Malpherian wrote: »So the only logical choices ZOS have are to add interactive children which are killable, or not add them at all.
I don't care either way honestly, but I am not about to encourage a mentally unstable individual by encouraging their belief that killing digital pixels is in any way even remotely related to the same act in reality.
With the upcoming update (aka the justice system) I'd love to be able to include children NPCs in my rampages (the game's already rated mature, so this wouldn't be much of an issue) - perhaps they could even add extra bounty
If it's total immersion and realism people are after, then it's toilets that need to be added. Only the post-apocalyptic games ever seem to have toilets, and they're always smashed up.
Malpherian wrote: »So the only logical choices ZOS have are to add interactive children which are killable, or not add them at all.
I don't care either way honestly, but I am not about to encourage a mentally unstable individual by encouraging their belief that killing digital pixels is in any way even remotely related to the same act in reality.
There will already be unkillable NPCs in the game once the justice system goes in - bankers and other important vendors and NPCs will be excluded from murder to prevent abuse.
Unkillable children would fit right in. Saying that adding them but not making them killable is a 'game killer' just shows how mentally damaged you are.
There are NPCs in the game that flirt with you, do you also want little girls running around coming onto your character? Or maybe you'd also like to see child soldiers in cyrodiil? Maybe next we can also add parent NPCs getting drunk and beating their children to death?
You can say it's "not real" all you want, but the fact is that sensitive moral situations like this are -always- left out of games because of the implications they can have on the game's developers in the real world. Adding killable children essentially says that zenimax (and/or bethesda) support violence against children. It will never happen.
nerevarine1138 wrote: »Malpherian wrote: »So the only logical choices ZOS have are to add interactive children which are killable, or not add them at all.
I don't care either way honestly, but I am not about to encourage a mentally unstable individual by encouraging their belief that killing digital pixels is in any way even remotely related to the same act in reality.
I have to say that I'm more worried about the person whose enjoyment of a game is predicated on or enhanced by their ability to engage in virtual child-killing fantasies.
Malpherian wrote: »nerevarine1138 wrote: »Malpherian wrote: »So the only logical choices ZOS have are to add interactive children which are killable, or not add them at all.
I don't care either way honestly, but I am not about to encourage a mentally unstable individual by encouraging their belief that killing digital pixels is in any way even remotely related to the same act in reality.
I have to say that I'm more worried about the person whose enjoyment of a game is predicated on or enhanced by their ability to engage in virtual child-killing fantasies.
I'm not, it's good therapy. If they can live out their fantasies in the digital fantasy world it means they are not doing it in Real life.
Which I think we can all agree would be infinitely preferable.
SuraklinPrime wrote: »Malpherian wrote: »nerevarine1138 wrote: »Malpherian wrote: »So the only logical choices ZOS have are to add interactive children which are killable, or not add them at all.
I don't care either way honestly, but I am not about to encourage a mentally unstable individual by encouraging their belief that killing digital pixels is in any way even remotely related to the same act in reality.
I have to say that I'm more worried about the person whose enjoyment of a game is predicated on or enhanced by their ability to engage in virtual child-killing fantasies.
I'm not, it's good therapy. If they can live out their fantasies in the digital fantasy world it means they are not doing it in Real life.
Which I think we can all agree would be infinitely preferable.
Depends on which theories you favour, some suggest that repeatedly acting out such fantasies make it more likely to follow through in real life - although that assumes some pre-existing tendencies in that direction.
WhiteCoatSyndrome wrote: »I say add them. I don't care if they're invincible; it looks odd without them and once I noticed they weren't there it became hard to STOP noticing.
Malpherian wrote: »SuraklinPrime wrote: »Malpherian wrote: »nerevarine1138 wrote: »Malpherian wrote: »So the only logical choices ZOS have are to add interactive children which are killable, or not add them at all.
I don't care either way honestly, but I am not about to encourage a mentally unstable individual by encouraging their belief that killing digital pixels is in any way even remotely related to the same act in reality.
I have to say that I'm more worried about the person whose enjoyment of a game is predicated on or enhanced by their ability to engage in virtual child-killing fantasies.
I'm not, it's good therapy. If they can live out their fantasies in the digital fantasy world it means they are not doing it in Real life.
Which I think we can all agree would be infinitely preferable.
Depends on which theories you favour, some suggest that repeatedly acting out such fantasies make it more likely to follow through in real life - although that assumes some pre-existing tendencies in that direction.
This is true, it is also theorized that eventually they would seek to pursue and fulfill the fantasy as a reality.
However all research done on the subject generally (in the majority of test subjects) shows that enacting out a fantasy (mental or psychological) such as violence, sexual acts, and other anti social behavior in a virtual construct (GTA etc for example), reduces an individuals tendency to enact such in the real world, thus having and given an avenue to vent full any such Anti social, psychotic or otherwise unhealthy fantasies is seen in a majority of subjects to have a positive effect on their lives and the lives of others around them.
ZOS_TristanK wrote: »Hi, folks. We are interested in your feedback and suggestions, but, as this can be a sensitive subject, we wanted to pop in and gently remind everyone to post with our Code of Conduct in mind. We particularly want to call out that it is never acceptable to discuss real-life or extreme violence on the ESO forums.
If it's total immersion and realism people are after, then it's toilets that need to be added. Only the post-apocalyptic games ever seem to have toilets, and they're always smashed up.
demonlkojipub19_ESO wrote: »ZOS_TristanK wrote: »Hi, folks. We are interested in your feedback and suggestions, but, as this can be a sensitive subject, we wanted to pop in and gently remind everyone to post with our Code of Conduct in mind. We particularly want to call out that it is never acceptable to discuss real-life or extreme violence on the ESO forums.
Unless it is about the extreme violence players will commit against adult NPC's once the justice system is implemented right?
bosmern_ESO wrote: »Skyrim Is the only ES game to have them, they're really just a nuisance and get in the way.