Who goes down with it?
Who goes down with it?
Jessica Folsom wrote:It's a very grey area.
Thats the point. You cannot afford to waste resources unless you have a lot of resources to waste.
And sinking games generally do not have a lot of resources.
Huckdabuck wrote: »
#1 Smart individuals who don't want to tread water or drown
#2 Not so smart individuals, unconscious individuals, ZOS
eventide03b14a_ESO wrote: »
Maybe not. Oblivion and Skyrim didn't have sub fees.
Personally, I feel the game is on the up and up. It had a rocky beginning which should be expected from the players when it comes to an MMO launch, but I continue to see more overall volume in many of the game's zone. In fact, I'd venture to guess that some are resubbing now that the game is getting some traction, but perhaps that's just my observations.
To add to the above, if every time there was a problem with a patch or major content update in WoW, there was an exodus of players, as predicted in the forums, it would have died years ago.I think it's important to remember that it's still very new. While the Craglorn and VCOH patches were solid chunks of content, they should go into a relatively conservative phase over the next 8 weeks to clean up bugs and insure that something like the past patch never happens again. I am part of a contingent of players that had subbed for 6 months, then found that the VCOH patch had rendered my game unplayable until a hotfix on Tuesday Morning.
Miscues like this will cause subs to hemorrhage. Hell I was asking for at least a game time credit while I waited two weeks for this fix to finally happen.
It's obvious 1.2.3 was still squishy when it was pulled out of the oven. That can't happen again. They should be a bit more conservative. Maybe wait two months, get a big piece of content on the PTS in a month, vette it out for a month, then move forward.
The ES faithful will come scrambling back if they were to, for example, make the Reach playable and fill it with both soloable and group veteran content.
Or, to go even further, start building a foundation for insurgencies by Mehrunes Dagon and Mythic Dawn, and so on............most of the map is still closed according to evidence from previous ES Games.
I wouldn't go all doom and gloom: ESO is already providing more content than what the last two WoW expacs have provided COMBINED.
Malpherian wrote: »
You have it backwords it has absolutely nothing to do with resources. It has to do with what they are "told" to fix.
Management decides where resources go, regardless, of how many you have.
So choosing to fix a dogs tail wag, or a piece of cheese on a plate that no one gives a rats ass about, instead of say...
Class imbalances
Game killing FPS lag and Bugs
End game content.
Is not a resource issue. It's a Delegation and *** poor management issue.
Before I start I want to let you know I agree with you on the stance of "Is it common for MMO fans to constantly predict the death of the game they play? Just play the game or go away."
Do you do drugs, or just say things to make it seem like you do? Consoles are going to carry a MMORPG? Also of all game series to say "Consoles" will carry this game, a TES game of all things. Last I checked any TES title of the many that were published came out for PC first/the same time the console version was published. There will always be people who dislike the game no matter what the Devs do to it. They are free to leave, no one is making them play the game. But then what would they complain about? Not the thousands of man hours into this game they play and "hate". Maybe they will go back to their consoles and leave PC games to the people who truly love games.
I started TES with Oblivion on PS3. Then I played Skyrim on PS3. A few weeks after, I bought a gaming laptop so I could play Skyrim on PC because I wanted the freedom of changing everything in the game. Consoles sold many copies of TES on both XBox and PS3, and as for the age group, there is a lot of story and reading that most kids are probably not interested in. People always want to write consoles off as if there is some kind of contest, but the truth is, they are cheap and bring new fans to the series. Potential PC players, maybe, but consumers for sure. And while Oblivion and Skyrim would have been great PC games without consoles, perhaps it was the popularity gained from console versions that got TES enough exposure to get an MMO made.
As for the fee, there is already a fee for connecting to XBL and Playstation Plus, but it was stated that you would not need those to play ESO as long as they have a subscription. That might not make much of a difference to the players who have many different multiplayer games, but it could sell some consoles and copies of ESO for those fans of the TES console versions. Truth is, no one can predict the future, but I would not underestimate the consoles keeping this game going for several years. And let's not forget that while PC has a lot of MMO competition on the market, the consoles will not.
Interestingly enough, The Elder Scrolls Online's hours played were nearly cut in half from May to June, and Star Wars: The Old Republic was bumped from the list entirely. It's important to note that these rankings are only based on hours played by those who use Raptr for each play session. Check out the complete infographic and press release after the cut.
The ship have barely left the coast! You can still see the full shape of it. People are waving it goodbye, some think it will never reach it's destination, but most remain positive including me.
With update 3 in ESO expect lots of players to return. I would bet my car on it.
Is it common for MMO fans to constantly predict the death of the game they play? Just play the game or go away. Consoles are going to carry this game just like they carried Oblivion and Skyrim.
They are fixing crap as they can, more so than any other game out there.