And deny them the roleplaying of being a criminal? Despite the popular standard RPG fantasy triad of fighter, mage, rogue you say they can only play a fighter or mage if they don't want to get involve in PVP? Especially in TES which has had popular PVE thieves and assassin guilds for decades? People want to play criminals and have the option of not having to PVP, that can be done with a login choice of which Justice system you want to play. Why would you be against letting them have that choice of being the sneaky type, there is no need to force choice them into PVP if they chose to be sneaky. Yes people also want to roleplay murderers and for the same reason the theives/assassin guilds in ESO will only be against NPC because it will victimize PC to do otherwise, your murdering sprees need to be only against those that consent to PVP. And if the thieves/assassin guilds expand to PC victims so more than guards can PVP, I am all for it as long as it is under a PVP login where everybody consents without forced choice. By having a Justice-PVP and a Justice-PVE login the system can be better for both types of players.
Do you deny that people blindly loot all the containers, even with autoloot in their desperation to find a rare
nerevarine1138 wrote: »nerevarine1138 wrote: »We don't know the specifics yet, but they've been very clear about saying that you can't accidentally flag yourself. Period. No exceptions.
As for your "nightmare scenarios," neither of those work in the system as described. Guards can't stay hidden and randomly flag themselves, and unless all your criminal buddies were hanging out in a guarded area to commit crimes all at the same time, they can't magically flag themselves and become a hidden ambush.
I wasn't commenting on accidently flagging yourself I was commenting on whether or not you could assist someone who was flagged without doing so.
If as you say those "nightmare scenarios" cant happen then what information did you use to arrive at that conclusion?
I can't find anything about the flagging process. Can you be so kind as to link what you used to base your opinion on?
Here's the official quotation (emphasis mine):At QuakeCon, Paul Sage discussed the work being done on the in-development justice system, including the possibility of hunting down players who have a bounty. Only players who have chosen to participate in the activity of thievery will have a bounty on them, and be attackable, and only if you are a guard.
While certain activities may open you up to PvP outside of Cyrodiil, we are not considering world PvP.
So unless you have chosen to participate in a criminal act or flagged yourself as a guard, you will not be attackable. That's pretty black and white. Although I'm sure you'll find some kind of "loophole" in there, since you've managed to ignore every post prior to this explaining that you can't get flagged any other way.
When you go into Cyrodiil, it's implied and expected that you could get attacked any moment by players or NPCs. You take the action to expose yourself to PvP. In the upcoming justice system, you accept that a consequence of your stealing and killing NPCs you could be attacked by other players. .
As I just said, that is forced choice. It means anyone that wants to play a criminal, despite that choice being a very popular PVE activity for decades of TES, now has to accept the risk of PVP. That is not the same thing as logging on to Cyrodil, but could be if there was a Justice-PVE/PVP login. I should not have to accept that my sneaky khajit doing what comes naturally means I am exposed to PVP, unless I choose to by logging in for PVP consequences to my sneakiness. Players are happy to play the PVE consequences of being a broke cat with a sweet tooth for that sweet roll, it is why players like to play the sneaky type. But the enjoyment of that risk goes away when it is another player wanting to PVP, if both have not consented to that type of play. This can only be solved with a PVE/PVP login, which will be good for everyone but PVP griefers looking for PVE victims, but since most the PVPers say that is a minority that should get banned anyways then such a login choice will not impact ZOS bottomline. Such a login will allow justice-PVP to be expanded to make the criminal guilds a Tamriel free for all, which they can never do if it is constrained to fit within PVE zones or even AVA zones.
nerevarine1138 wrote: »nerevarine1138 wrote: »We don't know the specifics yet, but they've been very clear about saying that you can't accidentally flag yourself. Period. No exceptions.
As for your "nightmare scenarios," neither of those work in the system as described. Guards can't stay hidden and randomly flag themselves, and unless all your criminal buddies were hanging out in a guarded area to commit crimes all at the same time, they can't magically flag themselves and become a hidden ambush.
I wasn't commenting on accidently flagging yourself I was commenting on whether or not you could assist someone who was flagged without doing so.
If as you say those "nightmare scenarios" cant happen then what information did you use to arrive at that conclusion?
I can't find anything about the flagging process. Can you be so kind as to link what you used to base your opinion on?
Here's the official quotation (emphasis mine):At QuakeCon, Paul Sage discussed the work being done on the in-development justice system, including the possibility of hunting down players who have a bounty. Only players who have chosen to participate in the activity of thievery will have a bounty on them, and be attackable, and only if you are a guard.
While certain activities may open you up to PvP outside of Cyrodiil, we are not considering world PvP.
So unless you have chosen to participate in a criminal act or flagged yourself as a guard, you will not be attackable. That's pretty black and white. Although I'm sure you'll find some kind of "loophole" in there, since you've managed to ignore every post prior to this explaining that you can't get flagged any other way.
No need to be hostile.
I understand the whole not accidentally flagging yourself part. I think if its possible for you to heal/buff a flagged player then it should flag you.
You are either not paying attention to my questions or don't understand them, so let me ask it in as simple way as I can.
Can I heal a flagged player without being flagged myself?
There is nothing in that quote about how you can flag or unflag yourself so you can't say that those "nightmare scenarios" as you call them aren't possible.
I thought you had some actual information but its apparent to me now that you are just stating an opinion (making stuff up).
It most absolutely is possible. It happens in every single PVP game that has PVE zones with PVP flagging. To say otherwise means you have ulterior motives of taking advantage of that flagging system. Are you in denial that mob trolling is not already happening in this game in dungeons causing people to panic attack and kill? Of course the same thing is going to happen now with guard trolling. Do you deny that people blindly loot all the containers, even with autoloot in their desperation to find a rare, and that there is not going to be player guards following them around after they come out of the bank knowing they are likely to be broke? All of those things are possible and will happen, and the game cannot be changed to stop it happening short of a PVE/PVP login.
It is not up to you to say well bad criminals/players they just need to suffer the consequences of my PVP then. People like to play PVE criminals for the very reason of it is exciting to risk getting caught. People do not want to risk PVP for their own very valid reasons even if they like to roleplay a criminal risk. It is not up to you to decide what gameplay they are forced to have, but that seems to be a common theme for players that want PVP in PVE zones. Again if you want to PVP criminals then do it only if both have logged into a Justice-PVP instance, should not be something you have an issue with.
nerevarine1138 wrote: »nerevarine1138 wrote: »We don't know the specifics yet, but they've been very clear about saying that you can't accidentally flag yourself. Period. No exceptions.
As for your "nightmare scenarios," neither of those work in the system as described. Guards can't stay hidden and randomly flag themselves, and unless all your criminal buddies were hanging out in a guarded area to commit crimes all at the same time, they can't magically flag themselves and become a hidden ambush.
I wasn't commenting on accidently flagging yourself I was commenting on whether or not you could assist someone who was flagged without doing so.
If as you say those "nightmare scenarios" cant happen then what information did you use to arrive at that conclusion?
I can't find anything about the flagging process. Can you be so kind as to link what you used to base your opinion on?
Here's the official quotation (emphasis mine):At QuakeCon, Paul Sage discussed the work being done on the in-development justice system, including the possibility of hunting down players who have a bounty. Only players who have chosen to participate in the activity of thievery will have a bounty on them, and be attackable, and only if you are a guard.
While certain activities may open you up to PvP outside of Cyrodiil, we are not considering world PvP.
So unless you have chosen to participate in a criminal act or flagged yourself as a guard, you will not be attackable. That's pretty black and white. Although I'm sure you'll find some kind of "loophole" in there, since you've managed to ignore every post prior to this explaining that you can't get flagged any other way.
No need to be hostile.
I understand the whole not accidentally flagging yourself part. I think if its possible for you to heal/buff a flagged player then it should flag you.
You are either not paying attention to my questions or don't understand them, so let me ask it in as simple way as I can.
Can I heal a flagged player without being flagged myself?
There is nothing in that quote about how you can flag or unflag yourself so you can't say that those "nightmare scenarios" as you call them aren't possible.
I thought you had some actual information but its apparent to me now that you are just stating an opinion (making stuff up).
Actually you do make a valid point, I wonder how ZOS will address it, I can imagine already people trolling guards & thieves buy just mass healing them while they fight so that nobody ever dies, this would really be a game breaker .
Then again, it's dangerous to flag for pvp people that heal thieves since you could have people accidentally dragged into PVP for just charging their ultimates...
You may consider repeated killing as griefing, it isn't a universally accepted requirement to be repeated.nerevarine1138 wrote: »It most absolutely is possible. It happens in every single PVP game that has PVE zones with PVP flagging. To say otherwise means you have ulterior motives of taking advantage of that flagging system. Are you in denial that mob trolling is not already happening in this game in dungeons causing people to panic attack and kill? Of course the same thing is going to happen now with guard trolling. Do you deny that people blindly loot all the containers, even with autoloot in their desperation to find a rare, and that there is not going to be player guards following them around after they come out of the bank knowing they are likely to be broke? All of those things are possible and will happen, and the game cannot be changed to stop it happening short of a PVE/PVP login.
It is not up to you to say well bad criminals/players they just need to suffer the consequences of my PVP then. People like to play PVE criminals for the very reason of it is exciting to risk getting caught. People do not want to risk PVP for their own very valid reasons even if they like to roleplay a criminal risk. It is not up to you to decide what gameplay they are forced to have, but that seems to be a common theme for players that want PVP in PVE zones. Again if you want to PVP criminals then do it only if both have logged into a Justice-PVP instance, should not be something you have an issue with.
I'm sorry, please explain how anything you described leads to griefing (the repeated killing of a player in order to ruin their day).
fromtesonlineb16_ESO wrote: »You may consider repeated killing as griefing, it isn't a universally accepted requirement to be repeated.nerevarine1138 wrote: »It most absolutely is possible. It happens in every single PVP game that has PVE zones with PVP flagging. To say otherwise means you have ulterior motives of taking advantage of that flagging system. Are you in denial that mob trolling is not already happening in this game in dungeons causing people to panic attack and kill? Of course the same thing is going to happen now with guard trolling. Do you deny that people blindly loot all the containers, even with autoloot in their desperation to find a rare, and that there is not going to be player guards following them around after they come out of the bank knowing they are likely to be broke? All of those things are possible and will happen, and the game cannot be changed to stop it happening short of a PVE/PVP login.
It is not up to you to say well bad criminals/players they just need to suffer the consequences of my PVP then. People like to play PVE criminals for the very reason of it is exciting to risk getting caught. People do not want to risk PVP for their own very valid reasons even if they like to roleplay a criminal risk. It is not up to you to decide what gameplay they are forced to have, but that seems to be a common theme for players that want PVP in PVE zones. Again if you want to PVP criminals then do it only if both have logged into a Justice-PVP instance, should not be something you have an issue with.
I'm sorry, please explain how anything you described leads to griefing (the repeated killing of a player in order to ruin their day).
By participating in the justice system, you HAVE consented to the type of play it entails which can include PvP. If you don't want to risk any PvP, then don't participate in activities that expose you to it.
But what about people who want to participate in a justice system without it involving interaction with other (hostile) players (pvp).
In short, this justice system and all the resources going into its development is being wasted on pvp-only players, which are the minority in any game.
In short, this justice system and all the resources going into its development is being wasted on pvp-only players, which are the minority in any game.
Of course not since the percentage of the players that get caught will probably be a minority
In short, this justice system and all the resources going into its development is being wasted on pvp-only players, which are the minority in any game.
Of course not since the percentage of the players that get caught will probably be a minority
See you're adding in pve players not getting caught as players on the team of "we love pvp consequences in the justice system" when they're actually on the "we want pve consequences only in the justice system" team.
It would be better to just roll this out as pve consequences with opt-in pvp for those that actually want to have pvp all over town in the open world.
Opt-in pvp is NOT "do not get caught" - opt-in pvp would have to be a toggle, where you can choose whether or not to involve other hostile players in your game.
That response is silly, PVE and PVP players fight hard NPCs all the time why would they not want to fight a NPC guard. PVE players are opposed to PC guards for the simple reason that PVP players always bring the griefing minority with them that is intent on disrupting their PVE play. PVE players may have already tried out a PVP game and quit those games for those reasons, or maybe they just came back from war and are done with fighting people even in games because of PTSD and only feel safe if it is PVE, or maybe they have moral/ethical reasons they learned from parents that fighting is wrong. You do not need to challenge their reasons whatever they are for not wanting to fight other players, they already made their choice to stay out of Cyrodil, so you need to allow them their choice to play a Justice-PVE. That is not for you to judge and tell them to get over it and they have to play a Justice-PVP.
Your posts are not even worth commenting on if you truly think that report player was responsible for getting rid of bots and will be effective in getting rid of griefers. That has never worked in any MMO anywhere. What got rid of most bots was not the show the admins put on of public bot killling, it was the login alt changes. Login controls are very effective and why a Justice-PVE and Justice-PVP will make everyone happy except the trolls, makes one wonder why you would argue against that.
Repetition isn't necessary -- just doing it once can be enough to ruin someone's day. Griefing isn't killing the *same* player over and over -- it's a player killing other players (same or different) over and over.nerevarine1138 wrote: »I'm sorry, please explain how anything you described leads to griefing (the repeated killing of a player in order to ruin their day).
Actually, I'm less concerned with panic attacking than *accidental* attacking. How many times have you accidentally clicked and swung a weapon when not in battle? How many times have you accidentally triggered an Ultimate? I'm an older player and occasionally fumble things like that - I'd say a session doesn't go by when that hasn't happened at least once. If it happens in the wrong place and time, I've suddenly attacked an NPC even though I didn't want to. I've done that playing other Elder Scrolls games, but there we had no chance of being flagged for PvP. So, either we need to make it not immediately flag you until you've refused to pay your bounty, or there needs to be some way of saying you don't want to attack NPCs who might gain you a bounty. If that's not in place (and you can't tell me it is since the Devs have said nothing on that subject, and the Quakecon video implies it is ridiculously easy to attack NPCs…), then this means people CAN get accidentally flagged for PvP - and I'm totally against that.nerevarine1138 wrote: »- People "panic-attacking" are not being forced to attack. They are attacking things because they don't understand how the system works. Regardless, that can't be done with an NPC in town.
Why should the burning need for PvP by a small segment of players mean that people who don't want to do PvP need to be "more careful"? You're making us spend extra time dealing with the game for a feature we don't even want. Why should we be punished for that? So yes, it needs to be something the devs deal with, or again, you can have accidental PvP flagging.nerevarine1138 wrote: »- If people blindly loot containers, they're going to have to be more careful about it. Why should carelessness be considered a developer issue?
Again, why should we be forced to deal with that for a feature we don't even want? Because *you* deserve it? Go play in Cyrodil if you want to do PvP and leave the rest of the game to the rest of us.nerevarine1138 wrote: »- Similarly, if they're broke, whose fault is that? And if they can't pay the fine, oh well. They can die or (maybe) go to jail. That's a whopping 2 minutes out of their day.
You know, I understand why people would like this. I don't. I don't have any intention of being a criminal. I don't have any desire to fight guards or other players in PvE zones. I may eventually make my way to Cyrodil to do PvP stuff there, but that's a side trip and not really my interest in the game. Stealing, murdering, bounties, the whole Justice System, NONE of this has any interest for me whatsoever. I don't want to deal with it. I don't want to have to spend any time worrying about it. As long as there's an opt-in switch somewhere, which, if not opted in, means you CANNOT do any activity which could gain you a bounty, I'll be happy.nerevarine1138 wrote: »If people like to play because of the risk, then this is the system they want. NPC guards aren't able to pose a significant threat to player characters, especially since players can always outrun NPCs. So anyone who wants crime to be risky should oppose a PvE-only system, as should anyone who wants to play a morally upstanding character. Or, in your mad desire to "take care" of roleplayers, did you forget about them?
In short, this justice system and all the resources going into its development is being wasted on pvp-only players, which are the minority in any game.
Of course not since the percentage of the players that get caught will probably be a minority
See you're adding in pve players not getting caught as players on the team of "we love pvp consequences in the justice system" when they're actually on the "we want pve consequences only in the justice system" team.
It would be better to just roll this out as pve consequences with opt-in pvp for those that actually want to have pvp all over town in the open world.
Opt-in pvp is NOT "do not get caught" - opt-in pvp would have to be a toggle, where you can choose whether or not to involve other hostile players in your game.
There will never be Opt-in PVP in the justice system.
Listen to Paul Sage's wise words, he began by saying this:
"If guards are only NPCs, I know you guys will find a way to abuse & exploit the system so we are puting in players in the guard faction"..
In short, this justice system and all the resources going into its development is being wasted on pvp-only players, which are the minority in any game.
Of course not since the percentage of the players that get caught will probably be a minority
See you're adding in pve players not getting caught as players on the team of "we love pvp consequences in the justice system" when they're actually on the "we want pve consequences only in the justice system" team.
It would be better to just roll this out as pve consequences with opt-in pvp for those that actually want to have pvp all over town in the open world.
Opt-in pvp is NOT "do not get caught" - opt-in pvp would have to be a toggle, where you can choose whether or not to involve other hostile players in your game.
There will never be Opt-in PVP in the justice system.
Listen to Paul Sage's wise words, he began by saying this:
"If guards are only NPCs, I know you guys will find a way to abuse & exploit the system so we are puting in players in the guard faction"..
Oh so it's better that people get pvp forced on them rather than they get to run away with 9 gold pieces worth of sweet rolls. I see where this game is heading.
You most certainly can have a justice system that involves consequences, every single TES single player game is full of bounties to be paid off, or NPC guards that will kill you or throw you in jail. They are not getting off scott free for being a bad criminal, they are just not involving themselves in PVP by choice, and only want to have PVE risk. Why would you not want to give them that choice?
Since it is claimed there are people that want to risk PVP while being a criminal, then there should be sufficient population to keep the PVP guards happy they just will not show up in the PVE instances. I play Defiance which has dungeon/arena and open world PVP, but I never see the open world PVP in my PVE instances because their PVP/PVE megaserver actually does work so it is not an issue of technology.
Spamming all containers in town is not an exploit, the game is designed that way and the autoloot addons have not been banned. As long as one is not using bot automation and interfering with other players (impossible with instanced containers) you can farm a town or dungeon all you want, and ESO encourages that playstyle with a market for rares. Of course people are going to still want to farm towns, they just want to have the option to not be subject to PVP consequences, and past TES games show they are happy to risk PVE consequences.
In short, this justice system and all the resources going into its development is being wasted on pvp-only players, which are the minority in any game.
Of course not since the percentage of the players that get caught will probably be a minority
See you're adding in pve players not getting caught as players on the team of "we love pvp consequences in the justice system" when they're actually on the "we want pve consequences only in the justice system" team.
It would be better to just roll this out as pve consequences with opt-in pvp for those that actually want to have pvp all over town in the open world.
Opt-in pvp is NOT "do not get caught" - opt-in pvp would have to be a toggle, where you can choose whether or not to involve other hostile players in your game.
There will never be Opt-in PVP in the justice system.
Listen to Paul Sage's wise words, he began by saying this:
"If guards are only NPCs, I know you guys will find a way to abuse & exploit the system so we are puting in players in the guard faction"..
Oh so it's better that people get pvp forced on them rather than they get to run away with 9 gold pieces worth of sweet rolls. I see where this game is heading.
It's not forced, they choose to try to get away with 9 gold pieces worth of sweet rolls.