mcguffeesub17_ESO wrote: »I really like all of the suggestions in the OP. If this has already been suggested I apologize but I would like to see fish used in recipes that can be obtained from fishing. That would making fishing useful to make money (by selling the fish to provisioners) and by provisioners. I like having activities to do besides quest and fight all day.
fromtesonlineb16_ESO wrote: »As for all the time and gold spent collecting recipes .. why did you bother?
fromtesonlineb16_ESO wrote: »Bottom line: food gives marginal percentages of boost (1%-2% isn't BIG!) and the pain of juggling mats where the tooltip gives no idea of the tier they're in right now is horrible.
I was talking about playing normal content, not the 0.1% of players in places like Hel Ra.fromtesonlineb16_ESO wrote: »As for all the time and gold spent collecting recipes .. why did you bother?
Because I wanted to! Why do you do anything in a game?fromtesonlineb16_ESO wrote: »Bottom line: food gives marginal percentages of boost (1%-2% isn't BIG!) and the pain of juggling mats where the tooltip gives no idea of the tier they're in right now is horrible.
No. Run trials where certain foods and boosts are essential (In top 10 myself and my guild #1 in Hel Ra) and THEN talk to me.
You can also memorise that stuff - ingredients, etc. I have.
Tarukmockto wrote: »This all sounds pretty great! I have one comment and one question.
The question first: How will the food & drink increase to match the levels of the player? Will it be certain meats/vegetables/fruits/grains make level appropriate foods & drinks? Wouldn't this go against the non-tier concept?
Now the comment: Wouldn't it make more sense for Alcohol to make Magicka, and for Tea to make Health? I'm just sayin', Alcohol can seem magical! lol
eventide03b14a_ESO wrote: »@joeparadis_ESOjoeparadis_ESO wrote: »One thing that always bothered me was delving into a dungeon previously unexplored for hundreds of years but finding fresh wheat malt and grapes lying around inside lol.
What always bothers me is that people expect realism in some of the oddest places while playing a fantasy game.
Your have walking lizards and talking cats and flying ghost dinosaur pets and you shoot fireballs out of a wooden stick and you can carry 100 swords and drink a potion that can heal you in a second and wear a hat that can knock back an opponent, yet you are bothered to find a bundle of grapes in a dungeon?
I'll try to explain it to you. There is this concept in fiction called suspension of disbelief. With this we are able to accept the fiction as realistic within the framework of the creator. Things that we are unfamiliar with behave in ways that are defined by the universe's rules. If things we are familiar with behave in unexpected ways without explanation however, then it can be very jarring. So we accept that there is this energy called magicka that can allow for fireballs to be shot from staves, or that some sort of evolutionary path has allowed for lizard men. Fruit that has been sitting in a barrel for 1,000 years without rotting and no explanation given? That's breaking the suspension of disbelief and hence the immersion.
snorlockb16_ESO wrote: »Regarding stale ingredients, why would anyone pay 1 gold for a stale radish?
snorlockb16_ESO wrote: »Regarding stale ingredients, why would anyone pay 1 gold for a stale radish?
Don't question NPC's and their usage. Ever heard about dried vegetables? Potpourri? Dried Herbs and Spices?
please don't confuse stale with rotten ;/
chiocco5000_ESO wrote: »You should add the ability to make a cooking fire anywhere in the wild. As well as making a ability to make scrolls of recipes already known so they can be sold to other cooks.
chiocco5000_ESO wrote: »You should add the ability to make a cooking fire anywhere in the wild.
eventide03b14a_ESO wrote: »chiocco5000_ESO wrote: »You should add the ability to make a cooking fire anywhere in the wild. As well as making a ability to make scrolls of recipes already known so they can be sold to other cooks.
Not sure about the recipe part. It would sort of make the blue and purple recipes common. Also why stop there? Why not do it for motifs too? If you want to keep these things valuable they must remain rare.
Catches_the_Sun wrote: »When you cut the number of required ingredients for Provisioning in half, the rest of the changes don't matter. Why? Because the current number of ingredients combined with the somewhat limited space is the only barrier to entry for the profession. When that barrier is essentially removed, with Provisioning being the fastest profession to level up, everybody will level their own Provisioner in a couple of hours to supply their own food. This is yet another move toward singleplayer-friendly, self-sufficient gameplay.
Congratulations on making level 50 Provisioner...good luck finding somebody to sell to.