So don't do it? Some people would like to.ElfFromSpace wrote: »I'd be interested in seeing fishing incorporated, like others. It would be quite appropriate for the rare ingredient to be available from hirelings, fishing and once in a while from containers.
Some of us DO NOT WANT to PRETEND stand around and FISH.
Please get over it.
ElfFromSpace wrote: »I'd be interested in seeing fishing incorporated, like others. It would be quite appropriate for the rare ingredient to be available from hirelings, fishing and once in a while from containers.
Some of us DO NOT WANT to PRETEND stand around and FISH.
Please get over it.
I don't like it (I think provisioning is fine as it is, and thus my opinions have not been registered so far as I haven't been whining about it).
I LIKE the variety of ingredients. Please don't reduce the variety of things we can loot. People who open a container and see something they do not want/need are more than welcome to hit ALT to close the container without taking the contents. I LIKE that ingredients/recipes are (at least for a good portion of leveling) linked to faction, region, and lore. I like the recipes, and have put a lot of effort in to collect them all.
The only thing I would like to see changed is that food and drink buffs can be active at the same time, that would make brewing useful. Please don't reduce the variety of ingredients and recipes.
If people are complaining that it is too much to store, just give us a separate storage bag for crafting mats, and/or make them stack to 1000. PLEASE do not reduce the variety of provisioning mats.
ElfFromSpace wrote: »I'd be interested in seeing fishing incorporated, like others. It would be quite appropriate for the rare ingredient to be available from hirelings, fishing and once in a while from containers.
Some of us DO NOT WANT to PRETEND stand around and FISH.
Please get over it.
eventide03b14a_ESO wrote: »ElfFromSpace wrote: »I'd be interested in seeing fishing incorporated, like others. It would be quite appropriate for the rare ingredient to be available from hirelings, fishing and once in a while from containers.
Some of us DO NOT WANT to PRETEND stand around and FISH.
Please get over it.
Amen. I will be very upset if fishing becomes a requirement in this game. It's really just a for a niche audience and while I'm sure they love it (I have never actually come across anyone fishing in this game) the rest of us might just find it tedious.
Nazon_Katts wrote: »eventide03b14a_ESO wrote: »ElfFromSpace wrote: »I'd be interested in seeing fishing incorporated, like others. It would be quite appropriate for the rare ingredient to be available from hirelings, fishing and once in a while from containers.
Some of us DO NOT WANT to PRETEND stand around and FISH.
Please get over it.
Amen. I will be very upset if fishing becomes a requirement in this game. It's really just a for a niche audience and while I'm sure they love it (I have never actually come across anyone fishing in this game) the rest of us might just find it tedious.
I think you're looking at fishing with too much angst it could take something away rather than add to the experience.
For instance, fishes don't have to be used in their own exclusive recipes with their own exclusive meals and exclusive stat bonuses, but rather as a substitute in already known recipes. So instead of deer flanks, you'll use salmon steaks and get a different named meal, but otherwise identical in stats and effects.
There's a plethora of options to make fishes usable in provisioning without taking anything away from what is already there. Heck, even if you added new effects to fish meals, it doesn't have to make fishing mandatory, as long as the effect is not mandatory for being competitive or there's a counterpart to be found in the classic vase, urn and barrel harvest.
eventide03b14a_ESO wrote: »Nazon_Katts wrote: »eventide03b14a_ESO wrote: »ElfFromSpace wrote: »I'd be interested in seeing fishing incorporated, like others. It would be quite appropriate for the rare ingredient to be available from hirelings, fishing and once in a while from containers.
Some of us DO NOT WANT to PRETEND stand around and FISH.
Please get over it.
Amen. I will be very upset if fishing becomes a requirement in this game. It's really just a for a niche audience and while I'm sure they love it (I have never actually come across anyone fishing in this game) the rest of us might just find it tedious.
I think you're looking at fishing with too much angst it could take something away rather than add to the experience.
For instance, fishes don't have to be used in their own exclusive recipes with their own exclusive meals and exclusive stat bonuses, but rather as a substitute in already known recipes. So instead of deer flanks, you'll use salmon steaks and get a different named meal, but otherwise identical in stats and effects.
There's a plethora of options to make fishes usable in provisioning without taking anything away from what is already there. Heck, even if you added new effects to fish meals, it doesn't have to make fishing mandatory, as long as the effect is not mandatory for being competitive or there's a counterpart to be found in the classic vase, urn and barrel harvest.
Too much angst? You're kidding right? All I said is that I do not want it to be a requirement. There is no angst I just don't want to be forced to do it. I think you're looking at my post with too much angst.
Nazon_Katts wrote: »eventide03b14a_ESO wrote: »Nazon_Katts wrote: »eventide03b14a_ESO wrote: »ElfFromSpace wrote: »I'd be interested in seeing fishing incorporated, like others. It would be quite appropriate for the rare ingredient to be available from hirelings, fishing and once in a while from containers.
Some of us DO NOT WANT to PRETEND stand around and FISH.
Please get over it.
Amen. I will be very upset if fishing becomes a requirement in this game. It's really just a for a niche audience and while I'm sure they love it (I have never actually come across anyone fishing in this game) the rest of us might just find it tedious.
I think you're looking at fishing with too much angst it could take something away rather than add to the experience.
For instance, fishes don't have to be used in their own exclusive recipes with their own exclusive meals and exclusive stat bonuses, but rather as a substitute in already known recipes. So instead of deer flanks, you'll use salmon steaks and get a different named meal, but otherwise identical in stats and effects.
There's a plethora of options to make fishes usable in provisioning without taking anything away from what is already there. Heck, even if you added new effects to fish meals, it doesn't have to make fishing mandatory, as long as the effect is not mandatory for being competitive or there's a counterpart to be found in the classic vase, urn and barrel harvest.
Too much angst? You're kidding right? All I said is that I do not want it to be a requirement. There is no angst I just don't want to be forced to do it. I think you're looking at my post with too much angst.
Well, maybe not angst, but you certainly seem rather emotional over something that should be a non-issue. I'm just saying that we both can have it our way, without spoiling the fun of the other. No need to fear it becomes a requirement.
"SOME DYES", it's a choice, if you don't want to do it then there'll be plenty of other dyes to choose from.eventide03b14a_ESO wrote: »Nazon_Katts wrote: »eventide03b14a_ESO wrote: »Nazon_Katts wrote: »eventide03b14a_ESO wrote: »ElfFromSpace wrote: »I'd be interested in seeing fishing incorporated, like others. It would be quite appropriate for the rare ingredient to be available from hirelings, fishing and once in a while from containers.
Some of us DO NOT WANT to PRETEND stand around and FISH.
Please get over it.
Amen. I will be very upset if fishing becomes a requirement in this game. It's really just a for a niche audience and while I'm sure they love it (I have never actually come across anyone fishing in this game) the rest of us might just find it tedious.
I think you're looking at fishing with too much angst it could take something away rather than add to the experience.
For instance, fishes don't have to be used in their own exclusive recipes with their own exclusive meals and exclusive stat bonuses, but rather as a substitute in already known recipes. So instead of deer flanks, you'll use salmon steaks and get a different named meal, but otherwise identical in stats and effects.
There's a plethora of options to make fishes usable in provisioning without taking anything away from what is already there. Heck, even if you added new effects to fish meals, it doesn't have to make fishing mandatory, as long as the effect is not mandatory for being competitive or there's a counterpart to be found in the classic vase, urn and barrel harvest.
Too much angst? You're kidding right? All I said is that I do not want it to be a requirement. There is no angst I just don't want to be forced to do it. I think you're looking at my post with too much angst.
Well, maybe not angst, but you certainly seem rather emotional over something that should be a non-issue. I'm just saying that we both can have it our way, without spoiling the fun of the other. No need to fear it becomes a requirement.
It actually is a legitimate fear. In the other posts it's been stated that fishing will be required for some dyes. They want fishing to be relevant but they never considered that some of us don't pay to play Cabela's Elder Scrolls Online.
fromtesonlineb16_ESO wrote: »"SOME DYES", it's a choice, if you don't want to do it then there'll be plenty of other dyes to choose from.eventide03b14a_ESO wrote: »Nazon_Katts wrote: »eventide03b14a_ESO wrote: »Nazon_Katts wrote: »eventide03b14a_ESO wrote: »ElfFromSpace wrote: »I'd be interested in seeing fishing incorporated, like others. It would be quite appropriate for the rare ingredient to be available from hirelings, fishing and once in a while from containers.
Some of us DO NOT WANT to PRETEND stand around and FISH.
Please get over it.
Amen. I will be very upset if fishing becomes a requirement in this game. It's really just a for a niche audience and while I'm sure they love it (I have never actually come across anyone fishing in this game) the rest of us might just find it tedious.
I think you're looking at fishing with too much angst it could take something away rather than add to the experience.
For instance, fishes don't have to be used in their own exclusive recipes with their own exclusive meals and exclusive stat bonuses, but rather as a substitute in already known recipes. So instead of deer flanks, you'll use salmon steaks and get a different named meal, but otherwise identical in stats and effects.
There's a plethora of options to make fishes usable in provisioning without taking anything away from what is already there. Heck, even if you added new effects to fish meals, it doesn't have to make fishing mandatory, as long as the effect is not mandatory for being competitive or there's a counterpart to be found in the classic vase, urn and barrel harvest.
Too much angst? You're kidding right? All I said is that I do not want it to be a requirement. There is no angst I just don't want to be forced to do it. I think you're looking at my post with too much angst.
Well, maybe not angst, but you certainly seem rather emotional over something that should be a non-issue. I'm just saying that we both can have it our way, without spoiling the fun of the other. No need to fear it becomes a requirement.
It actually is a legitimate fear. In the other posts it's been stated that fishing will be required for some dyes. They want fishing to be relevant but they never considered that some of us don't pay to play Cabela's Elder Scrolls Online.
IT'S OPTIONAL, optional is good. Your character won't stop progressing if it doesn't have gear in a particular shade of green.
Nazon_Katts wrote: »Oh, people will have to do a many things they don't like, minor tasks like PvP'ing for example, to get all dyes through achievements. And not to forget that we not only eat a lot what comes from the seas, but it's the source for quite a few colors as well.
So in regards of fishing I don't think you have a point here. Tying dies to achievements being a questionable move however, that I could agree with. And with all and any other materials, if you don't want to be bothered with collecting them, buy them.
Maybe it's ok to not have access every dye available? Or am I way out of line? If I don't want to fish, I don't get those specific dyes, but I can still get the myriad of other flavors doing the things I enjoy...
Totally agree.Maybe it's ok to not have access every dye available? Or am I way out of line? If I don't want to fish, I don't get those specific dyes, but I can still get the myriad of other flavors doing the things I enjoy...
Killing a mob and getting a gold coin isn't much related either.eventide03b14a_ESO wrote: »Maybe it's ok to not have access every dye available? Or am I way out of line? If I don't want to fish, I don't get those specific dyes, but I can still get the myriad of other flavors doing the things I enjoy...
Stop trying to compromise. The two things shouldn't be related. They have nothing to do with each other.
Compromise? Pfft. I just don't feel like I'm entitled to anything. I still have the option to get the (very) specific dyes from fishing, should I choose to. I'm not being punished for not doing so. I'm choosing to forego the reward of a specific activity. Just like I choose to forego the reward of Alliance Points and all the other things that come with PvP. This is just another system in the game that we, as players, can choose to take advantage of. Or not.eventide03b14a_ESO wrote: »Maybe it's ok to not have access every dye available? Or am I way out of line? If I don't want to fish, I don't get those specific dyes, but I can still get the myriad of other flavors doing the things I enjoy...
Stop trying to compromise. The two things shouldn't be related. They have nothing to do with each other.
fromtesonlineb16_ESO wrote: »Killing a mob and getting a gold coin isn't much related either.eventide03b14a_ESO wrote: »Maybe it's ok to not have access every dye available? Or am I way out of line? If I don't want to fish, I don't get those specific dyes, but I can still get the myriad of other flavors doing the things I enjoy...
Stop trying to compromise. The two things shouldn't be related. They have nothing to do with each other.
demonlkojipub19_ESO wrote: »The amount of rage over making fishing more than just a silly ach hunt is unreal. Its already been pointed out that fish could just be another "meat" to put in the mix. Like instead of a lvl50 Venson stake 280 HP, you would get a lvl50 Fish steak 280 HP.
Sheesh..
Cainthelongshot wrote: »Sounds awesome. You should do it for sure. There will always be people who don't appreciate the benefit of the the changes you have added and are planning to add. Keep up the good work ZOS!
HeroOfEvbof wrote: »Another example : Minions now can be controlled. You can send a minion to attack a particular mob. But now when that mob dies, the minion will stand in the same spot until specifically commanded to either return to you or attack something else. I killed a mob today on one side of Bruma, carefully worked my way to the other side and then called my minion. Waited two minutes for the thing to come running from outside the town back in. It was hilarious. (Fooling around in Bruma is pretty stress free quest grinding). Some function regarding a minion standing down from combat got broke.
Stonesthrow wrote: »HeroOfEvbof wrote: »Another example : Minions now can be controlled. You can send a minion to attack a particular mob. But now when that mob dies, the minion will stand in the same spot until specifically commanded to either return to you or attack something else. I killed a mob today on one side of Bruma, carefully worked my way to the other side and then called my minion. Waited two minutes for the thing to come running from outside the town back in. It was hilarious. (Fooling around in Bruma is pretty stress free quest grinding). Some function regarding a minion standing down from combat got broke.
Have never seen this happen and I use this new feature all the time. Interesting. Which minion was it?
I have had my Clann just watch me… you know, not participate, like he was on a Union break or something. Was funny the first couple times. Now I just send his butt in there first to make sure he remembers who's in charge… and sometimes I just watch HIM for a bit.
benb16_ESO15 wrote: »Love how Zenimax is fixing things that aren't broken, and not fixing things that are broken --- like the WEREWOLF FOR EXAMPLE.
eventide03b14a_ESO wrote: »Nazon_Katts wrote: »Oh, people will have to do a many things they don't like, minor tasks like PvP'ing for example, to get all dyes through achievements. And not to forget that we not only eat a lot what comes from the seas, but it's the source for quite a few colors as well.
So in regards of fishing I don't think you have a point here. Tying dies to achievements being a questionable move however, that I could agree with. And with all and any other materials, if you don't want to be bothered with collecting them, buy them.
I don't mind buying them if that is an option. I was under the impression that you wouldn't have access to them if you didn't get the fishing achievement. Mind you if I had to sit there and fish simply to harvest the dye I wouldn't have a problem with it. If I have to earn a fishing achievement to use a dye that's another story.
I don't think you should be forced to PvP either if that's not what you like. I happen to like PvP and the reward for PvP shouldn't be a dye either, it should be related to PvP.
*Edit*
Also the dyes have been made from a variety of sources including plants, insects and sea snails. I don't know of any that specifically are made from fish though.
stewie_801 wrote: »eventide03b14a_ESO wrote: »Nazon_Katts wrote: »Oh, people will have to do a many things they don't like, minor tasks like PvP'ing for example, to get all dyes through achievements. And not to forget that we not only eat a lot what comes from the seas, but it's the source for quite a few colors as well.
So in regards of fishing I don't think you have a point here. Tying dies to achievements being a questionable move however, that I could agree with. And with all and any other materials, if you don't want to be bothered with collecting them, buy them.
I don't mind buying them if that is an option. I was under the impression that you wouldn't have access to them if you didn't get the fishing achievement. Mind you if I had to sit there and fish simply to harvest the dye I wouldn't have a problem with it. If I have to earn a fishing achievement to use a dye that's another story.
I don't think you should be forced to PvP either if that's not what you like. I happen to like PvP and the reward for PvP shouldn't be a dye either, it should be related to PvP.
*Edit*
Also the dyes have been made from a variety of sources including plants, insects and sea snails. I don't know of any that specifically are made from fish though.
If you go on the test server, there are a lot of similar dyes that at least I can't see a shade of difference between. And they all have different achievements, i.e. one has PVP achievement and one has a PVE achievement. So you can get what looks to me like the exact same dye in multiple different ways, for whichever way you play. So you don't fish or PVP, you can still get the colors you want from another achievement.