The more common the better, cheaper is better.eventide03b14a_ESO wrote: »If you want to keep these things valuable they must remain rare.
Good, barriers to entry need to go .. "singleplayer-friendly, self-sufficent gameplay" FTW!Catches_the_Sun wrote: »When you cut the number of required ingredients for Provisioning in half, the rest of the changes don't matter. Why? Because the current number of ingredients combined with the somewhat limited space is the only barrier to entry for the profession. When that barrier is essentially removed, with Provisioning being the fastest profession to level up, everybody will level their own Provisioner in a couple of hours to supply their own food. This is yet another move toward singleplayer-friendly, self-sufficient gameplay.
Congratulations on making level 50 Provisioner...good luck finding somebody to sell to.
chiocco5000_ESO wrote: »eventide03b14a_ESO wrote: »chiocco5000_ESO wrote: »You should add the ability to make a cooking fire anywhere in the wild. As well as making a ability to make scrolls of recipes already known so they can be sold to other cooks.
Not sure about the recipe part. It would sort of make the blue and purple recipes common. Also why stop there? Why not do it for motifs too? If you want to keep these things valuable they must remain rare.
I agree with keeping the recipes alittle rare, but most people who would sell the recipes most likely will charge alot keeping people who will just loot them, or maybe make it like the vamp/ww bite where you can only make so many within a week
fromtesonlineb16_ESO wrote: »So don't do it? Some people would like to.ElfFromSpace wrote: »I'd be interested in seeing fishing incorporated, like others. It would be quite appropriate for the rare ingredient to be available from hirelings, fishing and once in a while from containers.
Some of us DO NOT WANT to PRETEND stand around and FISH.
Please get over it.
Please get over it.
ZOS_GinaBruno wrote: »Hey folks, just wanted to clarify a few things based on questions or comments that have been raised so far in this thread:
- When we say "Combination recipes will be rarer, require more ingredients, and give multiple benefits as expected", this means that they are rarer than non-combination recipes, not rarer than they are now.
- The insane rarity of high level purple recipes is absolutely a bug with a fix coming, and is already in the pipeline. For example, it is not our intention that rare recipes are sourced exclusively through Trials.
- We're going to try to update the existing recipes that you already know to equivalent recipes in the new system. There may be some exceptions and some trade-offs, but our goal is to have you not lose the effort you spent collecting the recipes in the first place.
- The ingredients themselves will not be tiered, but the recipes themselves and the food made from them, will be. The plan is to make each recipe be a specific unique combination of ingredients that is not duplicated in any other recipe. This means that putting venison and cheese together may result in a level 5 recipe, but putting venison and flour together may result in a level 50 recipe, even though all the base materials are available immediately.
- We do intend to have a rare component for purple recipes akin to Oats, though we may add additional ways to obtain it.
- Level 50 and Veteran Rank 5 drinks providing the same bonus is definitely a bug which we'll look into.
- As part of the condensing of materials and making things more clear, we are likely going to remove the notion that certain recipes only drop in certain alliance zones.
- This revamp will absolutely NOT affect the rank in provisioning that you have achieved.
- Once the Justice System is released, we will make sure that Provisioning is adjusted to ensure you don't need to be thieves in order to participate meaningfully in the tradeskill.
This sounds like a lot of work and text for virtually no little discernable change at all.
The only thing that sticks out is being able to use food + drink at the same time.
If you want to revamp provisioning, put in more endgame recipes that have more effects than just health, stamina, magicka.
"Never mistake activity for achievement"
ZOS_GinaBruno wrote: »Ingredients
- Cooking: What You See Is What You Get
- You see grapes, you get grapes. You see cheese, you get cheese. No more clicking on a sack of green beans and getting aged meat.
- Brewing: Based on container type (barrels, sacks, and crates)
- Brewing ingredients will be broken up by closed container type to keep them useful and to avoid overlap with cooking.
Functionality
- The regeneration benefit of drinking will now stack with food benefits (some balancing changes may occur)
By having ingredients sourced in clear ways and using combinations of food items instead of tiers of ingredients, we will be able to cut the number of ingredients in half while still providing just as many recipes as we have now (if not more). This will require most, if not all, of the existing recipes to be changed to accommodate this new paradigm.
Any additional unused basic ingredients from the previous incarnation of the system will be changed to “stale” versions of themselves, and we’d like to include some way to offload them that provides value.
Not sure about the recipe part. It would sort of make the blue and purple recipes common. Also why stop there? Why not do it for motifs too? If you want to keep these things valuable they must remain rare.
That's a fair comparison, but those bites started out at 15k+ they are now 2k if people even bother to charge anymore. It's fairly easy to get a free one now. That's basically how any player crafted recipe would work too making those recipes common.
Please do not implement this yet, it needs to be prototyped more.
...............
This needs to be thought out WAY MORE - and it needs to be approached with the Elder Scrolls atmosphere in mind.
Tricks51074 wrote: »ZOS_GinaBruno wrote: »Ingredients
- Cooking: What You See Is What You Get
- You see grapes, you get grapes. You see cheese, you get cheese. No more clicking on a sack of green beans and getting aged meat.
- Brewing: Based on container type (barrels, sacks, and crates)
- Brewing ingredients will be broken up by closed container type to keep them useful and to avoid overlap with cooking.
Functionality
- The regeneration benefit of drinking will now stack with food benefits (some balancing changes may occur)
By having ingredients sourced in clear ways and using combinations of food items instead of tiers of ingredients, we will be able to cut the number of ingredients in half while still providing just as many recipes as we have now (if not more). This will require most, if not all, of the existing recipes to be changed to accommodate this new paradigm.
Any additional unused basic ingredients from the previous incarnation of the system will be changed to “stale” versions of themselves, and we’d like to include some way to offload them that provides value.
Well here's my two copper ...
What you see is what you get.... thank Akatosh this is finally going to be true. I feel like Sheogorath walks around with my constantly when I am gathering mats. Question : Is there going to be another way to get crafting mats besides "stealing" them once the justice system comes out? I am a provisioner who spends at least one day a week gathering mats for foods and drinks for guild mates. Am I going to have to bring a couple of people with me to protect my backside while I gather mats to feel their belly?
Ability to eat a loaf of bread or a piece of honey steak and wash it down with some good mead.... BRILLIANT!!!
Cut the number of over all materials.... my bank and bag space thank you. I will have to find something to do with one of the mule characters though. I had to have two to hold all of the provisioning different materials. YAY!!! I'll get to make my second Night blade now woo hoo!
Oh wait... they said changing the recipes for the new paradigm (Hates the word paradigm) . I'm ok with this as long as I do not lose the ability to craft equal food and drink to what I can currently do.
Replacing with "stale" versions = bad juju. Talk about a pissed off community? When the dude that has stock piles of a material that becomes that could be the last straw for several of the constant whiners who keep threatening to leave the game but seem to hang around to torment the rest of us. (Sounds like a good thing to get rid of them but it is also a huge loss of revenue.) Back to the subject at hand, this can easily be taken care of by placing an exchange merchant in Stonefalls, Glenumbra, and Auridon. You have 1 stale salt rice you get 1 whatever. It can't be that hard to program in. I've seen it in several lesser quality MMOs in the last couple of years.
I do not like that the recipe drops would become more rare than they currently are. I have played 3 toons to veteran levels so far and have only gotten 2 purple drink recipes. And the first toon opened everything in the world that he could. He couldn't walk from the bank to the front of Stonefalls without going "Ooo shiny" then he was off to open trunks, drawers, etc.
Question: Will there be VR10 - 12 foods and drinks released with this update? Currently the top out is VR5, as far as I know.
I like that there is a real movement behind making provisioning a better system. Hopefully you change it so that it is better for all and not just those lucky enough to have found the purple.
therasia2_ESO wrote: »If the change includes an exchange of some sort for the ingredients one already has that will be great
ZOS_GinaBruno wrote: »Our current plan is to replace existing recipes and Provisioning items with the ones from the new system, matching quality as much as possible. Any additional unused basic ingredients from the previous incarnation of the system will be changed to “stale” versions of themselves, and we’d like to include some way to offload them that provides value.
With the new justice system, I hope that the availability of ingredients is looked at. The majority of my provisioning materials come from containers which it would be a punishable offense to take from...
Would much rather see a seamless "exchange" on first login after this goes live of old materials for new materials in all character and bank inventories. Even if it's a 2-old for 1-new compromise, that's better than just taking all my existing mats and converting them to gold. If you want to provide value for effort that was already invested in collecting mats, then offer an exchange of the old mats for the new ones... don't just offer gold that we can't use to buy new mats.ZOS_GinaBruno wrote: »Our current plan is to replace existing recipes and Provisioning items with the ones from the new system, matching quality as much as possible. Any additional unused basic ingredients from the previous incarnation of the system will be changed to “stale” versions of themselves, and we’d like to include some way to offload them that provides value.
chiocco5000_ESO wrote: »You should add the ability to make a cooking fire anywhere in the wild. As well as making a ability to make scrolls of recipes already known so they can be sold to other cooks.
I like the idea of an exchange merchant to convert stale ingredients into fresh ingredients. It makes it less painful to lose my stockpiles of foods.Tricks51074 wrote: »Replacing with "stale" versions = bad juju. ... Back to the subject at hand, this can easily be taken care of by placing an exchange merchant in Stonefalls, Glenumbra, and Auridon. You have 1 stale salt rice you get 1 whatever. It can't be that hard to program in. I've seen it in several lesser quality MMOs in the last couple of years.
I considered going crazy with provisioning on the PTS - but I've realized that character is probably going to get deleted before the provisioning test patch goes live, so scrapping that idea.
ZOS_GinaBruno wrote: »We’re considering a significant revamp of Provisioning, and we’d like to get your feedback on it. Our goals with this proposed change are to improve the experience of collecting ingredients, to get away from the idea of tiered components, and to make brewing more useful. In a nutshell, we want to allow you to utilize every basic foodstuff you see in the game with cooking.
Ingredients
- Cooking: What You See Is What You Get
- You see grapes, you get grapes. You see cheese, you get cheese. No more clicking on a sack of green beans and getting aged meat.
- Brewing: Based on container type (barrels, sacks, and crates)
- Brewing ingredients will be broken up by closed container type to keep them useful and to avoid overlap with cooking.
Functionality
- Food and drink categories will have clearer usage
- Cooking: Meat = health, fruit = magicka, vegetables = stamina
- Brewing: Alcohol = health, tea = magicka, tonic = stamina
- Combination recipes will be rarer, require more ingredients, and give multiple benefits as expected
- Example: Rabbit (meat) and carrots (vegetable) may be combined if you have the Rabbit Stew recipe, and the result provides both a health and stamina pool increase (somewhat less than what a pure health or pure stamina food would provide, as in the current system).
- The regeneration benefit of drinking will now stack with food benefits (some balancing changes may occur)
By having ingredients sourced in clear ways and using combinations of food items instead of tiers of ingredients, we will be able to cut the number of ingredients in half while still providing just as many recipes as we have now (if not more). This will require most, if not all, of the existing recipes to be changed to accommodate this new paradigm.
Our current plan is to replace existing recipes and Provisioning items with the ones from the new system, matching quality as much as possible. Any additional unused basic ingredients from the previous incarnation of the system will be changed to “stale” versions of themselves, and we’d like to include some way to offload them that provides value.
We realize this is a major change and that many of you have invested heavily in leveling up Provisioning and collecting recipes, so we wanted to get your feedback before proceeding. We feel this would be a major improvement to the game and want to hear your thoughts on the matter!