Maintenance for the week of September 1:
• [COMPLETE] Xbox: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)

ZOS are you ever going to speak up on personal banks?

  • shiva7663
    shiva7663
    ✭✭✭
    Playing Bank Tetris is like having to empty a septic tank into seven different sewage treatment vats, and all you have is a coffee stirrer straw and a strong set of lungs.
  • Yajnho
    Yajnho
    ✭✭✭
    Why is there no option under the post for "eww"?
  • Blackwidow
    Blackwidow
    ✭✭✭✭✭
    ✭✭
    badmojo wrote: »
    Ugh, I write in paragraphs for a reason. I don't need a window into your mind on a sentence by sentence basis. It's hard to reply to broken up thoughts like that. But, I'll give it a try.

    You can reply after each statement I make. :)
    First, you asked what things I was talking about having to do before maxing out my bank which costs something like 800k. I was referring to leveling 5 crafting characters at the same time and also setting up a guild and getting enough people to join so that I have a guild bank for addition storage. You know these things well, you constantly bring them up even when they don't apply to the discussion.

    I did 6 crafts on one character. As for getting a guild together for a guild bank. That takes 10 minutes. I just don't have a personal guild bank like you because my guild uses it.

    Neither of those things are a challenge with a small bank. It is just small banks make those things tedious.

    Is that the fun challenge you were trying to tell me would be a loss if we had more bank space? Really?
    Why do I think these 'Personal Banks' should be unlocked after the shared bank we currently have? Because that's the system we have now.

    We don't have personal bank space now, so we don't have that system now.
    Everyone starts with a shared bank access.

    True, but now each could start with 10 personal spaces and could get 10 more with each upgrade, like the shared, but each character would buy his or her own.

    You know, that gold sink you like so much?
    The price of upgrading and the need to upgrade the shared bank is based on having 8 characters. If you start throwing in personal banks per character that decreases the need of the shared bank, everything would have to be rebalanced.

    We would just have more space. What would need to be rebalanced?

    We would take stuff off our mules and put stuff in the bank. Not complicated.
    You see why I said it's a little more complex than saying you just want more inventory space?

    No, I really don't.

    If you are saying you want to talk about specifics, I'm fine with that.
    What would you charge for a mule to increase their bag?

    What mule?

    We would no longer need to use mules.
    Would the personal banks start at 10 slots?

    Sure, why not.
    Why would a low level/low wealth player upgrade their personal bank instead of their shared bank, or backpack?

    I personally would fill up my shared bank for the first one because of the low cost, and I play a lot of alts. Then whichever is cheaper, I do next.

    However, if I played just one character, I might just go back and forth, not caring which one I did first.
    I just feel like after would work better because this seems like it should be an endgame thing. You give every mule it's own personal bank, it just makes them more beneficial.

    You keep saying you don't use mules, but you keep calling your alts mules. I find that funny. :)

    I think it would be better from the start, so players have a choice.

    However, at this point I would gladly accept either, just to get more space.


  • brandon
    brandon
    ✭✭✭✭
    Blackwidow wrote: »
    badmojo wrote: »
    The challenge is having to do those things before I can earn the near million gold it costs to max out my bank.

    What things?
    I don't know why you constantly want to dismiss my opinions because I'm a resourceful player and eliminated the problem for myself.

    How am i dismissing you. I answered everyone of your questions.

    How about you actually answer the one I gave you?
    I'd completely support your increase in bank slots.

    Okay....
    Maybe even have the option for a personal bank after you've upgraded your bank fully.

    Why after?

    Why not add both as an upgrade option?
    As long as they're inline with the pricing they already have setup. I don't want to have personal banks on every character, without a huge gold sink.

    So, your main concern is to have banks be more expensive?

    I don't see why, but that is your opinion.

    I don't think banks make a very good gold sink. Gold sinks should be constant throughout the game, IMHO.

    Banks make low level players poor and then nothing.

    @Blackwidow
    Dumb question. How do you do the individual quotes?
  • Blackwidow
    Blackwidow
    ✭✭✭✭✭
    ✭✭
    brandon wrote: »
    @Blackwidow
    Dumb question. How do you do the individual quotes?

    [ quote] text [ /quote]
  • brandon
    brandon
    ✭✭✭✭
    Blackwidow wrote: »
    brandon wrote: »
    @Blackwidow
    Dumb question. How do you do the individual quotes?

    [ quote] text [ /quote]

    Thanks!
  • Fleymark
    Fleymark
    ✭✭✭✭✭
    @badmojo‌

    How do you use a guild bank as "additional storage?"

    Unless you have 10 personal friends to guild with who implicitly agree not to touch other people's stuff, the guild bank really amounts to little more than a depository for items players don't want, don't want to deal with selling, and want to offer up to others to take. Not a place to securely store your rare crafting materials, for sure.

    There is one other way (which I'm starting to suspect is happening quite commonly) but to do that and then come to the forums and lecture about personal banks not being needed and "unbalanced" would be total cheese.

    I'm very interested in hearing how you use a guild bank as actual reliable storage. Details, please.
    Edited by Fleymark on July 6, 2014 4:14AM
  • Blackwidow
    Blackwidow
    ✭✭✭✭✭
    ✭✭
    Fleymark wrote: »
    @badmojo‌

    How do you use a guild bank as "additional storage?"

    If you made a guild when the game first came out, by now it could have a low(or no) active guild list.

    So, you have a bunch of people in the guild, but nobody left to use it.

    I'm an officer of one guild and there is just me and one other active person in that guild. The guild master and everyone else quit the game. So, if the other guy stops playing, I will have the same thing.
    Fleymark wrote: »
    @badmojo‌
    There is one other way (which I'm starting to suspect is happening quite commonly) but to do that and then come to the forums and lecture about personal banks not being needed and "unbalanced" would be total cheese.

    Yes, that is how he did it. :)

    Have 10 RL friends, all agree to join each others guilds and have one guild bank for each person, just kill the permissions to everyone but the guildmaster.

    At least that is how he explained it to me one time.
    Edited by Blackwidow on July 6, 2014 4:39AM
  • Fleymark
    Fleymark
    ✭✭✭✭✭
    Blackwidow wrote: »
    Fleymark wrote: »
    @badmojo‌

    How do you use a guild bank as "additional storage?"

    If you made a guild when the game first came out, by now it could have a low(or no) active guild list.

    So, you have a bunch of people in the guild, but nobody left to use it.

    I'm an officer of one guild and there is just me and one other active person in that guild. The guild master and everyone else quit the game. So, if the other guy stops playing, I will have the same thing.
    Fleymark wrote: »
    @badmojo‌
    There is one other way (which I'm starting to suspect is happening quite commonly) but to do that and then come to the forums and lecture about personal banks not being needed and "unbalanced" would be total cheese.

    Yes, that is how he did it. :)

    Have 10 RL friends, all agree to join each others guilds and have one guild bank for each person, just kill the permissions to everyone but the guildmaster.

    At least that is how he explained it to me one time.

    That's what I suspect, but I want Mr. Earn Your Bank Space to tell us, himself.

    Not that I have a problem with people doing it. I'm in a trading guild that has 1 person in each of the top 2 ranks and they are the only ones with withdrawal permissions...And the bank is full...Which is fine, I'm in the guild for the store not the bank. If you've got 499 other people complictous in this, good on you, I guess.

    But to do that then make a big thing in the forums about not giving mules "value" and "balance" and "an endgame thing" when we are talking about something as trivial as simple storage space is ridiculous. And pretty hypocritical.

    Those of us who don't game the system just want a workable storage solution that doesn't force us to forgo having alts. And we don't need lectures about how unneeded it is from someone who, for free, cheesed twice the amount of space that 800k can buy us, if we ever amassed that amount of gold in the entire time we play the game.

    In fact, I'm going to go ahead and put out there if you've ever had a secure guild bank to yourself in this game or something close to it, you have exactly no credibility to post about this matter.

    IMO
    Edited by Fleymark on July 6, 2014 5:40AM
  • Cogo
    Cogo
    ✭✭✭✭✭
    People knows very well why there is limited space on bank and bag space.

    Zenimax have answered this many times. I guess they might tire of answering the same question over and over.

    Short reason for the space: Player chooses and player economy in a long term.
    Already the system of bank/bag space have proven to work.

    Some people just want free stuff, without a single view of the game they place. Some seams to couldnt care less if the game breaks down and close in a month, as long as they get the 1 thing they want, which ESO 100 times said will not be in game.

    I wish more people where looking at the bigger picture instead of themselves only :-(
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Nazon_Katts
    Nazon_Katts
    ✭✭✭✭✭
    ZOS told us they limited storage space in order to disincentivize people pursuing all crafts on one character. I do not believe that to be the reason, for it is quite obviously not working at all. Additionally it puts unnecessary restrains on other play-styles that don't craft, like collectors for instance.

    If they really had wished to limit crafting profession, they would have had set an account wide or per character limit. But they specifically allowed for all crafts to be pursued by a single char. Then again placing limits makes no sense at all.

    On a more personal note @Cogo, I truly wish you'd heed your own advice you give so generously to others. Maybe you could see that at times it is you as well, who has a very narrow and limited view on the matters at hand. :smile:
    "You've probably figured that out by now. Let's hope so. Or we're in real trouble... and out come the intestines. And I skip rope with them!"
  • Blackwidow
    Blackwidow
    ✭✭✭✭✭
    ✭✭
    Cogo wrote: »
    People knows very well why there is limited space on bank and bag space.

    Zenimax have answered this many times. I guess they might tire of answering the same question over and over.

    Short reason for the space: Player chooses and player economy in a long term.

    Show me one quote that ZOS has made that says they limited the bank space so players can make choices and for the economy.

    All I have ever seen, which was one person saying it was to limit crafting.

    That obviously did not work.
    Already the system of bank/bag space have proven to work.

    It's proven to make people quit.

    It's proven to make people use mules.

    You say it works, but it does not work well. There is no personal bank space for each character, so we can't organize our items, like any other P2P MMO.
    Some people just want free stuff, without a single view of the game they place. Some seams to couldnt care less if the game breaks down and close in a month, as long as they get the 1 thing they want, which ESO 100 times said will not be in game.

    You just described yourself.

    There is no downside to having more bank space. People are quitting because of this one badly done system.

    The game would be better served if we had a better bank system.
    I wish more people where looking at the bigger picture instead of themselves only :-(

    Yes, wouldn't that be nice.

    Why don't you tell me the big picture. Tell me in detail what would be so horrible if we had more bank space.

    Don't give me some grand line like "the economy". Explain how it would ruin the economy.

    All that would happen if we had more bank space, is people would take stuff off of their mules and put it into the bank.

    Oh, the horror.
    Edited by Blackwidow on July 6, 2014 4:25PM
  • Cogo
    Cogo
    ✭✭✭✭✭
    ZOS told us they limited storage space in order to disincentivize people pursuing all crafts on one character. I do not believe that to be the reason, for it is quite obviously not working at all. Additionally it puts unnecessary restrains on other play-styles that don't craft, like collectors for instance.

    If they really had wished to limit crafting profession, they would have had set an account wide or per character limit. But they specifically allowed for all crafts to be pursued by a single char. Then again placing limits makes no sense at all.

    On a more personal note @Cogo, I truly wish you'd heed your own advice you give so generously to others. Maybe you could see that at times it is you as well, who has a very narrow and limited view on the matters at hand. :smile:

    You are right there, sadly. I TRY to be as open minded as possible.
    Sometimes I do loose my control, when people ask same over and over thats easily found by looking what ESO is....NOT what I say it is.

    I come across like it. Yes! I read a fact, from Zenimax, A statement:
    This is X and will be like Y in ESO: From a zenimax manager.
    Statements like that, I take as fact. And when someone sais otherwise, I say its not true.

    That does come cross as narrow minded yes! And it something I am improving.
    Trust me though, my intention are NEVER narrow minded. My expressions, long post, waving outside topics.....thats my fault.

    You are one Ive who seen my posts. Not sure if you seen where I quite heavily state that unless Cyrodiil gets fixed...its....WILL hurt ESO alot.

    I do not say that because I want to go to Cyro, or my friends wants too.
    Its cause, a not working cyro having effects on the whole game, and one group who only really enjoy Cyro....cant play. Thats unacceptable to me.

    Stuff like that.

    I do need to think twice...or 3 times, before I post things. I can word it better.
    Funny enough, one who doesnt like me at all, gave me tips how to not write a novel.... :-)

    Have you seen my....rather, large, post regarding Vet change that zenimax posted?
    Edited by Cogo on July 6, 2014 5:33PM
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Nazon_Katts
    Nazon_Katts
    ✭✭✭✭✭
    How could I've possibly missed that one? :) But now back on topic and less derailing, please! ;)
    "You've probably figured that out by now. Let's hope so. Or we're in real trouble... and out come the intestines. And I skip rope with them!"
  • Cogo
    Cogo
    ✭✭✭✭✭
    Limited Bank/bag space, stated by Zenimax, not Cogo, is part of the player driven economy in Tamriel, and to increase the value of selling and buying for different prices, along with making more interaction. I say that has worked!

    Also, Zenimax stated, not me. Limited bag/bank space and the cost is to set how valuable storage space is. Everyone chooses what to do. Those who choose to buy stuffs, do that. I choose to save every penny to bag/bank space. =)

    Another reason they gave, was to prolong the player driven economy with players having to choose what to pick up and not. What to store and not.
    This way both players gets to choose whats more important to them to save. And prices will not drop to 0 very fast.

    My opinion, by comparing from other games, Zenimax have succeed on these points. That players dont like it and use whatever they can to get more bank space is another thing.

    Example to back up why I say its more interaction. You see zonechat always busy with all kinds of selling and buying.

    With an AH, that would not exist and items would not be worth much now.

    Also, not connected to economy. Zenimax have stated that crafters, I am one, will need to work for a living, or create a group/guild that helps out.

    This as well I feel is a success. We got 2 enchanters in guild thats maxed out...part from last things found in Graglorn. The guild helped.

    Our guildbank is full of mats, and only those with 2 prime tradeskill take em out and use. The rest of the members keep putting in.

    This is what Zenimax intended, more interaction. Even the post about Vet changes, they say they put in mechanics so players would interact.....since thats not very common in most MMOs today.

    I Love it! Zone chat on EU is great!
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Blackwidow
    Blackwidow
    ✭✭✭✭✭
    ✭✭
    @Cogo I asked for any link to what you claim.

    No link.

    I asked how a larger bank could specifically hurt the economy.

    No explanation.

    Then you drone on about AH and zone chat for most of your post. Please stop derailing the topic.
    Edited by Blackwidow on July 6, 2014 6:16PM
  • LtCrunch
    LtCrunch
    ✭✭✭✭✭
    My VR12 main has 140 bag space and 120 bank space. He does all 6 crafts and has them all at rank 40+. I have very little issue with storage space. The trick is I don't keep useless junk in my bag/bank.

    If I'm VR12 why would I keep stacks of lower level crafting materials like jute or ebony ingots? Honestly I just either drop the lower level mats into my guild's bank or sell it and if I need it in the future I just buy it from a guild store, guildmate, someone in zone or gather it myself.

    Also it's silly to keep more than a full stack of things like trait/style stones, pitch/hemming/honing stones, etc. The only thing that makes a mule alt needed in my mind is for pets/trophies/CE treasure maps/costumes.

    So basically as long as you don't hoard needless things you'll be just fine ;)
    Edited by LtCrunch on July 6, 2014 7:02PM
    NerdSauce Gaming
    Laughs-At-Wounds - Sap tanking since 03/30/14
    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • Nazon_Katts
    Nazon_Katts
    ✭✭✭✭✭
    Cogo wrote: »
    Limited Bank/bag space, stated by Zenimax, not Cogo, is part of the player driven economy in Tamriel, and to increase the value of selling and buying for different prices, along with making more interaction. I say that has worked!

    The player driven economy is arguable at best, but indeed a whole different topic, so it won't go there. Storage capacity however, facilitates trade. As one can buy and sell more and many different wares. If I have a broader range of goods to trade, the more likely it becomes I interact with even more people.

    Limited inventory limits trade and is actually not good for the economy.
    Cogo wrote: »
    Also, Zenimax stated, not me. Limited bag/bank space and the cost is to set how valuable storage space is. Everyone chooses what to do. Those who choose to buy stuffs, do that. I choose to save every penny to bag/bank space. =)

    That is true. Storage is valuable. Too valuable thanks to an arbitrary limit. I question the motive behind that.
    Cogo wrote: »
    Another reason they gave, was to prolong the player driven economy with players having to choose what to pick up and not. What to store and not.
    This way both players gets to choose whats more important to them to save. And prices will not drop to 0 very fast.

    I destroy trophies. It breaks my heart but it would get too much of an hassle to micro-manage them on top of crafting and research mats. I cling to my treasure maps, but they're eatin' up space too. To me it feels forced and not like a meaningful choice.

    Concerning prices, thanks to my limited storage, I do not buy resources. Even good offers I pass. If I had more room, I'd be stockpiling. And thanks to me snatching up wares at a rather low rate, I'd be helping with keeping the prices up.

    More storage increases the demand and offers the seller the opportunity to not having to do fire sales when their own storage has reached it's limits. More storage will help with keeping prices stable. At least to some extent and most certainly be not the cause for dropping prices.

    Vendor price does set a lowest level anyways and that people rather vendor most things rather than putting them up for sale is due to limited storage as well. Though that's not really the main cause, but yet again a different topic.
    Cogo wrote: »
    My opinion, by comparing from other games, Zenimax have succeed on these points. That players dont like it and use whatever they can to get more bank space is another thing.

    Example to back up why I say its more interaction. You see zonechat always busy with all kinds of selling and buying.

    With an AH, that would not exist and items would not be worth much now.

    Also, not connected to economy. Zenimax have stated that crafters, I am one, will need to work for a living, or create a group/guild that helps out.

    This as well I feel is a success. We got 2 enchanters in guild thats maxed out...part from last things found in Graglorn. The guild helped.

    Our guildbank is full of mats, and only those with 2 prime tradeskill take em out and use. The rest of the members keep putting in.

    This is what Zenimax intended, more interaction. Even the post about Vet changes, they say they put in mechanics so players would interact.....since thats not very common in most MMOs today.

    I Love it! Zone chat on EU is great!

    As you might have guessed, I have a differing opinion on that, don't think WTS/WTB in chat is any indication of a flourishing economy, since you don't see if they actually sell/buy and at what prizes.

    Personally, I don't see that much interaction in using a guild bank either, find it rather impersonal and in principle not that much different of employing other automated and asynchronous means of trade. But, once more, that's an entirely different topic.

    And sadly, the zone chat I stare at is rather empty.
    "You've probably figured that out by now. Let's hope so. Or we're in real trouble... and out come the intestines. And I skip rope with them!"
  • badmojo
    badmojo
    ✭✭✭✭✭
    Blackwidow wrote: »
    We would just have more space. What would need to be rebalanced?

    ^This is the problem with your suggestions Blackwidow. You don't see the need for the system to be balanced. You just want more slots for cheaper than upgrading the bank.

    For example, let's say the first upgrade to both your bank and personal banks costs 4,000g(for sake of argument). Then, the next tier costs 10,000g.

    Wouldn't people just upgrade their personal bank, then their shared bank? That's 20 slots for 8k, instead of what it would be with only 1 shared bank, 14k.

    That's why I said it needs to be after you've upgraded your shared bank, because otherwise nobody would max their shared bank, they would upgrade both side by side.

    OR things would have be totally rebalanced to account for the possibility of upgrading both at the same time.
    [DC/NA]
  • badmojo
    badmojo
    ✭✭✭✭✭
    Fleymark wrote: »
    Blackwidow wrote: »
    Fleymark wrote: »
    @badmojo‌

    How do you use a guild bank as "additional storage?"

    If you made a guild when the game first came out, by now it could have a low(or no) active guild list.

    So, you have a bunch of people in the guild, but nobody left to use it.

    I'm an officer of one guild and there is just me and one other active person in that guild. The guild master and everyone else quit the game. So, if the other guy stops playing, I will have the same thing.
    Fleymark wrote: »
    @badmojo‌
    There is one other way (which I'm starting to suspect is happening quite commonly) but to do that and then come to the forums and lecture about personal banks not being needed and "unbalanced" would be total cheese.

    Yes, that is how he did it. :)

    Have 10 RL friends, all agree to join each others guilds and have one guild bank for each person, just kill the permissions to everyone but the guildmaster.

    At least that is how he explained it to me one time.

    That's what I suspect, but I want Mr. Earn Your Bank Space to tell us, himself.

    Not that I have a problem with people doing it. I'm in a trading guild that has 1 person in each of the top 2 ranks and they are the only ones with withdrawal permissions...And the bank is full...Which is fine, I'm in the guild for the store not the bank. If you've got 499 other people complictous in this, good on you, I guess.

    But to do that then make a big thing in the forums about not giving mules "value" and "balance" and "an endgame thing" when we are talking about something as trivial as simple storage space is ridiculous. And pretty hypocritical.

    Those of us who don't game the system just want a workable storage solution that doesn't force us to forgo having alts. And we don't need lectures about how unneeded it is from someone who, for free, cheesed twice the amount of space that 800k can buy us, if we ever amassed that amount of gold in the entire time we play the game.

    In fact, I'm going to go ahead and put out there if you've ever had a secure guild bank to yourself in this game or something close to it, you have exactly no credibility to post about this matter.

    IMO

    I like how my fixing the inventory problems for myself and a couple friends means my opinions on game mechanics suddenly gets laughed at.

    Yes, I invited people shortly after launch and now they're mostly non-active. Yes, I changed the permission so only myself and my friend can withdraw items.

    I played the game to the best of my ability, and now you want to scold me for it?

    Suggest the guild bank member requirement be raised, or suggest inactive players get booted or don't count towards that requirement. Don't attack me for having the intelligence to get myself access to more storage.

    I'm not here suggesting that the inventory space is fine because I have a guild bank. I'm suggesting that when they balanced the system, they took into account things like guild banks and alternate characters.

    I've already said sure, raise the cap on your bank, as long as its inline with the cost that is already there. I don't see what my guild bank has to do with this discussion anymore, besides Blackwidow constantly bringing it up to discredit me.
    [DC/NA]
  • Fleymark
    Fleymark
    ✭✭✭✭✭
    badmojo wrote: »
    Blackwidow wrote: »
    We would just have more space. What would need to be rebalanced?

    ^This is the problem with your suggestions Blackwidow. You don't see the need for the system to be balanced. You just want more slots for cheaper than upgrading the bank.

    For example, let's say the first upgrade to both your bank and personal banks costs 4,000g(for sake of argument). Then, the next tier costs 10,000g.

    Wouldn't people just upgrade their personal bank, then their shared bank? That's 20 slots for 8k, instead of what it would be with only 1 shared bank, 14k.

    That's why I said it needs to be after you've upgraded your shared bank, because otherwise nobody would max their shared bank, they would upgrade both side by side.

    OR things would have be totally rebalanced to account for the possibility of upgrading both at the same time.

    So, before you continue on about "balance" and space being an endgame thing, etc, are you going to share with us how you used a guild bank as "additional storage?"

    Because if you cheesed it, your opinion on this matter is meaningless.


  • Fleymark
    Fleymark
    ✭✭✭✭✭
    The crafting situation is manageable with mules. Not ideal, but it's manageable.

    Storing maps and trophies is out of hand, though. I just started playing alts and the thought of having to keep 15 trophies on each toon because I won't have room on the mules to store them is pretty ridiculous.

    I guess I could always start a trading guild, keep guild bank access solely for myself, then go on forums and talk about how unnecessary a solution to the storage problem is, tho.
  • badmojo
    badmojo
    ✭✭✭✭✭
    Fleymark wrote: »
    badmojo wrote: »
    Blackwidow wrote: »
    We would just have more space. What would need to be rebalanced?

    ^This is the problem with your suggestions Blackwidow. You don't see the need for the system to be balanced. You just want more slots for cheaper than upgrading the bank.

    For example, let's say the first upgrade to both your bank and personal banks costs 4,000g(for sake of argument). Then, the next tier costs 10,000g.

    Wouldn't people just upgrade their personal bank, then their shared bank? That's 20 slots for 8k, instead of what it would be with only 1 shared bank, 14k.

    That's why I said it needs to be after you've upgraded your shared bank, because otherwise nobody would max their shared bank, they would upgrade both side by side.

    OR things would have be totally rebalanced to account for the possibility of upgrading both at the same time.

    So, before you continue on about "balance" and space being an endgame thing, etc, are you going to share with us how you used a guild bank as "additional storage?"

    Because if you cheesed it, your opinion on this matter is meaningless.


    Always with the dismissals.

    You guys might argue game mechanics for personal reasons.

    I DON'T!
    [DC/NA]
  • Fleymark
    Fleymark
    ✭✭✭✭✭
    badmojo wrote: »
    Fleymark wrote: »
    badmojo wrote: »
    Blackwidow wrote: »
    We would just have more space. What would need to be rebalanced?

    ^This is the problem with your suggestions Blackwidow. You don't see the need for the system to be balanced. You just want more slots for cheaper than upgrading the bank.

    For example, let's say the first upgrade to both your bank and personal banks costs 4,000g(for sake of argument). Then, the next tier costs 10,000g.

    Wouldn't people just upgrade their personal bank, then their shared bank? That's 20 slots for 8k, instead of what it would be with only 1 shared bank, 14k.

    That's why I said it needs to be after you've upgraded your shared bank, because otherwise nobody would max their shared bank, they would upgrade both side by side.

    OR things would have be totally rebalanced to account for the possibility of upgrading both at the same time.

    So, before you continue on about "balance" and space being an endgame thing, etc, are you going to share with us how you used a guild bank as "additional storage?"

    Because if you cheesed it, your opinion on this matter is meaningless.


    Always with the dismissals.

    You guys might argue game mechanics for personal reasons.

    I DON'T!

    Have no idea what you are talking about.

    I'll be more specific. In an earlier post you said you used guild space as "additional storage."

    How? Guild banks are where you give things away to guildies. How, then, do you use it as storage?

    Please explain. In detail.
    Edited by Fleymark on July 6, 2014 8:15PM
  • badmojo
    badmojo
    ✭✭✭✭✭
    Fleymark wrote: »
    The crafting situation is manageable with mules. Not ideal, but it's manageable.

    Storing maps and trophies is out of hand, though. I just started playing alts and the thought of having to keep 15 trophies on each toon because I won't have room on the mules to store them is pretty ridiculous.

    I guess I could always start a trading guild, keep guild bank access solely for myself, then go on forums and talk about how unnecessary a solution to the storage problem is, tho.

    I guess you could. If you actually believe that.

    Would it blow your minds to know that I would support raising the guild member limit? Or booting inactive players from it?

    Things that would make my personal guild bank not possible? Just because people play the system in front of them, doesn't always mean they think it's right or beneficial to the game.

    I'm not against Blackwidows ideas per say, but it's the way in which he wants them implemented that I have problems with. There are plenty of solutions out there besides blatantly giving us more space for less gold.

    I think just about everyone playing this game would agree that trophy items shouldn't count towards the bank limits. But, then they have to make fish not trophy items, because I have like 30 stacks of fish in my guild bank, I wouldn't want to store those in my bank for free.

    I'm willing to have all these discussions with you guys, but it's annoying to have my opinions constantly push aside with the reasoning that I have a guild bank & mules/alts/other characters.
    [DC/NA]
  • badmojo
    badmojo
    ✭✭✭✭✭
    Fleymark wrote: »
    badmojo wrote: »
    Fleymark wrote: »
    badmojo wrote: »
    Blackwidow wrote: »
    We would just have more space. What would need to be rebalanced?

    ^This is the problem with your suggestions Blackwidow. You don't see the need for the system to be balanced. You just want more slots for cheaper than upgrading the bank.

    For example, let's say the first upgrade to both your bank and personal banks costs 4,000g(for sake of argument). Then, the next tier costs 10,000g.

    Wouldn't people just upgrade their personal bank, then their shared bank? That's 20 slots for 8k, instead of what it would be with only 1 shared bank, 14k.

    That's why I said it needs to be after you've upgraded your shared bank, because otherwise nobody would max their shared bank, they would upgrade both side by side.

    OR things would have be totally rebalanced to account for the possibility of upgrading both at the same time.

    So, before you continue on about "balance" and space being an endgame thing, etc, are you going to share with us how you used a guild bank as "additional storage?"

    Because if you cheesed it, your opinion on this matter is meaningless.


    Always with the dismissals.

    You guys might argue game mechanics for personal reasons.

    I DON'T!

    Have no idea what you are talking about.

    I'll be more specific. In an earlier post you said you used guild space as "additional storage."

    How? Guild banks are where you give things away to guildies. How, then, do you use it as storage?

    Please explain. In detail.

    You don't read my replies? I already posted that like 3 posts ago.

    Here, I'll quote it...
    badmojo wrote: »
    I like how my fixing the inventory problems for myself and a couple friends means my opinions on game mechanics suddenly gets laughed at.

    Yes, I invited people shortly after launch and now they're mostly non-active. Yes, I changed the permission so only myself and my friend can withdraw items.

    I played the game to the best of my ability, and now you want to scold me for it?

    Suggest the guild bank member requirement be raised, or suggest inactive players get booted or don't count towards that requirement. Don't attack me for having the intelligence to get myself access to more storage.

    I'm not here suggesting that the inventory space is fine because I have a guild bank. I'm suggesting that when they balanced the system, they took into account things like guild banks and alternate characters.

    I've already said sure, raise the cap on your bank, as long as its inline with the cost that is already there. I don't see what my guild bank has to do with this discussion anymore, besides Blackwidow constantly bringing it up to discredit me.

    [DC/NA]
  • Blackwidow
    Blackwidow
    ✭✭✭✭✭
    ✭✭
    badmojo wrote: »
    You don't see the need for the system to be balanced.

    First, quit making this about me. What you are saying in bold is rude and insulting. It does not add to the conversation. Just talk about the bank, not me. Thank you.
    You just want more slots for cheaper than upgrading the bank.

    Uummmm.... What?

    The cost can be adjusted to whatever ZOS thinks it should be.

    I'm NOT asking for cheaper bank space. You know that, so stop saying it.

    They can make personal space be the same cost as shared, or more, or whatever. I don't care.

    I just want more bank space and I want personal space for each character.
    For example, let's say the first upgrade to both your bank and personal banks costs 4,000g(for sake of argument). Then, the next tier costs 10,000g.

    Wouldn't people just upgrade their personal bank, then their shared bank? That's 20 slots for 8k, instead of what it would be with only 1 shared bank, 14k.

    So, where is the problem?

    We already agreed that more space is not a bad thing. You and I both said this.

    Are you now saying getting too much space at lower level is a problem? If so, tell me specifically where the problem is.
    That's why I said it needs to be after you've upgraded your shared bank, because otherwise nobody would max their shared bank, they would upgrade both side by side.

    Explain why people would not max their shared bank, specifically.
    Edited by Blackwidow on July 6, 2014 8:42PM
  • Fleymark
    Fleymark
    ✭✭✭✭✭
    badmojo wrote: »
    Fleymark wrote: »
    badmojo wrote: »
    Fleymark wrote: »
    badmojo wrote: »
    Blackwidow wrote: »
    We would just have more space. What would need to be rebalanced?

    ^This is the problem with your suggestions Blackwidow. You don't see the need for the system to be balanced. You just want more slots for cheaper than upgrading the bank.

    For example, let's say the first upgrade to both your bank and personal banks costs 4,000g(for sake of argument). Then, the next tier costs 10,000g.

    Wouldn't people just upgrade their personal bank, then their shared bank? That's 20 slots for 8k, instead of what it would be with only 1 shared bank, 14k.

    That's why I said it needs to be after you've upgraded your shared bank, because otherwise nobody would max their shared bank, they would upgrade both side by side.

    OR things would have be totally rebalanced to account for the possibility of upgrading both at the same time.

    So, before you continue on about "balance" and space being an endgame thing, etc, are you going to share with us how you used a guild bank as "additional storage?"

    Because if you cheesed it, your opinion on this matter is meaningless.


    Always with the dismissals.

    You guys might argue game mechanics for personal reasons.

    I DON'T!

    Have no idea what you are talking about.

    I'll be more specific. In an earlier post you said you used guild space as "additional storage."

    How? Guild banks are where you give things away to guildies. How, then, do you use it as storage?

    Please explain. In detail.

    You don't read my replies? I already posted that like 3 posts ago.

    Here, I'll quote it...
    badmojo wrote: »
    I like how my fixing the inventory problems for myself and a couple friends means my opinions on game mechanics suddenly gets laughed at.

    Yes, I invited people shortly after launch and now they're mostly non-active. Yes, I changed the permission so only myself and my friend can withdraw items.

    I played the game to the best of my ability, and now you want to scold me for it?

    Suggest the guild bank member requirement be raised, or suggest inactive players get booted or don't count towards that requirement. Don't attack me for having the intelligence to get myself access to more storage.

    I'm not here suggesting that the inventory space is fine because I have a guild bank. I'm suggesting that when they balanced the system, they took into account things like guild banks and alternate characters.

    I've already said sure, raise the cap on your bank, as long as its inline with the cost that is already there. I don't see what my guild bank has to do with this discussion anymore, besides Blackwidow constantly bringing it up to discredit me.

    Bottom line, if you are using a guild bank as personal storage, or doing it with a couple of other people, then everything you've said in this thread is meaningless. Laughably meaningless.

    And you're a hypocrite.
  • Blackwidow
    Blackwidow
    ✭✭✭✭✭
    ✭✭
    I got a PM.
    ZOS_LenaicR

    We encourage you to create threads in order to discuss with the rest of the community.

    Our role is also to report any relevant feedback. We'd be glad to gather what you've discussed with other players in order to provide the game with your suggestions!

    We can't respond your questions as we don't have the answers.

    We're watching the forums and answering as much as we can when we have information to share.

    Have a great day Blackwidow.

    Thank you for the response. :)

    I'm just left wondering who has the answers and why can't they tell us something about the future plans of banking in ESO.
  • badmojo
    badmojo
    ✭✭✭✭✭
    Honestly, if you haven't made use of the guild bank feature yourself, how can you expect to get a full picture of this problem? It's like saying someone who is VR12 shouldn't comment on people struggling with VR3. I'm not saying this is how I feel, I'm saying this is what you're doing by dismissing me based on my gameplay.

    Blackwidow, forgive me for saying you don't see the need for rebalance after you specifically said "why would we need to rebalance?" I can't see how that would be personally insulting and rude in the context of this discussion. We've been far from polite to each other in our entire time conversing on these forums. I was making it about you, because YOU keep making threads with suggestions to change the inventory system. But, whatever, sorry your feelings were hurt, it wasn't my intention.

    To me, saying more space at a lower level means making the space cheaper to buy. If it costs 800k to unlock 100 spaces now, it should cost 800k to unlock 100 spaces in any new system.
    [DC/NA]
Sign In or Register to comment.