There is, to me, a short list of things that need to show some movement in the short term or I'm going to start looking at other options - not just for me but for my guild. As it is I find myself damning ESO with faint praise, and that is a shame.
The inventory system is needlessly irritating. Hoarding? No. The market system, if it can properly be called that, is not supply/demand/volume enough to move most of the stuff out of your inventory fast enough without vendoring or muling a whole bunch of stuff.
I get the strong sense that somewhere in the ZOS team there is a gatekeeper. That person is strongly opposed to "kneejerk" changes because they firmly believe that changes can be cumulative and sway the game all over the map. And so tweaking the inventory system prior to seeing what the updated market system does to affect it....updating stamina, melee, templar etc builds without watching what small changes do etc...a firm stand is had by this person.
I wish that a less risk adverse sort of person were making these sort of decisions. Games like these have about 3-6 months shot at retention, and then the main body tends to move on if they don't see results in a timely fashion. Time is more of the essence now than it will be in a couple of years, by a very large factor.
--edit, said it more politely.
Yet another Waaaambulance tread. Your account bank is upgradable to 240 slots, your personal inventory to 169 slots (including horse) and that's per 8 character. AT roughly the 4 1/2 month mark (from launch), for those dedicated crafters, they will no longer need ANY inventory space for researchable items. It's also been said so many times I've lost count, that there's literally no reason whatsoever to keep all Provision ingredients. There's only roughly a dozen or so that are useful, even less once you're at VR.
ZoS just made (2) Runes useless, there's 2 more spaces. What could you possibly need to hoard that requires more than 240 + 169 + 169 + 169 + 169 + 169 + 169 + 169 + 169 inventory spaces. BTW, that's a total of 1592 inventory spaces. I don't think there is even that many items in the game if you stored 100 (full stack) of every single crafting item, including all raw mats, all refined mats, all runes, all prov ingredients, all trait stones, all upgrade mats, all soul shards empty and full, and 1 of every single trait for research on a fresh toon.
The only people with that kind of cash worked the hirelings "hack" as it was called and/or farmed motifs before the drop rates were increased and the prices dropped. Cash is still easy, but not THAT easy. It's a lot easier to get neck eedo in multiple crafts than it is to farm the amounts of cash you are talking about. We are talking about the game today, not two months ago.
My point is, other than laziness, there's no reason to NEED more space than what ZoS offers fully upgraded.
The only people with that kind of cash worked the hirelings "hack" as it was called and/or farmed motifs before the drop rates were increased and the prices dropped. Cash is still easy, but not THAT easy. It's a lot easier to get neck eedo in multiple crafts than it is to farm the amounts of cash you are talking about. We are talking about the game today, not two months ago.
The Hireling "hack" you are referring to wasn't a hack or exploit or anything in-between. The Hirelings still give EXACTLY the same volume of upgrade materials as they did before, the ONLY change is that they only give Raw/Refined materials based on the profession level of the character that it spawned from. I know it wasn't a hack/exploit because I personally reported it as a bug back then to make sure I wouldn't get in trouble for it and a GM spoke to me at length in game about it.
Instead, many of these mysterious players you speak of most likely made good money duping, that I will concede. I've had 33 Hirelings (I don't do Prov on all 8) since about the 4th day of early access, I don't farm Motifs, ever, I've never duped (I wouldn't be here right now if I had), and even still I have 150 bank and maxed character slots (on 1 character). I install my final 8-trait for WW in 4 days and have full 6+ trait every thing else. That means my bank space is loosening up from all the researchable items that WERE in there for the past months. I've had zero issue with inventory space since I hit about 130 bank and full personal space.
My point is, other than laziness, there's no reason to NEED more space than what ZoS offers fully upgraded. Not spending in game gold on inventory this early in the game is silly, there isn't another good gold sink atm, save full legendary gear at VR12, and even then meh.
Double available inventory and bank space for starters or add a crafter bank where you can stack 250 of each crafting ingredient without using any bank space.
Give each character access to a personal bank in addition to the shared bank.
Increase stack size to 250.
Get rid of the multiple potions for different levels. If you are V5 you should only get V5 potions from mobs. Not 50, V1 (which is the same thing, jeez), and V5 taking up 3 slots each for magic, health, and stamina. It's lame.
Get rid of different value vendor trash items. Did you know there's different versions of ectoplasm and supple roots (for example) that each take a slot?
Make pets, vanity, Costume, and disguise items quest items or code them so they don't use inventory space. Every other MMO in the last decade has a pet bar and the item vanishes the first time you use it.
Give us access to more than 5 guilds or create a proper auction house.
Add a search box for keywords for crying out loud.
If someone wants to spend the numerous skill points needed to max all professions then they should be able to have the space they need to facilitate it. Currently there's only enough space for one profession. And if that profession is provisioning God help you.
The choice you made to restrict crafters when there is already one in place via the skill points required for each profession was the wrong choice. One of the worst decisions you made and I'm almost positive this has cost you subscriptions. If you want to be a crafter you have to deal with mules and limited space all the time and some people don't have the time or the patience for such a high degree of tedium.
Kewljag_66_ESO wrote: »Double available inventory and bank space for starters or add a crafter bank where you can stack 250 of each crafting ingredient without using any bank space.
Give each character access to a personal bank in addition to the shared bank.
Increase stack size to 250.
Get rid of the multiple potions for different levels. If you are V5 you should only get V5 potions from mobs. Not 50, V1 (which is the same thing, jeez), and V5 taking up 3 slots each for magic, health, and stamina. It's lame.
Get rid of different value vendor trash items. Did you know there's different versions of ectoplasm and supple roots (for example) that each take a slot?
Make pets, vanity, Costume, and disguise items quest items or code them so they don't use inventory space. Every other MMO in the last decade has a pet bar and the item vanishes the first time you use it.
Give us access to more than 5 guilds or create a proper auction house.
Add a search box for keywords for crying out loud.
If someone wants to spend the numerous skill points needed to max all professions then they should be able to have the space they need to facilitate it. Currently there's only enough space for one profession. And if that profession is provisioning God help you.
The choice you made to restrict crafters when there is already one in place via the skill points required for each profession was the wrong choice. One of the worst decisions you made and I'm almost positive this has cost you subscriptions. If you want to be a crafter you have to deal with mules and limited space all the time and some people don't have the time or the patience for such a high degree of tedium.
Your limited bank inventory is part of the system so you cant loot and gather eveything. you must make choices on your crafting. Over time as you upgrade you have more room to hold more things and can expand your crafting.
Also Your limited inventory and bank space has a huge incentive to upgrade your horse to be able to carry more things but you have to sacrifice speed. if inventory was not an issue there would be zero reason to upgrade a horse to carry stuff. Your horse can carry alot of stuff.
Kewljag_66_ESO wrote: »Your limited bank inventory is part of the system so you cant loot and gather eveything.
Also Your limited inventory and bank space has a huge incentive to upgrade your horse to be able to carry more things but you have to sacrifice speed.
if inventory was not an issue there would be zero reason to upgrade a horse to carry stuff. Your horse can carry alot of stuff.
Yet another Waaaambulance tread. Your account bank is upgradable to 240 slots, your personal inventory to 169 slots (including horse) and that's per 8 character. AT roughly the 4 1/2 month mark (from launch), for those dedicated crafters, they will no longer need ANY inventory space for researchable items. It's also been said so many times I've lost count, that there's literally no reason whatsoever to keep all Provision ingredients. There's only roughly a dozen or so that are useful, even less once you're at VR.
ZoS just made (2) Runes useless, there's 2 more spaces. What could you possibly need to hoard that requires more than 240 + 169 + 169 + 169 + 169 + 169 + 169 + 169 + 169 inventory spaces. BTW, that's a total of 1592 inventory spaces. I don't think there is even that many items in the game if you stored 100 (full stack) of every single crafting item, including all raw mats, all refined mats, all runes, all prov ingredients, all trait stones, all upgrade mats, all soul shards empty and full, and 1 of every single trait for research on a fresh toon.
Agree with OP.
Poorly implemented inventory management removes about 20% of the fun from the game. Especially when it's an easy fix, and been done before.
How anyone can defend the current system is surprising. Especially when, for some, it is a deal-breaker. When was the last time a premium MMO lost subs due to...it's poor inventory system?
Laerania_ESO wrote: »
Laerania_ESO wrote: »
Actually it does, but in this game we carry it around with us.
People can't see the wood for the trees sometimes.
Laerania_ESO wrote: »
Actually it does, but in this game we carry it around with us.
People can't see the wood for the trees sometimes.
Nazon_Katts wrote: »Bank and bag space is one of those systems in an MMO that works considerably different with a pay-to-play business model, than a free-to-play one, because it can be monetized. Usually, in P2P games, storage is in the hand of the crafters and readily available.
Why that is not the case with ESO, that's up to everyone's speculations, since I don't expect an official word on that any time sooner than console release or closer to it.
IIRC Storage wasn't unlimited without mods, though you could hide stuff random places and hope that it wasn't found by a looting npc. Maybe the mods were needed due to inconvenient locations..
Blackwidow wrote: »Laerania_ESO wrote: »
Actually it does, but in this game we carry it around with us.
People can't see the wood for the trees sometimes.
Those are called bags. If you don't know the difference between bags and banks, I can't help you.
Blackwidow wrote: »
Blackwidow wrote: »Is the personal bank system going to get an upgrade or not?
Feel free to chime in at anytime just to let us know what you are thinking.
Thank you.
"Double available inventory and bank space for starters or add a crafter bank where you can stack 250 of each crafting ingredient without using any bank space.
Give each character access to a personal bank in addition to the shared bank.
Increase stack size to 250.
Get rid of the multiple potions for different levels. If you are V5 you should only get V5 potions from mobs. Not 50, V1 (which is the same thing, jeez), and V5 taking up 3 slots each for magic, health, and stamina. It's lame.
Get rid of different value vendor trash items. Did you know there's different versions of ectoplasm and supple roots (for example) that each take a slot?
Make pets, vanity, Costume, and disguise items quest items or code them so they don't use inventory space. Every other MMO in the last decade has a pet bar and the item vanishes the first time you use it."
Fully agree with Op. as a great hoarder and crafter/enchanter etc the space we have right now is simply not enough even when fully upgraded.
Blackwidow wrote: »Laerania_ESO wrote: »
Actually it does, but in this game we carry it around with us.
People can't see the wood for the trees sometimes.
Those are called bags. If you don't know the difference between bags and banks, I can't help you.
I don't need help Blackwidow, unlike some 'players'.
Once you stop using a bank as personal storage and instead use your character's personal storage as their bank and only use the account bank for items you share with your account characters, banking is perfectly manageable.
Or you can carry on using semantics as an excuse for the fact you can't manage simple problem-solving.
Blackwidow wrote: »Laerania_ESO wrote: »
Actually it does, but in this game we carry it around with us.
People can't see the wood for the trees sometimes.
Those are called bags. If you don't know the difference between bags and banks, I can't help you.
I don't need help Blackwidow, unlike some 'players'.
Once you stop using a bank as personal storage and instead use your character's personal storage as their bank and only use the account bank for items you share with your account characters, banking is perfectly manageable.
Or you can carry on using semantics as an excuse for the fact you can't manage simple problem-solving.
Nazon_Katts wrote: »It's unneccesarily inconvenient. You can have all professions on one char and can manage inventory with multiple mules just fine, that's true.
But where's the difference to "people will roll just Alts to have all professions available to them, so we allow to them all on one char" then? Following this logic nothing forbids more storage space on a single character. Unless you wish to monetize it.
Blackwidow wrote: »Nazon_Katts wrote: »It's unneccesarily inconvenient. You can have all professions on one char and can manage inventory with multiple mules just fine, that's true.
But where's the difference to "people will roll just Alts to have all professions available to them, so we allow to them all on one char" then? Following this logic nothing forbids more storage space on a single character. Unless you wish to monetize it.
I did not understand that bold sentence.
Once you stop using a bank as personal storage and instead use your character's personal storage as their bank and only use the account bank for items you share with your account characters, banking is perfectly manageable.
Blackwidow wrote: »Nazon_Katts wrote: »It's unneccesarily inconvenient. You can have all professions on one char and can manage inventory with multiple mules just fine, that's true.
But where's the difference to "people will roll just Alts to have all professions available to them, so we allow to them all on one char" then? Following this logic nothing forbids more storage space on a single character. Unless you wish to monetize it.
I did not understand that bold sentence.
Blackwidow wrote: »ZOS, please just say something. Anything.
Is there any plans for a change at all?