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ZOS are you ever going to speak up on personal banks?

  • badmojo
    badmojo
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    Blackwidow wrote: »
    badmojo wrote: »
    Why would they respond? So you can argue with them?

    Their lack of response or action says enough.

    You are arguing for a lack of communication. That is a new low. Gratz.

    BTW, damn right I would have argued with them if they said the system is fine. However, at this point, I am no longer going to fight for this, I just want an answer.

    Is it really that much to ask for ZOS to communicate?

    I'm not arguing for a lack of communication, I'm coming to the conclusion that their lack of a response, is itself a response.

    Them coming here and telling you that the current system is fine is only going to *** you off and probably make a few people unsub, so why would they do that? What's in it for them?
    [DC/NA]
  • Blackwidow
    Blackwidow
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    badmojo wrote: »
    Blackwidow wrote: »
    badmojo wrote: »
    Why would they respond? So you can argue with them?

    Their lack of response or action says enough.

    You are arguing for a lack of communication. That is a new low. Gratz.

    BTW, damn right I would have argued with them if they said the system is fine. However, at this point, I am no longer going to fight for this, I just want an answer.

    Is it really that much to ask for ZOS to communicate?

    I'm not arguing for a lack of communication, I'm coming to the conclusion that their lack of a response, is itself a response.

    Them coming here and telling you that the current system is fine is only going to *** you off and probably make a few people unsub, so why would they do that? What's in it for them?

    ROFLMAO! So, better to stay silent and let players quit.

    That's working great for them so far.
  • Heishi
    Heishi
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    Oddly I saw a poll not to long ago with a few hundred votes were 80% or people would buy ESO again knowing what they know now. I've seen a few others that back that up.

    Not even sarcastic, it was surprising to me because as many complaints as there are, I had expected the opposite, or at least much closer.
    And so did many brave men, women, and beast fall to the end of Beta, never to be heard from again. All that is left, is whispers of the adventures they had.
  • kassandratheclericb14_ESO
    Blackwidow wrote: »
    Just do a search on it.
    No. Please, tell me why you specifically started a thread on this subject.

    Because the last thread died?
  • Heishi
    Heishi
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    It went down a bit. 77/22 (there's a bit of lol at the fact that it doesn't equal 100% though)

    forums.elderscrollsonline.com/discussion/comment/1022193#Comment_1022193
    And so did many brave men, women, and beast fall to the end of Beta, never to be heard from again. All that is left, is whispers of the adventures they had.
  • badmojo
    badmojo
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    Blackwidow wrote: »
    badmojo wrote: »
    Blackwidow wrote: »
    badmojo wrote: »
    Why would they respond? So you can argue with them?

    Their lack of response or action says enough.

    You are arguing for a lack of communication. That is a new low. Gratz.

    BTW, damn right I would have argued with them if they said the system is fine. However, at this point, I am no longer going to fight for this, I just want an answer.

    Is it really that much to ask for ZOS to communicate?

    I'm not arguing for a lack of communication, I'm coming to the conclusion that their lack of a response, is itself a response.

    Them coming here and telling you that the current system is fine is only going to *** you off and probably make a few people unsub, so why would they do that? What's in it for them?

    ROFLMAO! So, better to stay silent and let players quit.

    That's working great for them so far.

    If they share my opinion about the inventory system, yes, it's the best course of action. It does seem to be working, since you're still here expecting them to change the inventory system, despite them patching the game multiple times since you've started complaining about it.

    Do you really think it's such a hard thing to increase inventory space? If they wanted to do it, I think it would be done already.
    [DC/NA]
  • Fleymark
    Fleymark
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    badmojo wrote: »
    Blackwidow wrote: »
    badmojo wrote: »
    Blackwidow wrote: »
    badmojo wrote: »
    Why would they respond? So you can argue with them?

    Their lack of response or action says enough.

    You are arguing for a lack of communication. That is a new low. Gratz.

    BTW, damn right I would have argued with them if they said the system is fine. However, at this point, I am no longer going to fight for this, I just want an answer.

    Is it really that much to ask for ZOS to communicate?

    I'm not arguing for a lack of communication, I'm coming to the conclusion that their lack of a response, is itself a response.

    Them coming here and telling you that the current system is fine is only going to *** you off and probably make a few people unsub, so why would they do that? What's in it for them?

    ROFLMAO! So, better to stay silent and let players quit.

    That's working great for them so far.

    If they share my opinion about the inventory system, yes, it's the best course of action. It does seem to be working, since you're still here expecting them to change the inventory system, despite them patching the game multiple times since you've started complaining about it.

    Do you really think it's such a hard thing to increase inventory space? If they wanted to do it, I think it would be done already.

    Are you kidding? They make changes at a sloth's pace. And seem to be really busy with things like lootable junk weapons.
  • Eivar
    Eivar
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    The shared account bank is great but, compared to most other mmo's you have the LEAST amount of storage space. Right now the only real option is to expand the inventory of every alt you can make, personally I have a wide assortment leveled characters and am working on every profession, so I have a LOT of crafting mats, granted it's prolly time to sort some and sell off some stuff.
  • Blackwidow
    Blackwidow
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    badmojo wrote: »
    If they share my opinion about the inventory system, yes, it's the best course of action. It does seem to be working, since you're still here expecting them to change the inventory system, despite them patching the game multiple times since you've started complaining about it.

    Do you really think it's such a hard thing to increase inventory space? If they wanted to do it, I think it would be done already.

    You don't know how hard it is, or at what state in development it might be at.

    It took them 14 months just to fix the simple healing staff bug.
    Edited by Blackwidow on June 26, 2014 2:38AM
  • badmojo
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    You're correct, it might be much harder than I'm assuming.

    I still think their lack of comments on the subject is very telling.
    [DC/NA]
  • Blackwidow
    Blackwidow
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    badmojo wrote: »
    You're correct, it might be much harder than I'm assuming.

    I still think their lack of comments on the subject is very telling.

    Okay, you stick your theory, the rest of us will continue to ask for real communication and not depend on psychic feelings.
  • nerevarine1138
    nerevarine1138
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    I always love threads about "fixing" something that is only broken in the most subjective sense of the word.
    ----
    Murray?
  • Stonesthrow
    Stonesthrow
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    Have 6 mules, although as I get into higher VR levels I am now finally comfortable in selling/giving away low level stuff and will soon be down to 3. I also used them to quickly learn all the traits on the items I was finding so I didn't have to store them while waiting on my main's timers. They just create an iron or jute version, bank it and the main can research it.

    Trick to storage space, obvious as it is to imperial edition owners, is to create the character and buy him the first 2 or 3 inexpensive bag upgrades, get him a 1g horse and level it pure bag space. This gives you a 140 slot mule in 50 days. If you ever decide to play the character, he already has a carrying mount, and decent bag space. Not so easy if you didn't buy the imperial though.

    Just try to name them something you can live with as an actual character...
  • Mescalamba
    Mescalamba
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    "It's like an inventory mini-game inside the game, and it's not a fun one. It's just extremely tedious and time consuming."

    Despite I have very little issues with this (I have 120 shared bank, every char has 80 slots), I still think its exactly as that guy said.

    Also like with quite a few things in this game I believe that its intention. They use rather cheap tricks to make players "play" longer. Somehow they missed fact, that players want to play longer only when they spend most of the time actually playing, not managing inventory.

    This game reminds me mostly Diablo, with that constant need to go back to town and sell all that junk you found.

    Plus that part that most of the cities with banks have their banks really far away from wayshrine tells me, that my feeling about artificially prolonged gameplay time (which has nothing to do with subscription time) is probably true.

    Thats just game design made so that everything took you ages at least.. And that I think is one of really big issues of this game.
    Proud owner of personal vampire and werewolf army (4 werewolves/4 vampires)..

    I'm also using large doses of irony and sarcasm.

    Plus Im mean person, cause I really dont have reason to like you. Or anyone.
  • Aureli
    Aureli
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    Mortosk wrote: »
    Double available inventory and bank space for starters or add a crafter bank where you can stack 250 of each crafting ingredient without using any bank space.

    Give each character access to a personal bank in addition to the shared bank.
    There's no need to give each character a personal bank. That's just another giant gold sink that we really don't care for. Now, access to a crafting bank that is account shared, and the bank as it currently stands, would be a blessing from the Eight Divines and then some.
    Make pets, vanity, Costume, and disguise items quest items or code them so they don't use inventory space. Every other MMO in the last decade has a pet bar and the item vanishes the first time you use it.
    I wholeheartedly agree here.
    Give us access to more than 5 guilds or create a proper auction house.
    Wow, most games only let you join 1, we get 5 and you want more? lol Auction house is a no go and the game is better for it.

    Add a search box for keywords for crying out loud.
    There's addons for that.
    *snip*

    @Mescalamba‌ That's a very astute observation and one that holds a lot of merit I think. I never really thought of the Diablo comparison, but now that you mention the 10 minutes managing inventory to every hour questing really rings a bell.
    Edited by Aureli on June 26, 2014 5:10AM
  • Laerania_ESO
    Laerania_ESO
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    Hadria wrote: »
    What's wrong with it?
    Personal bank doesn't exist, that's the "problem".

    ESO probably has one of the worst inventory systems in AAA mmorpg (for those who still dream about triple A) history.

    Apparently, to this company, the subscription fee is not enough to pay a decent database row.

  • SaibotLiu
    SaibotLiu
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    The reason inventory is the way it is was to manage the economy. It's a sound reason to do so, by allowing players to hold on to as much stuff as they can extract from the environment, you are lowering the value of those items significantly. If it actually did what it was intended to do I cant say, only the devs would have access to the raw data on how much of one resource is in circulation etc. if they even bothered at all.

    Questioning a major design decision is one thing, expecting them to come here and justify it is another. You may as well send Obama letter saying "Hey USA, why no communist?" Just deal with it, that's the way it is.
  • mndfreeze
    mndfreeze
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    Hrm. I dont really have any problems with bank space. For crafting I do Enchanting, provisioner, and clothier.

    I think people need to stop trying to get on that show "hoarders" or something.
  • Nazon_Katts
    Nazon_Katts
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    They've created a single-player-centric economy in an attempt to recreate the 'original' TES feel loot-wise. Hooking up a million players proved to be a problem, surprisingly. Limiting and restricting trade is just a pro foul in all of this. Keeping a bail out from P2P does the rest. It's uncertain by design.
    "You've probably figured that out by now. Let's hope so. Or we're in real trouble... and out come the intestines. And I skip rope with them!"
  • Blackwidow
    Blackwidow
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    They've created a single-player-centric economy in an attempt to recreate the 'original' TES feel loot-wise. Hooking up a million players proved to be a problem, surprisingly. Limiting and restricting trade is just a pro foul in all of this. Keeping a bail out from P2P does the rest. It's uncertain by design.

    Except we all know there was unlimited storage in single player TES games.
  • Heishi
    Heishi
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    Blackwidow wrote: »
    They've created a single-player-centric economy in an attempt to recreate the 'original' TES feel loot-wise. Hooking up a million players proved to be a problem, surprisingly. Limiting and restricting trade is just a pro foul in all of this. Keeping a bail out from P2P does the rest. It's uncertain by design.

    Except we all know there was unlimited storage in single player TES games.

    IIRC Storage wasn't unlimited without mods, though you could hide stuff random places and hope that it wasn't found by a looting npc. Maybe the mods were needed due to inconvenient locations..
    Places you can safely store your items include any houses you buy, your companion(s), and your horse.

    Places considered to be owned by you (and therefore contain safe containers)

    Granted with unlimited access modding, pretty much anything was possible. I had one mod that completely overhauled all of Skyrim to a lush jungle/forest and even changed the start screens, load screens, ect to match.

    On the other hand houses which allowed you to store things has been a whole separate outcry for ESO.

    One thing I miss is inventory being based on weight. I remember being pretty shocked when I found out everything was in boring slots like pretty much every mmo ever.

    The Diablo point does bring up an interesting idea. If we could use a scroll (bought/found/ect) to teleport to town, then use the same portal to go right back where we left off, that would actually make for a pretty decent bandage. It wouldn't resolve the inventory issue, but would make it more convenient to work around it.
    Edited by Heishi on June 26, 2014 10:58AM
    And so did many brave men, women, and beast fall to the end of Beta, never to be heard from again. All that is left, is whispers of the adventures they had.
  • Lodestar
    Lodestar
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    Blackwidow wrote: »
    badmojo wrote: »
    Blackwidow wrote: »
    badmojo wrote: »
    Why would they respond? So you can argue with them?

    Their lack of response or action says enough.

    You are arguing for a lack of communication. That is a new low. Gratz.

    BTW, damn right I would have argued with them if they said the system is fine. However, at this point, I am no longer going to fight for this, I just want an answer.

    Is it really that much to ask for ZOS to communicate?

    I'm not arguing for a lack of communication, I'm coming to the conclusion that their lack of a response, is itself a response.

    Them coming here and telling you that the current system is fine is only going to *** you off and probably make a few people unsub, so why would they do that? What's in it for them?

    ROFLMAO! So, better to stay silent and let players quit.

    That's working great for them so far.

    Hahah same name defending it very badly again. Honestly, it is painful to watch someone invalidate their own case so much. I would hate to think they were a lawyer or a witness in a defence case.
  • TaffyIX
    TaffyIX
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    I'm satisfied with my personal bank space, it will suffice for now.
    IMHO, there are other more pressing issues to be looked at, before tinkering with something that isn't an issue at present.
    Breton Templar
    Daggerfall Covenant
    EU Megaserver
    I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain.
  • Lodestar
    Lodestar
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    From the longest most recent thread on this matter, is a post from one of our very own mods. Thanks to @Thorwil for summing this up nicely.

    http://forums.elderscrollsonline.com/discussion/103101/inventory-is-unmanageable/p17
    Thorwil wrote: »
    A lot of people are attacking this guy for no reason. I can tell you that I am a level 28 Blacksmither and am at level 50 Provisioning and I have a very hard time managing my inventory. I spend a lot of time managing it because I need all the ores/ingot, a very little bit of armor/weapon i have made by special crafting or that I am saving for research. None of this takes into account all of the food/drink ingredients I have to procure and save for my ingredients. Not only do I like leveling my character (VR2) but I have many people who hit me up for food/drink and specially crafted armor, this is how I make money for my mats. Its not a huge cash grab but i enjoy doing it. I, also, do alchemy. So between the food ingredients, the BS mats, and the Alchemy Mats i have little to no room for anything. I have 100 bank and 100 personal slots for storage and I tire of going between mules to swap things around. It takes a large amount of my time to do this and it's not needed. I don't trust Guild banks for my mats because I'm in 5 trading guilds and I don't know who has access to those.

    This guy was merely trying to express a problem that many people have had. If you don't agree with him, fine, but you have no right to attack him or the way he manages his inventory. We are a family against Molag Bal, lets act like it!

  • Riptide
    Riptide
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    There is, to me, a short list of things that need to show some movement in the short term or I'm going to start looking at other options - not just for me but for my guild. As it is I find myself damning ESO with faint praise, and that is a shame.

    The inventory system is needlessly irritating. Hoarding? No. The market system, if it can properly be called that, is not supply/demand/volume enough to move most of the stuff out of your inventory fast enough without vendoring or muling a whole bunch of stuff.

    I get the strong sense that somewhere in the ZOS team there is a gatekeeper. That person is strongly opposed to "kneejerk" changes because they firmly believe that changes can be cumulative and sway the game all over the map. And so tweaking the inventory system prior to seeing what the updated market system does to affect it....updating stamina, melee, templar etc builds without watching what small changes do etc...a firm stand is had by this person.

    I wish that a less risk adverse sort of person were making these sort of decisions. Games like these have about 3-6 months shot at retention, and then the main body tends to move on if they don't see results in a timely fashion. Time is more of the essence now than it will be in a couple of years, by a very large factor.

    --edit, said it more politely.

    Edited by Riptide on June 26, 2014 12:24PM
    Esse quam videri.
  • Mescalamba
    Mescalamba
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    I agree with part about market. I think no AH was rather nice, but as I wrote in one of my posts, it should been handled different way.
    Proud owner of personal vampire and werewolf army (4 werewolves/4 vampires)..

    I'm also using large doses of irony and sarcasm.

    Plus Im mean person, cause I really dont have reason to like you. Or anyone.
  • Mortosk
    Mortosk
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    ZOS said in a recent interview that player suggestions affect game design.

    Well here you go.
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • Theosis
    Theosis
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    I have to agree with the OP on a few things. I feel that ZOS went backwards.

    In game slike WoW, Everquest, RIft, LOTRO, the AH fixed a lot of what the old school games had problems with.

    The Guild Stores are not a bad idea. It brings an old world feel to the game but the flaws just suggest old game instead of old world.

    The lack of a search bar makes the problem worse. I know we can get addons for this function but this makes things bad as well.

    The only guild store addon I have found was discontinued due to the fact that the creator stopped playing the game because he hated it. So, now we wont have a search bar even with the ability to get addons.

    This needs to be addressed quickly. We are going in the right direction now and I am glad. The improvements are wonderful. Just go that little bit more..

    Search bar, be able to scan by alphabetical order, and price. With no search bar we could have to look through 16 pages of provisioning mats before we find all the pitch and then find out I paid triple what it was on the last page. (I'm not sure this was addressed in the last patch or not.)
    This is were my signature would be if I was allowed one.
  • DeLindsay
    DeLindsay
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    Yet another Waaaambulance tread. Your account bank is upgradable to 240 slots, your personal inventory to 169 slots (including horse) and that's per 8 character. AT roughly the 4 1/2 month mark (from launch), for those dedicated crafters, they will no longer need ANY inventory space for researchable items. It's also been said so many times I've lost count, that there's literally no reason whatsoever to keep all Provision ingredients. There's only roughly a dozen or so that are useful, even less once you're at VR.

    ZoS just made (2) Runes useless, there's 2 more spaces. What could you possibly need to hoard that requires more than 240 + 169 + 169 + 169 + 169 + 169 + 169 + 169 + 169 inventory spaces. BTW, that's a total of 1592 inventory spaces. I don't think there is even that many items in the game if you stored 100 (full stack) of every single crafting item, including all raw mats, all refined mats, all runes, all prov ingredients, all trait stones, all upgrade mats, all soul shards empty and full, and 1 of every single trait for research on a fresh toon.
    Edited by DeLindsay on June 26, 2014 2:32PM
  • Animus0724
    Animus0724
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    Blackwidow wrote: »

    Feel free to chime in at anytime just to let us know what you are thinking.

    Thank you.

    Do I sense a hint of Dev baiting? do we do that now???
    I take pride in being an incredibly smart dumb ass, or an incredibly dumb smart ass, either way I'm awesome.

    -The Art Of Warfare (T.A.W.)
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