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Provisioning Revamp

  • Slurg
    Slurg
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    I am in the provisioning revamp thread right?

    If the new recipes I'm credited with are truly comparable to the ones I've already learned, and if I can exchange stale materials for ones I can use (or enough gold to buy them), and if the food and drink stacking doesn't significantly reduce the buff on either, I'll be happy with the change. It'll be really nice to have an idea of what I'm getting if I loot a sack of green beans. Please not a sword. And for those of us level 50 provisioners cooking for multiple characters at different levels, needing to keep fewer stacks in the bank will be greatly appreciated.

    What I still want to know is what happens to the food / drink I already have.
    Happy All the Holidays To You and Yours!
    Remembering better days of less RNG in all the things.
  • mcguffeesub17_ESO
    mcguffeesub17_ESO
    Soul Shriven
    I really like all of the suggestions in the OP. If this has already been suggested I apologize but I would like to see fish used in recipes that can be obtained from fishing. That would making fishing useful to make money (by selling the fish to provisioners) and by provisioners. I like having activities to do besides quest and fight all day.
  • MrGhosty
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    I for one would like to see provisioning become more like alchemy, what I mean is you collect various ingredients and depending on how you combine them you can get a potion that is of most use to you. I would like the option to have provisioning work in much the same way where I my sweetroll might not be the same as the sweetroll created by another player because focusing on stamina is my priority while his/hers has an ingredient to benefit magicka more. This three ingredient method could give some flexibility without overwhelming players. This also could further consolidate looted foodstuffs, you would have a primary ingredient (meat) a base ingredient (broth) and then a spice ingredient (pepper)
    "It is a time of strife and unrest. Armies of revenants and dark spirits manifest in every corner of Tamriel. Winters grow colder and crops fail. Mystics are plagued by nightmares and portents of doom."
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
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    What's gonna happen to my Consummate Sweetroll recipe my son just found? I have made a few.

    That was an amazing find. I'd hate to have it lose it's value, not as an item, my provisioner read it, but as an asset.
  • Isibis
    Isibis
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    To all the people complaining about loosing your ingredients. First, this isn't happening for a while. I am sure it will go to pts before live. Second, you can use up all of your ingredients before the update hits, since nothing was said about foods turning stale.

    On a different note, ZOS, I hope fishing gets included in provisioning system somehow. I would love to see faction specific fish, for some "ethnic" foods, if the rest of ingredient are to be found everywhere.
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    I really like all of the suggestions in the OP. If this has already been suggested I apologize but I would like to see fish used in recipes that can be obtained from fishing. That would making fishing useful to make money (by selling the fish to provisioners) and by provisioners. I like having activities to do besides quest and fight all day.

    It's actually been said many times.
    :trollin:
  • dsalter
    dsalter
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    i see very little issue with this as someone who enjoys the cooking, i say bring it on
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • LtAscott
    LtAscott
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    I would much enjoy this, also, using certain alchemical ingredients as "spices" to enhance or add bonus effects to the food/drink. Only for certain blue/purple recipes perhaps.
  • Shagreth
    Shagreth
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    I have invested quite some time & gold and I don't care one bit, this is a major improvement and it's for the best. I approve of these changes!
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    I really don't get all the complaints here.

    Leveling Provisioning to cap was an exercise is button clicking .. yes, ZOS did away with the system they said they despised in other MMOs where one button could bulk-produce, instead they make you sit pressing a button while doing something useful like watching paint dry .. it's absurdly easy.

    As for all the time and gold spent collecting recipes .. why did you bother?

    Sure, a 'purple' one is nice to have but if you stand back and look at the actual effect the food has on your stats the difference between a basic green and that purple your final stats get is .. small. Yes, you can boost all three at once but frankly blues are just as useful as the boost to the third stat is marginal as it's the one you pumped 49 points into. :p

    Bottom line: food gives marginal percentages of boost (1%-2% isn't BIG!) and the pain of juggling mats where the tooltip gives no idea of the tier they're in right now is horrible.
  • Islyn
    Islyn
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    As for all the time and gold spent collecting recipes .. why did you bother?

    Because I wanted to! Why do you do anything in a game?
    Bottom line: food gives marginal percentages of boost (1%-2% isn't BIG!) and the pain of juggling mats where the tooltip gives no idea of the tier they're in right now is horrible.

    No. Run trials where certain foods and boosts are essential (In top 10 myself and my guild #1 in Hel Ra) and THEN talk to me.
    You can also memorise that stuff - ingredients, etc. I have.
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    Islyn wrote: »
    As for all the time and gold spent collecting recipes .. why did you bother?

    Because I wanted to! Why do you do anything in a game?
    Bottom line: food gives marginal percentages of boost (1%-2% isn't BIG!) and the pain of juggling mats where the tooltip gives no idea of the tier they're in right now is horrible.

    No. Run trials where certain foods and boosts are essential (In top 10 myself and my guild #1 in Hel Ra) and THEN talk to me.
    You can also memorise that stuff - ingredients, etc. I have.
    I was talking about playing normal content, not the 0.1% of players in places like Hel Ra.

    That said, my experience in end-game content in other games is that 1% is not a big deal and rarely if ever the difference between success and failure .. but I realise end-game min/maxers think differently.

  • Islyn
    Islyn
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    Awww! You called me a min-maxer! :D Thanks for the compliment :D
    Edited by Islyn on July 21, 2014 12:57PM
  • Blezer
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    I agree with most of the post here recipes are RARE as hell, if they get even more rare then they are now, the once that have them already are going to be millionaires...

    I would like to point out that the max recipes atm are for vet 5. we are desperate to see vet 10 recipes. Or even vet 12...

    I would also like to see a Legendary recipes, now the epic ones balance out each value. for example a food recipe "Soup & Stew" Increase Health , Magicka , & Stamina by 180 for 2 hours, On a legendary recepy there could be the possibility to combine a extra ingridient and based on the ingredient it is increase a certain stat.

    The legendary recipe would have this features.

    1 "Soup & Stew" Increase Health 250 , Magicka & Stamina by 180 for 2 hours
    2 "Soup & Stew" Increase Stamina by 250, Health & Magicka by 180 for 2 hours
    3 "Soup & Stew" Increase Magicka 250, Health & Stamina by 180 for 2 hours

    In order to make this, we could combine the normal ingredients as a base and then have 3 optional ones that would give a boast to only 1 stat.

    Don't increase the time 2h is more then enough in my opinion.

    I would like to hear your opinions on this :p
  • Kre
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    This all sounds pretty great! I have one comment and one question.

    The question first: How will the food & drink increase to match the levels of the player? Will it be certain meats/vegetables/fruits/grains make level appropriate foods & drinks? Wouldn't this go against the non-tier concept?

    Now the comment: Wouldn't it make more sense for Alcohol to make Magicka, and for Tea to make Health? I'm just sayin', Alcohol can seem magical! lol

    To your comment, the Alcohol is for health because it makes you "brave and invincible" and can "numb" you to your wounds. It is the drink of a "brute". Where as Tea is of a calming and brings a meditative mind set....makes you "intuitive and intellectual" hence the bonus to Magicka. =)
    I'll stab you. I'll stab you until your dead. Then, I will stab you again. Just to be sure that your dead.
  • Kre
    Kre
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    I like the Idea of being able to use both drink and food at the same time, this will be an over all good change. I like the idea of having less ingredients in my bag, I am wondering if this will make it more like alchemy though. Will we be combining ingredients to get different effects and will we be able to combine ingredients to make new "rare" recipes?
    I'll stab you. I'll stab you until your dead. Then, I will stab you again. Just to be sure that your dead.
  • Lordballak69
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    i would love to see fishing added back into provisioning. I remember in the first beta i played in fishing was a key part of making food, but then again, it was a very pita system too. I would also love to see brewing a bigger part of the game. right now, drinks are useless.
  • snorlockb16_ESO
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    Regarding stale ingredients, why would anyone pay 1 gold for a stale radish? What I would rather see is a use for the stale ingredients. In real life moldy bread can used for antibiotics. Grind up stale ingredients and use them for things like spices that would enhance a food, say adding 5 minutes to its duration.
  • Rune_Relic
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    SirAndy wrote: »
    One thing that always bothered me was delving into a dungeon previously unexplored for hundreds of years but finding fresh wheat malt and grapes lying around inside lol.
    @joeparadis_ESO
    What always bothers me is that people expect realism in some of the oddest places while playing a fantasy game.

    Your have walking lizards and talking cats and flying ghost dinosaur pets and you shoot fireballs out of a wooden stick and you can carry 100 swords and drink a potion that can heal you in a second and wear a hat that can knock back an opponent, yet you are bothered to find a bundle of grapes in a dungeon?
    confused24.gif

    I'll try to explain it to you. There is this concept in fiction called suspension of disbelief. With this we are able to accept the fiction as realistic within the framework of the creator. Things that we are unfamiliar with behave in ways that are defined by the universe's rules. If things we are familiar with behave in unexpected ways without explanation however, then it can be very jarring. So we accept that there is this energy called magicka that can allow for fireballs to be shot from staves, or that some sort of evolutionary path has allowed for lizard men. Fruit that has been sitting in a barrel for 1,000 years without rotting and no explanation given? That's breaking the suspension of disbelief and hence the immersion.

    Spent a lot of time thinking about this. This is of course just a personal view and opinion from my own studies of game lore and real lore.
    The original real lore was based around;
    Earth, air, fire and water.
    In modern terms you can consider them states of matter;
    solid, gas, plasma and liquid.

    Its from this that the concept of the souls evolves from the source or sacred fire (conscience or group mind) which separated from the one into many. But separate existence required separate form or a gas body and created the ego or our unique identity. This however could not take on form and took on a liquid shell or spirit/ghost. Finally the liquid form could not really influence the matter around and took on the physical shell or the body we see. Again its a personal thing but how I see it.

    From this evolves many synergies.
    Earth = Solid = Body is used to exert or resist physical damage (health/mass) - needs solids (force)
    Water = Liquid = Body is used to change shape or form (dexterity/vector) - needs fluids (weightless shapeshift)
    Air = Gas = Used to breathe and move faster (stamina/velocity) - needs gases/vapours (teleport)
    Fire = plasma = The original source that animates (magicka/energy) - needs harvest living things (telepathy).

    Foods and drinks and maybe even vapours and soul gems could be perhaps mixed and matched to effect these four elements to differing degrees.

    As an aside to this, it seems natural to conclude;
    Warrior = health (tank)
    Thief = dexterity (for locks/ disguise/dodge or similar)
    Assassin = stamina (relies more on speed than brute force)
    Healer = magicka (relies on using energy for change rather than mass)
    so.....Mass = Energy

    Which means you can go even further and use;
    mass vector and velocity for physical damage
    energy vector and velocity for magical damage.

    You can also use these as 4 primary resources to define the effectiveness of every character depending on distribution.
    3 6 6 9 = 24
    3/24 Health
    6/24 Dexterity
    6/24 Stamina
    9/24 Magicka
    ..which could in turn effect Earth, Frost, Lighting or Fire magic.


    At the end of the day.....how far do you want to go ?
    Is this kind of thing compatible with ES lore ?
    Edited by Rune_Relic on July 21, 2014 6:01PM
    Anything that can be exploited will be exploited
  • Ri_Dariit
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    Regarding stale ingredients, why would anyone pay 1 gold for a stale radish?

    Don't question NPC's and their usage. Ever heard about dried vegetables? Potpourri? Dried Herbs and Spices?

    please don't confuse stale with rotten ;/
    Fusozay Var VarJaji kor nirni. Ri'Dariit ahnurr shir Gouranga an vasa rid-t'har.
  • SBR_QuorTek
    SBR_QuorTek
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    Increased drop rate of purple recipes would be nice.

    Being able to stack food with drinks is a good idea, no idea why you guys did not think of that before launch of the game, but sure would be helpfull :)
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Ri_Dariit wrote: »
    Regarding stale ingredients, why would anyone pay 1 gold for a stale radish?

    Don't question NPC's and their usage. Ever heard about dried vegetables? Potpourri? Dried Herbs and Spices?

    please don't confuse stale with rotten ;/

    I looked in my local supermarket but I couldn't find any radish spice or radish potpourri. Please tell me where I can get these items. I did find a radish scented candle at Yankee Candle though.

    https://onedrive.live.com/redir?resid=2A4EAFA1011DEF99!1666&authkey=!AOXZRjXUGpG0h-8&v=3&ithint=photo,.jpg
    Edited by eventide03b14a_ESO on July 22, 2014 3:11PM
    :trollin:
  • Gogog Bloodthroat
    Gogog Bloodthroat
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    You should add the ability to make a cooking fire anywhere in the wild. As well as making a ability to make scrolls of recipes already known so they can be sold to other cooks.
    I,Gogog, the Bloodthroat. Hail Gzoroth!
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    You should add the ability to make a cooking fire anywhere in the wild. As well as making a ability to make scrolls of recipes already known so they can be sold to other cooks.

    Not sure about the recipe part. It would sort of make the blue and purple recipes common. Also why stop there? Why not do it for motifs too? If you want to keep these things valuable they must remain rare.
    :trollin:
  • Catches_the_Sun
    Catches_the_Sun
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    When you cut the number of required ingredients for Provisioning in half, the rest of the changes don't matter. Why? Because the current number of ingredients combined with the somewhat limited space is the only barrier to entry for the profession. When that barrier is essentially removed, with Provisioning being the fastest profession to level up, everybody will level their own Provisioner in a couple of hours to supply their own food. This is yet another move toward singleplayer-friendly, self-sufficient gameplay.

    Congratulations on making level 50 Provisioner...good luck finding somebody to sell to.
    Catches-the-Sun - Argonian Templar - Master Smith, Provisioner, Chemist & Tailor
    Valaren Arobone - Dunmer Flamewalker - Master Woodworker, Provisioner, Assassin
    Kazahad - Khajiiti Arcane Archer - Master Thief
    V'orkten - Redguard Swordmaster
    Finnvardr the Frenzied - Werewolf Berzerker
  • Giraffon
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    You should add the ability to make a cooking fire anywhere in the wild.

    You know, I was just thinking about this the other day. It's a good idea!

    Here are three different approaches that might work:

    Skill Line:
    Maybe it's part of the provisioning skill set. Say at level 1 you can build a fire that is good for up to five creations. Level 2 is ten, and level 3 is 15. Instead of putting a timer on it, it's more like a forward camp. Any one can use it, but it is only good for a certain number of uses before it's all burned up.

    Mats required:
    Uses the same wood materials that are used for crafting. The higher level wood, the longer the fire lasts.

    Magic Fire:
    Maybe you don't need any thing except some magical power to get a good flame going? Perhaps a magic skill?



    Giraffon - Beta Lizard - For the Pact!
  • radiostar
    radiostar
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    Have foods/drinks indicate they are crafted and list the name of the crafter.
    "Billions upon Billions of Stars"
  • alsonotan0rc
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    I'm all for reducing the number of ingredients, but at the same time, I would miss the regional foods if they were to be a casualty of the revamp. Who doesn't want homemade wriggles-in-gullet? A simple way to reduce ingredients somewhat without reducing the variety of recipes would be to have only one broth or one flour for all the tiers, but it sounds like you're thinking of a much more significant change.

    As for making drinks stack with food, I personally have found that drinks are useful for long fights for my heavy support character (who has large stat pools already but low DPS, so all fights are long) but my other characters definitely benefit from increased resource pool sizes. I know I'm in the minority here, but being able to combine the two seems like it would make many fights significantly easier since less resource management would be required. Would content be scaled up to maintain the difficulty? I like the challenge as it is.

    If the number of recipes is going to be increased anyway, I propose that there be recipes that make both a food and a beverage (one pool increase and one regen), and have the recipe be for a meal rather than a single dish. For example, a recipe for roasted goat and port might increase health pool size and health regen, and moonsugar bisuits and port might increase magicka pool size and health regen. What do you other provisioners think of this idea?

    Finding ingredients is going to become more difficult if looting them inside towns is going to become stealing. Are there plans to make grocers cheaper (who pays 21 gold for basic grapes anyway?), or will ingredients be up for grabs?

    Converting recipes and ingredients from the old system to the proposed new system would have to be handled very carefully, especially where blue and purple recipes and rare ingredients like tomatoes are concerned. I don't think there's a need to reduce the drop rate of rare recipes because they are already highly coveted and valuable (50k+ even for non-veteran recipes) and rare. I've found a total of 2 purple recipes in my ESO career, and I loot every container I pass with all of my 7 active characters. Reducing the drop rate further would encourage more relog farming, which I don't want to be forced to do in order to have even a remote chance of finding a purple recipe.

    Thanks for reading, and I look forward to finding out what the provisioning system will look like in the future.
  • Gogog Bloodthroat
    Gogog Bloodthroat
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    You should add the ability to make a cooking fire anywhere in the wild. As well as making a ability to make scrolls of recipes already known so they can be sold to other cooks.

    Not sure about the recipe part. It would sort of make the blue and purple recipes common. Also why stop there? Why not do it for motifs too? If you want to keep these things valuable they must remain rare.

    I agree with keeping the recipes alittle rare, but most people who would sell the recipes most likely will charge alot keeping people who will just loot them, or maybe make it like the vamp/ww bite where you can only make so many within a week
    I,Gogog, the Bloodthroat. Hail Gzoroth!
  • Haewk
    Haewk
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    When you cut the number of required ingredients for Provisioning in half, the rest of the changes don't matter. Why? Because the current number of ingredients combined with the somewhat limited space is the only barrier to entry for the profession. When that barrier is essentially removed, with Provisioning being the fastest profession to level up, everybody will level their own Provisioner in a couple of hours to supply their own food. This is yet another move toward singleplayer-friendly, self-sufficient gameplay.

    Congratulations on making level 50 Provisioner...good luck finding somebody to sell to.

    Really? I know, lets make the ingredients and recipes super rare so only a select few, who consider ESO a career and not a game, can hold the rest of the players hostage with consumables that or more or less required for play.

    Yes, that would be sooooo much better.
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