PTS Patch Notes v1.4.0

  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    I know of 100 members in my two guilds that have given the game 6 months to get it right, and will not be re-subbing come september. These players range from PvE to PvP. The main reasons are a Lack of challenging content or even any type of serious raids. Killing a boss in 15 seconds does not count as a raid. PvP from it's lag as the game can not support the amount of people you claim it can, which is false advertising, chuck in the exploits and the big difference between stamina builds / Magicka builds and my guilds are being destroyed.

    Just look at the PvP area's, two are populated with Medium or above, the other 3 are empty, which was the same before you changed the format. You must of known this, but have not addressed why this is a problem. How about you get rid of the Campaign restrictions, no home, no guest, one leader board. When one server is Full, the other becomes unlocked and people can join it. It also needs to have equal players on all side, I was recently in Chillrend with 24 Pact in the Zone, 4 AD and 100 DC. Pointless campaign. Yes I know the numbers, because I speak to both Alliances regularly! The other problem you have with a campaign like this, you will have like 48 people on one side which is DC playing till 4am capping the whole map, so people leave from the other alliances and more DC join because of the dam buffs that are usable outside of Cyrodiil. Remove that straight away.

    Do I invoice you for my 250 Slot TS Server and the £500 I spent on a website, because so many members of my guild are quitting because of the direction of this game. Also for websites you promote guild launch, have you even seen one? They have nothing designed for ESO. Why? Your API restrictions are laughable. Complete Joke.

    I expect the 775k Subs you have after 3 Months to drop by half, as most people will give a new MMO 6 months to fix it's main issues, which you have failed to do.

    Why increase the level cap? Just increase the gear set stats, as most other MMO's do when new tier raid content comes out.

    Congratulations on making some quick money, I hope none of you are given Jobs to work on any other MMO's. So much potential, ends in this under par product. Lots of false advertising, Level 50, there is no Level 50... You go from 49-VR1... You keep adding PS4 / Xbox One to the trailers... You can't play on these formats and probably never will. Console players are far worse than PC Gamers, they won't play a game that is this buggy / laggy. Given the fact my pc destroys both consoles in power and graphics, It will be amusing to see how they handle Cyrodiil with 100+ in one area.

    It's interesting when at QuakeCON all the most relevant questions given to you to be answered had nothing to do with the MAJOR issues in this game. Hand picked to make the game look better and fixing it's problems. You are only as strong as your weakest link, I think we know what that is.

    Thanks for some enjoyable moments. In the end it was a waste of my time and money, if the world was a fair place and not ran by the super rich, you would need to refund every single player.

    One day the people of this world will unite and install a New World Order where greed and corruption is abolished. Not going to happen because of your attitude for giving up.

    NWO is Coming!
    Instead of manning up your now not being constructive. Instead of giving advice you complain, complain and complain. You rush though the game and now you sad. Your getting more content and now your sad but now you wish for them to fail.
    Your turn a cry for help into to PC is better than console. Is end game really that bad is pvp really that bad because one. I have been playing this game since late April. I have not even reach vet 12 because I took my time and set up my toons. I have not rush to the end of the game like you may have and I am enjoying the game like an elder scrolls game. You enjoy the dialogue, the story, the art, and the way the game play. I love the direction that they are going. It is going to be a great game once the systems are established in the game. Why the haters going to be on the sidelines bring up negative thoughts like you do.

    There was actully plenty of good feedback of why he and his guildies or friends have or will be leaving.

    Cogo wrote: »
    Please don't just listen to those who feel anything is wrong.

    ESO is very much just where is supposed to be! You have the numbers! You must see the increase in players!

    We do understand that the champion system must be done well, to slot in with all future coming additions.

    ESOs biggest strength IS that its ESO, and not like any other game!

    We like it! We like the "tweaking" and not fast buffing to balance things.

    We like the future content, but do not want it done in haste of fear of "loosing" players just because users on these forums saying things that most players do not agree with. They are not here to back up what I say, because they are in the game, enjoying the hell out of ESO!

    Even our small guild has started to get applications from for us, unknown players. They find us on google, Reddit or something. This....only happens when a game is growing! No way, that our guild, who stated we are not elite, we will not beat the best trials and not be masters of PvP. No way we are the choice for most players. But if we get knocks on our door.....bigger, better guilds must get even more?

    You shouldnt try to speak for everyone on that.
    Edited by demonlkojipub19_ESO on August 23, 2014 9:20AM
  • Cogo
    Cogo
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    True, I should not. But when I ask in zone chat to please go to ESO forums and state what you think. They all say the same thing. "Why, we are busy playing!"
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Docmandu
    Docmandu
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    If you don't want to be hit for a 1700 sneak attack snipe take off your dress and put on some actual armor. if your soft cap your armor that shot will do about 900 - 1000 damage.

    That's really not true. Sorc with bounded armour wearing a dress will hit armour cap

    THE WEAPON SWAPPING BUG IS STILL NOT FIXED!

    Your weapon swapping bug might not be fixed, but they certainly fixed mine. Since the patch, I have had no issues with weapon swapping, in or out of combat.

    The only issue I had with weapon swapping was the one they fixed in the patch.

    Weapons still at times lock up after swapping, making you unable to swap/attack/do anything and more frequently, your character shows the wrong weapon when you swap, or your 2H weapon on your back is inverted and pointing to the sky.

    More than enough issues remaining regarding weapon swapping.
  • deathmasterl_ESO
    deathmasterl_ESO
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    Cogo wrote: »

    I know they said it in the video, I'm saying they need to clearly say what they're doing in greater detail then they did in the video so we have less people raging and posting incorrect information on the forums which is causing and spread more rumors and causing more rage then there should be regarding everything.

    For every 1 person that actually knows what they're doing there are 20-30 more that are posting wrong information and causing more problems.

    Basically what I'm saying is make it so easy to understand that anyone can read it and go oh so that's what they're doing.

    Nothing about the video answers any questions regarding the broken bugs that we have been reporting for months now. In fact within the first 2 minutes Matt specifically says that things are smooth now. Seriously?! This game is still riddled with serious game play impacting bugs. I cannot even count the amount of times that I have posted in various threads about the weapon swapping bug not being fixed. Here is again just in case it's still missed by ZOS.

    THE WEAPON SWAPPING BUG IS STILL NOT FIXED!


    https://www.youtube.com/watch?v=aYbl5B8R9-E

    Question for you... how does this have to do with anything I was talking about? I was talking about the VR and Champion System change, not bugs or bug fixes...
    Saevus Messor Imperial Dragonknight Vr14 Aldmeri Dominion
    Talia Spiritus Imperial Nightblade Lv17 Aldmeri Dominion
    Naomi Athael Altmer Sorcerer Lv8 Aldmeri Dominion
    Nyanta Raimanni Khajiit Templar Lv4 Aldmeri Dominion
    Sina Nightwind Bosmer Dragonknight Lv4 Aldmeri Dominion
    Leader of the 1st Infiltration and Scouting Division
    Master Weapon and Armor Crafter
  • Blezer
    Blezer
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    Enchanting has received significant rebalancing:

    Doubled the inspiration gain from the deconstruction and creation of white quality glyphs.
    Significantly increased the inspiration gain from the deconstruction and creation of blue, purple, and gold quality glyphs.

    This is a big change! and I don't like it!

    Reason: I have leveled enchanting at the weary beginning and many others did this as well.
    Now I have 3 characters that have enchanting!

    (ATM you only need lvl 40 to max enchanting)

    Main char LVL 50 enchanting ("I leveled it because I wanted the achievement")
    Alt LVL 43 enchanting
    Alt LVL 37 enchanting

    Way did I lvl this?

    Because It was a challenge, the only profession that rely was difficult. Was not only more difficult to lvl, but also expensive! (meaning I broth glyphs on purpose to lvl enchanting and payed 50g - 100g for each glyph vet1-vet3. For example at lvl 37 deconstructing one glyph vet 1-vet3 gives 1k something exp!!!)
    This means 1% for each glyph! so only to lvl from 37 enchanting to 38 you need to deconstruct 100 glyphs(whit glyphs)! So 100x50g - 100x100g only for that... (1 lvl 5k-10k gold)

    Now this will change and other players will get it for less then half!!! that doesn't seam to be fair!!!

    I would like to so some kind of compensation for this change! for all those that already have enchanting at a decent lvl.

    But I guess this will get ignored unfortunately.

    Thanks for reading! B)
  • slasb16_ESO
    slasb16_ESO
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    100% against increasing the VR rank to 14.
    1. Given the current system pvpers will be forced to pve grind out another two boring levels.
    2. This change could impede the population growth of the game since now increases to the level cap has become a trend.
    3. Pvp players make little gold and reequipping is very costly and time consuming.
    4. A better way to accomplish the same objectives as increasing the veteran rank may be to increase the size of the groups in the new areas, and/or to make the mobs more difficult since most bosses in ESO are relatively easy.

    I would like to know if there is a pattern here. With 1.4 the cap has gone up 4 ranks in increments of two. That is on average one rank per month. Is that the plan then? To increase the rank by two every two months?

    I would like to know the very long term plan for increasing veteran ranks.

    Thanks
  • Khivas_Carrick
    Khivas_Carrick
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    Seriously they need to just fix and keep a set level cap. This constant raising stuff is making a majority of players physically ill.
    Edited by Khivas_Carrick on August 24, 2014 5:42PM
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • Cogo
    Cogo
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    Blezer wrote: »
    Enchanting has received significant rebalancing:

    Doubled the inspiration gain from the deconstruction and creation of white quality glyphs.
    Significantly increased the inspiration gain from the deconstruction and creation of blue, purple, and gold quality glyphs.

    This is a big change! and I don't like it!

    Reason: I have leveled enchanting at the weary beginning and many others did this as well.
    Now I have 3 characters that have enchanting!

    (ATM you only need lvl 40 to max enchanting)

    Main char LVL 50 enchanting ("I leveled it because I wanted the achievement")
    Alt LVL 43 enchanting
    Alt LVL 37 enchanting

    Way did I lvl this?

    Because It was a challenge, the only profession that rely was difficult. Was not only more difficult to lvl, but also expensive! (meaning I broth glyphs on purpose to lvl enchanting and payed 50g - 100g for each glyph vet1-vet3. For example at lvl 37 deconstructing one glyph vet 1-vet3 gives 1k something exp!!!)
    This means 1% for each glyph! so only to lvl from 37 enchanting to 38 you need to deconstruct 100 glyphs(whit glyphs)! So 100x50g - 100x100g only for that... (1 lvl 5k-10k gold)

    Now this will change and other players will get it for less then half!!! that doesn't seam to be fair!!!

    I would like to so some kind of compensation for this change! for all those that already have enchanting at a decent lvl.

    But I guess this will get ignored unfortunately.

    Thanks for reading! B)

    I do agree that its wrong to make enchanting easier. But is it easier? As I understand it, you still have a chance to fail and get nothing from DC?

    I did not test it but read a post here somewhere from a player on PTS who did the numbers. It "looks" easier, but wasn't.

    I also agree that those who got max Enchanting should get something that proves they did it, like an achievement. Oh you do get that :-p.

    What they SHOULD do, is make a new achievement for the new enchant trade skill. And the current one, would not be obtainable anymore.
    I don't know, but the achievement gives you some Dye color right? Let that be ONLY for those who got this one. And the new one will not be granted the dye color.

    I am still a bit confused why you say it "costs" to do enchanting. We where perfectly able to make both our prime enchanters in guild to max it. Only took...hmm, cant say 100% sure if it was 2 months or 6-7 weeks. But members keeping runes in guild bank and the 2 enchanters traded their made glyphs between them. No member in guild pays for any enchant btw :-p.

    No trade skill costs. Its perfectly possible to help out in most cases. Rare motifs and provision recipes are by chance, so I am still missing 1 purple recipe, but got the rest and plenty of oats and tomatoes =).
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Blezer
    Blezer
    ✭✭
    Cogo wrote: »
    I am still a bit confused why you say it "costs" to do enchanting. We where perfectly able to make both our prime enchanters in guild to max it. Only took...hmm, cant say 100% sure if it was 2 months or 6-7 weeks. But members keeping runes in guild bank and the 2 enchanters traded their made glyphs between them. No member in guild pays for any enchant btw :-p.

    I say it costs money, because I broth glyphs from other players to lvl enchanting! took me 4 weeks to have it on lvl 40 on my main! that would not have been possible if I used only my own glyphs!

    Not everyone plays with a guild and can count on other players helping out! I played mostly solo.

    And many others did the same!
  • Cogo
    Cogo
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    Blezer wrote: »
    Cogo wrote: »
    I am still a bit confused why you say it "costs" to do enchanting. We where perfectly able to make both our prime enchanters in guild to max it. Only took...hmm, cant say 100% sure if it was 2 months or 6-7 weeks. But members keeping runes in guild bank and the 2 enchanters traded their made glyphs between them. No member in guild pays for any enchant btw :-p.

    I say it costs money, because I broth glyphs from other players to lvl enchanting! took me 4 weeks to have it on lvl 40 on my main! that would not have been possible if I used only my own glyphs!

    Not everyone plays with a guild and can count on other players helping out! I played mostly solo.

    And many others did the same!

    And there is nothing wrong with that. Choose your way, is the base of ESO.
    I am just stating, that work with a guild, can pay off if that's any interest to a player.

    Just because someone chooses not to do something that's possible in ESO, does not mean it "has" to cost anything or anyone is "forced" to do solo pve quests to lvl for pve.

    Nothing is "right" or "wrong". Just what every player chooses to do.

    I am making a point about the many different features ESO offers, which connects via lore and some, or all, or pretty much everything can be chosen or ignored. But the choice is the player, who gets the effects of their choices.

    Amazing!

    Off topic. I am still on the fence if enchanting IS easier or not with the 1.4 Patch.
    You may be right. But there are conflicting feedback about enchanting.

    I do repeat my first comment. I agree, enchanting SHOULD be difficult and needs to really work on to master it. Zenimax have even explain enchanting as such.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Jaxx
    Jaxx
    PLEASE READ IF UPSET OVER VR14

    It seems that people are still not seeing the bigger picture with regards to what ZOS are planning, but based on the recent videos and the latest Road Ahead, I'm fairly confident this is what they are trying to do.

    1. The Champion System will replace the VR system in its current form (although, they may still have "VR ranks" so to speak to show progress with how much experience has been gained)
    2. They are planning on removing the VR/Champion System rank cap. This is based on the comment in the Road Ahead that they would like to "encourage growth in your character for as long as you wish".
    3. They have increased the VR rank for the time being to still allow you to gain experience if/when doing the new content, which well be converted to the new Champion System. Had they not done this and left it at VR12, once the Champion System is in people would complain that they spent all this time doing the new content and didn't gain any experience for there efforts. This xp will go towards the new system, so it's not a waste as some of you feel.
    4. They are planning on removing soft caps, partially because of some current balancing tweaks, but also in the future there won't be a "max" VR rank/xp cap.

    The above is based entirely on what I envision their plan is (i don't have any insider info). Hopefully ZOS will confirm/clarify this shortly since this mob mentality on these forums is bad for morale and the future of the game.

    For those that feel a need to grind to VR14 and get all new gear again to min/max to your heart's content, please don't, you WILL be disappointed again when the Champion System arrives (see above for no rank cap prediction). Actually, any minor tweak to the combat/skill/attribute system would cause a rise in blood pressure to min/max'er since it naturally messes with the "perfect" build.

    I hope the above is correct and will at least help ease some worries and rash posts.
    And I really hope to see you all in Tamriel for the near and distant future!
  • shiva7663
    shiva7663
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    Nobody is complaining about the animations, or the lighting or the textures
    Actually, the original dog running animation needs a lot of work. Motion capture from scratch.
  • ryanmjmcevoy_ESO
    ryanmjmcevoy_ESO
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    I've seen a few complaints about snipe in this thread (and a few others) regarding how much damage it does.

    For those people: snipe may do a ton of damage, but 1) it's not alone in it's massive damage and 2) to get that damage requires a pretty specific set of variables to pan out correctly.

    Impen will obviously reduce the hit from Snipe, but also: Snipe's damage, as per the bow passive, will increase based on distance from the target. Distance is very important with this skill because not only does more distance = more damage, but during that 1.8 cast time, your target needs to not move further away from you or too close to you. If that happens, the cast is cancelled and nothing happens. Then, if the target hears it coming (it makes a pretty distinct noise) a roll dodge or a block throws a big wrench in the casters plans.

    It can hit hard, but to get the maximum damage from it requires patience, timing, and most of all: luck.

    In regards to my first point: fooling around on the PTS i can get Molten Whip to hit for 2300 from stealth, and 2550 against fire-weak enemies (e: zombies). And i could probably get that higher; im only using the impromptu nedic destiny provided sets.

    So, my point is: stop complaining about Snipe, please.
  • Cogo
    Cogo
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    I've seen a few complaints about snipe in this thread (and a few others) regarding how much damage it does.

    For those people: snipe may do a ton of damage, but 1) it's not alone in it's massive damage and 2) to get that damage requires a pretty specific set of variables to pan out correctly.

    Impen will obviously reduce the hit from Snipe, but also: Snipe's damage, as per the bow passive, will increase based on distance from the target. Distance is very important with this skill because not only does more distance = more damage, but during that 1.8 cast time, your target needs to not move further away from you or too close to you. If that happens, the cast is cancelled and nothing happens. Then, if the target hears it coming (it makes a pretty distinct noise) a roll dodge or a block throws a big wrench in the casters plans.

    It can hit hard, but to get the maximum damage from it requires patience, timing, and most of all: luck.

    In regards to my first point: fooling around on the PTS i can get Molten Whip to hit for 2300 from stealth, and 2550 against fire-weak enemies (e: zombies). And i could probably get that higher; im only using the impromptu nedic destiny provided sets.

    So, my point is: stop complaining about Snipe, please.

    I wasn't complaining. I am a tank! But since I started with Bow, I havn't tanked much. Bow is freakin fun!

    You are correct sir. I have the points where they should be and morphed it to do more damage on marked targets at longer range. (Im orc, no passives that adds)
    Vet 5 Purple Bow with Sharpened and chock enchant, Bow skill 47 (Twilight set). 4 medium and 3 heavy (Willows path). DK Igneous weapon + Kindling + potion + mage light, Mark and max range, then Focused aim (Snipe) and I take a good chunk of a trolls HP away. The next shot hits REALLY good if the mob is off balance.

    Just my passives + Igneous weapon with Draining shot does nice damage on "dizzy" mobs. I dont think it should work like this, but DKs kindling adds all fire damage and that must be done on Draining shot, or I get the most lucky crit roll most of the time.....

    I switched to stamina + hp regen when solo as buff food. With my heavy passives I get a nice steady regen with mobs hitting me.

    This isn't a setup I read anywhere. But ended up using and the past weeks, my damage just been increasing. (Im vet 5). 43 days (/played) and I have YET to respec even once. I still choose every skill carefully.

    I suspect the crit system/calculation is a bit dizzy. Dont use mage light when I pve. Feels like cheating. I gladly shoot players in Cyro though, but have to hold off not to level to get Vet 6 yet. (Not done in Rivenspire yet!)

    I think Bow always been good. Just not something min/maxers could calculate to the best. I still do not understand the reduction in snipe from 2 seconds to 1.8. It is really not needed, even if the Elite raid trail teams says so.

    I also started my first alt this week. A kajiit nightblade in robe + mediums and 1 heavy and dual wield. Ok, only level 14, but holy bananas he kicks ARSE!
    I dont use any sissy hiding, but use Dual wield and siphon + undaunted altar.
    I am going "monk" style. Heavy frontal damage with team assist heal abilities.
    Maybe its not possible to compare any weapon at that low level, but when I started my orc in late april, I died tons of times. My Kajiit is not died yet! (I made him in april as well.).

    Crit being "wierd" would explain a lot, but I suspect that armor and blocking is the key to not take damage, unless its spells.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Asarya
    Asarya
    Soul Shriven
    You devs should play a bit of EQ on an emulated server and get a clue about what depth adds to a game. Add some epic (long, very long and rewarding) quests and a ton of hidden stuff and you're on the right track, you have an amazing shell of a game but it is a bit too empty inside.
  • Cogo
    Cogo
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    Asarya wrote: »
    You devs should play a bit of EQ on an emulated server and get a clue about what depth adds to a game. Add some epic (long, very long and rewarding) quests and a ton of hidden stuff and you're on the right track, you have an amazing shell of a game but it is a bit too empty inside.

    Um, that's what ESO is. The champion system is a copy of EQ AA. Paul Sage even said so.

    Regarding hidden quests and items.....everything have not been found yet!
    The reason: Bethesda!

    I am really sorry to read what you say. you are RIGHT that ESO should be like EQ. IT IS! Long and rewarding quests? got 3 of em + hidden questlines.
    AND more coming! Not only with the 2 guilds and story lines for the new several zones thats on the way. But ADDED questlines to All zones, making Tamriel interesting to "do again".
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • forthewinn2
    forthewinn2
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    Ability Altering Enchantments
    • We’ve added powerful new ability altering enchantments that can drop on weapons found in the Dragonstar Arena, the Serpent Trial in difficult mode, and from the Alliance War Leaderboards.
      • Grand Healing: This ability now restores stamina to allies in the area.
      • Cleave: This ability deals bonus damage on the initial hit.
      • Puncture: This ability heals the caster.
      • Twin Slashes: This ability deals additional bleed damage every tick.
      • Poison Arrow: This ability increases your weapon damage when attacking enemies affected by Poison Arrow.
      • Destructive Touch: This ability deals more damage and costs less.
    Has anyone managed to find any of these yet?
  • Dual.sphereeb17_ESO
    Jaxx wrote: »
    PLEASE READ IF UPSET OVER VR14

    It seems that people are still not seeing the bigger picture with regards to what ZOS are planning, but based on the recent videos and the latest Road Ahead, I'm fairly confident this is what they are trying to do.

    1. The Champion System will replace the VR system in its current form (although, they may still have "VR ranks" so to speak to show progress with how much experience has been gained)
    2. They are planning on removing the VR/Champion System rank cap. This is based on the comment in the Road Ahead that they would like to "encourage growth in your character for as long as you wish".
    3. They have increased the VR rank for the time being to still allow you to gain experience if/when doing the new content, which well be converted to the new Champion System. Had they not done this and left it at VR12, once the Champion System is in people would complain that they spent all this time doing the new content and didn't gain any experience for there efforts. This xp will go towards the new system, so it's not a waste as some of you feel.
    4. They are planning on removing soft caps, partially because of some current balancing tweaks, but also in the future there won't be a "max" VR rank/xp cap.

    The above is based entirely on what I envision their plan is (i don't have any insider info). Hopefully ZOS will confirm/clarify this shortly since this mob mentality on these forums is bad for morale and the future of the game.

    For those that feel a need to grind to VR14 and get all new gear again to min/max to your heart's content, please don't, you WILL be disappointed again when the Champion System arrives (see above for no rank cap prediction). Actually, any minor tweak to the combat/skill/attribute system would cause a rise in blood pressure to min/max'er since it naturally messes with the "perfect" build.

    I hope the above is correct and will at least help ease some worries and rash posts.
    And I really hope to see you all in Tamriel for the near and distant future!

    1 ) Precisely one of the main points for a stupid VR increase right now.

    2 ) Same as 1

    3 ) Again. Tied to the "upcoming" (will take a few months) rework on the system. If they are scrapping it on the long run, increasing it NOW it's a stupid concept. Track progress till then ? Who cares? If you are rank 12 when the system comes, its the same as being rank 14. No one knows what the conversion will be, for all they care, it can end up being exactly the SAME. Its a lazy concept and that is why its being re-worked, making any current investment a stupidity by itself :\

    4 ) Again, in future none of this matters, that said, it means that there really is no point in increasing the VR rank at this point, since the soft caps will only be truly worked on upon Champion System release.


    The "rage" (which I relate to at this point) against VR14 is justified. I wrote a post on this same thread at page 9 saying so, and basically, after a great patch that brought some life to the game, It feels like theyre shooting themselves on the foot again for no apparent reason.

    People just got used to VR12, we just got brand new Sets which were crafted nicely and all and then boom, sikes.

    Its plain wrong to have such increases in such a short time, it makes anything in-game feel less and less relevant, why should ppl care about anything they do since in a few weeks it gets replaced?
    Again, I am on favour with power creep (when done right) or gear/ranks increase, just not on this short timespan.
  • Cogo
    Cogo
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    People just got used to VR12, we just got brand new Sets which were crafted nicely and all and then boom, sikes.

    You mean all 20 of you on the server who have them? Yep, thats "the people"!

    Be a bit realistic at least? Jump around to all kinds of zones 1-50 and early Vet.....their crammed. And Graglorn isn't empty btw.

    Go too Vet 1-7 zones. THATs where "the people" are. And more and more of the PvE players are getting interested in Cyrodiil. Because we see its not just a pointless 3v3, where you get stunned out of the blue and ----> bind point.
    More and more players in Cyro are PvE players who, like myself, even when we read about the PvP, didnt have any plan what so ever to set a foot in there, to just get killed.

    We get to contribute! Graglorn, both current and the new with a connected storyline, the ARENA which isn't just for the elite players. And 3 more Dungeons to explore...when we get a bit bigger. Which we will, since EXP will more or less doubble for the same game play.

    THEN the "people" will be around Vet 8-12ish. With many different crafted and droped sets. Along with a more wider types of "build". The past month work from Zenimax took care of that! They still are!

    I am concerned if I am going to be able to experience all these new things before next patch hits!
    Edited by Cogo on August 24, 2014 9:39AM
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Dual.sphereeb17_ESO
    Cogo wrote: »

    People just got used to VR12, we just got brand new Sets which were crafted nicely and all and then boom, sikes.

    You mean all 20 of you on the server who have them? Yep, thats "the people"!

    Be a bit realistic at least? Jump around to all kinds of zones 1-50 and early Vet.....their crammed. And Graglorn isn't empty btw.

    Go too Vet 1-7 zones. THATs where "the people" are. And more and more of the PvE players are getting interested in Cyrodiil. Because we see its not just a pointless 3v3, where you get stunned out of the blue and ----> bind point.
    More and more players in Cyro are PvE players who, like myself, even when we read about the PvP, didnt have any plan what so ever to set a foot in there, to just get killed.

    We get to contribute! Graglorn, both current and the new with a connected storyline, the ARENA which isn't just for the elite players. And 3 more Dungeons to explore...when we get a bit bigger. Which we will, since EXP will more or less doubble for the same game play.

    THEN the "people" will be around Vet 8-12ish. With many different crafted and droped sets. Along with a more wider types of "build". The past month work from Zenimax took care of that! They still are!

    I am concerned if I am going to be able to experience all these new things before next patch hits!

    What the hell are you talking about ? Sets are valid for any Level.

    What I meant is Vet 12's who upgraded their crafted gear. And trust me, at least on EU there are a LOT of them.
    I never said Craglorn was empty either o.O.

    And everything you said just helps "my" case. There was absolutely no need to increase the cap (and I will mention this according to your own words btw, not that I agree ), since there are lot's of people who aren't even at Vr12. Why raise it then? Why not create a more rich Tiered content?

    Tier 1 : Craglorn / Crypt of Hearts / Upper Craglorn / Arena .

    There. A full "Raid" tier for Rank 12. Then, upon releasing a whole new area, you can consider increasing the cap, but atm it feels like Upper/arena are Tier 1.5 content that feels half-baked and has no reason to "exist" (Read, Vet increase".

    Adding more content doesnt mean you need to increase the level cap ( cause it IS a level cap, since it increases stats upon ding). Thats all Im saying.
  • Jaxx
    Jaxx
    If they are scrapping it in the long run, increasing it NOW it's a stupid concept. Track progress till then ? Who cares? If you are rank 12 when the system comes, its the same as being rank 14. No one knows what the conversion will be, for all they care, it can end up being exactly the SAME. Its a lazy concept and that is why its being re-worked, making any current investment a stupidity by itself :\

    I think this is where some of the confusion lies. They are not planning on scraping all the progress, and everyone would just start new in the Champion System. The VR points/xp gained up to the point when the switch happens will be converted to the Champion System and Champion Points. So say they kept it at VR12, after the conversion would give you say 1200 Champion Points to spend. Now that they increased it to VR14 you would get 1400 Champion Points to spend (i.e. more goodies/skills/etc.).
    If and when the change does happen, and if they kept it at VR12, people would THEN complain that they didn't get any xp/VR ranks for the time they spent in the meantime pvping or in the new content.
    As you said, no one knows what the conversion will be, but I can guarantee that those who have VR14 will have more points to spend then those at VR12.
    People just got used to VR12, we just got brand new Sets which were crafted nicely and all and then boom, sikes.

    As mentioned in my previous comment, this is the main issue with min/max'ers, regardless of what changes. Had they kept VR12 the max., the same complaint would be rampant on the forums except it will be directed at the new 9th trait. Granted, a person's build may not benefit from that trait, but if it would, then they would complain about having to grind to get new gear again so that they can change just 1 trait (or at least start suggesting new game mechanics so that they can just change the trait on an item instead of re-crafting).

    By this point, most people should know that nothing is static in an MMO, and that's why so many of us enjoy playing them. For those who want a more static system, there are games like Diablo to play.

    Unfortunately, the "rage" is NOT justified, but will always be there if people continue to have the need to min/max with every change (which thankfully there will always be in an MMO)
  • Dual.sphereeb17_ESO
    Jaxx wrote: »
    If they are scrapping it in the long run, increasing it NOW it's a stupid concept. Track progress till then ? Who cares? If you are rank 12 when the system comes, its the same as being rank 14. No one knows what the conversion will be, for all they care, it can end up being exactly the SAME. Its a lazy concept and that is why its being re-worked, making any current investment a stupidity by itself :\

    I think this is where some of the confusion lies. They are not planning on scraping all the progress, and everyone would just start new in the Champion System. The VR points/xp gained up to the point when the switch happens will be converted to the Champion System and Champion Points. So say they kept it at VR12, after the conversion would give you say 1200 Champion Points to spend. Now that they increased it to VR14 you would get 1400 Champion Points to spend (i.e. more goodies/skills/etc.).
    If and when the change does happen, and if they kept it at VR12, people would THEN complain that they didn't get any xp/VR ranks for the time they spent in the meantime pvping or in the new content.
    As you said, no one knows what the conversion will be, but I can guarantee that those who have VR14 will have more points to spend then those at VR12.
    People just got used to VR12, we just got brand new Sets which were crafted nicely and all and then boom, sikes.

    As mentioned in my previous comment, this is the main issue with min/max'ers, regardless of what changes. Had they kept VR12 the max., the same complaint would be rampant on the forums except it will be directed at the new 9th trait. Granted, a person's build may not benefit from that trait, but if it would, then they would complain about having to grind to get new gear again so that they can change just 1 trait (or at least start suggesting new game mechanics so that they can just change the trait on an item instead of re-crafting).

    By this point, most people should know that nothing is static in an MMO, and that's why so many of us enjoy playing them. For those who want a more static system, there are games like Diablo to play.

    Unfortunately, the "rage" is NOT justified, but will always be there if people continue to have the need to min/max with every change (which thankfully there will always be in an MMO)

    Good Lords mate, find me one person complaining about VR convertion points specifically and how they would lose progress without a VR level increase.

    At this point, and again, for all we know, the Points they will give for VR12 would be the same as they will give to VR14. Since that information wasn't disclosed, no one could ACTUALLY complain. There were no numbers, not even on PTS.

    Then, it is not a question of min/maxing, its a question of keep the end game stable. And you point out the new trait, which is a valid concern as well. Since there is no current system that allows swapping traits ( since you can swap enchants, why not traits...?), it is also a derp moment right there. Then again, it is LESS of an issue since the current traits are more or less balanced (lol infused/divines.).

    Nothing is indeed static on a MMO, but too MUCH change in so LITTLE time will harm the trust of players on the long run, hands down. Why bother crafting anything at all if it will last you a month at best? With the current grind/market, unless you are very lucky with drops or got a stash at hand (again, implying youre not doing anything with the materials, meaning you are hoarding gold for the sake of it and do not plan to EVER spend it...), you can barely recover from the gold sink armour can be.

    Again, I am not opposed to change, I wasn't against Set changes (despite having to craft a few new pieces). But I am against increasing VR so fast and with a new system already in the works. Its redundant, lazy and tasteless :\

  • Jaxx
    Jaxx
    Good Lords mate is right! There is definitely a disconnect between what I'm trying to explain and what you are reading.

    This will be my last post on this topic since the point is clear in my previous posts.

    The 2 main complaints were:
    1. VR14 is a waste since they are scraping it (see above why it's not a waste as you are now gaining xp you will benefit from in the future)
    2. VR14 and ZOS are"making" me grind all new gear (they aren't making you, your play style is, and that style of play may not work in the future when the end game is more open and not capped like it is now, so you may be again wasting time trying to make a perfect build for a system you at least now know will be continually changing)

    Not sure where you read into the rest, but the above complaints were addressed previously.

    Now back to actually playing the game.
  • olsborg
    olsborg
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    Ive never liked veteran ranks and would like to see it fully gone or implemented in the champion system somehow. I was dissapointed in seeing they plan to add more veteran ranks...bleh.

    PC EU
    PvP only
  • Cogo
    Cogo
    ✭✭✭✭✭
    Jaxx wrote: »
    If they are scrapping it in the long run, increasing it NOW it's a stupid concept. Track progress till then ? Who cares? If you are rank 12 when the system comes, its the same as being rank 14. No one knows what the conversion will be, for all they care, it can end up being exactly the SAME. Its a lazy concept and that is why its being re-worked, making any current investment a stupidity by itself :\

    I think this is where some of the confusion lies. They are not planning on scraping all the progress, and everyone would just start new in the Champion System. The VR points/xp gained up to the point when the switch happens will be converted to the Champion System and Champion Points. So say they kept it at VR12, after the conversion would give you say 1200 Champion Points to spend. Now that they increased it to VR14 you would get 1400 Champion Points to spend (i.e. more goodies/skills/etc.).
    If and when the change does happen, and if they kept it at VR12, people would THEN complain that they didn't get any xp/VR ranks for the time they spent in the meantime pvping or in the new content.
    As you said, no one knows what the conversion will be, but I can guarantee that those who have VR14 will have more points to spend then those at VR12.
    People just got used to VR12, we just got brand new Sets which were crafted nicely and all and then boom, sikes.

    As mentioned in my previous comment, this is the main issue with min/max'ers, regardless of what changes. Had they kept VR12 the max., the same complaint would be rampant on the forums except it will be directed at the new 9th trait. Granted, a person's build may not benefit from that trait, but if it would, then they would complain about having to grind to get new gear again so that they can change just 1 trait (or at least start suggesting new game mechanics so that they can just change the trait on an item instead of re-crafting).

    By this point, most people should know that nothing is static in an MMO, and that's why so many of us enjoy playing them. For those who want a more static system, there are games like Diablo to play.

    Unfortunately, the "rage" is NOT justified, but will always be there if people continue to have the need to min/max with every change (which thankfully there will always be in an MMO)

    Well said! Instead of answering other posts who simply have not understood what ESOs plans are, you summed it up nicely!

    Vet 12-14 is not a new level. I am tired of explaining that everyone are level 50. Should players not know this by now?
    WHY is anyone even "surprised" about this? Zenimax has been very specific what is going on in ESO. Its not like BOOM, this is news and they did not explain in detail, in JULY, what will happen during the coming months.

    I will copy what you said. I am clueless to WHY any vet12 would complain over being able to use the exp they get from the new content, and be able to get more Champion points to spend by reaching vet 14.

    I am one of the few who wants SLOWER exp. I accept that ESO is what it is. But the same people, who complains over "grinding" takes to long, complaints that they get more exp and will not "waste" their time in the new content, but getting exp for more champion points?

    What is the freakin problem?

    My complaint with this patch is I want them to NOT put in a "rested exp system", where you get more exp if you have not played for a while. I do NOT like the increase in exp overall, and that Vets get even more ways to get exp.

    But, this is not news either, since they said all this, in July! I don't like it, but love the game and accept there are changes I woun't like.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Khivas_Carrick
    Khivas_Carrick
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    You get higher in a number, your stats increase. You get to wear gear previously restricted to you not by lack of skill, but by lack of play experience. The only thing not making a full on level up by ZoS standards is it not giving you a skill point. How is this not leveling again?
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • Dual.sphereeb17_ESO
    You get higher in a number, your stats increase. You get to wear gear previously restricted to you not by lack of skill, but by lack of play experience. The only thing not making a full on level up by ZoS standards is it not giving you a skill point. How is this not leveling again?

    Yeah, Ive given up on people thinking this is not Leveling or Lvl up. Pointless argument is pointless since ZOS has made up their minds.
  • Imp666
    Imp666
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    Another major update with none of the serious issues, concerning the majority of the player base, being addressed at all. Someone looking at the log of changes would assume that the game is at a great state and the changes are there to polish it even more. Which could not be further away from the truth.

    ESO is a very beautiful game. Graphics are stunning, voiceovers and content are very well designed, But from there on it is downhill. Skill implementation is aweful, mechanics of the game are a joke and combat is mediocre at best. Everyone has been running around with skirts and staves for months now, ZoS has been 'trying' to fix stamina builds and the only real options for endgame are achievement grinding or a laggy (exploited&bugged) pvp. Does that sound like a proper game?

    Personaly I subbed for 6 months at launch hoping for a great game. I got lots of fun times leveling up my character, but somewhere around there it all ended pretty much. It is nowhere near the game promised and advertised. After 5 months I have seen no real improvements in the core functions of the game. Update 4 is yet another disappointment in my eyes. I will probably not be resubbing after my 6 months are over, since the direction of the game in non existant, and the improvements are done so slowly it would take a couple of years for the game to shape up.

  • Attorneyatlawl
    Attorneyatlawl
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    So after trying the very mechanical and seemingly well designed first serpent fight, I think zos had already been planning on acting on the "too simple" feedback and done so before this thread even existed :p. Figured the mechanics, still a tough fight to execute and beat (the group I ran it with hasn't done so yet).
    Edited by Attorneyatlawl on August 25, 2014 9:10AM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • trimsic_ESO
    trimsic_ESO
    ✭✭✭✭✭
    Imp666 wrote: »
    ESO is a very beautiful game. Graphics are stunning, voiceovers and content are very well designed, But from there on it is downhill. Skill implementation is aweful, mechanics of the game are a joke and combat is mediocre at best. Everyone has been running around with skirts and staves for months now, ZoS has been 'trying' to fix stamina builds and the only real options for endgame are achievement grinding or a laggy (exploited&bugged) pvp. Does that sound like a proper game?

    Totally agree. Many people of my guild have cancelled their sub because of the mediocrity of the combat mechanics in ESO. Half of the guilds of our alliance have even stopped playing ESO. And now that we are back from summer, I can read more messages from people saying they won't come back in September.

    ZOS, can't you see that improving the skill and combat mechanics is a top priority?

    - 5 skills per bar is a joke
    - Pulsar / bat swarm is a joke
    - PBAOE with no risk, no counter parts, is a joke
    - Magical builds being way above physical builds is a joke
    - Stamina builds are a joke
    - Melee DPS damage compared to range damage is a joke
    - Single target damage is a joke
    - CC not efficient at controlling the mass is a joke
    - Immovable is a joke
    - The skill implementation promoting the zerg (mass PBAOE) is a joke

    Please react; get ideas from DAoC, which is a game you have referred to multiple times when talking about the PvP of ESO, and prove you can do it before it's too late.
    Edited by trimsic_ESO on August 25, 2014 9:26AM
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