I see a lot of folks expressing this idea, but I don't know where it's actually coming from.demonlkojipub19_ESO wrote: »It sounds like all our learned food recipes are going to disappear along with the ones that are just sitting in inventories or guild stores, and we will have to find them again. It would suck because while there will finally be a reason to make those drinks, we won't have the recipes anymore.Your existing recipes will be updated to the new versions.ZOS_GinaBruno wrote: »
- We're going to try to update the existing recipes that you already know to equivalent recipes in the new system. There may be some exceptions and some trade-offs, but our goal is to have you not lose the effort you spent collecting the recipes in the first place.
Edit: Formatting
From the OP:demonlkojipub19_ESO wrote: »missed that part, because I didn't read through the whole thread, its not in the op, and I didn't see it in dev tracker :P
Not sure how that was interpreted as "You're losing your learned recipes."ZOS_GinaBruno wrote: »Our current plan is to replace existing recipes and Provisioning items with the ones from the new system, matching quality as much as possible.
fromtesonlineb16_ESO wrote: »
Devs. can't win.
From the OP:demonlkojipub19_ESO wrote: »missed that part, because I didn't read through the whole thread, its not in the op, and I didn't see it in dev tracker :PNot sure how that was interpreted as "You're losing your learned recipes."ZOS_GinaBruno wrote: »Our current plan is to replace existing recipes and Provisioning items with the ones from the new system, matching quality as much as possible.
demonlkojipub19_ESO wrote: »Ingredients not being tierd.... One ingredient in the recipe is going to have to be tiered. Even with how Alchemy is with the same ingredients found everywhere, the water is the tiered portion of it, or else we would be able to use the first water we ever found in the game to make level 3 all the way up to vr5 potions without ever having to find anything new.
Like in the example:
Rabbit meat mixed with cheese making level 5
Rabbit meat mixed with flower making level 50.
That would mean Cheese and flower are the tier'd ingredients.
It wouldn't exactly be bad to keep at least these for the tiered compenents.
Now comes the question about the types of non tiered ingredients that will be out there. Say there is Rabbit meat. That cant possibly be the only meat we can use right? Is it going to be possible to Make A rabbit meat meal that is lvl50, a venison meal that is level 50, a mudcrab meat mean that is lvl 50, etc? The only thing different being the name, but the effect being the same.
The ingredients themselves will not be tiered, but the recipes themselves and the food made from them, will be. The plan is to make each recipe be a specific unique combination of ingredients that is not duplicated in any other recipe. This means that putting venison and cheese together may result in a level 5 recipe, but putting venison and flour together may result in a level 50 recipe, even though all the base materials are available immediately.
This would be the absolute worst thing they could do for provisioning.Stonesthrow wrote: »4. Keep purple and blue recipes rare, make green recipes less common, and add some form of legendary provisioning uber rare recipes to be the holy grail for VR-10 or 12.
DigitalHype wrote: »What is it about the provisioning resource nodes (barrels/bags/sacks, etc) vs. the others (e.g. runestones, wood, ore, etc) , that prevented them from making them appropriately leveled in the VR zones?
I still don't think it was a bug, nor a choice. But, something in the game design prevented them from being able to level the provisioning materials to match the VR zone. Maybe it has something to do with them being in a container? Where as all other resources have no visible container.
I find it interesting that this proposed change makes it a moot issue. And, probably plays a part in why they want to make this change.
A healthier substitute for alcohol might be preferable, since games like this one can have profound effects on the unconscious preferences of young people and there's enough alcoholism in the world already.
Well, as Nords all over the place note, there are 'milk drinkers' around so maybe .. milkshakes?A healthier substitute for alcohol might be preferable, since games like this one can have profound effects on the unconscious preferences of young people and there's enough alcoholism in the world already.
fromtesonlineb16_ESO wrote: »
Devs. can't win.
Sure they can.
- Fix broken stuff.
- Leave NOT broken stuff alone.
Ta da.
A few comments from the point of view of somebody who has studied human nutrition (leaving out issues about preferred diets of Khajiit and Argonians)...
Cooking: Meat = health, fruit = magicka, vegetables = stamina
Better would be
- meat = stamina
- vegetables = health
- fruit = magicka
Brewing: Alcohol = health, tea = magicka, tonic = stamina
Better would be
- tea = health
- alcohol = magicka
- tonic = stamina
A healthier substitute for alcohol might be preferable, since games like this one can have profound effects on the unconscious preferences of young people and there's enough alcoholism in the world already.
ZOS_GinaBruno wrote: »Hey folks, just wanted to clarify a few things based on questions or comments that have been raised so far in this thread:
- When we say "Combination recipes will be rarer, require more ingredients, and give multiple benefits as expected", this means that they are rarer than non-combination recipes, not rarer than they are now.
- The insane rarity of high level purple recipes is absolutely a bug with a fix coming, and is already in the pipeline. For example, it is not our intention that rare recipes are sourced exclusively through Trials.
- We're going to try to update the existing recipes that you already know to equivalent recipes in the new system. There may be some exceptions and some trade-offs, but our goal is to have you not lose the effort you spent collecting the recipes in the first place.
- The ingredients themselves will not be tiered, but the recipes themselves and the food made from them, will be. The plan is to make each recipe be a specific unique combination of ingredients that is not duplicated in any other recipe. This means that putting venison and cheese together may result in a level 5 recipe, but putting venison and flour together may result in a level 50 recipe, even though all the base materials are available immediately.
ZOS_GinaBruno wrote: »
- We do intend to have a rare component for purple recipes akin to Oats, though we may add additional ways to obtain it.
ZOS_GinaBruno wrote: »
- Once the Justice System is released, we will make sure that Provisioning is adjusted to ensure you don't need to be thieves in order to participate meaningfully in the tradeskill.
ElfFromSpace wrote: »I'd be interested in seeing fishing incorporated, like others. It would be quite appropriate for the rare ingredient to be available from hirelings, fishing and once in a while from containers.