about Guild Wars 1, there were many things to do in PvE not only going through the missions until the last one. But I guess you know that since you played the game, right?
And yes, I'm a brand new player (actually played the beta but who cares), doesn't mean I have no opinion about this topic. Indeed I have one both as customer and player... Like anyone else. Keep that in mind.
MMO market is indeed in decline at the moment, that's even more true for MMOs with the sub-model. That's facts, just get some infos out there you'll see. But I'm surprised you act like you know nothing of it.
There are plenty of MMO and? They just all tries to get some of the cake of WoW's playerbase. It never works. A MMO is released, great, few months later you don't even hear about it anymore. Wildstar, ArcheAge... It's all the same. Been there, done that.
In case you didn't noticed, that was an exageration. You admit it's something possible though, I myself know it's possible. But never got through that kind of stuff 'cause it bores me to death. And I bet I'm not the one these days.
So? Just because it's not the same genre means you don't have to take the good ideas from them? If you were leading a company it wouldn't go far with that kind of mindset. Way to go for innovation.
Minecraft does have gear progression, but once you have the last tier armor/ressources there's no treadmill anymore. And that's a good thing if you ask me.
7M is an old number, despite the next expansion coming you still think they have that kind of number? Of course not. The majority of the playerbase is from China, where players do enjoy grinding games.
Last time I played WoW (few months ago), old servers that used to be full of people are now almost like deserts. There are quite a good pack of topics asking for servers transfer/fusions.
You just read a number that is dated from like 1 2 or 3 years ago and think it's gonna last forever? WoW is in decline, even with that next expansion.
Like I said, game hasn't have 1 year old, content will come. I do however understand that people can get bored and unsub, it happens in every game. That's why it's good to play not one game only but others too.
And there are better ways to reward players other than gear progression. It's just a matter of knowing how to entertain. To be honest, people played the gear progression thing in WoW for years, and it's getting boring even in new games.
Yes, because all MMOs (especially now) are P2P ? Yes?
Well the majority are F2P. Just look up a MMO list and you'll see. Times change.
You totally missed the point anyway : a game that I enjoy to play, entertains me, and still do so yet with very little things. You should come by sometime.
If it was a sub based game, it would have way more updates and contents though. But I'd gladly pay for that.
Why I think this game is different?
- TES setting
- Meaningful crafting
- Build theorycrafting that is truly lacking in games nowadays (Hi to GW1 & Path of Exile though)
- Redguard women
- Various environments, Skyrim, Hammerfell etc.
- Combat is not like the usual MMO, you need to target and keep at it.
- Blocking, Riposte, Dodge.
- And surely other things I've not seen yet.
A big part of the playerbase you say? Why in the Guild Summit they didn't like the Seasonal Gear idea?
Why many people are here arguing that this idea is silly ?
Oh let me guess... You think a few others and especially YOU represent the majority right?
Bad news : you don't, neither do I.
You read badly if you think I want this game to be F2P, liking B2P games doesn't mean I want ESO to be F2P.
Going from P2P to F2P means one thing for sure : less content, less updates, less customer support. Look at Age of Conan or LOTRO.
Question for you though : have you ever played a The Elder Scrolls game, finished it but kept playing? Why? Because of mods adding extra content?
Remember how people were dissapointed when Bethesda told that there would be no more DLCs for Skyrim?
Can't remember any of these games having a silly gear grind by the way. Funny how you can play a game for such a long time without that cheap method don't you think?
And I have like 2.000 hours in this game, yet I'm still looking forward to play it again once I get my SSD.
Rune_Relic wrote: »Define character progression in your eyes ?
Have you mastered every single skill line in weapons and armour for your toon ?
Is your toon as comfortable with heavy armour 2h as he is light with staff or have you just maxed the toon for a single purpose ?
Have you obtained every achievement ?
Have you gone from quest A to quest B or have you closed the map and just gone exploring off the beaten track in every area and zone just looking for anomalies that aren't in the books ?
Have you been to public dungeons and helped the lower level people on their journey ?
Have your multifaction guilds organised battles vs opposing factions....or do you just go where the action is in PVP ?
m.stollb16_ESO wrote: »Trying to find a few points we can all agree on:
1. ESO has a lot of (great) one-time content.
2. There are few "meaningful" things left to do in PvE once you have completed all that one-time content (PvP being another story).
3. Developpers can't add new one-time content as fast as the majority of players can complete it.
4. Right now, a minority of the playerbase has completed all or most one-time PvE content.
5. At some point (in a few months or half a year maybe), a majority of the player-base will have completed most or all one-time PvE content.
6. At that point people who don't like PvP will have nothing meaningful left to do in ESO.
I see a problem here that needs to be addressed sooner or later.
I agree. There's no reason why 2 games that take place in the same universe need to be the same kind of game. It's like if the producers of Lord of the Rings Online had said: "Ok, so in the past we've had a few popular single-player games that took place in Tolkien's universe. Let's design our MMOG exactly like those single-player games even though it makes absolutely no sense in an online multiplayer environment."I'll argue against the "what TES is about" thing. What TES has been about until now was single player games with various expansion packs and mods. Every few years a new game is released and people are happy.
If that really is the model for ESO (note the emphasis on O) then this game won't last very long.
m.stollb16_ESO wrote: »What some of the people who are not VR 10+ yet seem to ignore is:
There are interesting and varied dungeons in the game now (Upper Craglorn delves, Skyreach dungeons, Trials, Arena, VR 10 Veteran Dungeons, Crypt of Hearts) but the game itself offers very little incentive to do these many times (or even more than once for the Skyreach dungeons and Craglorn delves). The rewards are not really worth the effort (especially for the Dragonstar Arena) and you could get items worth more gold by just doing something solo in the same time (farming mats or even just farming a Public dungeon or normal VR monsters). Your character doesn't progress in any way if you do these dungeons again (exception: There's achievements for veteran dungeons and trials that can reward you with some extra dye colours).
Are some people here really suggesting that the game's design should be: complete everything once and then "game over"?
DDduke, you like to twist what I say to suit your argument... Sad thing.
Anyway, nobody needs to be max level to notice the issues about the game. Both informations and the experience I have with games are sufficient to know what to expect. You really think that in the majority of MMOs people have played they reached max level? Nope. If the game is terribad they leave during the very first month and/or during leveling.
Not saying this game is perfect, but it's not bad either, they just need to add content which will come.
By the way, I didn't say I don't like to do dungeons/raids. Just like someone said, you like to assume things and come up with wrong conclusions.
If you knew how to read carefully, you would have realised I was trying to tell you that farming the same dungeon over and over for that little piece is boring. Not the dungeon itself. It's the gear-hunt that gets boring quickly.
Gear progression is an old model and gets really boring (you really enjoy doing the same freaking dungeon 100 times and not getting a piece of gear
Bringing gear progression will only make this game have more of silly elitists , "hey you don't have this? Ok you're out Bob." "Hey don't have X achievement? Ok you're out". "Don't have that piece of gear? OMG Bob you noob! Get out!"
I know how it ends up, and that's with a segregated population. Which isn't fun at all, after all don't we all pay for the same content and game? Why a virtual piece of gear/numbers have to prevent me to do any content? I just find this stupid and too old school.
At any rate, it's silly to add this kind of vertical progression. Even if it's a MMO, it's not what TES is about.
SP TES are not about gear progression, your gear get better but there's a time when you get the best of the best and it does not go further.
Yet, it doesn't prevent any player to have reasons to play more. It should be the same here. Like I said, if you want people to have reasons to play, they just need to add more various activities and avoid as much as possible the copy/pasta that plagues MMOs nowadays.
To be honest, if there will be a gear progression it should be crafted with a reasonnable amount of ressources. I wouldn't mind that, but not that rng crap again in some dark cave.
Personally, I'm convinced that at some point a majority will have completed most one-time content in ESO. For someone who plays an average of 1 hour per day (I wouldn't call that exactly a race), it takes about 5-6 months. All the people I know who have been playing since launch and haven't quit yet have reached VR 10 on at least one character a long time ago (even the most casual players).Yep.
Here's the thing that people who ARE VR 10+ seem to ignore:
Many (most? pretty sure WoW stats support that most players don't do end game content) people aren't in a race to reach the end. They're taking their time, playing a mix of other games, not playing as often, etc. They aren't in a race to "reach the end". They fully expect that more content will come out before they actually reach the end such that they never actually *will* reach the end.
So - most of you - or a lot of you - have played through the first two chapters [of Craglorn]. And those focused in on the Mage and the Warrior Celestial.
I have no problem in agreeing to disagree, but when someone tries to make his point by assuming stuff, saying things I've never said.. well it leads to (always) wrong conclusions. So yes, I find it kinda sad, especially knowing that I'm not the one saying this to you on this thread.So when something doesn't fit in your cloud castle and you find fault in your own logic, it must be twisted? Talk about sad things...
Reminds me of how I played the beta a few hours because I couldn't stand the melee slow light/heavy attack animations.People leave MMOs early if they don't like the setting, graphics, combat system, animations etc
People leave MMOs at end game if they don't like the end game.
To notice end game problems, you would have to be doing end game content (duh) or listen to people who are doing end game content (me, OP, multiple others who have posted here).
Sorry, but the fact is that dungeons don't get any better when they lack rewards at all (not in ESO and not in singleplayer games either).
Source? Oh sorry, let me guess... You and and few others that complains on this topic? Well that is indeed large.Second fact: there is a large player base that enjoys getting that sweet, sweet loot.
Another reason why you shouldn't post on end game problems without having reached end game. There are already people asking for "Trial completed" achievements before inviting you to a group.
Second point is, what you may lack in gear, you can compensate with skill. I know for certain that less skilled players will never be able complete VR Arena, simply because of the personal skill required (focus, fast reflexes, perfect timing, coordination, etc).
No it doesn't, hence the MMO decline that came since 2010. Trying to copy the same thing over and over leads nowhere but to be invisible among the masses.There's a reason MMOs do that "copy/pasta" stuff. The reason is that it works. Nothing prevents the game from adding more various activities in addition to the stuff that works.
I have no problem in agreeing to disagree, but when someone tries to make his point by assuming stuff, saying things I've never said.. well it leads to (always) wrong conclusions. So yes, I find it kinda sad, especially knowing that I'm not the one saying this to you on this thread.
Reminds me of how I played the beta a few hours because I couldn't stand the melee slow light/heavy attack animations.
You don't need to do endgame content to know what it's about ( like I said in my previous post and of course you didn't read it : informations. And you still wonder why I tell you you read too fast/not carefully? I'll admit, reading and replying to essays is tedious work lol).
Yes, there may be few activities for now, but it will come in time. By the way, you're not the only "endgame player" here. I see some people have no issue about it. Maybe like another poster said, is that because you play too much? And if you don't switch games from time to time, of course you'll get bored.
So like someone else said here, you don't get pleasure by playing content but because of a virtual reward/gear? Don't you see the paradox here? You ask for more content but all you want is a bone to make you feel good.
You know that real "pros" that you praise so much and wanna be part of, don't even care about the gear hunt? It's the difficulty and challenge that keeps them. Reward is just bonus.
You can get various levels of difficulty without adding some silly gear gap with tiers, and just with horizontal progression. It's doable, but asks more brains and ideas than copy/pasting the same mobs/bosses with same mechanics but with buffed stats.
Why do you think people are more looking for games that reward skill and offer challenges over games with "who got the better gear" that do 80% of the job as in WoW ?
I may be low level/new player, but you seem to forget essential things about what makes a game great, you're just too focused on gear progression because you think it will keep you and your friends longer in the game.
But it won't, since you think it is needed to keep players, it just means they have issues with the game, and that won't change even if they added such vertical progression.
Have you ever played a game with no vertical progression for years? I did. And I got my best experiences with them as a gamer.
Source? Oh sorry, let me guess... You and and few others that complains on this topic? Well that is indeed large.
I knew you spoke for the majority !
Yup rng and farming years for the same stuff is so enjoyable. Sweet sweet and shiny.
Why shouldn't I ? I don't talk about my experiences, I just pointed out that vertical progression/gear progression you seem to want so much to keep you playing a few months won't do any good to the game. In fact, I'd bet many people would leave. Why do you think people get bored of WoW and leave ? It just gets tiring to run after the same carrot after years.
Why do you think I gave you examples of games without vertical progression doing fine for years ? You see, you totally (again?) missed my point. But no worries mate I was just like that back in 2007, thinking always hunting for gear was cool and stuff so I could showoff how much of a nolife I was. Yet you don't really enjoy the game for what it is : a game. Something that you should have fun with and entertain you (in the real sense of the word, meaning not keeping you busy all day trying to get the best gear to be able to play contents and accepted in groups), so it won't work in the long run.
No it doesn't, hence the MMO decline that came since 2010. Trying to copy the same thing over and over leads nowhere but to be invisible among the masses.
Do you know how random companies become great ones? With innovation and bringing really unique things on the table.
DayZ, Minecraft, Half-Life, even WoW back when it was released.
They all had/have that thing that makes them unique, something you can't find elsewhere.
Today ? Same grinding asian MMOs, same occidental MMOs trying to be WoW but they all fail at it.
Anyway, we both made our point I think so. No need to keep debating about the same thing over and over, at least for me, I'll be done here!
But, before I go, give me some septims so I can buy a horse, my feet hurt lol.
You don't need to do endgame content to know what it's about ( like I said in my previous post and of course you didn't read it : information. And you still wonder why I tell you you read too fast/not carefully? I'll admit, reading and replying to essays is tedious work lol).
Yes, there may be few activities for now, but it will come in time. By the way, you're not the only "endgame player" here. I see some people have no issue about it.
You know that real "pros" that you praise so much and wanna be part of, don't even care about the gear hunt?
It's the difficulty and challenge that keeps them. Reward is just bonus.
You can get various levels of difficulty without adding some silly gear gap with tiers, and just with horizontal progression. It's doable, but asks more brains and ideas than copy/pasting the same mobs/bosses with same mechanics but with buffed stats.
Why do you think people are more looking for games that reward skill and offer challenges over games with "who got the better gear" that do 80% of the job as in WoW ?
I may be low level/new player, but you seem to forget essential things about what makes a game great, you're just too focused on gear progression because you think it will keep you and your friends longer in the game.
But it won't, since you think it is needed to keep players, it just means they have issues with the game, and that won't change even if they added such vertical progression.
Have you ever played a game with no vertical progression for years?
I did. And I got my best experiences with them as a gamer.
Second fact: there is a large player base that enjoys getting that sweet, sweet loot.
Osira says:
Source? Oh sorry, let me guess... You and and few others that complains on this topic? Well that is indeed large.
I knew you spoke for the majority !
Yup rng and farming years for the same stuff is so enjoyable. Sweet sweet and shiny.
Another reason why you shouldn't post on end game problems without having reached end game. There are already people asking for "Trial completed" achievements before inviting you to a group.
Second point is, what you may lack in gear, you can compensate with skill. I know for certain that less skilled players will never be able complete VR Arena, simply because of the personal skill required (focus, fast reflexes, perfect timing, coordination, etc).
Osira:
Why do you think I gave you examples of games without vertical progression doing fine for years ? You see, you totally (again?) missed my point. But no worries mate I was just like that back in 2007, thinking always hunting for gear was cool and stuff so I could showoff how much of a nolife I was. Yet you don't really enjoy the game for what it is : a game. Something that you should have fun with and entertain you (in the real sense of the word, meaning not keeping you busy all day trying to get the best gear to be able to play contents and accepted in groups), so it won't work in the long run.
Osira:
No it doesn't, hence the MMO decline that came since 2010. Trying to copy the same thing over and over leads nowhere but to be invisible among the masses.
Do you know how random companies become great ones? With innovation and bringing really unique things on the table.
DayZ, Minecraft, Half-Life, even WoW back when it was released.
They all had/have that thing that makes them unique, something you can't find elsewhere.
Today ? Same grinding asian MMOs, same occidental MMOs trying to be WoW but they all fail at it.
Anyway, we both made our point I think so. No need to keep debating about the same thing over and over, at least for me, I'll be done here!
But, before I go, give me some septims so I can buy a horse, my feet hurt lol.
DuelWieldingCheesyPoofs wrote: »Failed game.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"