skeletorz_ESO wrote: »Global PVP = griefers 24/7. It's as simple as that.
There are already players who try to drag mobs onto you in the world and in dungeons. It never works and the mobs never attack me, but it doesn't keep them from trying it over and over again.
Those players aren't trying to drag mobs onto you, they're just fleeing through the dungeon instead of fighting everything. LOL dude, you are not the center of the universe.
But I agree. Griefering would be constant.
I don't consider myself to be "the center of the universe" by any means. There is a certain dungeon that I like to farm, and I guess a couple of others were tying to as well.
They were constantly attacking mobs on the other side of the room and down the hall, dragging them right on top of me, every single time.
Like I said, the mobs never attack me, it will never work, but i guess they thought it would run me off.
diamondeyethunderbow_ESO wrote: »I'd still play it, as long as there was no looting. It's not supposed to be EVEScrolls Online - and don't get me wrong, I love me some EVE. Full loot is complete crap in fantasy MMOs.
I don't think it'd be the best thing for the game, though. Opt-in PVP is a much better idea.
@diamondeyethunderbow_ESO just for the sake of getting a conversation flared (and pure curiosity) why is full loot complete crap in a fantasy MMO and not a space or future MMO? seems strange to me.
It was fun on some EQ servers and UO. I agree I wouldn't want to see it in this game (because I want to see it appeal to a larger crowd instead of me and a small niche. very few of us play mortal)
skeletorz_ESO wrote: »Global PVP = griefers 24/7. It's as simple as that.
There are already players who try to drag mobs onto you in the world and in dungeons. It never works and the mobs never attack me, but it doesn't keep them from trying it over and over again.
Those players aren't trying to drag mobs onto you, they're just fleeing through the dungeon instead of fighting everything. LOL dude, you are not the center of the universe.
But I agree. Griefering would be constant.
I don't consider myself to be "the center of the universe" by any means. There is a certain dungeon that I like to farm, and I guess a couple of others were tying to as well.
They were constantly attacking mobs on the other side of the room and down the hall, dragging them right on top of me, every single time.
Like I said, the mobs never attack me, it will never work, but i guess they thought it would run me off.
I like PvP, but I also like some peace and quiet when I'm questing. I don't want to have to look over my shoulder the whole time, in fear of being ganked by some high-level player who is bored or simply finds it 'fun'. Because that's usually what happens. World PvP is hardly ever fair or a fun challenge.
That said, I wouldn't mind a toggle, so players who do like that sort of thing can flag themselves for PvP whenever they want. Just don't force it on people.
I think someone could make a killing if they designed a game like Call of Duty with a fantasy theme. That's what a lot of people here seem to want. Sort of a third-person shooter with bows instead of guns. Add melee and sorcery, and boom, you've got all the PvP you want with none of that pesky RPG nonsense that's obviously just for carebears.
This way massively-multiplayer online role-playing games can concentrate on being role-playing games that are massively multiplayer instead of trying to be shoot'em ups with bows. Combat can go back to being part of the overall experience rather than the main focus of gameplay.
isengrimb16_ESO wrote: »I think someone could make a killing if they designed a game like Call of Duty with a fantasy theme. That's what a lot of people here seem to want. Sort of a third-person shooter with bows instead of guns. Add melee and sorcery, and boom, you've got all the PvP you want with none of that pesky RPG nonsense that's obviously just for carebears.
This way massively-multiplayer online role-playing games can concentrate on being role-playing games that are massively multiplayer instead of trying to be shoot'em ups with bows. Combat can go back to being part of the overall experience rather than the main focus of gameplay.
Indeed, I think that's the thing that's missing in the market, and why every fantasy game gets plagued for a wish for CoD instead of an RPG.
Exactly. Even though I've never played tabletop RPGs, I've always loved the RPG genre. Admittedly, I'm just biding time until someone invents a holodeck, but I see the RPG as a movie with which I can interact and of which I am a part. A movie with violence, certainly, but not a movie that is violence.
An excellent example, @isengrimb16_ESO. Perhaps, in my case, it's the relut of being raised on Stephen King novels, but I far more into the subtly-crafted story than the "OMG, kill it now!" thing. but I agree, this is lacking in the fantasy genre. Much as a I don't enjoy the PvP thing, I can understand the draw of venting frustrations on fellow human beings in a context that won't get you thrown in jail. And I get that not everyone digs the aura of the military or futuristic settings. I am curious why this obvious slice of the market has been ignored by all but the MMORPG developers. It seems odd. Maybe because fantasy is seen as solely the interest of RPG geeks?
Edited to add a missing comma
+1Hell no.
When I want to PvP I'll go to the PvP area.
Let's face it. People who want open world PvP just want to gank someone who doesn't want to PvP. There's literally no other reason for it.
No wonder open world pvp full loot MMO's can't stay profitable for long--they just don't have the subscriber base to support them.ITT: Cowards. No wonder MMOs can't stay profitable for long.