smeeprocketnub19_ESO wrote: »AlienDiplomat wrote: »smeeprocketnub19_ESO wrote: »Also, there's no mental problems with someone just because they are a "griefer" (you guys throw the name around like it is going out of style) it's just a different playstyle.
Actually, there is:
Online trolls really ARE horrible people: Researchers find they are narcissistic, machiavellian, psychopathic and sadistic
Science has confirmed that the "troll" personality type is diseased, and prone to violent, sadistic, sociopathic behavior in real life. I don't think anyone would honestly disagree at this point they are horrible people.
But that isn't even what this is really about, and no one is suggesting that everyone who enjoys legit PVP are trolls. This is about CHOICE.
Like I said, if they make an open world PVP PHASE I would be all for it. Flag yourself for PVP and the only people you see in the world, and the only people that see YOU in the world, are other people that CHOSE to flag for PVP.
The problem with making everything open PVP without such a choice and phasing system is that most people by far, as evidenced by this poll, do NOT want to have to deal with people killing them while they try and play THEIR style.
You might like to say that most PVP players are noble and professional, and would never go around griefing people (camping their corpse, spam-killing quest givers, etc.), however history and experience in countless other games should inform you that is what inevitably DOES happen when this minority within the PVP crowd gets bored.
Like I said before, I am not paying money to waste my time being fodder for that disturbed personality demographic who need to be able to inflict something on others specifically because they know they don't want it.
Not to mention the lack of challenge, as most PVE players don't want to waste their time theory crafting the latest FOTM meta game and slotting all the appropriate gear (impenetrable, etc.) just to be competitive in an asppect of the game they do not enjoy, gimping themselves for the PVE content they do in the process.
A real PVP professional would not even want this, unless it was phased and by choice as I suggest, as their sense of honor and fair play would not advocate attacking defenseless civilians.
So really, if not purely for the ability to grief other players as I have indicated above and for the reasons I have illustrated, it sounds like those advocating forced world PVP just want easy targets to shoot fish in a barrel for those leet player kill points.
No thanks.
It's kind of hard to gauge someone's psychological health from forum posts. Regardless of if a few researchers find that. Kind of like how whatever diet supplement you saw on tv last was proven, by researchers, to help you lose weight. (Protip: it won't)
1) did you just say pvp has a lack of skill compared to pve? lol I'm sure it's much harder to button mash against a repetitive mechanic. BTW I can do pve and pvp no problem, I have no idea what you think you have to do additionally for pvp. It's not like there isn't a ton of skillpoints available.
2) I never said pvp'rs were all noble. Why would you need to be noble? I certainly don't play with any sense of honor. That doesn't mean I'm going to corpse camp, etc even if it were possible. Most people won't. There are always going to be crappy people. That's also part of playing an MMO.
3) the problem with phasing that you are not getting is that the risk has to be ever present. Otherwise, why go to the pvp zone when you are questing, instead of just when you want to fight? So with phasing like that, no one actually does quests or goes about their business in the pvp phase. Whereas, you don't need other people to do stuff in a pve phase. Which is probably why you aren't seeing the problem.
Lastly, you have once again fallen into the carebear thinking that all pvp'rs are griefers that just want to ruin your fun. No, people that want world pvp just want the risk of being killed and to be able to kill people at any time. It is exciting. We like a challenge and danger.
What I don't understand is, if you don't like those things, why not play Candy Crush or Farmville?
At QuakeCon, Paul Sage discussed the work being done on the in-development justice system, including the possibility of hunting down players who have a bounty. Only players who have chosen to participate in the activity of thievery will have a bounty on them, and be attackable, and only if you are a guard.Too bad the justice system is coming and there's noting any of you can do to stop it.
Hehehehe. HEHEHEHEHHEHEHE.
At QuakeCon, Paul Sage discussed the work being done on the in-development justice system, including the possibility of hunting down players who have a bounty. Only players who have chosen to participate in the activity of thievery will have a bounty on them, and be attackable, and only if you are a guard.Too bad the justice system is coming and there's noting any of you can do to stop it.
Hehehehe. HEHEHEHEHHEHEHE.
While certain activities may open you up to PvP outside of Cyrodiil, we are not considering world PvP.
"The game isn't exactly how I want it to be, therefore it's doomed to fail".
Comedy gold.
At QuakeCon, Paul Sage discussed the work being done on the in-development justice system, including the possibility of hunting down players who have a bounty. Only players who have chosen to participate in the activity of thievery will have a bounty on them, and be attackable, and only if you are a guard.Too bad the justice system is coming and there's noting any of you can do to stop it.
Hehehehe. HEHEHEHEHHEHEHE.
While certain activities may open you up to PvP outside of Cyrodiil, we are not considering world PvP.
Wow, this thread got hostile quickly.
Honestly, I don't think anyone really thinks that everyone who likes PvP automatically wants to harass people. And I don't think anyone really thinks that everyone who doesn't want to automatically wants everything customized to their needs. Perhaps I am overly optimistic.
I do think that PvE, by it's very nature, is non-disruptive to the experience of other players, annoying pets not withstanding. The annoying pets are, as they say, the cost of doing business.
PvP, on the other hand, can be either disruptive on non-disruptive depending on its implementation and use. I don't think it's out of line to request the exclusion of PvP to only those who want to participate. I understand that at least some feel that doing so means they won't feel as in danger if they are in a specific PvP instance.This can of course be avoided by a simple opt-in option in the open world which defaults to off. Sure, more annoying graphical interruptions, but again, the cost of doing business.
I'm withholding judgement on the justice system until I actually see the implementation, but I can see that going bad ways if done certain ways. (I almost said correctly, but my way isn't necessarily the right way. :P )
kassandratheclericb14_ESO wrote: »smeeprocketnub19_ESO wrote: »Ninnghizhidda wrote: »In modern "MMO gaming" there seems to be some trend, fortunately only expressed by a small, yet very vocal, minority, towards inflicting the maximum amount of grief, discomfort and harassment to other "fellow" players, and advocating to make this the norm.
Fortunately it isn't happening and it is never going to happen, certainly not in a first-class AAA title that caters for hundreds of thousands if not millions of players. Those who need a self-ego boost through their "awesome" pixels can do so in specified areas or servers provided for this purpose, and be thankful for it too.
The rest of the players, who happen to be the majority, can then mind their business and spend their time for their fun and entertainment without having to deal with some "unstable" person hell-bent to spend their own miserable life trying to infect others with that misery. Especially, in a game like ESO where we actually pay for our entertainment.
So, in short, stay in your secluded area / server, which is specifically provided for you, and is actually carefully made and regularly updated, do your thing, have your fun, and let all the others have theirs too.
Considering how packed cyrodiil gets, I'm not convinced carebears are entirely in the majority, or if they are it is by a narrow margin.
These griefers you speak of, yes they are in the minority. But not every pvp is a griefer, so it seems you missed some people in your post.
Also, there's no mental problems with someone just because they are a "griefer" (you guys throw the name around like it is going out of style) it's just a different playstyle. People have spoken here, carebears, that didn't care if they had a positive effect on the game or not, there are people like that in pvp AND pve.
Also, when they "Regularly" update cyrodiil, let me know. It seems like 3/4s of their fixes are always to pve. Heck, they even made it easier because apparently you guys can't even handle a challenge in your chosen part of the game.
I am so very hurt that you think us cowards and unable to handle challenges in life in video games....
Only players who have chosen to participate in the activity of thievery will have a bounty on them, and be attackable, and only if you are a guard.
smeeprocketnub19_ESO wrote: »well if I can get called a sociopath, pardon me if I return the psychological analysis
Of course not, open world PvP just leads to stupid gankfests like in UO. Game had promise, but open world PvP killed it. (though I've heard they eventually did some kind of PvP free servers/areas)
Oh yeah, because having world PvP is such a game-defining feature for an Elder Scrolls game."The game isn't exactly how I want it to be, therefore it's doomed to fail".
Comedy gold.
How about "the game is doing next to nothing to try and fit the same theme as it's single player counterparts, besides lifting the lore of the world and plastering it onto an uninspired linear trudge through a thinly veiled gear grind, completely disregarding the freedom and choice inherent in the single player variants, just for the sake of "earning" an MMO label?"
Because that's more accurate.
smeeprocketnub19_ESO wrote: »Of course not, open world PvP just leads to stupid gankfests like in UO. Game had promise, but open world PvP killed it. (though I've heard they eventually did some kind of PvP free servers/areas)
80% of the point of UO was world pvp. How did the game have promise to you if gutted like that?
At QuakeCon, Paul Sage discussed the work being done on the in-development justice system, including the possibility of hunting down players who have a bounty. Only players who have chosen to participate in the activity of thievery will have a bounty on them, and be attackable, and only if you are a guard.Too bad the justice system is coming and there's noting any of you can do to stop it.
Hehehehe. HEHEHEHEHHEHEHE.
While certain activities may open you up to PvP outside of Cyrodiil, we are not considering world PvP.
In that case, congratulations on dooming your game to a future of mediocrity, and enjoy having your subs wash away when the rest of it's competitors drop over the next year or so.
You'd have to go pretty far to doom an Elder Scrolls game, but you guys seem more than competent at making that happen.
seneferab16_ESO wrote: »AoC had free for all PvP, and although it did get a bit choppy now and then I'd say that it overall ADDED to the immersion.
At QuakeCon, Paul Sage discussed the work being done on the in-development justice system, including the possibility of hunting down players who have a bounty. Only players who have chosen to participate in the activity of thievery will have a bounty on them, and be attackable, and only if you are a guard.Too bad the justice system is coming and there's noting any of you can do to stop it.
Hehehehe. HEHEHEHEHHEHEHE.
While certain activities may open you up to PvP outside of Cyrodiil, we are not considering world PvP.
At QuakeCon, Paul Sage discussed the work being done on the in-development justice system, including the possibility of hunting down players who have a bounty. Only players who have chosen to participate in the activity of thievery will have a bounty on them, and be attackable, and only if you are a guard.Too bad the justice system is coming and there's noting any of you can do to stop it.
Hehehehe. HEHEHEHEHHEHEHE.
While certain activities may open you up to PvP outside of Cyrodiil, we are not considering world PvP.
In that case, congratulations on dooming your game to a future of mediocrity, and enjoy having your subs wash away when the rest of it's competitors drop over the next year or so.
You'd have to go pretty far to doom an Elder Scrolls game, but you guys seem more than competent at making that happen.