AlexDougherty wrote: »AlexDougherty wrote: »PvP toggle is all that is needed so that each and every player can say either:
- "Hey, I like going about my PvE with the added sense of danger that being vulnerable to attack brings"
- "I just want to focus on killing mobs and be totally enveloped in the story without getting ganked"
It's quite easy to satisfy both tastes.. why do people try to fight each other about this concept? Just make a PvP toggle and everyone will be with like-minded folks....
They tried that with SWTOR, it didn't work.
What you got was greifers activating the PVP toggle, then getting in the way of other peoples attacks, which then automatically activate them for PVP.
And you can guarantee that ZOS would use something similar if not identical.
No, the solution is to put all the PVP in one area, seperated entirely from PVE, so that if you want PVP you go do it, otherwise you leave it alone. I know we'll call it Cyrodil.
so some *** Dev's couldn't figure out 1+1=2 and now every game from here to eternity must segregate their development and try to appeal to opposite ends of the spectrum when in reality everyone is a player?
Sorry.... fails simple logic test...
If they did it so that it could only be activated by the player toggling, then I'ld agree with you, and we could all have PVP toggles.
But experience for me says otherwise, but hey maybe I'm wrong and these Devs could actually come up with a system that doesn't leave me fuming.
AlexDougherty wrote: »AlexDougherty wrote: »PvP toggle is all that is needed so that each and every player can say either:
- "Hey, I like going about my PvE with the added sense of danger that being vulnerable to attack brings"
- "I just want to focus on killing mobs and be totally enveloped in the story without getting ganked"
It's quite easy to satisfy both tastes.. why do people try to fight each other about this concept? Just make a PvP toggle and everyone will be with like-minded folks....
They tried that with SWTOR, it didn't work.
What you got was greifers activating the PVP toggle, then getting in the way of other peoples attacks, which then automatically activate them for PVP.
And you can guarantee that ZOS would use something similar if not identical.
No, the solution is to put all the PVP in one area, seperated entirely from PVE, so that if you want PVP you go do it, otherwise you leave it alone. I know we'll call it Cyrodil.
so some *** Dev's couldn't figure out 1+1=2 and now every game from here to eternity must segregate their development and try to appeal to opposite ends of the spectrum when in reality everyone is a player?
Sorry.... fails simple logic test...
If they did it so that it could only be activated by the player toggling, then I'ld agree with you, and we could all have PVP toggles.
But experience for me says otherwise, but hey maybe I'm wrong and these Devs could actually come up with a system that doesn't leave me fuming.
So, the implementation is your issue which I think you are totally justified knowing ZOS's track record thus far...
Personally, I would not want them to make PvP possible until it is done correctly.. I would like to PvE in neutral areas where I might be vulnerable to attack from enemies that are close to my level.... Enemies that are in the same zone, going after the same objectives.. Why is it so hard to get this basic concept across????
Don't worry PvP people. They will implement it when they see that there are enough of you paying subs to it to be worthwhile.
* PvP megaserver
* Open world PvP
* All faction PvP
they are all coming, just wait.
AlienDiplomat wrote: »smeeprocketnub19_ESO wrote: »it is infectious. I didn't harbor any ill will for pve'rs until these threads and then the stuff they said just made me furious.
You are too easily offended. You go around calling everyone that doesn't want forced PVP a "carebear" claiming everyone is persecuting you and calling you a psycho, yet you conveniently ignore requests to quote one single post that did so.
The only thing I have been able to find, is someone saying that people who intentionally go out of their way to camp lowbie corpses and chain-kill quest NPC's so people can't progress are trolls and griefers, which they absolutely ARE, and that this personality type has been proven in several modern psychological studies to indicate imbalance.
Are you suggesting that is what you want to be able to do?
No one ever said you were psychotic because you wanted to PVP. You are just reading into things to be overly offended and cause drama.
But if you are saying the vast majority of people here, who said they WOULD accept PVP if it were phased so they didn't HAVE to be camped by people that feel the need to impose their playstyle on others, are necessarily "carebears," don't be surprised if people get offended.
Isn't the 62% part of the poll the people who don't want owpvp?Tannakaobi wrote: »So based on this poll 62% of the player base is soon to leave. I call BS!
Isn't the 62% part of the poll the people who don't want owpvp?Tannakaobi wrote: »So based on this poll 62% of the player base is soon to leave. I call BS!
Why would those people [we] be leaving over having the cyrodiil only pvp/pve everywhere else game that currently exists?
I'll leave only if they force owpvp, with or without the added "bonus" of losing all your gear.
Tannakaobi wrote: »Isn't the 62% part of the poll the people who don't want owpvp?Tannakaobi wrote: »So based on this poll 62% of the player base is soon to leave. I call BS!
Why would those people [we] be leaving over having the cyrodiil only pvp/pve everywhere else game that currently exists?
I'll leave only if they force owpvp, with or without the added "bonus" of losing all your gear.
er... The Justice System... It's open world PVP!
At QuakeCon, Paul Sage discussed the work being done on the in-development justice system, including the possibility of hunting down players who have a bounty. Only players who have chosen to participate in the activity of thievery will have a bounty on them, and be attackable, and only if you are a guard.Too bad the justice system is coming and there's noting any of you can do to stop it.
Hehehehe. HEHEHEHEHHEHEHE.
While certain activities may open you up to PvP outside of Cyrodiil, we are not considering world PvP.
Nazon_Katts wrote: »Tannakaobi wrote: »Isn't the 62% part of the poll the people who don't want owpvp?Tannakaobi wrote: »So based on this poll 62% of the player base is soon to leave. I call BS!
Why would those people [we] be leaving over having the cyrodiil only pvp/pve everywhere else game that currently exists?
I'll leave only if they force owpvp, with or without the added "bonus" of losing all your gear.
er... The Justice System... It's open world PVP!
No, it is not.
At QuakeCon, Paul Sage discussed the work being done on the in-development justice system, including the possibility of hunting down players who have a bounty. Only players who have chosen to participate in the activity of thievery will have a bounty on them, and be attackable, and only if you are a guard.
While certain activities may open you up to PvP outside of Cyrodiil, we are not considering world PvP.
Tannakaobi wrote: »Isn't the 62% part of the poll the people who don't want owpvp?Tannakaobi wrote: »So based on this poll 62% of the player base is soon to leave. I call BS!
Why would those people [we] be leaving over having the cyrodiil only pvp/pve everywhere else game that currently exists?
I'll leave only if they force owpvp, with or without the added "bonus" of losing all your gear.
er... The Justice System... It's open world PVP!
MeowGinger wrote: »Tannakaobi wrote: »Isn't the 62% part of the poll the people who don't want owpvp?Tannakaobi wrote: »So based on this poll 62% of the player base is soon to leave. I call BS!
Why would those people [we] be leaving over having the cyrodiil only pvp/pve everywhere else game that currently exists?
I'll leave only if they force owpvp, with or without the added "bonus" of losing all your gear.
er... The Justice System... It's open world PVP!
Not at all. The poll asked "Would you play ESO if it was world PvP orientated?"
ESO is still not becoming world PvP oriented, even with the justice system. (Your first hint is that the people who want owPvP are still not satisfied with the justice system, and want even more owPvP.)
The wording of the poll implies that the majority of the game would be built around -- oriented on -- world PvP instead of having a dedicated PvP zone and a limited opt-out world PvP.
If I wanted an open world PvP oriented game, I would be playing Aion, Age of Wushu, or Lineage 2. All of which happen to be free to play.
I wonder how many people advocating for owPvP have completed all the PvE content in Cyrodiil (45 skyshards, 18 dungeons, 10 dolmens, 50 achievement quests, plus various other mini-quests). There's no way you won't come across other players trying to kill you, even when your alliance owns the entire map.
MeowGinger wrote: »Tannakaobi wrote: »Isn't the 62% part of the poll the people who don't want owpvp?Tannakaobi wrote: »So based on this poll 62% of the player base is soon to leave. I call BS!
Why would those people [we] be leaving over having the cyrodiil only pvp/pve everywhere else game that currently exists?
I'll leave only if they force owpvp, with or without the added "bonus" of losing all your gear.
er... The Justice System... It's open world PVP!
Not at all. The poll asked "Would you play ESO if it was world PvP orientated?"
ESO is still not becoming world PvP oriented, even with the justice system. (After all, some people who want owPvP are still not satisfied with only having the justice system.)
The wording of the poll implies that the majority of the game would be built around -- oriented on -- world PvP instead of having a dedicated PvP zone and a limited opt-out world PvP in PvE zones.
The line gets drawn when a player who doesn't want to PvP, is forced into it. A large number of those players will quit, if they are forced into PvP against their will.
Optional systems that leave the non-PvP player out of PvP are fine, as long as there is no way to accidentally get flagged.
Nox_Aeterna wrote: »The line gets drawn when a player who doesn't want to PvP, is forced into it. A large number of those players will quit, if they are forced into PvP against their will.
Optional systems that leave the non-PvP player out of PvP are fine, as long as there is no way to accidentally get flagged.
Pretty much this.
People might not even quit at first , but after a few ganks while trying to just quest , usually a PvE player turns around and leaves.
Heh , i played ONE MMO that had the player drop items on death , I farmed for a few hours in a cave alone and managed to get gold for a better wand , after i got it and want back to the cave , i got killed inside by another player , who then took my wand.
I left and deleted the game 5 mins after , not only i never regret doing this , i never even wasted time playing any other game who has this.
Usually i can manage to even support a few deaths by some annoying PvP players who feel the need to hunt PvE players that do not want to fight them , but just for so long.
Tannakaobi wrote: »Isn't the 62% part of the poll the people who don't want owpvp?Tannakaobi wrote: »So based on this poll 62% of the player base is soon to leave. I call BS!
Why would those people [we] be leaving over having the cyrodiil only pvp/pve everywhere else game that currently exists?
I'll leave only if they force owpvp, with or without the added "bonus" of losing all your gear.
er... The Justice System... It's open world PVP!
At QuakeCon, Paul Sage discussed the work being done on the in-development justice system, including the possibility of hunting down players who have a bounty. Only players who have chosen to participate in the activity of thievery will have a bounty on them, and be attackable, and only if you are a guard.
While certain activities may open you up to PvP outside of Cyrodiil, we are not considering world PvP.
Now, what part of the statement [I made it easy to see, its bolded] says open world pvp? Open world pvp for people who don't want to pvp?
Again, no.
Now, what part of the statement [I made it easy to see, its bolded] says open world pvp? Open world pvp for people who don't want to pvp?
It says playing the sneaky criminal which is a very common playstyle in every TES game, will be flagging for PVP . It is open world PVP simply because it is happening in the PVE zone against players who do not want that playstyle mixed in with their thief and assassin PVE roleplay. Those people may be more than happy to risk NPC guards throwing them in jail as with every TES game, they just do not want that guard to be another player. ZOS can say it is not all the want as an attempt to pacify PVErs, but that term open world covers games in which PVE actions can flag you fpr PVP, which is exactly what the justice system will do. Closed PVP is when you have to login to the PVP zone, which is what Cyrodil is. Since you will not have an option to play as a PVE thief, it is open world PVP.
smeeprocketnub19_ESO wrote: »Nazon_Katts wrote: »Tannakaobi wrote: »Isn't the 62% part of the poll the people who don't want owpvp?Tannakaobi wrote: »So based on this poll 62% of the player base is soon to leave. I call BS!
Why would those people [we] be leaving over having the cyrodiil only pvp/pve everywhere else game that currently exists?
I'll leave only if they force owpvp, with or without the added "bonus" of losing all your gear.
er... The Justice System... It's open world PVP!
No, it is not.At QuakeCon, Paul Sage discussed the work being done on the in-development justice system, including the possibility of hunting down players who have a bounty. Only players who have chosen to participate in the activity of thievery will have a bounty on them, and be attackable, and only if you are a guard.
While certain activities may open you up to PvP outside of Cyrodiil, we are not considering world PvP.
opt in world pvp
They said it in the video, you do the crime you pay the fine and lose your stuff, or pay with bounties on your life from player guards.. That does mean everyone role playing a thief who thought they was being sneaky, but gets caught by the player guard camping them (or worse hacking them which will happen) will get attacked if they are short on funds (which happens when you use any gold sink in the game such as paying for bank slots) It means that PVE players who just want to roleplay are risking getting caught up in PVP thru forced choice, not consent choice.
Just because you had a perfect thieving career in Skyrim does not mean you can extrapolate that to every thief player in Skyrim, nor that every thief wants that risk of PVP happening. Especially if we are talking about Skyrim in which chickens was notorious for ratting out assassins to the guards...
Now some want that risk of PVP during their PVE activity, but the majority do not as the recent polls here indicate by 2:1. Dragging PVE players into PVP is something that players will quit over, so eventually they will have to figure out how to do login-in phasing for PVP to recapture lost subs. Saying well then don't play a thief is not going to suffice, PVPers do not get to dictate how the majority plays. Another satisfactory win for the griefer until they realize population is low and there is only other griefers to fight.
And it does not take just wanting to roleplay, it is even easier to just get tricked into doing a murder. Just drag a herd of mobs behind you next to some innocent NPCs to trick the panicked PVE player nearby into shooting at the incoming mob but accidently ganking an innocent NPC. Of course the griefer is taking advantage of players that do not realize the mob aggro is not on them, but this sort of thing goes on all the time whenever there is rule based flagging of PVE for PVP that is not based on consensual opt-in, which again is exactly what the justice system is.
nerevarine1138 wrote: »No. Just no.
Justice system? Yes. But that's different.
yeah I'm sort of confused on the whole thing. I was under the impression you only get flagged for PvP if you are caught committing a crime or attack an NPC. And that even if you participate as a guard, you can't attack other players who act as 'guards' unless they commit(ed) a crime. Yet with the way people act makes me think that its practically open world PvP.
amm7sb14_ESO wrote: »From what I understand of current PVP, it's just a FFA in Cyrodiil, and if you're not the top level in the game, then you stand no chance there. That's not fun.