@Stratti
I'm not say ESO have a perfect end game system and yes i do miss solo content as well at the end in ESO but i don't like idea that you have suggest for that will kill ESO for i left WoW for i could not stand that fact that i need to do samething over and over again before Blizzard send out new expansion and also i was get tried of all whine in WoW community as well.
I hope that ZoS also at one point look at solo content and start add that to the end game i would love to see solo and small group content for 2 or 3 people as well for the need to add that in long run if want people to stay around for longer period of time.
@Marru
If I reminder right WoW was not perfect back in 2004 the have same problem as ESO have and the did not have any raid content for 1 st 6 month people was just sit around in IF and Org and did some dungeon or BG back them so yeah no game is perfect it take time to get game right for all mmo have so call "children's disease" at start.
They havent fixed the following :
- Imbalance between Magicka and Stam
- Imbalance of certain builds and classes (DK like me )
- Exploits within PVP that annoy the PVP friends that are still playing
- NO solo content at max level
- No group finder
- Allowing groups to grind out levels and hence taking away the impetus to group
- Taking away impetus to group without having solo content
-
The list goes on.
What is this end game you speak of?
On a more serious note, everyone in this guild I'm in that rushed to "end game" quit playing 2+ months ago. 200 people gone. A scant few who are not max level like me still log in.
ZOS one minor screw up: the leveling curve was way way way way way way too easy. The rest is really those players rush to beat everyone to max level. Well the pvp bugs didn't help but all those things are starting to be put right.
@Stratti
I'm not say ESO have a perfect end game system and yes i do miss solo content as well at the end in ESO but i don't like idea that you have suggest for that will kill ESO for i left WoW for i could not stand that fact that i need to do samething over and over again before Blizzard send out new expansion and also i was get tried of all whine in WoW community as well.
I hope that ZoS also at one point look at solo content and start add that to the end game i would love to see solo and small group content for 2 or 3 people as well for the need to add that in long run if want people to stay around for longer period of time.
@Marru
If I reminder right WoW was not perfect back in 2004 the have same problem as ESO have and the did not have any raid content for 1 st 6 month people was just sit around in IF and Org and did some dungeon or BG back them so yeah no game is perfect it take time to get game right for all mmo have so call "children's disease" at start.
Rune_Relic wrote: »Define character progression in your eyes ?
Have you mastered every single skill line in weapons and armour for your toon ?
Is your toon as comfortable with heavy armour 2h as he is light with staff or have you just maxed the toon for a single purpose ?
Have you obtained every achievement ?
Have you gone from quest A to quest B or have you closed the map and just gone exploring off the beaten track in every area and zone just looking for anomalies that aren't in the books ?
Have you been to public dungeons and helped the lower level people on their journey ?
Have your multifaction guilds organised battles vs opposing factions....or do you just go where the action is in PVP ?
Rune_Relic wrote: »Define character progression in your eyes ?
Rune_Relic wrote: »Have you mastered every single skill line in weapons and armour for your toon ?
Rune_Relic wrote: »Is your toon as comfortable with heavy armour 2h as he is light with staff or have you just maxed the toon for a single purpose ?
Rune_Relic wrote: »Have you obtained every achievement ?
Rune_Relic wrote: »Have you gone from quest A to quest B or have you closed the map and just gone exploring off the beaten track in every area and zone just looking for anomalies that aren't in the books
Rune_Relic wrote: »Have you been to public dungeons and helped the lower level people on their journey
Rune_Relic wrote: »Have your multifaction guilds organised battles vs opposing factions....or do you just go where the action is in PVP
On another note, I don't understand how players burn through new content in a matter of a few days. Is it that some people play 24/7, or is it that the content ZOS is putting out has no substance? I'm at the point where I'm just starting lower Craglorn, after finally completing all the veteran zones. And I've been playing since launch.
Rune_Relic wrote: »Define character progression in your eyes ?
Have you mastered every single skill line in weapons and armour for your toon ?
Is your toon as comfortable with heavy armour 2h as he is light with staff or have you just maxed the toon for a single purpose ?
Have you obtained every achievement ?
Have you gone from quest A to quest B or have you closed the map and just gone exploring off the beaten track in every area and zone just looking for anomalies that aren't in the books ?
Have you been to public dungeons and helped the lower level people on their journey ?
Have your multifaction guilds organised battles vs opposing factions....or do you just go where the action is in PVP ?
I'm not the OP, but I can answer that
Character progression is a meaningful way of making my character stronger in contrast to others, able to beat harder challenges than before and something to look forward to when playing.
All except 2H, even though I have no use for heavy armour & sword+shield.
If I wanted to, I could level up 2H in a matter of hours (zombies @ Coldharbour), but as my character is medium armour bow/dual wield in PvP, or light armour resto/resto (destro/resto once they fix Cycle of Life passive) in PvE.
12550 Achievement Points at the moment.
I am currently on progress of getting the fishing achievements (ugh...) & collectibles after that. Almost everything else is in the bag (missing some PvP ranks & Dragonstar Arena vet+Sanctum Ophidia). For the record, achievements are not character progression, since they don't really make your character any stronger. They are a way for completionists to pass time, whether they have fun doing so or not.
I have done every quest, collected every skyshard & lorebook, even filled my HarvestMap addon with all collectable harvest nodes around the world and read (most of) the non-lorebook books/journals etc during my journey.
Yes
Yes, I'm in a dueling guild called Arena. I've also participated in "normal" PvP in beta/early days before zerg trains became the thing, as well as in the zergballing & solo 1vXing.
Done all that, now give gear progression
Why not go play something else instead - at least until there's some proper endgame to keep you hooked again?
That's a question I don't want to be asking myself when playing an MMO.
replace the rubbish of your innitial post with this one and you would have had a flood of agrees ...Seems the conversation has turned into gear grinding isnt good. Not really on point. Issue is there is very little to do at max level. Certainly for me not enough to keep in the game - even though it checks a lot of boxes. Ultimately if you log on and you have nothing really to do other than Cyrodill then likely you will log back off.
I have 3 days left - logged on half the guild wasnt there (the half that is active in pve) noone was doing much - The group finder doesnt do anything and Cyrodill was same old repetitive linear crap.
Here are a few things that they could be doing
-Repeatable quest that allows you to collect currency toward a crazy fast horse
- 2 v 2 Arena PVP that has a leaderboard
- Extended questline in Craglorn- Upper was pathetic done in a day and really was more like a simple new sub zone - very small and not a lot of replayability
- Meaningful rewards in Arena with ability to save progress
- Global Channel to LFG
- Rather than focusing on dyes focus on special motifs or even gear that we work towards.
...
Why should I resub another month and give ZoS a chance
They havent fixed the following :
- Imbalance between Magicka and Stam
- Imbalance of certain builds and classes (DK like me )
- Exploits within PVP that annoy the PVP friends that are still playing
- NO solo content at max level
- No group finder
- Allowing groups to grind out levels and hence taking away the impetus to group
- Taking away impetus to group without having solo content
-
The list goes on.
To be honest within 6 months to claim 750k subs is a failure for an MMO. I know I was counted in that how many of those are never going to continue.
I have read posts about we do not want a gear grind. What you are saying is you dont want progress on your character . Notice that they raised the max level twice in 6 months.
The issue is I have already the gear setup that is optimal within week 1. The drops of v14 are rare and behind gated Arena or Serpents (which both are kicking the communities butt) . Already being softcapped there is little improvement to be had by grindng out gold upgrades. Even if I got the drops to V14 (would have to find a group willing to do the content) then the improvement in my tank would be marginal and not worth the effort. So now what?
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
No, what we're saying is that gear grind is not character progression. At best it's accessory progression. You're just lumping enchants and set bonuses on top of a static character.I have read posts about we do not want a gear grind. What you are saying is you dont want progress on your character .
Yes. That's what's called actual character progression.Notice that they raised the max level twice in 6 months.
Wow. You got your VR14 gear within one week...?The issue is I have already the gear setup that is optimal within week 1.
The drops of v14 are rare and behind gated Arena or Serpents (which both are kicking the communities butt) . Already being softcapped there is little improvement to be had by grindng out gold upgrades. Even if I got the drops to V14 (would have to find a group willing to do the content) then the improvement in my tank would be marginal and not worth the effort. So now what?
m.stollb16_ESO wrote: »I agree with what Stratti said in the first post. While I don't appreciate that ESO mimics WoW's design (solo tutorial quests* up to max level which you can reach relatively fast, then scripted, instanced group raids for better gear or solo farming to make gold/achievements), all the things mentioned by Stratti are mechanics needed to keep people playing such a game over a longer period of time. Daily hireling mails and a research system that requires you to stay for a few months won't make anyone stay for a year or two.
Solo endgame in ESO, right now, is farming resource nodes in Upper Craglorn (to make gold which no harcore player needs as there's nothing to buy with it or to keep the nirncrux stones to research a trait which almost nobody will ever use).
Group endgame is Serpent Trial (the only place where you can get VR 14 items; correct me if I'm wrong) which is a super hard, timed, scripted instance for 12 players with spell crit builds.
PvP endgame is tricking new players without PvP experience or bad players to get AP or joining a zergball group. Do this for over a year, 10+ hours per day to get a high PvP rank. Or just cheat like some of the recent emperors on the EU server did (have multiple accounts or ask a few friends for help; I'm not going to explain in detail how they get an unlimited supply of AP, but it's not hard to figure out for someone who wants to do that).
I really like the new dungeons and the new quests in Upper Craglorn (the 6 new delves are fun to explore, offer are lot of variety; the Skyreach dungeons are really interesting, too; Skyreach Catacombs is probably my favorite dungeon in the game now; you can do one-time quests in Upper Craglorn even if only part of your group is on that quest), but rewards are pointless (=you can find any single one of them for sale in guild stores for less than 1k gold) and the only reason to do a dungeon more than once is to help friends or just other players complete the quests/get the exploration achievements. Why is so much of the development time put into creating great dungeons that each player will only do once and after that there's no real reason to do them again?
Then there's achievement hunting/fishing. But few people are into that and it's not very rewarding either. I think people who got the Master Angler achievement or have found all collectibles in the game deserve a unique vanity pet for this extra 150+ hours effort.
This game badly needs:
- Endgame incentives
- A better group search tool
- Guild name plates
- Objectives/missions and public statistics in PvP
- Events for a limited amount of time in both PvE and PvP (are weekly trials supposed to be a soft way to check if the community is ok with that?)
- And finally, don't base any design decision on what the people want who still think this is just another single player Elder Scrolls game. These people will all leave your game once they have completed the one-time content that can be soloed and they will leave behind a mess that doesn't work as an online game.
* I call them tutorial quests because you need to blindly go from quest marker to quest marker. If you actually use your brain and, for example, remember where an NPC stood before, you will be punished if you walk back to the same position because the NPC isn't there anymore. The NPC will now be at a new, more convenient position which only the quest marker reveals (there is nothing else in the quest that would have indicated you the new position of that NPC).
See while that is great for you your describing a single player game connected online . That what the questing and alts etc do and that is great but it won't hold the MMO fans particular the ex WoW who came here for a change.
Blackhorne wrote: »No, what we're saying is that gear grind is not character progression. At best it's accessory progression. You're just lumping enchants and set bonuses on top of a static character.
Yes. That's what's called actual character progression.
Blackhorne wrote: »Wow. You got your VR14 gear within one week...?
Blackhorne wrote: »
Ah, now I see. You don't have the optimal gear; you don't have VR14 gear; you haven't done all of the content.
It's not that there's no gear grind, it's that you can't hack the final leg of the gear grind.
It's not that there's nothing to do, it's that what's left to do is too hard for you.
JessieColt wrote: »
This is exactly WHY I left WoW. I have a job. I game to have fun.
Raids, grinding for gear, etc., all felt like another damn job. One I wasn't getting paid for doing.
The pressure to join in on guild Raid nights. The requirement to have TS,Vent,Mumble or whatever flavor the guild used to bemoan, belittle, and otherwise degrade players who were not "up to snuff".
Screw that. I left. I left one of the top guilds on the server I was on. I left the guild where the GM had over 9000 achievement points.
I cancelled my sub and walked away.
JessieColt wrote: »ESO is NOT WoW. ESO is not GW2. ESO is NOT any other game that is out there. Stop trying to convince Zos that the only way for the game to survive is if it is a clone of other games.
Not everyone is going to like ESO, that is fine. This isn't a WoW killer game. It was never designed to be one. It is an ESO game.
JessieColt wrote: »A lot of people bought the game and subbed for a few months to check it out. They blew through the content to 'end game' then left. Fine. Maybe they will come back, maybe they wont.
JessieColt wrote: »But this game isn't designed for them.
JessieColt wrote: »There are a lot of us who play the game because we like it. Yes, there are issues. Yes, there are improvements that can be made.
JessieColt wrote: »But whining that this game isn't WoW, or GW2 or any other game isn't productive.
If you like those other games, then go back to them and stop trying to turn this game into those games.
Sorry, but I fail to comprehend this. How is making your character more powerful not character progression??
Sorry, but I fail to comprehend this. How is making your character more powerful not character progression??
Blackhorne wrote: »Because your character is not about how powerful you are but about how you use that power.
Blackhorne wrote: »Because progression in terms of raw power is meaningless when the enemy around you progresses in power equivalently
Blackhorne wrote: »and pointless when you can already beat the enemy using less power.