They already said they would add houses someday. There are plenty of other things they could add that would make it more like a sandbox such as random quests anywhere and more dungeons to explore. I'm sure there's a very long list of things that could make the entire map more of a sandbox, and the only question is what should they do?
We know they are going to complete Tamriel, that is for sure, but after that, anything is possible. Seems worthy of another thread:
"What features could make ESO more like a sandbox?"
After seeing many negative posts about the upcoming dye and guild store features to be added to the game (all of which I completely agree with), is it time to throw in the towel and admit that this game might not be going in the right direction.
I know that personally I have had such high hopes for the game and its future but after reading yesterdays state of the game I am completely bummed about the upcoming features and direction. Another concern is there was no timeline for anything given and now today a video is released stating that update 3 is scheduled to come out in early August.
I understand timelines change but never lie to your customers. Saying something is coming one month and then wait an entire month to say no, its the next month is deceptive and leads me to think that the company is just trying to staunch the unsub wound.
Forgive my rant. I am just really discouraged by this game and its bleak future.
Are we on a sinking ship? maybe, but honestly, it's too soon to tell. SWTOR fell a ton in the early months, but due to its pvp it's still got a strong community. If Zenimax continues to improve things, we may see population grow again and the ship get right side up. They are already communicating better, which is a step in the right direction. I have hope. Maybe not high hopes, but hope nonetheless.
oooh look a quote hero! That wasn't my point and I'm not talking about hardcores vs casuals here am I(if you are going to pull that ridiculous stunt at least make it on topic)
if he enjoys the game he should enjoy it. I don't think anything else could have been said that hasn't already been said and I meant no offense by it. You guys are mega huffy puffy.
This is sinking ship post number 40029328827. The only thing more redundant that could have been made would be a free to play post.
Kids on these forums are so easily offended it just blows me away.
This thread has literally been made a hundred times and the same answers are always given. Its pointless. I mean I thought it was the same one that someone made last week.
jquestb16_ESO2 wrote: »I think it looks awesome and a step in the right direction. One of the biggest draws for people playing MMO's is being able to show their individuality, why do you think people buy pink bears to go on their backs in guild wars 2? they pay money for it!! Cause they want to stand out. As much as I like the feel of ESO looking like Skyrim it did bug me that everyone looks the same. Seriously how often in game do you ask someone..wow where did you get that? not often.
After seeing many negative posts about the upcoming dye and guild store features to be added to the game (all of which I completely agree with), is it time to throw in the towel and admit that this game might not be going in the right direction.
I know that personally I have had such high hopes for the game and its future but after reading yesterdays state of the game I am completely bummed about the upcoming features and direction. Another concern is there was no timeline for anything given and now today a video is released stating that update 3 is scheduled to come out in early August.
I understand timelines change but never lie to your customers. Saying something is coming one month and then wait an entire month to say no, its the next month is deceptive and leads me to think that the company is just trying to staunch the unsub wound.
Forgive my rant. I am just really discouraged by this game and its bleak future.
I'm personally excited about all the new changes. And I keep reading threads from people saying they are re-subscribing to ESO. I think maybe you are listening to people who want you to leave ESO to play whatever game has caught their attention for the moment.
After seeing many negative posts about the upcoming dye and guild store features to be added to the game (all of which I completely agree with), is it time to throw in the towel and admit that this game might not be going in the right direction.
I know that personally I have had such high hopes for the game and its future but after reading yesterdays state of the game I am completely bummed about the upcoming features and direction. Another concern is there was no timeline for anything given and now today a video is released stating that update 3 is scheduled to come out in early August.
I understand timelines change but never lie to your customers. Saying something is coming one month and then wait an entire month to say no, its the next month is deceptive and leads me to think that the company is just trying to staunch the unsub wound.
Forgive my rant. I am just really discouraged by this game and its bleak future.
Potential potential potential. ESO is teeming with Potential.
Honey Moon is over. The tourists have moved on as predictably as you can expect them to and ZOS has given them no reason to come back. Combined with charging a $15 admission fee just to see if it's worth it to them to come back, tourism in Tamriel is coming to an end as rapidly as sub's come up for renewal. Tourists just keep moving right along to whatever happens to be next to launch.
The Dev team probably expected much more of a market impact at this stage but they totally missed the console launch mark, have had (and still have) bugs both major and mundane, have incomplete features I.E. the Imperial City, bad features I.E. Werewolf, have sternly delayed features I.E. the Crime System (Dark Brotherhood and Thieves Guild included), and so on. They are, in a phrase, "Behind Schedule". However, this is not entirely a bad thing.
The fact that all of these things are under development means the game has huge potential. The game is effectively incomplete, which means when it is complete they'll be in an excellent position to return to market for the console release. An ESO near bug free, with an Imperial City, full player guild functionality, guild tabbards, a dye system, non-crappy Werewolves, Dark Brotherhood, Thieves Guild, a crime system, fine tuned Cyrodiil campaigns, and likely more (ex: PvP arenas) will look great.
Though standing next to its console competitors (ex: Bungie's Destiny), it's DOA with that sub fee, traditional MMO framework, extremely negative media coverage, and M rating (not super important, but a factor). I'd predict they'll have it refined for console just in time for the game to be eclipsed by its console competitors. I'd be astonished if they managed to hold more than 300k subs in the first three months. I'd then predict they'll either alter the business model to a true DLC format and sell content combined with some cute micro transactions before they hit console or they'll do it shortly thereafter. It's too easy to get games for less than ESO's sub fee that have more development quality than ESO.
TLDR?
• Sinking? No. Shrinking? Yes. Bad thing? No. Potential? Truck loads.
"What features could make ESO more like a sandbox?"
Are we on a sinking ship? maybe, but honestly, it's too soon to tell. SWTOR fell a ton in the early months, but due to its pvp it's still got a strong community. If Zenimax continues to improve things, we may see population grow again and the ship get right side up. They are already communicating better, which is a step in the right direction. I have hope. Maybe not high hopes, but hope nonetheless.
Funny you say this. It was PvP that was one thing it did so poorly in. That is the PvP planet battleground.
Also reading one article shortly after the F2P announcement, it was revealed the original team who had been on board, left in the following April after launch, and they themselves called SWTOR a failure. Which seems a very odd thing for a dev team to call one of their own projects.
Not sure I would say that. I had fun for a few months, but I threw the towel in as I realised, it had really had it's peak, and while had not failed outright, it never achieved it's full potential, or kept much of it's intended audience.
And that is my concern here. However, since early this year, I have been wondering, just who is this games intended audience? And to me, that is one of it's main difficulties right now. Along with, what I believe was a product released before it was ready.