Hypertionb14_ESO wrote: »At QuakeCon, Paul Sage discussed the work being done on the in-development justice system, including the possibility of hunting down players who have a bounty. Only players who have chosen to participate in the activity of thievery will have a bounty on them, and be attackable, and only if you are a guard.Too bad the justice system is coming and there's noting any of you can do to stop it.
Hehehehe. HEHEHEHEHHEHEHE.
While certain activities may open you up to PvP outside of Cyrodiil, we are not considering world PvP.
In that case, congratulations on dooming your game to a future of mediocrity, and enjoy having your subs wash away when the rest of it's competitors drop over the next year or so.
You'd have to go pretty far to doom an Elder Scrolls game, but you guys seem more than competent at making that happen.
Go back to minecraft, at least you will still find fellow greifers in some servers.
You won't be missed.At QuakeCon, Paul Sage discussed the work being done on the in-development justice system, including the possibility of hunting down players who have a bounty. Only players who have chosen to participate in the activity of thievery will have a bounty on them, and be attackable, and only if you are a guard.Too bad the justice system is coming and there's noting any of you can do to stop it.
Hehehehe. HEHEHEHEHHEHEHE.
While certain activities may open you up to PvP outside of Cyrodiil, we are not considering world PvP.
In that case, congratulations on dooming your game to a future of mediocrity, and enjoy having your subs wash away when the rest of it's competitors drop over the next year or so.
You'd have to go pretty far to doom an Elder Scrolls game, but you guys seem more than competent at making that happen.
skeletorz_ESO wrote: »Global PVP = griefers 24/7. It's as simple as that.
There are already players who try to drag mobs onto you in the world and in dungeons. It never works and the mobs never attack me, but it doesn't keep them from trying it over and over again.
Those players aren't trying to drag mobs onto you, they're just fleeing through the dungeon instead of fighting everything. LOL dude, you are not the center of the universe.
But I agree. Griefing would be constant.
Don't worry. You'll be losing a LOT more than just one person on the forums you dislike when Star Citizen, Pathfinder, and Everquest Next drop.
Mostly because they're actually attempting to bring emergent gameplay back into MMOs, instead of recreating the same garbage over and over and over.
So don't worry. Nobody will be PKing you. Mostly because nobody will be there to play with you at all.
smeeprocketnub19_ESO wrote: »Wow, this thread got hostile quickly.
Honestly, I don't think anyone really thinks that everyone who likes PvP automatically wants to harass people. And I don't think anyone really thinks that everyone who doesn't want to automatically wants everything customized to their needs. Perhaps I am overly optimistic.
I do think that PvE, by it's very nature, is non-disruptive to the experience of other players, annoying pets not withstanding. The annoying pets are, as they say, the cost of doing business.
PvP, on the other hand, can be either disruptive on non-disruptive depending on its implementation and use. I don't think it's out of line to request the exclusion of PvP to only those who want to participate. I understand that at least some feel that doing so means they won't feel as in danger if they are in a specific PvP instance.This can of course be avoided by a simple opt-in option in the open world which defaults to off. Sure, more annoying graphical interruptions, but again, the cost of doing business.
I'm withholding judgement on the justice system until I actually see the implementation, but I can see that going bad ways if done certain ways. (I almost said correctly, but my way isn't necessarily the right way. :P )
well if I can get called a sociopath, pardon me if I return the psychological analysiskassandratheclericb14_ESO wrote: »smeeprocketnub19_ESO wrote: »Ninnghizhidda wrote: »In modern "MMO gaming" there seems to be some trend, fortunately only expressed by a small, yet very vocal, minority, towards inflicting the maximum amount of grief, discomfort and harassment to other "fellow" players, and advocating to make this the norm.
Fortunately it isn't happening and it is never going to happen, certainly not in a first-class AAA title that caters for hundreds of thousands if not millions of players. Those who need a self-ego boost through their "awesome" pixels can do so in specified areas or servers provided for this purpose, and be thankful for it too.
The rest of the players, who happen to be the majority, can then mind their business and spend their time for their fun and entertainment without having to deal with some "unstable" person hell-bent to spend their own miserable life trying to infect others with that misery. Especially, in a game like ESO where we actually pay for our entertainment.
So, in short, stay in your secluded area / server, which is specifically provided for you, and is actually carefully made and regularly updated, do your thing, have your fun, and let all the others have theirs too.
Considering how packed cyrodiil gets, I'm not convinced carebears are entirely in the majority, or if they are it is by a narrow margin.
These griefers you speak of, yes they are in the minority. But not every pvp is a griefer, so it seems you missed some people in your post.
Also, there's no mental problems with someone just because they are a "griefer" (you guys throw the name around like it is going out of style) it's just a different playstyle. People have spoken here, carebears, that didn't care if they had a positive effect on the game or not, there are people like that in pvp AND pve.
Also, when they "Regularly" update cyrodiil, let me know. It seems like 3/4s of their fixes are always to pve. Heck, they even made it easier because apparently you guys can't even handle a challenge in your chosen part of the game.
I am so very hurt that you think us cowards and unable to handle challenges in life in video games....
I just looked back at this. Could you bold the part where I said you were a coward? It's simply not there. I assumed you were responding to someone else but it's clear you are making things up to get points with your bros.
No for all out free for all PvP, which is absolutely not my type of game.
Yes for consensual PvP, some examples (without trying to be complete):
- Flag myself for PvP able, and thus attackable (as in vanilla WoW)
- Getten auto flagged for PvP after stealing while being seen (NPC or PC)
- Getting auto flagged for PvP after killing while being seen (NPC or PC)
Don't worry. You'll be losing a LOT more than just one person on the forums you dislike when Star Citizen, Pathfinder, and Everquest Next drop.
HurlinMerlin wrote: »Download and play the 2 week free trial of Asheron's Call.... make a character on Darktide...which is 100% worldwide pvp.
After a few hours of your level 6 character being ganked repeatedly by some level 255's.... come back and post on this thread about how much fun it was.
Don't worry. You'll be losing a LOT more than just one person on the forums you dislike when Star Citizen, Pathfinder, and Everquest Next drop.
Mostly because they're actually attempting to bring emergent gameplay back into MMOs, instead of recreating the same garbage over and over and over.
So don't worry. Nobody will be PKing you. Mostly because nobody will be there to play with you at all.
kassandratheclericb14_ESO wrote: »smeeprocketnub19_ESO wrote: »Wow, this thread got hostile quickly.
Honestly, I don't think anyone really thinks that everyone who likes PvP automatically wants to harass people. And I don't think anyone really thinks that everyone who doesn't want to automatically wants everything customized to their needs. Perhaps I am overly optimistic.
I do think that PvE, by it's very nature, is non-disruptive to the experience of other players, annoying pets not withstanding. The annoying pets are, as they say, the cost of doing business.
PvP, on the other hand, can be either disruptive on non-disruptive depending on its implementation and use. I don't think it's out of line to request the exclusion of PvP to only those who want to participate. I understand that at least some feel that doing so means they won't feel as in danger if they are in a specific PvP instance.This can of course be avoided by a simple opt-in option in the open world which defaults to off. Sure, more annoying graphical interruptions, but again, the cost of doing business.
I'm withholding judgement on the justice system until I actually see the implementation, but I can see that going bad ways if done certain ways. (I almost said correctly, but my way isn't necessarily the right way. :P )
well if I can get called a sociopath, pardon me if I return the psychological analysiskassandratheclericb14_ESO wrote: »smeeprocketnub19_ESO wrote: »Ninnghizhidda wrote: »In modern "MMO gaming" there seems to be some trend, fortunately only expressed by a small, yet very vocal, minority, towards inflicting the maximum amount of grief, discomfort and harassment to other "fellow" players, and advocating to make this the norm.
Fortunately it isn't happening and it is never going to happen, certainly not in a first-class AAA title that caters for hundreds of thousands if not millions of players. Those who need a self-ego boost through their "awesome" pixels can do so in specified areas or servers provided for this purpose, and be thankful for it too.
The rest of the players, who happen to be the majority, can then mind their business and spend their time for their fun and entertainment without having to deal with some "unstable" person hell-bent to spend their own miserable life trying to infect others with that misery. Especially, in a game like ESO where we actually pay for our entertainment.
So, in short, stay in your secluded area / server, which is specifically provided for you, and is actually carefully made and regularly updated, do your thing, have your fun, and let all the others have theirs too.
Considering how packed cyrodiil gets, I'm not convinced carebears are entirely in the majority, or if they are it is by a narrow margin.
These griefers you speak of, yes they are in the minority. But not every pvp is a griefer, so it seems you missed some people in your post.
Also, there's no mental problems with someone just because they are a "griefer" (you guys throw the name around like it is going out of style) it's just a different playstyle. People have spoken here, carebears, that didn't care if they had a positive effect on the game or not, there are people like that in pvp AND pve.
Also, when they "Regularly" update cyrodiil, let me know. It seems like 3/4s of their fixes are always to pve. Heck, they even made it easier because apparently you guys can't even handle a challenge in your chosen part of the game.
I am so very hurt that you think us cowards and unable to handle challenges in life in video games....
I just looked back at this. Could you bold the part where I said you were a coward? It's simply not there. I assumed you were responding to someone else but it's clear you are making things up to get points with your bros.
I will apologize for clicking the wrong quote but not for my words in general. I think I can handle whatever challenges a game holds as my desire to do so in no way reflects on my ability (since I should in honesty respond to your exact quote.) And BTW I don't have any "bros" and am far past caring what anyone thinks about me on a video game site.
So you have your apology on the misquote. Have a lovely day.
At QuakeCon, Paul Sage discussed the work being done on the in-development justice system, including the possibility of hunting down players who have a bounty. Only players who have chosen to participate in the activity of thievery will have a bounty on them, and be attackable, and only if you are a guard.Too bad the justice system is coming and there's noting any of you can do to stop it.
Hehehehe. HEHEHEHEHHEHEHE.
While certain activities may open you up to PvP outside of Cyrodiil, we are not considering world PvP.
In that case, congratulations on dooming your game to a future of mediocrity, and enjoy having your subs wash away when the rest of it's competitors drop over the next year or so.
You'd have to go pretty far to doom an Elder Scrolls game, but you guys seem more than competent at making that happen.
Do everyone a favor and leave.
Don't worry. You'll be losing a LOT more than just one person on the forums you dislike when Star Citizen, Pathfinder, and Everquest Next drop.
Mostly because they're actually attempting to bring emergent gameplay back into MMOs, instead of recreating the same garbage over and over and over.
So don't worry. Nobody will be PKing you. Mostly because nobody will be there to play with you at all.
Um... What is PKing?
AlienDiplomat wrote: »At QuakeCon, Paul Sage discussed the work being done on the in-development justice system, including the possibility of hunting down players who have a bounty. Only players who have chosen to participate in the activity of thievery will have a bounty on them, and be attackable, and only if you are a guard.Too bad the justice system is coming and there's noting any of you can do to stop it.
Hehehehe. HEHEHEHEHHEHEHE.
While certain activities may open you up to PvP outside of Cyrodiil, we are not considering world PvP.
In that case, congratulations on dooming your game to a future of mediocrity, and enjoy having your subs wash away when the rest of it's competitors drop over the next year or so.
You'd have to go pretty far to doom an Elder Scrolls game, but you guys seem more than competent at making that happen.
Do everyone a favor and leave.
Don't worry. You'll be losing a LOT more than just one person on the forums you dislike when Star Citizen, Pathfinder, and Everquest Next drop.
Mostly because they're actually attempting to bring emergent gameplay back into MMOs, instead of recreating the same garbage over and over and over.
So don't worry. Nobody will be PKing you. Mostly because nobody will be there to play with you at all.
OMG we got a prophet here! Don't suppose you'd pass me next weeks winning lotto numbers while you're at it?
I don't care what game it is, the statistical breakdown of the customer base shows people that like PVP are ALWAYS a minority, and people that want FORCED PVP are an extreme minority within the minority.
Any game company catering to that demographic should prepare for a short and unspectacular financial failure.
smeeprocketnub19_ESO wrote: »AlienDiplomat wrote: »At QuakeCon, Paul Sage discussed the work being done on the in-development justice system, including the possibility of hunting down players who have a bounty. Only players who have chosen to participate in the activity of thievery will have a bounty on them, and be attackable, and only if you are a guard.Too bad the justice system is coming and there's noting any of you can do to stop it.
Hehehehe. HEHEHEHEHHEHEHE.
While certain activities may open you up to PvP outside of Cyrodiil, we are not considering world PvP.
In that case, congratulations on dooming your game to a future of mediocrity, and enjoy having your subs wash away when the rest of it's competitors drop over the next year or so.
You'd have to go pretty far to doom an Elder Scrolls game, but you guys seem more than competent at making that happen.
Do everyone a favor and leave.
Don't worry. You'll be losing a LOT more than just one person on the forums you dislike when Star Citizen, Pathfinder, and Everquest Next drop.
Mostly because they're actually attempting to bring emergent gameplay back into MMOs, instead of recreating the same garbage over and over and over.
So don't worry. Nobody will be PKing you. Mostly because nobody will be there to play with you at all.
OMG we got a prophet here! Don't suppose you'd pass me next weeks winning lotto numbers while you're at it?
I don't care what game it is, the statistical breakdown of the customer base shows people that like PVP are ALWAYS a minority, and people that want FORCED PVP are an extreme minority within the minority.
Any game company catering to that demographic should prepare for a short and unspectacular financial failure.
You know, McDonald's has served billions, but the food is still garbage. Carebears tout this around like a badge, like you should be proud that a nice chunk of people don't want any sort of challenge in their gameplay.
This dumbing down is mostly due to devs wanting their games to be more accessible to the average person. People that aren't "gamer nerds" and probably didn't game as kids and therefore aren't used to a high difficulty of play. It drags the rest of us down, frankly.
However, I doubt your knowledge of MMO finances and your ability to predict how a game would go when catering to that audience. Especially since games like WoW have pvp threaded into quite a bit of the game. UO also still manages to be p2p despite targeting this small audience. (No I'm not saying the base is big, but they are making a profit and have been for a very long time.)
I used to play a MUD that was open world pvp that raked in a ton of cash being pay to win (they preferred to call it pay for perks.) People would drop $10k in one go, and the game was/is very profitable.
It is quite possible to have a successful game and target open world pvp, and -possibly- full loot rights, as well.
smeeprocketnub19_ESO wrote: »AlienDiplomat wrote: »At QuakeCon, Paul Sage discussed the work being done on the in-development justice system, including the possibility of hunting down players who have a bounty. Only players who have chosen to participate in the activity of thievery will have a bounty on them, and be attackable, and only if you are a guard.Too bad the justice system is coming and there's noting any of you can do to stop it.
Hehehehe. HEHEHEHEHHEHEHE.
While certain activities may open you up to PvP outside of Cyrodiil, we are not considering world PvP.
In that case, congratulations on dooming your game to a future of mediocrity, and enjoy having your subs wash away when the rest of it's competitors drop over the next year or so.
You'd have to go pretty far to doom an Elder Scrolls game, but you guys seem more than competent at making that happen.
Do everyone a favor and leave.
Don't worry. You'll be losing a LOT more than just one person on the forums you dislike when Star Citizen, Pathfinder, and Everquest Next drop.
Mostly because they're actually attempting to bring emergent gameplay back into MMOs, instead of recreating the same garbage over and over and over.
So don't worry. Nobody will be PKing you. Mostly because nobody will be there to play with you at all.
OMG we got a prophet here! Don't suppose you'd pass me next weeks winning lotto numbers while you're at it?
I don't care what game it is, the statistical breakdown of the customer base shows people that like PVP are ALWAYS a minority, and people that want FORCED PVP are an extreme minority within the minority.
Any game company catering to that demographic should prepare for a short and unspectacular financial failure.
You know, McDonald's has served billions, but the food is still garbage. Carebears tout this around like a badge, like you should be proud that a nice chunk of people don't want any sort of challenge in their gameplay.
This dumbing down is mostly due to devs wanting their games to be more accessible to the average person. People that aren't "gamer nerds" and probably didn't game as kids and therefore aren't used to a high difficulty of play. It drags the rest of us down, frankly.
However, I doubt your knowledge of MMO finances and your ability to predict how a game would go when catering to that audience. Especially since games like WoW have pvp threaded into quite a bit of the game. UO also still manages to be p2p despite targeting this small audience. (No I'm not saying the base is big, but they are making a profit and have been for a very long time.)
I used to play a MUD that was open world pvp that raked in a ton of cash being pay to win (they preferred to call it pay for perks.) People would drop $10k in one go, and the game was/is very profitable.
It is quite possible to have a successful game and target open world pvp, and -possibly- full loot rights, as well.
Too bad the justice system is coming and there's noting any of you can do to stop it.
Hehehehe. HEHEHEHEHHEHEHE.
So, according to your logic, ANY player who does not want PVP, is a carebear.smeeprocketnub19_ESO wrote: »Lastly, you have once again fallen into the carebear thinking that all pvp'rs are griefers that just want to ruin your fun. No, people that want world pvp just want the risk of being killed and to be able to kill people at any time. It is exciting. We like a challenge and danger.
And what I don't understand is why Griefers, oh sorry, PVP players come into games WITHOUT world PVP and start demanding and advocating for it?smeeprocketnub19_ESO wrote: »What I don't understand is, if you don't like those things, why not play Candy Crush or Farmville?
smeeprocketnub19_ESO wrote: »
This dumbing down is mostly due to devs wanting their games to be more accessible to the average person. People that aren't "gamer nerds" and probably didn't game as kids and therefore aren't used to a high difficulty of play. It drags the rest of us down, frankly.
In that case, congratulations on dooming your game to a future of mediocrity, and enjoy having your subs wash away when the rest of it's competitors drop over the next year or so.
You'd have to go pretty far to doom an Elder Scrolls game, but you guys seem more than competent at making that happen.
smeeprocketnub19_ESO wrote: »You know, McDonald's has served billions, but the food is still garbage. Carebears tout this around like a badge, like you should be proud that a nice chunk of people don't want any sort of challenge in their gameplay.
This dumbing down is mostly due to devs wanting their games to be more accessible to the average person. People that aren't "gamer nerds" and probably didn't game as kids and therefore aren't used to a high difficulty of play. It drags the rest of us down, frankly.
However, I doubt your knowledge of MMO finances and your ability to predict how a game would go when catering to that audience. Especially since games like WoW have pvp threaded into quite a bit of the game. UO also still manages to be p2p despite targeting this small audience. (No I'm not saying the base is big, but they are making a profit and have been for a very long time.)
I used to play a MUD that was open world pvp that raked in a ton of cash being pay to win (they preferred to call it pay for perks.) People would drop $10k in one go, and the game was/is very profitable.
It is quite possible to have a successful game and target open world pvp, and -possibly- full loot rights, as well.