nerevarine1138 wrote: »
And I didn't "divert" anything. I put the discussion back where it was framed: if you want to have that kind of system, you need to explain why players would ever opt to take a more challenging option.
Discuss drawbacks to a pve option -nerevarine1138 wrote: »snipnerevarine1138 wrote: »Okay well, drop the challenge thing then and let's talk about drawbacks.
Drawback to pvp only justice system being it will limit the player choice if they are wanting to use the justice system but do not want pvp. Instead of choosing to commit a crime or not it now becomes about "do I want to pvp?".
There is no such drawback to a pve and pvp justice system - this will be inclusive and allow actual choice about whether or not a player wants to commit a crime vs whether or not a player wants to pvp should he get caught.
And, once again, I'd like to hear why I would choose to open myself up to a greater risk in a PvP system vs. a PvE system. Your argument so far has been based around multiple NPC guards being harder than an under-leveled player guard. But in a straight one-on-one fight, there is no way to make an NPC guard that can compete with a player of equal level/stats.
So don't make the guards a 1v1 fight - as I suggested, they can easily summon adds, a tactic well-used by ZOS in dungeon fights and even open world fights, when they want to add "challenge".
But again, instead of addressing the drawbacks, you have diverted the discussion back to 'challenge" Can you now address the above points regarding drawbacks.
Again, there are no drawback to pve option, whereas a pvp ONLY justice system is limiting and excludes pve players - it now changes from choosing whether or not to commit a crime to whether or not they want to pvp. All people in this thread state this clearly - "don't want to pvp then don't commit a crime".
How can we possibly call that a crime system - it's simply a pvp system.
nerevarine1138 wrote: »nerevarine1138 wrote: »That will have to be something the developers figure out as they go.
They could also figure out how to make NPC guards a suitable challenge as well, so having a pve option will be okay.
And while I appreciate that you think this is possible, that won't happen until they can make NPCs pass the Turing Test. If all other things are equal (levels, stats, abilities, etc.) a player will always be able to "outwit" an NPC by using their limited behavioral options against them.
Really? So why did they just nerf VR because the majority said the NPCs was too difficult? If what you said is true everyone should have been able to go thru VR with ease because it was only NPC. Biasing a poll by saying the PVE is the easy road is biasing the poll. They can make PVE guards have the same instant kill warping to you that admins have if they want to if you so much as set foot in town. They can make them turn into stone giant champions and werewolves if they want to. Obviously they can make them a challenge if they want to, balancing it to the point people say it is still fun to get caught because otherwise what is the point of being a criminal.
nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »That will have to be something the developers figure out as they go.
They could also figure out how to make NPC guards a suitable challenge as well, so having a pve option will be okay.
And while I appreciate that you think this is possible, that won't happen until they can make NPCs pass the Turing Test. If all other things are equal (levels, stats, abilities, etc.) a player will always be able to "outwit" an NPC by using their limited behavioral options against them.
They don't need NPCs to pass that test. They just need to do what they have done all along in dungeons for greater challenge and simply get the NPCs to spawn more adds. This isn't rocket science. And would be far more challenging than any L10 player guard coming at us.
Again, please leave player/NPC levels out of this, as it has no bearing on the discussion.
It has every bearing on the discussion, as it's you who keeps talking about challenge and how pve would present no challenge.
It's up to the devs to make their NPCs capable. As for pvp, I expect that will be the least challenging option, especially when properly grouped.
Again, over-leveled characters are an issue in any system. That can't be a consideration when discussing the relative benefits or drawbacks of different systems.
How exactly does having a PVE version of the same system infringe on PVP players. Those who choose it was never going to play in your PVP instance in the first place, they are not going to overcome their objections to playing PVP simply for 'content'. You are not lacking in PVP population because of it, you are not lacking in dev resources because they added a no PVP option to an instance. In fact they are expanding their market for content by allowing all players to play it be that a PVP or PVE choices, which can only increase overall subs. They can take the entire game tomorrow just like many MMO and changing the server login choice to NA-PVP or NA-PVE or EU-PVP and EU-PVE and no PVE player would even care, so PVP players should not be concerned that PVE players be given choices.Would you further infringe on PVP interest by demanding a PVE version of what's being made for PVP players?
Okay well, drop the challenge thing then and let's talk about drawbacks.nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »That will have to be something the developers figure out as they go.
They could also figure out how to make NPC guards a suitable challenge as well, so having a pve option will be okay.
And while I appreciate that you think this is possible, that won't happen until they can make NPCs pass the Turing Test. If all other things are equal (levels, stats, abilities, etc.) a player will always be able to "outwit" an NPC by using their limited behavioral options against them.
They don't need NPCs to pass that test. They just need to do what they have done all along in dungeons for greater challenge and simply get the NPCs to spawn more adds. This isn't rocket science. And would be far more challenging than any L10 player guard coming at us.
Again, please leave player/NPC levels out of this, as it has no bearing on the discussion.
It has every bearing on the discussion, as it's you who keeps talking about challenge and how pve would present no challenge.
It's up to the devs to make their NPCs capable. As for pvp, I expect that will be the least challenging option, especially when properly grouped.
Again, over-leveled characters are an issue in any system. That can't be a consideration when discussing the relative benefits or drawbacks of different systems.
Drawback to pvp only justice system being it will limit the player choice if they are wanting to use the justice system but do not want pvp. Instead of choosing to commit a crime or not it now becomes about "do I want to pvp?".
There is no such drawback to a pve and pvp justice system - this will be inclusive and allow actual choice about whether or not a player wants to commit a crime vs whether or not a player wants to pvp should he get caught.
Wait wait wait... When did they say it was PvP only?
How exactly does having a PVE version of the same system infringe on PVP players. Those who choose it was never going to play in your PVP instance in the first place, they are not going to overcome their objections to playing PVP simply for 'content'. You are not lacking in PVP population because of it, you are not lacking in dev resources because they added a no PVP option to an instance. In fact they are expanding their market for content by allowing all players to play it be that a PVP or PVE choices, which can only increase overall subs. They can take the entire game tomorrow just like many MMO and changing the server login choice to NA-PVP or NA-PVE or EU-PVP and EU-PVE and no PVE player would even care, so PVP players should not be concerned that PVE players be given choices.Would you further infringe on PVP interest by demanding a PVE version of what's being made for PVP players?
I'm really pleased with the result of this poll so far. Some of the folks who have been claiming to represent the entire PVE population have less of a leg to stand on than they already did.
I'm really pleased with the result of this poll so far. Some of the folks who have been claiming to represent the entire PVE population have less of a leg to stand on than they already did.
Nah this poll was rigged, was filled with YES votes within two minutes of going up, OP got his guild to vote. This is why I'm going to let this thread sink.
I'm really pleased with the result of this poll so far. Some of the folks who have been claiming to represent the entire PVE population have less of a leg to stand on than they already did.
Nah this poll was rigged, was filled with YES votes within two minutes of going up, OP got his guild to vote. This is why I'm going to let this thread sink.
When they talked about it recently. The justice system is pvp-only.
Wait wait wait... When did they say it was PvP only?
When they talked about it recently. The justice system is pvp-only. You might steal or kill NPCs, but if you get a bounty you open yourself up to pvp actions and player guards can attack and kill you.
People are asking for a pve option, where you can only get hunted by NPC guards.
They could also add an option to make the whole thing pve by getting player guards to hunt NPC thieves and murderers, and player criminals could get nabbed by NPC guards...this would also be a nice addition to the game because players could then be on the lawful side and only need to pve through it.
Wait wait wait... When did they say it was PvP only?
When they talked about it recently. The justice system is pvp-only. You might steal or kill NPCs, but if you get a bounty you open yourself up to pvp actions and player guards can attack and kill you.
People are asking for a pve option, where you can only get hunted by NPC guards.
They could also add an option to make the whole thing pve by getting player guards to hunt NPC thieves and murderers, and player criminals could get nabbed by NPC guards...this would also be a nice addition to the game because players could then be on the lawful side and only need to pve through it.
I must have heard a completely different discussion then. Because from what I heard, npc guards will be the majority, with player guards stepping in past a certain level of infamy.
Because if there ever becomes a PVE version that's worthwhile, you'll see what a poster above me mentioned where folks just form open hunting parties and group up to kill NPCs in a large group and then they just ransack everything while player guards get to stand there and watch helplessly.
I'm really pleased with the result of this poll so far. Some of the folks who have been claiming to represent the entire PVE population have less of a leg to stand on than they already did.
Nah this poll was rigged, was filled with YES votes within two minutes of going up, OP got his guild to vote. This is why I'm going to let this thread sink.
It's a conspiracy!!! -_-
Because if there ever becomes a PVE version that's worthwhile, you'll see what a poster above me mentioned where folks just form open hunting parties and group up to kill NPCs in a large group and then they just ransack everything while player guards get to stand there and watch helplessly.
The game is phased instances much like anyother modern MMO, if ZOS does not want that to be visible outside your groups instance nobody will ever see it. And if groups find it fun to totally destroy towns like they did in single player, let them suffer the PVE or PVP ramifications as they choose. PVP guards would never see PVE criminals they would only see PVP criminals, PVE players would only ever see PVE guards. All because of this magic technology called phased instances.
PVE criminality can be written to be phased instances so that it does not affect anyones gameplay, nobody should ever be able to grief a banker NPC and prevent someone else from banking. Town murder can be instanced just like it is already in quested murders, and thievery already IS instanced containers, I cannot deny your stealing by getting to the container before you. The job of moral judge on griefing gameplay is for the admins, it is not for PVP players to judge that I deserve PVP punishment for my PVE crimes especially when my behavior impacts nobody but myself.
The fact is if PVE players do not want to play with you they will not, so making PVP mandatory will not change your population at all. If indeed you worry about fence setters than the way to get them into PVP is to reward them for doing PVP, not by having mandatory PVP. That is why Cyroldil has PVE in it, if I feel I lack skill shards I can go risk it, if I feel I am fine with my skills and do not like PVP I will not go. If demand is so high because human AI is more fun than NPC then people will want to play PVP because it is higher skilled combat, then there will be plenty of PVP criminals for PVP guards to chase simply because it will be the only way in the game to say I want to PVP right here and now. Of course they could do the same thing with player flags that do not even involve criminal systems at all.