J'ai partagé l'idée en section fr
CirithValaria wrote: »J'ai partagé l'idée en section fr
If google translated right you shared this topic on FR side, thank you a lot!
For devs:
I just wonder what is your policy regarding this suggestion?
Before I made this post I sent the idea to you via email and I got polite and quick answer (like always) that said:
"While we really appreciate how creative and dedicated you are, it is our policy not to accept suggestions submitted from outside our company. We would like to let you know that there is a dedicated forum where you can share and discuss ideas with other fans. Therefore, I encourage you to register and post on our official forums"
I hope your policy now allows you to do things with the idea..I'm surely giving you all the rights to do it.
Anyways,
Thank you all for supporting the idea! Keep liking and sharing it
I'm still convinced the only people that want this are teenage boys playing female toons and wanting to run around in bosmer medium/light armor. lol
AlexDougherty wrote: »I'm still convinced the only people that want this are teenage boys playing female toons and wanting to run around in bosmer medium/light armor. lol
What??
No, quite a few medium level armours are better looking than the types just above them. We want to have the better look with the best stats we can equip.
Bookwyrm - The Thread KillerDon't talk to me! I'm a shrub. - Frozen Man
For the love of Lorkan, yes. I HATE most v12 gear and would love to be able to make the style of gear I was wearing around level 20 that I loved.
XquixoticalX wrote: »Great idea but I'm not even sure I see why one should need to be a "master crafter" to do this. I do love your idea, don't get me wrong, but hear me out...
In my opinion, once you've trained and put in the skill points to be able to craft at a certain level, you should always be able to create anything at that level and everything at all levels below it, including all the lower level "looks." You've already put in the work and the skill points to learn it. You KNOW it. It makes no sense that just because now you KNOW MORE, you wouldn't ever be able to create something again that you KNOW how to create! (If we're being realistic about how actual blacksmithing/woodworking/etc. works.)
Unless in ESO's case we're not dealing with realistic forms of these crafting skills, but rather versions of them where the master somehow "forgets" all the things he learned as an apprentice.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
Like said I already support this idea. There are few things to think.
Basically it has been that the "strenght" of the material has determined the level and looks. So leather item looks leather item. Now we come to the trivial part, that making item with ironhide that looks like leather. There's bit inconsistency there that fights with the basics.
Of course it could be so that it extends the range if the item itself so that you would still make it with leather but can make it up to what ever. Here comes also bit strange that you use eg 150 pieces of leather make vet 10 belt, that's a whole lot leather put into belt (imagine how it would look like rl).
Those are things that kinda fights against basics and reality (well "reality" since we play in fantasy world).
I'm no game developer, but imo this sounds "easy enough".b92303008rwb17_ESO wrote: »Very good idea! I suppose it is not very difficult technically, is it?