So then, you're saying that video games can't be thought of as a form of art, in the same vein as books? Some books -do- include indiscriminate killing as a plot device. Same with movies. This game has many RPers, and maybe they would want to use it as such.
AlexDougherty wrote: »Now socially the last two are unacceptable, and I personally don't want them (yeah, I didn't use that mod in Skyrim, didn't even know it existed)(wouldn't have interested me if I had known).
I just wanted to tell you I found this response out of place as your signature features phrases from a series whose initial badguy is introduced as a pedophilic murderer of small boys and whose protagonist is trained by young women raised from childhood in a torture chamber.
AlexDougherty wrote: »But Richard wasn't trained from childhood in a Torture chamber, he had a normal childhood. Kahlan had a childhood that could be viewed in that light, but that wasn't gone into detail (thank god).
I literally see no point in not adding them and making them killable. This is a game about demon worship, fantasy and cultural difference and WAR!
Even then you have games like SWTOR, DCUO and even WoW with children. So there is no excuse not to add them.
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In many ways, the subject about adding children is almost as much about human consideration as it is about game design and/or implementation in this case.
There's a difference between using the death of children as story device versus a choice the audience gets to make.
As a story device, the reader is given to witness some external conflict or internal character's seriousness and depravity, to escalate the situation and to elevate tension and emotional response. LotF (as sited earlier) had deaths to children, but they were not indiscriminate and was very limited (can only remember one death). The books I do remember that had depicted meaningless abuse to children were also, in my opinion, sick.
Allowing the option for players to destroy children ingame is less like the above example and more like an example of "Choose-your-own Adventure" where every choice possibility revolves around the indiscriminate death of a child. Any reasonable person who ever saw anyone with such a book, no matter how old they were and how fantastic it would seem, would automatically think that the person was a depraved whackjob. And rightfully so.
As in the right in thinking that the person was depraved and mentally unstable in not simply tolerating, but advocating, for acts of wonton violence against children for the sole purpose of "giving them the option".... would automatically think that the person was a depraved whackjob. And rightfully so.
What I'm trying to say here - or ask rather - is who exactly gave you (You as in all of you against this) a license to decide where the line between perfectly sane and lunatic is drawn?
What I'm trying to say here - or ask rather - is who exactly gave you (You as in all of you against this) a license to decide where the line between perfectly sane and lunatic is drawn?
Yes the death in LotF is a plot device. A plot device chosen by the author. You have a problem with RPers choosing the same plot device as as the author did. What makes the author's plot device more valid than the RPers? The answer is your opinion. Which you can keep to yourself, thank you, I have my own. If the game forced you to harm a child in a quest, I would agree with you 100%. I would make angry posts and possibly cancel my sub. But if it's optional, your hand is forced to do nothing contrary to your position and therefore its a non-issue.
This coming from a mother of a10 year old. I assure you that popping caps in the brats that stole from me in Fallout 2 in no way has affected my ability to stay up until 11pm working on a diorama for fourth grade science, or cook nutritious meals, or explain why you shouldn't hit little Timmy because he stole your girlfriend.
For those who can separate pretend from real, its a non-issue. Those who can't are just as likely to commit a real world murder after reading LotF as after killing a cultist in ESO.
... Tamriel is a sick, twisted and horrible world when you dig deep enough.
The answer, though honestly based on limited numbers of studies, is "yes". Even though it doesn't directly translate to violence in the real world in a quantifiable sense, studies have shown that agents exposed to simulated (violent or otherwise) activities with certain parameters will produce less sensitive experiences in other related activities, simulated or not. This is why someone who has never walked into the Louvre before will be much more impressed than another person who has taken a virtual tour of the museum online beforehand.
We read books, hear music, play games and watch movies because we want to get immersed. We desire to blur the lines of reality and fantasy, if for just a moment. I don't want to invite those types of sensory experiences to people who may not realize that they are, even if they don't know it, conditioning and desensitizing themselves towards the idea that violence toward children, virtual or not, is simply a fact of life. It might be, but we should strive to reduce it as much as possible wherever we can.
I'm not saying I'm averse to violence in video games. That is a staple sometime necessity to conduct civil matters in the real world. ESO is about a war between nations... As a central theme, it is acceptable to kill adults. We believe that adults have the ability to defend themselves and speak out, even though this isn't always don. But we do assume that children are the most vulnerable of our societies and as such, require the most protection. Indiscriminately killing children isn't a necessity to conduct civil matters, so i'd rather not desensitize people to that situation, thank you very much.
Heinous acts are left out of sandbox features because of the distasteful nature they provide. As such, we won't see *** or other forms of sexual abuse that players can inflict indiscriminately on NPCs, we won't see hate groups or torture that players can inflict indiscriminately on NPCs, and we likely won't see child murder (or infanticide for that matter) for the exact same reasons.
The validity or purpose of the act is null when the act can be performed in the absence of purpose, especially in what is supposed to be a broad appeal avenue of entertainment. So no, an RPers reasons for killing random kid #113 are not valid.
Total number of children in Tamriel ever seen in the history of TES, 49.
Number of killable children in Tamriel, 0.
Really sick and horrible. Children can't seem to die until they are old enough. So twisted.
Yeah but in most elder scrolls games their was no children except for Skyrim and even then it was still not normal because there was not one Elf, Orc, Khajiit, or Argoninan child. All the children were human except it was difficult to tell the difference between Imperial, Breton, and Nord children. They all look similar even though I think there should of be size differences and the Redguard children were just a little shade darker but still look like the other children.I would like to see children in the whole world of Tamriel. In my opinion it's not normal, to see only adults.
A world with children brings more life and makes more sense.
Or they could make them annoying little brats . . .
Psychobunni wrote: »I would love to see unkillable children added to the game, however assuming they did that....
1. If all races weren't added, there would always be a post or plural for all races
2. There would always be a "let me kill children" post or plural
3. There would always be a "let me play a child as my character so I can role play parent/child families" post or plural
I hadn't considered this. That would be terribly annoying... do other MMOs that have children have these posts and issues?