Ugh, I write in paragraphs for a reason. I don't need a window into your mind on a sentence by sentence basis. It's hard to reply to broken up thoughts like that. But, I'll give it a try.
First, you asked what things I was talking about having to do before maxing out my bank which costs something like 800k. I was referring to leveling 5 crafting characters at the same time and also setting up a guild and getting enough people to join so that I have a guild bank for addition storage. You know these things well, you constantly bring them up even when they don't apply to the discussion.
Why do I think these 'Personal Banks' should be unlocked after the shared bank we currently have? Because that's the system we have now.
Everyone starts with a shared bank access.
The price of upgrading and the need to upgrade the shared bank is based on having 8 characters. If you start throwing in personal banks per character that decreases the need of the shared bank, everything would have to be rebalanced.
You see why I said it's a little more complex than saying you just want more inventory space?
What would you charge for a mule to increase their bag?
Would the personal banks start at 10 slots?
Why would a low level/low wealth player upgrade their personal bank instead of their shared bank, or backpack?
I just feel like after would work better because this seems like it should be an endgame thing. You give every mule it's own personal bank, it just makes them more beneficial.
Blackwidow wrote: »The challenge is having to do those things before I can earn the near million gold it costs to max out my bank.
What things?I don't know why you constantly want to dismiss my opinions because I'm a resourceful player and eliminated the problem for myself.
How am i dismissing you. I answered everyone of your questions.
How about you actually answer the one I gave you?I'd completely support your increase in bank slots.
Okay....Maybe even have the option for a personal bank after you've upgraded your bank fully.
Why after?
Why not add both as an upgrade option?As long as they're inline with the pricing they already have setup. I don't want to have personal banks on every character, without a huge gold sink.
So, your main concern is to have banks be more expensive?
I don't see why, but that is your opinion.
I don't think banks make a very good gold sink. Gold sinks should be constant throughout the game, IMHO.
Banks make low level players poor and then nothing.
@Blackwidow
Dumb question. How do you do the individual quotes?
Blackwidow wrote: »@Blackwidow
Dumb question. How do you do the individual quotes?
[ quote] text [ /quote]
@badmojo
There is one other way (which I'm starting to suspect is happening quite commonly) but to do that and then come to the forums and lecture about personal banks not being needed and "unbalanced" would be total cheese.
Blackwidow wrote: »
If you made a guild when the game first came out, by now it could have a low(or no) active guild list.
So, you have a bunch of people in the guild, but nobody left to use it.
I'm an officer of one guild and there is just me and one other active person in that guild. The guild master and everyone else quit the game. So, if the other guy stops playing, I will have the same thing.@badmojo
There is one other way (which I'm starting to suspect is happening quite commonly) but to do that and then come to the forums and lecture about personal banks not being needed and "unbalanced" would be total cheese.
Yes, that is how he did it.
Have 10 RL friends, all agree to join each others guilds and have one guild bank for each person, just kill the permissions to everyone but the guildmaster.
At least that is how he explained it to me one time.
People knows very well why there is limited space on bank and bag space.
Zenimax have answered this many times. I guess they might tire of answering the same question over and over.
Short reason for the space: Player chooses and player economy in a long term.
Already the system of bank/bag space have proven to work.
Some people just want free stuff, without a single view of the game they place. Some seams to couldnt care less if the game breaks down and close in a month, as long as they get the 1 thing they want, which ESO 100 times said will not be in game.
I wish more people where looking at the bigger picture instead of themselves only :-(
Nazon_Katts wrote: »ZOS told us they limited storage space in order to disincentivize people pursuing all crafts on one character. I do not believe that to be the reason, for it is quite obviously not working at all. Additionally it puts unnecessary restrains on other play-styles that don't craft, like collectors for instance.
If they really had wished to limit crafting profession, they would have had set an account wide or per character limit. But they specifically allowed for all crafts to be pursued by a single char. Then again placing limits makes no sense at all.
On a more personal note @Cogo, I truly wish you'd heed your own advice you give so generously to others. Maybe you could see that at times it is you as well, who has a very narrow and limited view on the matters at hand.
Limited Bank/bag space, stated by Zenimax, not Cogo, is part of the player driven economy in Tamriel, and to increase the value of selling and buying for different prices, along with making more interaction. I say that has worked!
Also, Zenimax stated, not me. Limited bag/bank space and the cost is to set how valuable storage space is. Everyone chooses what to do. Those who choose to buy stuffs, do that. I choose to save every penny to bag/bank space.
Another reason they gave, was to prolong the player driven economy with players having to choose what to pick up and not. What to store and not.
This way both players gets to choose whats more important to them to save. And prices will not drop to 0 very fast.
My opinion, by comparing from other games, Zenimax have succeed on these points. That players dont like it and use whatever they can to get more bank space is another thing.
Example to back up why I say its more interaction. You see zonechat always busy with all kinds of selling and buying.
With an AH, that would not exist and items would not be worth much now.
Also, not connected to economy. Zenimax have stated that crafters, I am one, will need to work for a living, or create a group/guild that helps out.
This as well I feel is a success. We got 2 enchanters in guild thats maxed out...part from last things found in Graglorn. The guild helped.
Our guildbank is full of mats, and only those with 2 prime tradeskill take em out and use. The rest of the members keep putting in.
This is what Zenimax intended, more interaction. Even the post about Vet changes, they say they put in mechanics so players would interact.....since thats not very common in most MMOs today.
I Love it! Zone chat on EU is great!
Blackwidow wrote: »We would just have more space. What would need to be rebalanced?
Blackwidow wrote: »
If you made a guild when the game first came out, by now it could have a low(or no) active guild list.
So, you have a bunch of people in the guild, but nobody left to use it.
I'm an officer of one guild and there is just me and one other active person in that guild. The guild master and everyone else quit the game. So, if the other guy stops playing, I will have the same thing.@badmojo
There is one other way (which I'm starting to suspect is happening quite commonly) but to do that and then come to the forums and lecture about personal banks not being needed and "unbalanced" would be total cheese.
Yes, that is how he did it.
Have 10 RL friends, all agree to join each others guilds and have one guild bank for each person, just kill the permissions to everyone but the guildmaster.
At least that is how he explained it to me one time.
That's what I suspect, but I want Mr. Earn Your Bank Space to tell us, himself.
Not that I have a problem with people doing it. I'm in a trading guild that has 1 person in each of the top 2 ranks and they are the only ones with withdrawal permissions...And the bank is full...Which is fine, I'm in the guild for the store not the bank. If you've got 499 other people complictous in this, good on you, I guess.
But to do that then make a big thing in the forums about not giving mules "value" and "balance" and "an endgame thing" when we are talking about something as trivial as simple storage space is ridiculous. And pretty hypocritical.
Those of us who don't game the system just want a workable storage solution that doesn't force us to forgo having alts. And we don't need lectures about how unneeded it is from someone who, for free, cheesed twice the amount of space that 800k can buy us, if we ever amassed that amount of gold in the entire time we play the game.
In fact, I'm going to go ahead and put out there if you've ever had a secure guild bank to yourself in this game or something close to it, you have exactly no credibility to post about this matter.
IMO
Blackwidow wrote: »We would just have more space. What would need to be rebalanced?
^This is the problem with your suggestions Blackwidow. You don't see the need for the system to be balanced. You just want more slots for cheaper than upgrading the bank.
For example, let's say the first upgrade to both your bank and personal banks costs 4,000g(for sake of argument). Then, the next tier costs 10,000g.
Wouldn't people just upgrade their personal bank, then their shared bank? That's 20 slots for 8k, instead of what it would be with only 1 shared bank, 14k.
That's why I said it needs to be after you've upgraded your shared bank, because otherwise nobody would max their shared bank, they would upgrade both side by side.
OR things would have be totally rebalanced to account for the possibility of upgrading both at the same time.
Blackwidow wrote: »We would just have more space. What would need to be rebalanced?
^This is the problem with your suggestions Blackwidow. You don't see the need for the system to be balanced. You just want more slots for cheaper than upgrading the bank.
For example, let's say the first upgrade to both your bank and personal banks costs 4,000g(for sake of argument). Then, the next tier costs 10,000g.
Wouldn't people just upgrade their personal bank, then their shared bank? That's 20 slots for 8k, instead of what it would be with only 1 shared bank, 14k.
That's why I said it needs to be after you've upgraded your shared bank, because otherwise nobody would max their shared bank, they would upgrade both side by side.
OR things would have be totally rebalanced to account for the possibility of upgrading both at the same time.
So, before you continue on about "balance" and space being an endgame thing, etc, are you going to share with us how you used a guild bank as "additional storage?"
Because if you cheesed it, your opinion on this matter is meaningless.
Blackwidow wrote: »We would just have more space. What would need to be rebalanced?
^This is the problem with your suggestions Blackwidow. You don't see the need for the system to be balanced. You just want more slots for cheaper than upgrading the bank.
For example, let's say the first upgrade to both your bank and personal banks costs 4,000g(for sake of argument). Then, the next tier costs 10,000g.
Wouldn't people just upgrade their personal bank, then their shared bank? That's 20 slots for 8k, instead of what it would be with only 1 shared bank, 14k.
That's why I said it needs to be after you've upgraded your shared bank, because otherwise nobody would max their shared bank, they would upgrade both side by side.
OR things would have be totally rebalanced to account for the possibility of upgrading both at the same time.
So, before you continue on about "balance" and space being an endgame thing, etc, are you going to share with us how you used a guild bank as "additional storage?"
Because if you cheesed it, your opinion on this matter is meaningless.
Always with the dismissals.
You guys might argue game mechanics for personal reasons.
I DON'T!
The crafting situation is manageable with mules. Not ideal, but it's manageable.
Storing maps and trophies is out of hand, though. I just started playing alts and the thought of having to keep 15 trophies on each toon because I won't have room on the mules to store them is pretty ridiculous.
I guess I could always start a trading guild, keep guild bank access solely for myself, then go on forums and talk about how unnecessary a solution to the storage problem is, tho.
Blackwidow wrote: »We would just have more space. What would need to be rebalanced?
^This is the problem with your suggestions Blackwidow. You don't see the need for the system to be balanced. You just want more slots for cheaper than upgrading the bank.
For example, let's say the first upgrade to both your bank and personal banks costs 4,000g(for sake of argument). Then, the next tier costs 10,000g.
Wouldn't people just upgrade their personal bank, then their shared bank? That's 20 slots for 8k, instead of what it would be with only 1 shared bank, 14k.
That's why I said it needs to be after you've upgraded your shared bank, because otherwise nobody would max their shared bank, they would upgrade both side by side.
OR things would have be totally rebalanced to account for the possibility of upgrading both at the same time.
So, before you continue on about "balance" and space being an endgame thing, etc, are you going to share with us how you used a guild bank as "additional storage?"
Because if you cheesed it, your opinion on this matter is meaningless.
Always with the dismissals.
You guys might argue game mechanics for personal reasons.
I DON'T!
Have no idea what you are talking about.
I'll be more specific. In an earlier post you said you used guild space as "additional storage."
How? Guild banks are where you give things away to guildies. How, then, do you use it as storage?
Please explain. In detail.
I like how my fixing the inventory problems for myself and a couple friends means my opinions on game mechanics suddenly gets laughed at.
Yes, I invited people shortly after launch and now they're mostly non-active. Yes, I changed the permission so only myself and my friend can withdraw items.
I played the game to the best of my ability, and now you want to scold me for it?
Suggest the guild bank member requirement be raised, or suggest inactive players get booted or don't count towards that requirement. Don't attack me for having the intelligence to get myself access to more storage.
I'm not here suggesting that the inventory space is fine because I have a guild bank. I'm suggesting that when they balanced the system, they took into account things like guild banks and alternate characters.
I've already said sure, raise the cap on your bank, as long as its inline with the cost that is already there. I don't see what my guild bank has to do with this discussion anymore, besides Blackwidow constantly bringing it up to discredit me.
You don't see the need for the system to be balanced.
You just want more slots for cheaper than upgrading the bank.
For example, let's say the first upgrade to both your bank and personal banks costs 4,000g(for sake of argument). Then, the next tier costs 10,000g.
Wouldn't people just upgrade their personal bank, then their shared bank? That's 20 slots for 8k, instead of what it would be with only 1 shared bank, 14k.
That's why I said it needs to be after you've upgraded your shared bank, because otherwise nobody would max their shared bank, they would upgrade both side by side.
Blackwidow wrote: »We would just have more space. What would need to be rebalanced?
^This is the problem with your suggestions Blackwidow. You don't see the need for the system to be balanced. You just want more slots for cheaper than upgrading the bank.
For example, let's say the first upgrade to both your bank and personal banks costs 4,000g(for sake of argument). Then, the next tier costs 10,000g.
Wouldn't people just upgrade their personal bank, then their shared bank? That's 20 slots for 8k, instead of what it would be with only 1 shared bank, 14k.
That's why I said it needs to be after you've upgraded your shared bank, because otherwise nobody would max their shared bank, they would upgrade both side by side.
OR things would have be totally rebalanced to account for the possibility of upgrading both at the same time.
So, before you continue on about "balance" and space being an endgame thing, etc, are you going to share with us how you used a guild bank as "additional storage?"
Because if you cheesed it, your opinion on this matter is meaningless.
Always with the dismissals.
You guys might argue game mechanics for personal reasons.
I DON'T!
Have no idea what you are talking about.
I'll be more specific. In an earlier post you said you used guild space as "additional storage."
How? Guild banks are where you give things away to guildies. How, then, do you use it as storage?
Please explain. In detail.
You don't read my replies? I already posted that like 3 posts ago.
Here, I'll quote it...I like how my fixing the inventory problems for myself and a couple friends means my opinions on game mechanics suddenly gets laughed at.
Yes, I invited people shortly after launch and now they're mostly non-active. Yes, I changed the permission so only myself and my friend can withdraw items.
I played the game to the best of my ability, and now you want to scold me for it?
Suggest the guild bank member requirement be raised, or suggest inactive players get booted or don't count towards that requirement. Don't attack me for having the intelligence to get myself access to more storage.
I'm not here suggesting that the inventory space is fine because I have a guild bank. I'm suggesting that when they balanced the system, they took into account things like guild banks and alternate characters.
I've already said sure, raise the cap on your bank, as long as its inline with the cost that is already there. I don't see what my guild bank has to do with this discussion anymore, besides Blackwidow constantly bringing it up to discredit me.
ZOS_LenaicR
We encourage you to create threads in order to discuss with the rest of the community.
Our role is also to report any relevant feedback. We'd be glad to gather what you've discussed with other players in order to provide the game with your suggestions!
We can't respond your questions as we don't have the answers.
We're watching the forums and answering as much as we can when we have information to share.
Have a great day Blackwidow.