I think the thing is that devs might be afraid that costumes and crown-purchased cosmetics will end up not being purchased as much, since players will have the liberty of adding their own cosmetics much more easier with this idea. Could it be that they'd rather not add this feature for the sake of having a higher income? I know not. Maybe I'm wrong though, it's just a supposition.
I think the thing is that devs might be afraid that costumes and crown-purchased cosmetics will end up not being purchased as much, since players will have the liberty of adding their own cosmetics much more easier with this idea. Could it be that they'd rather not add this feature for the sake of having a higher income? I know not. Maybe I'm wrong though, it's just a supposition.
I should clarify, that in my post above yours, I was saying there was likely truth to the statement that ZOS thinks it would harm costume sales. I don't think it actually would, though, for reasons you pointed out, as wells as costumes being unique from any existing armor styles (or they should be anyway).I think the thing is that devs might be afraid that costumes and crown-purchased cosmetics will end up not being purchased as much, since players will have the liberty of adding their own cosmetics much more easier with this idea. Could it be that they'd rather not add this feature for the sake of having a higher income? I know not. Maybe I'm wrong though, it's just a supposition.
I really don't think that would actually happen. There will always be those that wish to take the shortcut and just wear a costume to get the look they want.
This would probably be acceptable for most people, but I personally hate costumes. I'd much rather be able to craft the lower visual styles in higher tier materials.ZOS could also circumvent any crown store sales loss with the release of an "imprint-able" costume item. Buy this imprint-able costume from the crown store and simply make whatever look you're currently wearing a costume. Make it a consumable so that players will have to buy more than one. ZOS wouldn't have to ever make another costume again.
ShadowMage wrote: »people, but I personally hate costumes. I'd much rather be able to craft the lower visual styles in higher tier materials.
CirithValaria wrote: »"A lot of new features and ideas in the games currently have been suggested by the players, so maybe your idea will become a reality if you gather enough support.
ShadowMage wrote: »I think the thing is that devs might be afraid that costumes and crown-purchased cosmetics will end up not being purchased as much, since players will have the liberty of adding their own cosmetics much more easier with this idea. Could it be that they'd rather not add this feature for the sake of having a higher income? I know not. Maybe I'm wrong though, it's just a supposition.
There's probably a good amount of truth to that, unfortunately. But I don't think they should let that stop them from implementing this. If they happen to notice a trend of costumes not being purchased after a change like this one, then that's a sign they need to up their game and design better costumes, IMO.
ShadowMage wrote: »I think the thing is that devs might be afraid that costumes and crown-purchased cosmetics will end up not being purchased as much, since players will have the liberty of adding their own cosmetics much more easier with this idea. Could it be that they'd rather not add this feature for the sake of having a higher income? I know not. Maybe I'm wrong though, it's just a supposition.
There's probably a good amount of truth to that, unfortunately. But I don't think they should let that stop them from implementing this. If they happen to notice a trend of costumes not being purchased after a change like this one, then that's a sign they need to up their game and design better costumes, IMO.
So then they should sell 'Levelstones' in Crown Store then, you can use one on any item and select the lvl of that item you want to convert it to.
As for the 'try on' thing, that's a nice idea but perhaps requires too much work. There's nothing you cannot see in ESO Fashion anyway.
CirithValaria wrote: »Greetings all
I would like to share this tiny improvement idea with huge customization potential that would benefit all style and customization geeks.
Idea is very simple and this is something I think would fit in perfectly and make ESO a even richer game.
All comments are welcome, please share any thoughts (positive/negative) you might have.
If you like it but don't feel like commenting/sharing, please consider using some of the "reactions": insightful / agree / awesome.
Check in-game sharing tips at the end of this post.
MASTER CRAFTER PERK
Unlocked at lvl 50 (blacksmithing, clothing and/or woodworking)
Requires 1 skill point OR free (achievement reward).
OR
Purchased from Crown Store?
Well what does it do then?
Perk allows you to choose "model" from any earlier material and craft using it with any veteran material.
So the crafting works almost like normally:
CHOOSE GEAR TYPE
-Default model depends on your material choice.
CHOOSE MATERIAL
-Material determinates item level/rank and the default model (not the final look).
CHOOSE STYLE
-Race inspired style.
CHOOSE MODEL * NEW*
-Master crafter can craft earlier material model in any style known to him/her from any veteran material.
CHOOSE TRAIT
- Trait gems add special bonuses.
EXAMPLE:
Crafter wants to craft epaulets rank 9.
Crafter picks [type] Epaulets and [material] Void Cloth.
Our crafter is most appealed of Bosmers and picks [style] Bone, yet dislikes the default veteran model.
Master crafter decides to do earlier [model] (cotton from lvl 25-35).
And lastly chooses Divines [trait] and picks up a sapphire.
WHY IS THIS SO IMPORTANT?
ATM game has so many amazing gear models that ”can't be used” after you ”out level” them.
This tiny improvement gives so much more customization options and is ideally coupled with preview option.
It will let us loose in the river of creativeness and increase the different / unique style combinations we see our beloved ESOTU players wearing.
Thank you for your time and reading!
Have a nice day in Tamriel
-Cirith-
EDIT:
French discussion here: (thanks to Aranarth)
forums.elderscrollsonline.com/discussion/121767/maitre-artisant-nouveau-passif-artisanat#latest
EDIT:
Poll here: (thanks to Lord_Draevan)
forums.elderscrollsonline.com/discussion/122804/crafting-lower-level-looks-with-high-level-materials#latest
EDIT:
Remember that you can feedback this idea in game.
Here is how you do it:
Type in chat-> /feedback ... Choose "game systems" as category...
Copy/paste the following message in the "description" field
Greetings.
I would like to share this tiny improvement idea called: "Master Crafter" - a new perk for crafting.
With this perk you can craft veteran gear/weapons and choose any of the earlier models (that are unlocked).
It either reward for maxing craft or Crown Store item.
There is over 1 year old active thread on ESO:TU official forums in crafting section that goes in much more detail.
http://forums.elderscrollsonline.com/discussion/121362/master-crafter-new-perk-for-crafting/p1
Pretty please: come and say hello or just "/lurk" if its more your thing ; )
Thank you
Then simply "submit feedback"
I personally want to thank all who took time to do this - a major THANKS to you!
EDIT:
Completely updated the original post to be more clean (instead of 1 huge picture we now have bigger and easier to read text and better quality pictures)
-> You can copy and share below picture as you see fit. <-
Being that this original idea was posted July 2014 it gives me little hope that ZOS takes or ideas here seriously.
Oh well.
CirithValaria wrote: »