Blackwidow wrote: »Rev Rielle wrote: »
I personally think personal banks are fine.
I'd suggest people should just stop whining over and over and over again and just get on with playing the game and adapting to the way it is. Just because something is different, doesn't mean it's wrong or in need of fixing.
"I don't have a problem, therefore there is no problem."
"Sure, there's no downside to larger banks, but I still don't want it to happen"
It's like people don't want others to like the game.
Because you have to look at both things objectively.
Is it okay to give players more space at the end for more gold?
Does that fall in line with the current system that we've all been held to, the system the developers have put in place and defended from criticism? Yes, yes it does.
Is it okay to give new players extra space at the start?
Does that fall in line with the current system that we've all been held to, the system the developers have put in place and defended from criticism? No, I don't think it does.
Therefore, I have problems with giving low level players more space for their money.
One thing does not balance out the other thing. They're two different situations and two different changes.
Rev Rielle wrote: »The fact is they have multiple times in the past.
The reality is there is no inherent problem to begin with, it's just personal preference.
Zenimax have made their line clear and have told you themselves in plain english the downside of larger banks.
If you're unwilling to accept that, that's your problem. It does not change any of the facts.
Thank you for finally owning up to the fact that you actually want to make things cheaper for new players.
I want the gold sinks to stay the same for the reasons ZOS made them that way in the first place.
Because it gives you something to spend your gold on
it makes life difficult for people trying to do too much at once.
It forces players to realize that while they can only hold on to X number of items, they can hold unlimited amounts of gold, so maybe they should start selling more stuff. Instead of being a hoarder.
The limited inventory space is a form of natural barrier. It's something people need to work around rather than simply stepping over it. When you want to lower the price of the early game storage, you make that barrier smaller and easier to side step. That is my opinion, and it will never change.
Rev Rielle wrote: »Blackwidow wrote: »Rev Rielle wrote: »
I personally think personal banks are fine.
I'd suggest people should just stop whining over and over and over again and just get on with playing the game and adapting to the way it is. Just because something is different, doesn't mean it's wrong or in need of fixing.
"I don't have a problem, therefore there is no problem."
"Sure, there's no downside to larger banks, but I still don't want it to happen"
It's like people don't want others to like the game.
Your point makes no sense to your own topic.
Let's go back to your opening post: you accused Zenimax of not speaking up about this (Indeed it was your post title). The fact is they have multiple times in the past. You've now been shown this in the thread and yet you (and others) are still carrying on for some reason. I think you like arguing just for the sake of it.
The reality is there is no inherent problem to begin with, it's just personal preference. Zenimax have made their line clear and have told you themselves in plain english the downside of larger banks. If you're unwilling to accept that, that's your problem. It does not change any of the facts.
Thank you for finally owning up to the fact that you actually want to make things cheaper for new players.
I want the gold sinks to stay the same for the reasons ZOS made them that way in the first place. Because it gives you something to spend your gold on, and it makes life difficult for people trying to do too much at once. It forces players to realize that while they can only hold on to X number of items, they can hold unlimited amounts of gold, so maybe they should start selling more stuff. Instead of being a hoarder.
Making life difficult for a player when they try to do something, isn't simply to make life difficult. It's to encourage(and not force) a player down the right path. They could go another route and impose hard limits on the game, limiting the amount of crafts one can do, limiting the amount of items you can sell per day, or something else that wouldn't be very interesting to someone like me. I personally prefer natural barriers in my video games, rather than invisible walls.
The limited inventory space is a form of natural barrier. It's something people need to work around rather than simply stepping over it. When you want to lower the price of the early game storage, you make that barrier smaller and easier to side step. That is my opinion, and it will never change.
Blackwidow wrote: »Rev Rielle wrote: »The fact is they have multiple times in the past.
They have spoken of it one time, over a year ago. They said it was to keep crafting in line. That has not worked.
I'm not going to perpetual this by saying the same things over again. Like I said before, you're just seemingly looking for someone to argue with. The above statement of yours adds to your apparent provocatorial nature. All the information you need on Zenimax's stance has already been provided for you. Take it on board or not, it's your choice. But don't try and put the blame on others when they're simple trying to educate you to the facts of the situation. You think there's a problem and that's your right, I don't see there's a problem and that's my right. Zenimax have made their stance on the situation perfectly clear. If you can't deal with it - once again - that's no one's problem but your own. Honestly, if it's such a big issue for you you should ask yourself if the game's worth playing or not. You have that choice; to keep playing or no. No one's forcing you, either way.The reality is there is no inherent problem to begin with, it's just personal preference.
And you know I disagree with you. Nothing new to add?
Zenimax have made their line clear and have told you themselves in plain english the downside of larger banks.
Really, then tell me. Go ahead. All I have seen is the crafting excuse from over a year ago.
@Blackwidow
Nah, I'm arguing that giving early players an easier time getting inventory space is a bad thing. More space is fine, but you have to earn it.
Gold sinks aren't the thing that makes life difficult. Having a limited amount of inventory space does. Look at all the complaining, it seems to be working as intended. In order to overcome the obstacle of limited inventory, you need to earn a bunch of gold and spend it on that.
Gold sinks fix the problem of the economy overflowing with too much money, limited(and upgradable) inventory space gives the player something to work towards.
Too much at once is literally trying to do too much at once. Being a jack of all trades so to speak, collecting far too much and trying to do everything at the same time. You yourself said you did all the crafts with one character. No wonder you're so pissed about the inventory system. Not that I'm trying to dismiss your complaints and suggestions because of that, it was just an example of one thing that can lead to inventory issues.
The thing I like about ESO's design is that it's very flexible. There's a lot of room for working the system to your advantage, or planning a less extreme route to alleviate the hassles it can create. There's nothing stopping a person from buying and selling their way to a huge inventory without even getting to level 2. If you want to do the extra work, you can create 7 mules and get more storage for free. Or with a bit of socializing you could potentially get a group with 2500 guild bank slots shared between 10 people.(If you want to dedicate all 5 guilds to it.)
TL:DR: I like the balance between storage & gold right now.
Rev Rielle wrote: »Even once should be enough. They shouldn't have to repeat themselves over and over....
Whether it was said a day ago, a month, or a year is irrelevant. It's there for all to see, and it still holds true.
Blackwidow wrote: »You don't have a right to an opinion, when you did not live the way you want others to live.
Rotherhans wrote: »The inventory system is an utter disgrace and among the major reasons I am leaving this game.
I(WE) could care less what the "all is well, you´re doing it wrong" crowd thinks.
When a frikken "F2P" like GW2 can have a hilariously superior inventory system WHILE monetizing it, it simply shines a bad light on the game design philosophy pushed by the "deciders" here.
Quite frankly leaving me weary of their other "ideas".
A lot of people are attacking this guy for no reason. I can tell you that I am a level 28 Blacksmither and am at level 50 Provisioning and I have a very hard time managing my inventory. I spend a lot of time managing it because I need all the ores/ingot, a very little bit of armor/weapon i have made by special crafting or that I am saving for research. None of this takes into account all of the food/drink ingredients I have to procure and save for my ingredients. Not only do I like leveling my character (VR2) but I have many people who hit me up for food/drink and specially crafted armor, this is how I make money for my mats. Its not a huge cash grab but i enjoy doing it. I, also, do alchemy. So between the food ingredients, the BS mats, and the Alchemy Mats i have little to no room for anything. I have 100 bank and 100 personal slots for storage and I tire of going between mules to swap things around. It takes a large amount of my time to do this and it's not needed. I don't trust Guild banks for my mats because I'm in 5 trading guilds and I don't know who has access to those.
This guy was merely trying to express a problem that many people have had. If you don't agree with him, fine, but you have no right to attack him or the way he manages his inventory. We are a family against Molag Bal, lets act like it!
Yeah I suspect it's them just being cheap with database space. The way people's banks disappeared at early access due to that bug points to some kind of issue with their database.Laerania_ESO wrote: »Personal bank doesn't exist, that's the "problem".What's wrong with it?
ESO probably has one of the worst inventory systems in AAA mmorpg (for those who still dream about triple A) history.
Apparently, to this company, the subscription fee is not enough to pay a decent database row.
Blackwidow wrote: »
I don't think it is too much to ask what they plan to do in the future for the banking system, if anything.
@Mortosk Exactly
Pleazantry wrote: »My issue with the bank system is turning personal. 2 weeks ago every single thing in my bank disappeared. I had multiple stacks of items. Poofed. Gone. Mario in support is telling me to be patient. I've been playing since early access, looting my hoard to craft and it's ALL gone. Week one I have extended patience. Week two is tolerance. Week three may very well be a game breaker for me. The banking system is horribly flawed and even though many have had their issue resolved with the disappearing bank situation.. mine happened TWO weeks ago!! To me, as a paying customer, this issue has NOT at all been resolved.
Pleazantry wrote: »My issue with the bank system is turning personal. 2 weeks ago every single thing in my bank disappeared. I had multiple stacks of items. Poofed. Gone. Mario in support is telling me to be patient. I've been playing since early access, looting my hoard to craft and it's ALL gone. Week one I have extended patience. Week two is tolerance. Week three may very well be a game breaker for me. The banking system is horribly flawed and even though many have had their issue resolved with the disappearing bank situation.. mine happened TWO weeks ago!! To me, as a paying customer, this issue has NOT at all been resolved.
Two weeks ago? So this bug is still going on
Ok, after some google I found this.
http://www.mmorpg.com/gamelist.cfm/game/821/view/forums/thread/407085/Crafting-questions-answered-by-Paul-Sage-from-Zenimax-with-source.html
There tons of videos if anyone wants to look. I dont.