MercyKilling wrote: »Morgha_Kul wrote: »If they get their fun by attacking people who don't want to play, well, that's not PvP anymore, that's griefing. I don't believe for a moment that all or even most PvPers want that.
Riiight. So say I want to go collect the skyshards that are in Cyrodiil. I don't want anything to do with the PvP going on there....do you really think /anyone/ is going to just let me walk on by?
Even if I don't resist and keep coming back?
No. To the PvP mindset, I'm just an easy mark. Someone to farm kills off of. This is why I haven't set foot in Cyrodiil since the beta weekends when we were supposed to test it.
smeeprocketnub19_ESO wrote: »Your memory is wrong on EQ. Those servers lasted for some time, until after WoW crashed EQ mostly into the ground and ALL the servers were getting merged left and right. There was Rallos Zek, basic pvp server, Vallon and Tallon Zek, team pvp servers, and Sullon Zek no rules server.
smeeprocketnub19_ESO wrote: »Your memory is wrong on EQ. Those servers lasted for some time, until after WoW crashed EQ mostly into the ground and ALL the servers were getting merged left and right. There was Rallos Zek, basic pvp server, Vallon and Tallon Zek, team pvp servers, and Sullon Zek no rules server.
EQ's PvP server populations never exceeded around 10% of the total population. Yes, there were several PvP servers at one time, but there were very many more PvE servers. Currently I believe there's just one PvP server with sixteen PvE ones.
smeeprocketnub19_ESO wrote: »MercyKilling wrote: »Morgha_Kul wrote: »If they get their fun by attacking people who don't want to play, well, that's not PvP anymore, that's griefing. I don't believe for a moment that all or even most PvPers want that.
Riiight. So say I want to go collect the skyshards that are in Cyrodiil. I don't want anything to do with the PvP going on there....do you really think /anyone/ is going to just let me walk on by?
Even if I don't resist and keep coming back?
No. To the PvP mindset, I'm just an easy mark. Someone to farm kills off of. This is why I haven't set foot in Cyrodiil since the beta weekends when we were supposed to test it.
but that wouldn't be griefing because you expressly entered a faction pvp zone.
Most of us don't care if you are an easy mark or not, you are the enemy, if it seems possible there is a chance of winning, a lot of us will try to kill you. We don't have deep internal discussions with ourselves about whether you entered to skyshard hunt or not. Even if I personally thought about that, I would still kill you because that is the risk you take being there.
However, why are you so afraid of dying? There's a lot of skyshards in cyrodiil. Well worth the crawl imo, not to mention a ton of awesome quests.
If you get killed you lose nothing. If you bring friends, ones that are good at escaping, you might have someone to rez you when the bad guy moves on. Or you might even team up and take said bad guy out.
Worst case scenario you have some horse riding ahead of you. Where does this fear and/or contempt come from?
smeeprocketnub19_ESO wrote: »MercyKilling wrote: »Morgha_Kul wrote: »If they get their fun by attacking people who don't want to play, well, that's not PvP anymore, that's griefing. I don't believe for a moment that all or even most PvPers want that.
Riiight. So say I want to go collect the skyshards that are in Cyrodiil. I don't want anything to do with the PvP going on there....do you really think /anyone/ is going to just let me walk on by?
Even if I don't resist and keep coming back?
No. To the PvP mindset, I'm just an easy mark. Someone to farm kills off of. This is why I haven't set foot in Cyrodiil since the beta weekends when we were supposed to test it.
but that wouldn't be griefing because you expressly entered a faction pvp zone.
Most of us don't care if you are an easy mark or not, you are the enemy, if it seems possible there is a chance of winning, a lot of us will try to kill you. We don't have deep internal discussions with ourselves about whether you entered to skyshard hunt or not. Even if I personally thought about that, I would still kill you because that is the risk you take being there.
However, why are you so afraid of dying? There's a lot of skyshards in cyrodiil. Well worth the crawl imo, not to mention a ton of awesome quests.
If you get killed you lose nothing. If you bring friends, ones that are good at escaping, you might have someone to rez you when the bad guy moves on. Or you might even team up and take said bad guy out.
Worst case scenario you have some horse riding ahead of you. Where does this fear and/or contempt come from?
And you completely missed the point.
Argument:
If they get their fun by attacking people who don't want to play, well, that's not PvP anymore, that's griefing. I don't believe for a moment that all or even most PvPers want that.
Counter:
Someone enters Cyrodiil to get the skyshards, not to PvP. They do not engage anyone, they do not fight back. Yet they are attacked because they can be attacked.
People are not *afraid* of being killed in PvP, this is just your own opinions and speculation and has in fact little to do with it. It has a lot more to do with being annoyed at being forced into PvP when you have no intention of PvPing and then having your time wasted by other players and their playstyle which is completely different from yours. And most PvEers don't like their characters being killed, who does? The point of the game to a large extent is not to die.
nerevarine1138 wrote: »MercyKilling wrote: »Morgha_Kul wrote: »If they get their fun by attacking people who don't want to play, well, that's not PvP anymore, that's griefing. I don't believe for a moment that all or even most PvPers want that.
Riiight. So say I want to go collect the skyshards that are in Cyrodiil. I don't want anything to do with the PvP going on there....do you really think /anyone/ is going to just let me walk on by?
Even if I don't resist and keep coming back?
No. To the PvP mindset, I'm just an easy mark. Someone to farm kills off of. This is why I haven't set foot in Cyrodiil since the beta weekends when we were supposed to test it.
Actually, plenty of PvP players will leave you alone. I've even /surrendered to a group that caught me, and they laughed and carried on. Instead of making pre-judgments about people, why not actually try?
I did the entire Cyrodiil Hero achievement without ever getting attacked by another player, let alone farmed (which is impossible anyway, since you don't have to return to your body to resurrect).
nerevarine1138 wrote: »Since the game doesn't give you a costume for a t-shirt that says "Please don't hit me. Please, please, please," you may just have to deal with getting killed by people who don't know that you're only searching the region for shards.
MercyKilling wrote: »We can end the thread now. Firefall just released, it's F2P, and it's open world PvP right from the getgo. Now all you people that want open world PvP can have something that offers it and leave us to our game.
MercyKilling wrote: »nerevarine1138 wrote: »Since the game doesn't give you a costume for a t-shirt that says "Please don't hit me. Please, please, please," you may just have to deal with getting killed by people who don't know that you're only searching the region for shards.
This is what open world PvP equates to. Nobody knows I don't really want to PvP, but with open world mecanics I'm having something I don't particularly care for thrust upon me.
Also, for the record...I -do- play games with player vs. player interactions. War Thunder. War of the Roses. World of Tanks, just to name a few. In THOSE games, I go into them knowing and wanting to have player conflicts.
I don't want player conflicts here. The title of this thread( and its subject by default) is killing other players in a PvE setting...which equates to open world PvP. It's a suggestion for the notion.
For the record, I'm firmly saying no. I've said it several times before...I'll say it again. The very moment anything resembling open world PvP is implemented here...I'm gone. I think a lot of people feel the same way...but I could be wrong. I admit that. I just don't think I am.
nerevarine1138 wrote: »Well, in the current poll, 70% of forum-goers favor the PvP integration promised by the upcoming justice system. So it's not just a case of "could be wrong." And it's worth noting that the justice system will not be open-world PvP.
nerevarine1138 wrote: »MercyKilling wrote: »nerevarine1138 wrote: »Since the game doesn't give you a costume for a t-shirt that says "Please don't hit me. Please, please, please," you may just have to deal with getting killed by people who don't know that you're only searching the region for shards.
This is what open world PvP equates to. Nobody knows I don't really want to PvP, but with open world mecanics I'm having something I don't particularly care for thrust upon me.
Also, for the record...I -do- play games with player vs. player interactions. War Thunder. War of the Roses. World of Tanks, just to name a few. In THOSE games, I go into them knowing and wanting to have player conflicts.
I don't want player conflicts here. The title of this thread( and its subject by default) is killing other players in a PvE setting...which equates to open world PvP. It's a suggestion for the notion.
For the record, I'm firmly saying no. I've said it several times before...I'll say it again. The very moment anything resembling open world PvP is implemented here...I'm gone. I think a lot of people feel the same way...but I could be wrong. I admit that. I just don't think I am.
Well, in the current poll, 70% of forum-goers favor the PvP integration promised by the upcoming justice system. So it's not just a case of "could be wrong." And it's worth noting that the justice system will not be open-world PvP.
nerevarine1138 wrote: »Well, in the current poll, 70% of forum-goers favor the PvP integration promised by the upcoming justice system. So it's not just a case of "could be wrong." And it's worth noting that the justice system will not be open-world PvP.
Wait, am I misinformed? I thought I heard Paul Sage say this system will included PvP in the open world?
MercyKilling wrote: »nerevarine1138 wrote: »Since the game doesn't give you a costume for a t-shirt that says "Please don't hit me. Please, please, please," you may just have to deal with getting killed by people who don't know that you're only searching the region for shards.
This is what open world PvP equates to. Nobody knows I don't really want to PvP, but with open world mecanics I'm having something I don't particularly care for thrust upon me.
Also, for the record...I -do- play games with player vs. player interactions. War Thunder. War of the Roses. World of Tanks, just to name a few. In THOSE games, I go into them knowing and wanting to have player conflicts.
I don't want player conflicts here. The title of this thread( and its subject by default) is killing other players in a PvE setting...which equates to open world PvP. It's a suggestion for the notion.
For the record, I'm firmly saying no. I've said it several times before...I'll say it again. The very moment anything resembling open world PvP is implemented here...I'm gone. I think a lot of people feel the same way...but I could be wrong. I admit that. I just don't think I am.
smeeprocketnub19_ESO wrote: »MercyKilling wrote: »Morgha_Kul wrote: »If they get their fun by attacking people who don't want to play, well, that's not PvP anymore, that's griefing. I don't believe for a moment that all or even most PvPers want that.
Riiight. So say I want to go collect the skyshards that are in Cyrodiil. I don't want anything to do with the PvP going on there....do you really think /anyone/ is going to just let me walk on by?
Even if I don't resist and keep coming back?
No. To the PvP mindset, I'm just an easy mark. Someone to farm kills off of. This is why I haven't set foot in Cyrodiil since the beta weekends when we were supposed to test it.
but that wouldn't be griefing because you expressly entered a faction pvp zone.
Most of us don't care if you are an easy mark or not, you are the enemy, if it seems possible there is a chance of winning, a lot of us will try to kill you. We don't have deep internal discussions with ourselves about whether you entered to skyshard hunt or not. Even if I personally thought about that, I would still kill you because that is the risk you take being there.
However, why are you so afraid of dying? There's a lot of skyshards in cyrodiil. Well worth the crawl imo, not to mention a ton of awesome quests.
If you get killed you lose nothing. If you bring friends, ones that are good at escaping, you might have someone to rez you when the bad guy moves on. Or you might even team up and take said bad guy out.
Worst case scenario you have some horse riding ahead of you. Where does this fear and/or contempt come from?
And you completely missed the point.
Argument:
If they get their fun by attacking people who don't want to play, well, that's not PvP anymore, that's griefing. I don't believe for a moment that all or even most PvPers want that.
Counter:
Someone enters Cyrodiil to get the skyshards, not to PvP. They do not engage anyone, they do not fight back. Yet they are attacked because they can be attacked.
People are not *afraid* of being killed in PvP, this is just your own opinions and speculation and has in fact little to do with it. It has a lot more to do with being annoyed at being forced into PvP when you have no intention of PvPing and then having your time wasted by other players and their playstyle which is completely different from yours. And most PvEers don't like their characters being killed, who does? The point of the game to a large extent is not to die.
smeeprocketnub19_ESO wrote: »smeeprocketnub19_ESO wrote: »MercyKilling wrote: »Morgha_Kul wrote: »If they get their fun by attacking people who don't want to play, well, that's not PvP anymore, that's griefing. I don't believe for a moment that all or even most PvPers want that.
Riiight. So say I want to go collect the skyshards that are in Cyrodiil. I don't want anything to do with the PvP going on there....do you really think /anyone/ is going to just let me walk on by?
Even if I don't resist and keep coming back?
No. To the PvP mindset, I'm just an easy mark. Someone to farm kills off of. This is why I haven't set foot in Cyrodiil since the beta weekends when we were supposed to test it.
but that wouldn't be griefing because you expressly entered a faction pvp zone.
Most of us don't care if you are an easy mark or not, you are the enemy, if it seems possible there is a chance of winning, a lot of us will try to kill you. We don't have deep internal discussions with ourselves about whether you entered to skyshard hunt or not. Even if I personally thought about that, I would still kill you because that is the risk you take being there.
However, why are you so afraid of dying? There's a lot of skyshards in cyrodiil. Well worth the crawl imo, not to mention a ton of awesome quests.
If you get killed you lose nothing. If you bring friends, ones that are good at escaping, you might have someone to rez you when the bad guy moves on. Or you might even team up and take said bad guy out.
Worst case scenario you have some horse riding ahead of you. Where does this fear and/or contempt come from?
And you completely missed the point.
Argument:
If they get their fun by attacking people who don't want to play, well, that's not PvP anymore, that's griefing. I don't believe for a moment that all or even most PvPers want that.
Counter:
Someone enters Cyrodiil to get the skyshards, not to PvP. They do not engage anyone, they do not fight back. Yet they are attacked because they can be attacked.
People are not *afraid* of being killed in PvP, this is just your own opinions and speculation and has in fact little to do with it. It has a lot more to do with being annoyed at being forced into PvP when you have no intention of PvPing and then having your time wasted by other players and their playstyle which is completely different from yours. And most PvEers don't like their characters being killed, who does? The point of the game to a large extent is not to die.
You are in a pvp zone, the entire purpose of the zone is pvp, and the pve exists to facilitate that in different ways. When in Rome, do as the Romans. Of course they are attacked because they can be attacked because that is why most people are there.
The game has zero punishments for dying to another player. I think we all don't like to die, but having it happen shouldn't be the end of the world either or you take things too seriously.
smeeprocketnub19_ESO wrote: »smeeprocketnub19_ESO wrote: »MercyKilling wrote: »Morgha_Kul wrote: »If they get their fun by attacking people who don't want to play, well, that's not PvP anymore, that's griefing. I don't believe for a moment that all or even most PvPers want that.
Riiight. So say I want to go collect the skyshards that are in Cyrodiil. I don't want anything to do with the PvP going on there....do you really think /anyone/ is going to just let me walk on by?
Even if I don't resist and keep coming back?
No. To the PvP mindset, I'm just an easy mark. Someone to farm kills off of. This is why I haven't set foot in Cyrodiil since the beta weekends when we were supposed to test it.
but that wouldn't be griefing because you expressly entered a faction pvp zone.
Most of us don't care if you are an easy mark or not, you are the enemy, if it seems possible there is a chance of winning, a lot of us will try to kill you. We don't have deep internal discussions with ourselves about whether you entered to skyshard hunt or not. Even if I personally thought about that, I would still kill you because that is the risk you take being there.
However, why are you so afraid of dying? There's a lot of skyshards in cyrodiil. Well worth the crawl imo, not to mention a ton of awesome quests.
If you get killed you lose nothing. If you bring friends, ones that are good at escaping, you might have someone to rez you when the bad guy moves on. Or you might even team up and take said bad guy out.
Worst case scenario you have some horse riding ahead of you. Where does this fear and/or contempt come from?
And you completely missed the point.
Argument:
If they get their fun by attacking people who don't want to play, well, that's not PvP anymore, that's griefing. I don't believe for a moment that all or even most PvPers want that.
Counter:
Someone enters Cyrodiil to get the skyshards, not to PvP. They do not engage anyone, they do not fight back. Yet they are attacked because they can be attacked.
People are not *afraid* of being killed in PvP, this is just your own opinions and speculation and has in fact little to do with it. It has a lot more to do with being annoyed at being forced into PvP when you have no intention of PvPing and then having your time wasted by other players and their playstyle which is completely different from yours. And most PvEers don't like their characters being killed, who does? The point of the game to a large extent is not to die.
You are in a pvp zone, the entire purpose of the zone is pvp, and the pve exists to facilitate that in different ways. When in Rome, do as the Romans. Of course they are attacked because they can be attacked because that is why most people are there.
The game has zero punishments for dying to another player. I think we all don't like to die, but having it happen shouldn't be the end of the world either or you take things too seriously.
That seems to be the difference; I don't attack anyone unless they are attacking me. Running up to a person who is ignoring my character and attacking them is something I wouldn't do.
If I would be in a group attacking or defending a keep/farm/resource that would be a different circumstance. That is clearly pvp and I wouldn't expect anything different. If I'm alone or with one friend going after a skyshard, I don't bother to fight with anyone who didn't start it first. In fact I've done that, collecting shards in Cyrodiil. The only ones who got killed were the npc bandits in the mine/dungeon/delve.
The game has zero punishments for dying in pvp, true. However it is wasting my time, interrupting my game, and generally being a pointless annoyance for me. Because someone wanted to kill another player who wasn't pvping and completely ignoring them I have to go back through pvp territory to get back to where I was to collect the shard. Possibly getting killed again by a pvper, or by the critters and npc enemies on the way. It isn't "the end of the world", but it isn't something that I want forced on me when I have no interest in it.
Obviously your opinion is different.
Morgha_Kul wrote: »MercyKilling wrote: »nerevarine1138 wrote: »Since the game doesn't give you a costume for a t-shirt that says "Please don't hit me. Please, please, please," you may just have to deal with getting killed by people who don't know that you're only searching the region for shards.
This is what open world PvP equates to. Nobody knows I don't really want to PvP, but with open world mecanics I'm having something I don't particularly care for thrust upon me.
Also, for the record...I -do- play games with player vs. player interactions. War Thunder. War of the Roses. World of Tanks, just to name a few. In THOSE games, I go into them knowing and wanting to have player conflicts.
I don't want player conflicts here. The title of this thread( and its subject by default) is killing other players in a PvE setting...which equates to open world PvP. It's a suggestion for the notion.
For the record, I'm firmly saying no. I've said it several times before...I'll say it again. The very moment anything resembling open world PvP is implemented here...I'm gone. I think a lot of people feel the same way...but I could be wrong. I admit that. I just don't think I am.
I don't think anyone is advocating open-world pvp. I think the purpose here is to ALLOW pvp in areas that are otherwise just pve zones.
This has been done before, often. You just give the player the option to toggle a pvp flag, allowing them to attack and be attacked. You turn off the toggle, and you can't be forced into pvp. Simple.
Morgha_Kul wrote: »MercyKilling wrote: »nerevarine1138 wrote: »Since the game doesn't give you a costume for a t-shirt that says "Please don't hit me. Please, please, please," you may just have to deal with getting killed by people who don't know that you're only searching the region for shards.
This is what open world PvP equates to. Nobody knows I don't really want to PvP, but with open world mecanics I'm having something I don't particularly care for thrust upon me.
Also, for the record...I -do- play games with player vs. player interactions. War Thunder. War of the Roses. World of Tanks, just to name a few. In THOSE games, I go into them knowing and wanting to have player conflicts.
I don't want player conflicts here. The title of this thread( and its subject by default) is killing other players in a PvE setting...which equates to open world PvP. It's a suggestion for the notion.
For the record, I'm firmly saying no. I've said it several times before...I'll say it again. The very moment anything resembling open world PvP is implemented here...I'm gone. I think a lot of people feel the same way...but I could be wrong. I admit that. I just don't think I am.
I don't think anyone is advocating open-world pvp. I think the purpose here is to ALLOW pvp in areas that are otherwise just pve zones.
This has been done before, often. You just give the player the option to toggle a pvp flag, allowing them to attack and be attacked. You turn off the toggle, and you can't be forced into pvp. Simple.
Oh there are posters advocating open world pvp, including open world ffa pvp, with or without loss of gear/experience/gold/level/whatever. There have been multiple threads on it.
Morgha_Kul wrote: »This has been done before, often. You just give the player the option to toggle a pvp flag, allowing them to attack and be attacked. You turn off the toggle, and you can't be forced into pvp. Simple.
MercyKilling wrote: »We can end the thread now. Firefall just released, it's F2P, and it's open world PvP right from the getgo. Now all you people that want open world PvP can have something that offers it and leave us to our game.
MercyKilling wrote: »Morgha_Kul wrote: », so letting the PvPers have their fun is FINE, even GOOD, so long as it doesn't come at the cost of other kinds of players.
The problem is....when you give PvP'rs the things they call fun...it IS at the cost of other players' fun. Hence the massive naysay to open world PvP in this game.
smeeprocketnub19_ESO wrote: »Your memory is wrong on EQ. Those servers lasted for some time, until after WoW crashed EQ mostly into the ground and ALL the servers were getting merged left and right. There was Rallos Zek, basic pvp server, Vallon and Tallon Zek, team pvp servers, and Sullon Zek no rules server.
EQ's PvP server populations never exceeded around 10% of the total population. Yes, there were several PvP servers at one time, but there were very many more PvE servers. Currently I believe there's just one PvP server with sixteen PvE ones.
MercyKilling wrote: »Morgha_Kul wrote: »This has been done before, often. You just give the player the option to toggle a pvp flag, allowing them to attack and be attacked. You turn off the toggle, and you can't be forced into pvp. Simple.
It has been done before...true. No disputing that fact. However....it's been done on servers where players are given a choice to create characters on or not.
Correct me if I'm wrong, but we don't have such a choice here. It's going to be in my face whether I want to see it or not, much less participate.
I'm speccing OUT of provisioning on several characters just because I can't collect in towns anymore once this goes live...and this is a choice I'm not making willingly. It is being forced upon me due to the implementation of a type of PvP in the open world.
Let's get this straight. I don't want to PvP. So I'm being forced to stop collecting materials in towns or participate in a system/mechanic I want nothing to do with.
I'm really not too happy with that. Nothing can be said by anyone on these forums to change my mind..and the only thing that could restore goodwill would be a reversal by the developers of this. However, I know this isn't going to happen, so it's another black mark in the "cons" column.
I agree, physical injury by some text is indeed worrying.
Griefing doesn't per se mean *I* have to be the target, if the griefer is slaughtering NPCs I need to quest then that's equally 'grieifng': WOW's PVE servers for example prevent you being attacked if you're not flagged, didn't prevent PVP jerks destroying entire quest hubs to prevent PVE play.Morgha_Kul wrote: »MercyKilling wrote: »nerevarine1138 wrote: »Since the game doesn't give you a costume for a t-shirt that says "Please don't hit me. Please, please, please," you may just have to deal with getting killed by people who don't know that you're only searching the region for shards.
This is what open world PvP equates to. Nobody knows I don't really want to PvP, but with open world mecanics I'm having something I don't particularly care for thrust upon me.
Also, for the record...I -do- play games with player vs. player interactions. War Thunder. War of the Roses. World of Tanks, just to name a few. In THOSE games, I go into them knowing and wanting to have player conflicts.
I don't want player conflicts here. The title of this thread( and its subject by default) is killing other players in a PvE setting...which equates to open world PvP. It's a suggestion for the notion.
For the record, I'm firmly saying no. I've said it several times before...I'll say it again. The very moment anything resembling open world PvP is implemented here...I'm gone. I think a lot of people feel the same way...but I could be wrong. I admit that. I just don't think I am.
I don't think anyone is advocating open-world pvp. I think the purpose here is to ALLOW pvp in areas that are otherwise just pve zones.
This has been done before, often. You just give the player the option to toggle a pvp flag, allowing them to attack and be attacked. You turn off the toggle, and you can't be forced into pvp. Simple.
Why should the majority leave?Following this logic "PVE Only people" could leave for a game where there is no PVP and leave this game to people who want PVP & PVE as well as a mix of both. It's even easier that way.
fromtesonlineb16_ESO wrote: »
fromtesonlineb16_ESO wrote: »Why should the majority leave?Following this logic "PVE Only people" could leave for a game where there is no PVP and leave this game to people who want PVP & PVE as well as a mix of both. It's even easier that way.
Yes, I have no facts to back up my assertion that PVPers and especially those who are rabid open-world PVP fans are a minority .. other than to note that in games offering PVP and PVE servers (not just WOW! ), the number of servers and/or populations on PVE servers are always larger and I see absolutely no reason to think ESO is any different, and given the types of player this game attracted I suspect the PVP group is even a smaller percentage here than elsewhere.
smeeprocketnub19_ESO wrote: »smeeprocketnub19_ESO wrote: »smeeprocketnub19_ESO wrote: »MercyKilling wrote: »Morgha_Kul wrote: »If they get their fun by attacking people who don't want to play, well, that's not PvP anymore, that's griefing. I don't believe for a moment that all or even most PvPers want that.
Riiight. So say I want to go collect the skyshards that are in Cyrodiil. I don't want anything to do with the PvP going on there....do you really think /anyone/ is going to just let me walk on by?
Even if I don't resist and keep coming back?
No. To the PvP mindset, I'm just an easy mark. Someone to farm kills off of. This is why I haven't set foot in Cyrodiil since the beta weekends when we were supposed to test it.
but that wouldn't be griefing because you expressly entered a faction pvp zone.
Most of us don't care if you are an easy mark or not, you are the enemy, if it seems possible there is a chance of winning, a lot of us will try to kill you. We don't have deep internal discussions with ourselves about whether you entered to skyshard hunt or not. Even if I personally thought about that, I would still kill you because that is the risk you take being there.
However, why are you so afraid of dying? There's a lot of skyshards in cyrodiil. Well worth the crawl imo, not to mention a ton of awesome quests.
If you get killed you lose nothing. If you bring friends, ones that are good at escaping, you might have someone to rez you when the bad guy moves on. Or you might even team up and take said bad guy out.
Worst case scenario you have some horse riding ahead of you. Where does this fear and/or contempt come from?
And you completely missed the point.
Argument:
If they get their fun by attacking people who don't want to play, well, that's not PvP anymore, that's griefing. I don't believe for a moment that all or even most PvPers want that.
Counter:
Someone enters Cyrodiil to get the skyshards, not to PvP. They do not engage anyone, they do not fight back. Yet they are attacked because they can be attacked.
People are not *afraid* of being killed in PvP, this is just your own opinions and speculation and has in fact little to do with it. It has a lot more to do with being annoyed at being forced into PvP when you have no intention of PvPing and then having your time wasted by other players and their playstyle which is completely different from yours. And most PvEers don't like their characters being killed, who does? The point of the game to a large extent is not to die.
You are in a pvp zone, the entire purpose of the zone is pvp, and the pve exists to facilitate that in different ways. When in Rome, do as the Romans. Of course they are attacked because they can be attacked because that is why most people are there.
The game has zero punishments for dying to another player. I think we all don't like to die, but having it happen shouldn't be the end of the world either or you take things too seriously.
That seems to be the difference; I don't attack anyone unless they are attacking me. Running up to a person who is ignoring my character and attacking them is something I wouldn't do.
If I would be in a group attacking or defending a keep/farm/resource that would be a different circumstance. That is clearly pvp and I wouldn't expect anything different. If I'm alone or with one friend going after a skyshard, I don't bother to fight with anyone who didn't start it first. In fact I've done that, collecting shards in Cyrodiil. The only ones who got killed were the npc bandits in the mine/dungeon/delve.
The game has zero punishments for dying in pvp, true. However it is wasting my time, interrupting my game, and generally being a pointless annoyance for me. Because someone wanted to kill another player who wasn't pvping and completely ignoring them I have to go back through pvp territory to get back to where I was to collect the shard. Possibly getting killed again by a pvper, or by the critters and npc enemies on the way. It isn't "the end of the world", but it isn't something that I want forced on me when I have no interest in it.
Obviously your opinion is different.
You basically don't want to ever have any setbacks ever. Most games don't work that way.
smeeprocketnub19_ESO wrote: »smeeprocketnub19_ESO wrote: »smeeprocketnub19_ESO wrote: »MercyKilling wrote: »Morgha_Kul wrote: »If they get their fun by attacking people who don't want to play, well, that's not PvP anymore, that's griefing. I don't believe for a moment that all or even most PvPers want that.
Riiight. So say I want to go collect the skyshards that are in Cyrodiil. I don't want anything to do with the PvP going on there....do you really think /anyone/ is going to just let me walk on by?
Even if I don't resist and keep coming back?
No. To the PvP mindset, I'm just an easy mark. Someone to farm kills off of. This is why I haven't set foot in Cyrodiil since the beta weekends when we were supposed to test it.
but that wouldn't be griefing because you expressly entered a faction pvp zone.
Most of us don't care if you are an easy mark or not, you are the enemy, if it seems possible there is a chance of winning, a lot of us will try to kill you. We don't have deep internal discussions with ourselves about whether you entered to skyshard hunt or not. Even if I personally thought about that, I would still kill you because that is the risk you take being there.
However, why are you so afraid of dying? There's a lot of skyshards in cyrodiil. Well worth the crawl imo, not to mention a ton of awesome quests.
If you get killed you lose nothing. If you bring friends, ones that are good at escaping, you might have someone to rez you when the bad guy moves on. Or you might even team up and take said bad guy out.
Worst case scenario you have some horse riding ahead of you. Where does this fear and/or contempt come from?
And you completely missed the point.
Argument:
If they get their fun by attacking people who don't want to play, well, that's not PvP anymore, that's griefing. I don't believe for a moment that all or even most PvPers want that.
Counter:
Someone enters Cyrodiil to get the skyshards, not to PvP. They do not engage anyone, they do not fight back. Yet they are attacked because they can be attacked.
People are not *afraid* of being killed in PvP, this is just your own opinions and speculation and has in fact little to do with it. It has a lot more to do with being annoyed at being forced into PvP when you have no intention of PvPing and then having your time wasted by other players and their playstyle which is completely different from yours. And most PvEers don't like their characters being killed, who does? The point of the game to a large extent is not to die.
You are in a pvp zone, the entire purpose of the zone is pvp, and the pve exists to facilitate that in different ways. When in Rome, do as the Romans. Of course they are attacked because they can be attacked because that is why most people are there.
The game has zero punishments for dying to another player. I think we all don't like to die, but having it happen shouldn't be the end of the world either or you take things too seriously.
That seems to be the difference; I don't attack anyone unless they are attacking me. Running up to a person who is ignoring my character and attacking them is something I wouldn't do.
If I would be in a group attacking or defending a keep/farm/resource that would be a different circumstance. That is clearly pvp and I wouldn't expect anything different. If I'm alone or with one friend going after a skyshard, I don't bother to fight with anyone who didn't start it first. In fact I've done that, collecting shards in Cyrodiil. The only ones who got killed were the npc bandits in the mine/dungeon/delve.
The game has zero punishments for dying in pvp, true. However it is wasting my time, interrupting my game, and generally being a pointless annoyance for me. Because someone wanted to kill another player who wasn't pvping and completely ignoring them I have to go back through pvp territory to get back to where I was to collect the shard. Possibly getting killed again by a pvper, or by the critters and npc enemies on the way. It isn't "the end of the world", but it isn't something that I want forced on me when I have no interest in it.
Obviously your opinion is different.
You basically don't want to ever have any setbacks ever. Most games don't work that way.
No, you're wrong.
I don't care about setbacks, deaths, or equipment deterioration when it happens as part of the game mechanics. I was attempting a quest 5 levels over where I was, and I died enough times to have a 1124 gold repair bill for my gear at the end of it, but I was bound and determined to get through the quest. And I did. Leveled up because of finishing it, actually.
What I don't want to have is setbacks caused by someone "who just wants to murder people". Or who goes out intending to kill as many players as possible, whether or not those players want to pvp. Your idea of fun isn't the same as mine. The justice system isn't supposed to conform to your idea of fun. If they ever start open world pvp, I'd quit the game because I want to play the game, not get killed by people who aren't playing the game, just running around murdering people.