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ZOS are you ever going to speak up on personal banks?

  • shiva7663
    shiva7663
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    Brandalf wrote: »
    If I'm VR12 why would I keep stacks of lower level crafting materials like jute or ebony ingots?

    To support the equipment needs of your other seven characters of various levels. Not everyone is satisfied to rush to max level and just play one character from there.
    Edited by shiva7663 on July 6, 2014 9:19PM
  • Kairagan
    Kairagan
    Soul Shriven
    Why are people so intent on hoarding mats, low level or otherwise?
    When exactly are you foreseeing the need to make 3 dozen sets of armor for low level characters?
    Keep a stack of each of the style mats and trait stones, and stacks of the food ingredients to make your highest level foods you use. Stash the blue, purple and yellow tempers... Not too hard to plan out after a few upgrades.
    If you're choosing to do broad stroke enchanting and provisioning, use mules or sleep in that bed you've made.
  • Tulerezzer
    Tulerezzer
    ✭✭
    I like the idea of trophies and possibly costumes not taking bank/bag slots but other than that I am fine with the current storage system. If I need low level mats I will go to a low level zone and offer to buy mats in zone chat, or farm them myself. Simple.

    If we can effectively store every material we ever attain then there is that much less trade going to happen.
  • Blackwidow
    Blackwidow
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    badmojo wrote: »
    Honestly, if you haven't made use of the guild bank feature yourself, how can you expect to get a full picture of this problem? It's like saying someone who is VR12 shouldn't comment on people struggling with VR3. I'm not saying this is how I feel, I'm saying this is what you're doing by dismissing me based on my gameplay.

    The problem is we don't have enough space. We are well aware of the problem.

    What he is saying is you got yourself a personal guild bank, but tell other to deal with the normal bank space and that the normal bank space should be enough.

    You get that right?
    Blackwidow, forgive me for saying you don't see the need for rebalance after you specifically said "why would we need to rebalance?"

    I asked you a question because I wanted your view on the subject. I had no clue what balance you were talking about.

    You took it as a statement that I did not want balance.
    To me, saying more space at a lower level means making the space cheaper to buy. If it costs 800k to unlock 100 spaces now, it should cost 800k to unlock 100 spaces in any new system.

    It would cost more in the long run, because you are buy more space, yes?

    So, more expensive, not less.

    100 shared bank spaces 800k.

    A personal bank space maxed at 60 each character.

    Free 10
    10k 10
    20k 10
    30k 10
    40k 10
    50k 10

    150k for 60 maxed for each character
    Edited by Blackwidow on July 6, 2014 9:33PM
  • Blackwidow
    Blackwidow
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    Kairagan wrote: »
    Why are people so intent on hoarding mats, low level or otherwise?

    The post right above where you posted....

    "To support the equipment needs of your other seven characters of various levels. Not everyone is satisfied to rush to max level and just play one character from there."

    Why are a handful of people coming here fighting us about more bank space?

    You are just fighting against the game and yourselves for more room.

    Is your need to fight really that strong that you would give up more bank space?

    Edited by Blackwidow on July 6, 2014 9:45PM
  • Lodestar
    Lodestar
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    Blackwidow wrote: »
    [

    I asked you a question because I wanted your view on the subject. I had no clue what balance you were talking about.

    You took it as a statement that I did not want balance.

    Since we on a Star Wars theme tonight.

    Youcannotwin_zpsbc16d3dd.jpg
  • Blackwidow
    Blackwidow
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    ✭✭
    Lodestar wrote: »
    Blackwidow wrote: »
    [

    I asked you a question because I wanted your view on the subject. I had no clue what balance you were talking about.

    You took it as a statement that I did not want balance.

    Since we on a Star Wars theme tonight.

    Youcannotwin_zpsbc16d3dd.jpg

    Sure feels that way.
  • Blackwidow
    Blackwidow
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    Tulerezzer wrote: »

    If we can effectively store every material we ever attain then there is that much less trade going to happen.

    I can't tell you how many times people were selling gear that i would have wanting in 5 levels or so, but I did not dare buy it because of no storage space.

    If you have space to store stuff, you have more access to buy stuff.
  • badmojo
    badmojo
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    The problem with the discussion that happens in these threads is you guys try to win rather than recognize that people might have other opinions. It's not a contest.

    Where am I telling people to deal with the inventory space? Sure, I might have made some comments like that a month ago when you first posted about inventory space being unmanageable, but that was more of a player advice thing. I specifically said multiple times now that I support bigger banks, for added cost.

    So...? You're dismissing my opinions because of advice I gave in another thread? You're ignoring my input on your suggestions here in this thread, why?

    Your numbers there don't really balance out. Because there's nothing stopping people from upgrading both their shared bank and their personal bank.

    How am I not clear about what I'm saying here? If you can get 60 personal inventory for 150k, and then 60 more bank spaces for whatever amount, it's going to be cheaper than buying 120 slots in your shared bank.

    It doesn't matter if they're personal or shared, if you can get slots, they should follow the balance of gold for slots we have already been held to.
    [DC/NA]
  • Nazon_Katts
    Nazon_Katts
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    Cost is not the issue, unavailability is.
    "You've probably figured that out by now. Let's hope so. Or we're in real trouble... and out come the intestines. And I skip rope with them!"
  • Kulthax
    Kulthax
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    This issue with this thread and many like it is as follows:

    OP: I would like to suggest A,B,C are implemented/fixed in the game.
    Response 1: No you wouldn't and here is why.
    Response 2: You do not need those things because I play the game this way and it is fine.
    Response 3: I agree OP but here is how you fix your problem.
    OP: I am just making a suggestion.
    Response 4: <clever gif or video>:trollface:
    Response 5: You are telling us how to play the game. <insert attack/insult>
    Response 6: Why do you want to nerf bank slots (in this example)?
    OP: I just was suggesting....nevermind.

    Pretty infuriating I would imagine from the OPs point of view. D:
  • LtCrunch
    LtCrunch
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    shiva7663 wrote: »
    Brandalf wrote: »
    If I'm VR12 why would I keep stacks of lower level crafting materials like jute or ebony ingots?

    To support the equipment needs of your other seven characters of various levels. Not everyone is satisfied to rush to max level and just play one character from there.

    Way to cherry pick one part of my post and reply to it out of context, and make assumptions about my playstyle.

    Again it's silly to keep low level mats on your main character for alts. You can just gather the mats you need for your alts on those alts and send them over and craft the stuff you need. Or just buy the mats you need when you need them. Makes much more sense from an inventory/bank management standpoint.

    Also for the record I definitely didn't rush to VR12. I had over 14 days played on my main before I hit max level. I also have level 46, 19, 18 alts that I play more than my main thanks to the Cyrodiil issues.
    NerdSauce Gaming
    Laughs-At-Wounds - Sap tanking since 03/30/14
    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • Cogo
    Cogo
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    There are several topics and interviews on crafting, mats, bank space and economy. I am old fashion, so I listen to podcasts, but Its hard to find Text based statements. Have to use 3:e party communities.

    Zenimax managers AND devs have done tons of "around the table" about every subject the past year.

    However, the base link for the podcost is linked, and anyone can listen for themselves. =)

    Here are more answers regarding economy. There is a complete description about the quite impressive setup for economy in Tamriel.....long term plan.
    Thats in another interview with the managers...

    Link:
    http://tamrieljournal.com/tesoelite-crafting-qa-summary-paul-sage/


    Creative Director Paul Sage

    Resource Nodes

    Q: Are the resource nodes for crafting always going to be free for all, or will the nodes spawn for that person to pick or is it going to be a race to get it first?

    A: As of right now, those are public access nodes. We have considered privatizing them, but again… we have to be careful about flooding the world with resources. I can’t stress strongly enough how teamwork will help build up supplies.

    Q: With Crafting being as viable as it is in ESO, the “upgrading” from a lower level item to a higher is incredibly difficult, time-consuming, & finance-consuming. Will this be re-visited & re-interfaced in any ways?

    A. The high payoffs of crating will take time and effort investment. I don’t think we’re interested in short-cutting that.

    Economy

    Q: Is there going to be a mass trade/selling/buying system for crafting goods and other items? such as an auction house?

    A: There is a guild store right now. If you join a guild you can sell items to your guild members. This might seem restrictive at first, but you can join five guilds. We expect trade consortiums to start up in the game. Part of the reason we have done it this way is we felt that with the Megaserver, being able to just find whatever you wanted at all times can really hurt the overall game. We love trading and want to encourage, but we don’t want to kill the game in doing so. However, we are looking at ways for guilds to have an even larger presence in how they sell their goods.

    Bank space

    Q: Since crafting materials take up space in our inventory…Would it be possible to implement crafting bags for strictly crafting materials?

    A: Our inventory space and bank space provides a much needed gold sink. Something useful to spend your money on. Currently, that friction is useful to the game, and removing that isn’t something I think we want to pursue at this time.


    Q: Items for crafting take a lot of place. Will you implement an interface dedicated to crafting items like GW2 or Neverwinter ?

    A: Bank space and inventory space are friction elements for the economy. It is unlikely we will have a dedicate crafting inventory in the near future. Choice is important.


    Q: I love the fact that you can leave items in your bank and still use them for crafting. My concern is, I guess I horde to much of everything since I’m crafting everything, and run out of space really really quick. Is there away to fix this, or should i simple just keep selling my mats and make low level items to makes space?

    A: I would say you are going to have to make some choices about what you keep and what you don’t. Bank space / inventory space is another limiter to being able to work on all crafting skills at once. It isn’t impossible, it is just harder if that is what you choose to do.
    Edited by Cogo on July 6, 2014 10:39PM
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Kulthax
    Kulthax
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    Brandalf wrote: »
    shiva7663 wrote: »
    Brandalf wrote: »
    If I'm VR12 why would I keep stacks of lower level crafting materials like jute or ebony ingots?

    To support the equipment needs of your other seven characters of various levels. Not everyone is satisfied to rush to max level and just play one character from there.

    Way to cherry pick one part of my post and reply to it out of context, and make assumptions about my playstyle.

    Again it's silly to keep low level mats on your main character for alts. You can just gather the mats you need for your alts on those alts and send them over and craft the stuff you need. Or just buy the mats you need when you need them. Makes much more sense from an inventory/bank management standpoint.

    Also for the record I definitely didn't rush to VR12. I had over 14 days played on my main before I hit max level. I also have level 46, 19, 18 alts that I play more than my main thanks to the Cyrodiil issues.

    The two parts I highlighted in this response are worth reviewing.

    In one sentence you berate a poster for making an assumption about your playstyle. That is fair. In the next highlighted point you make an assumption about others playstyle when it comes to collecting and keeping mats for their alts. You then go on to state how they should correct this playstyle by obtaining materials how you do (a.k.a your playstyle). :)
    Edited by Kulthax on July 6, 2014 10:39PM
  • LtCrunch
    LtCrunch
    ✭✭✭✭✭
    Kulthax wrote: »
    Brandalf wrote: »
    shiva7663 wrote: »
    Brandalf wrote: »
    If I'm VR12 why would I keep stacks of lower level crafting materials like jute or ebony ingots?

    To support the equipment needs of your other seven characters of various levels. Not everyone is satisfied to rush to max level and just play one character from there.

    Way to cherry pick one part of my post and reply to it out of context, and make assumptions about my playstyle.

    Again it's silly to keep low level mats on your main character for alts. You can just gather the mats you need for your alts on those alts and send them over and craft the stuff you need. Or just buy the mats you need when you need them. Makes much more sense from an inventory/bank management standpoint.

    Also for the record I definitely didn't rush to VR12. I had over 14 days played on my main before I hit max level. I also have level 46, 19, 18 alts that I play more than my main thanks to the Cyrodiil issues.

    The two parts I highlighted in this response are worth reviewing.

    In one sentence you berate a poster for making an assumption about your playstyle. That is fair. In the next highlighted point you make an assumption about others playstyle when it comes to collecting and keeping mats for their alts. You then go on to state how they should correct this playstyle by obtaining materials how you do (a.k.a your playstyle). :)

    You're right I should never assume people are thinking logically.

    NerdSauce Gaming
    Laughs-At-Wounds - Sap tanking since 03/30/14
    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • Kulthax
    Kulthax
    ✭✭✭
    Brandalf wrote: »
    Kulthax wrote: »
    Brandalf wrote: »
    shiva7663 wrote: »
    Brandalf wrote: »
    If I'm VR12 why would I keep stacks of lower level crafting materials like jute or ebony ingots?

    To support the equipment needs of your other seven characters of various levels. Not everyone is satisfied to rush to max level and just play one character from there.

    Way to cherry pick one part of my post and reply to it out of context, and make assumptions about my playstyle.

    Again it's silly to keep low level mats on your main character for alts. You can just gather the mats you need for your alts on those alts and send them over and craft the stuff you need. Or just buy the mats you need when you need them. Makes much more sense from an inventory/bank management standpoint.

    Also for the record I definitely didn't rush to VR12. I had over 14 days played on my main before I hit max level. I also have level 46, 19, 18 alts that I play more than my main thanks to the Cyrodiil issues.

    The two parts I highlighted in this response are worth reviewing.

    In one sentence you berate a poster for making an assumption about your playstyle. That is fair. In the next highlighted point you make an assumption about others playstyle when it comes to collecting and keeping mats for their alts. You then go on to state how they should correct this playstyle by obtaining materials how you do (a.k.a your playstyle). :)

    You're right I should never assume people are thinking logically.

    Passive aggressive insult. What you are saying has nothing to do with logic. It has everything to do with your way is the right way.

    https://www.youtube.com/watch?v=pWdd6_ZxX8c
  • Lodestar
    Lodestar
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    Kulthax wrote: »

    The two parts I highlighted in this response are worth reviewing.

    In one sentence you berate a poster for making an assumption about your playstyle. That is fair. In the next highlighted point you make an assumption about others playstyle when it comes to collecting and keeping mats for their alts. You then go on to state how they should correct this playstyle by obtaining materials how you do (a.k.a your playstyle). :) [/quote]

    While I agree, with you, in that the "defenders" use insults, and hypocrisy in equal measure, along with quoting the holy dev bible on their righteous side. I am not sure it is worth, letting them hijack a thread by saying the same things and asking the same questions, while avoiding mostly questions coming their way.

    Fact is they just want to "win" the thread. I am yet so see any good reason for the resistance to more storage space. Even I have tried to think of some, to counterpoint internally.

    I firmly recommend not engaging or responding, and reminding oneself, who is our audience. Even I got locked into a forum dog fight recently, while consciously not wanting to get into it. Is it these same people few names, who are our intended audience?
  • Nazon_Katts
    Nazon_Katts
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    Many assertions, not much of an explanation. For some reasons I still can't get behind, ZOS did think (it's a rather old interview) these limitations would have an positive effect. I can't see that at all. I can't even see how they could still believe that themselves anymore.

    They claim it's good for the game. But why and how exactly?

    I've pointed out why having more generous inventory space would have a positive effect. If someone can bring up comprehensible, specific negative effects this might have, please share your insights.

    But till now, nobody has. Not even ZOS.
    "You've probably figured that out by now. Let's hope so. Or we're in real trouble... and out come the intestines. And I skip rope with them!"
  • LtCrunch
    LtCrunch
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    Kulthax wrote: »
    Brandalf wrote: »
    Kulthax wrote: »
    Brandalf wrote: »
    shiva7663 wrote: »
    Brandalf wrote: »
    If I'm VR12 why would I keep stacks of lower level crafting materials like jute or ebony ingots?

    To support the equipment needs of your other seven characters of various levels. Not everyone is satisfied to rush to max level and just play one character from there.

    Way to cherry pick one part of my post and reply to it out of context, and make assumptions about my playstyle.

    Again it's silly to keep low level mats on your main character for alts. You can just gather the mats you need for your alts on those alts and send them over and craft the stuff you need. Or just buy the mats you need when you need them. Makes much more sense from an inventory/bank management standpoint.

    Also for the record I definitely didn't rush to VR12. I had over 14 days played on my main before I hit max level. I also have level 46, 19, 18 alts that I play more than my main thanks to the Cyrodiil issues.

    The two parts I highlighted in this response are worth reviewing.

    In one sentence you berate a poster for making an assumption about your playstyle. That is fair. In the next highlighted point you make an assumption about others playstyle when it comes to collecting and keeping mats for their alts. You then go on to state how they should correct this playstyle by obtaining materials how you do (a.k.a your playstyle). :)

    You're right I should never assume people are thinking logically.

    Passive aggressive insult. What you are saying has nothing to do with logic. It has everything to do with your way is the right way.

    https://www.youtube.com/watch?v=pWdd6_ZxX8c

    Permanently occupy 24 storage slots with lower level stacks of raw/refined mats or temporarily occupy 3 storage slots every few levels. That's completely disregarding the massive amounts of provisioning ingredients, potency runes, and water solvents that would also be clogging permanent storage space. It makes sense to keep certain things no matter what such as upgrade mats, alchemy reagents and salt/pepper/tomatoes.

    Seems like it comes down to some pretty simple logic to me. Also thanks for linking that love that movie and that scene. I used that line on these very forums just a day or so ago.

    Edited by LtCrunch on July 6, 2014 10:56PM
    NerdSauce Gaming
    Laughs-At-Wounds - Sap tanking since 03/30/14
    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • Blackwidow
    Blackwidow
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    badmojo wrote: »
    The problem with the discussion that happens in these threads is you guys try to win rather than recognize that people might have other opinions. It's not a contest.

    Stick to the subject please. Stop making this a personal attack add.
    I specifically said multiple times now that I support bigger banks, for added cost.

    Good. So, let ZOD deal with the details. We both agree. Yeah! :)
    So...? You're dismissing my opinions because of advice I gave in another thread? You're ignoring my input on your suggestions here in this thread, why?

    Where the have I ignored you? I've answered every question you have asked.
    Your numbers there don't really balance out. Because there's nothing stopping people from upgrading both their shared bank and their personal bank.

    Why would you STOP people from upgrading their banks? Where is your logic in this question? Please tell me.
    How am I not clear about what I'm saying here?

    Here: " I support larger bank space as long as players are not allowed to upgrade their shared bank and their personal bank."

    You support and don't support this idea.
    If you can get 60 personal inventory for 150k, and then 60 more bank spaces for whatever amount, it's going to be cheaper than buying 120 slots in your shared bank.

    In the beginning, yes it will be cheaper. However, in the long run it will be a much bigger gold sink.

    It's a win-win.
    It doesn't matter if they're personal or shared, if you can get slots, they should follow the balance of gold for slots we have already been held to.

    Why? Where is the harm in letting a low level character get 10 or 20 more slots earlier in level?
    Edited by Blackwidow on July 6, 2014 11:28PM
  • Blackwidow
    Blackwidow
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    Cogo wrote: »
    snip.

    Again, just like I said, he only made banks small to control crafting, which did not work.

    Please stop posting everything under the sun to try to derail the thread.
  • badmojo
    badmojo
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    Blackwidow wrote: »
    Why? Where is the harm in letting a low level character get 10 or 20 more slots earlier in level?

    Saying there is no harm in letting a low level player get 10 or 20 more slots is the same as saying there is no harm in making bank upgrades cheaper. Wouldn't the result be the same thing?

    I only mentioned adding the personal bank only after upgrading your shared bank fully, because that would preserve the system we currently have. It wouldn't require the shared bank prices to be re-balanced.

    In my opinion, if they went with two upgrade options at the same time, they would have to make it the same progression as the shared bank currently is. So, for example if it cost you 50k to upgrade 50 slots, it should cost you 50k to upgrade 50 slots, no matter how those 50 slots are split between shared and personal banks.
    [DC/NA]
  • Blackwidow
    Blackwidow
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    badmojo wrote: »
    Saying there is no harm in letting a low level player get 10 or 20 more slots is the same as saying there is no harm in making bank upgrades cheaper. Wouldn't the result be the same thing?

    No.

    Are you ignoring what I say on purpose?

    It will be a bigger gold sink in the long run. The banks would not be not cheaper to buy all the slots.

    Aren't you the one who kept saying look at the big picture?

    Also, while I am not trying to lower the bank prices, I would see no harm if the banks were free. So, no, I don't see the harm is letting low level character get a few extra bank slots early, if in the long run they still have to pay more in the end.
    I only mentioned adding the personal bank only after upgrading your shared bank fully, because that would preserve the system we currently have. It wouldn't require the shared bank prices to be re-balanced.

    And again, if ZOS wants to go that route, I'll take it.

    It's just not my first choice of how to do this.
    Edited by Blackwidow on July 6, 2014 11:55PM
  • Fleymark
    Fleymark
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    badmojo wrote: »
    The problem with the discussion that happens in these threads is you guys try to win rather than recognize that people might have other opinions. It's not a contest.

    Where am I telling people to deal with the inventory space? Sure, I might have made some comments like that a month ago when you first posted about inventory space being unmanageable, but that was more of a player advice thing. I specifically said multiple times now that I support bigger banks, for added cost.

    So...? You're dismissing my opinions because of advice I gave in another thread? You're ignoring my input on your suggestions here in this thread, why?

    Your numbers there don't really balance out. Because there's nothing stopping people from upgrading both their shared bank and their personal bank.

    How am I not clear about what I'm saying here? If you can get 60 personal inventory for 150k, and then 60 more bank spaces for whatever amount, it's going to be cheaper than buying 120 slots in your shared bank.

    It doesn't matter if they're personal or shared, if you can get slots, they should follow the balance of gold for slots we have already been held to.

    Says the guy who cheesed 500 slots for free. It's not that we don't understand what you are saying. It's that we are rejecting what you are saying on principle because it's ridiculous.

    The inventory system in this game is moronic. The game, in general, is stupid easy but where do we find our challenge? Managing freaking inventory and bank space. It's completely ridiculous.

    And then to have a guy who cheesed free storage by using a guild in a way guilds were never intended to be used, dare I say exploited the guild system, something that the vast majority of players would never do, come in and jump up and down and lecture about "balance" and "end game rewards" etc etc....I just have to laugh.

    We are talking about inventory. Let's get some challenge and risk versus reward and some semblance of BALANCE in the other 99.99% of the game first, eh?

    LOL

    Just laff out loud, really.

    We are talking about GD bank space.
  • badmojo
    badmojo
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    Blackwidow wrote: »
    badmojo wrote: »
    Saying there is no harm in letting a low level player get 10 or 20 more slots is the same as saying there is no harm in making bank upgrades cheaper. Wouldn't the result be the same thing?

    No.

    Are you ignoring what I say on purpose?

    It will be a bigger gold sink in the long run. The banks would not be not cheaper to buy all the slots.

    Aren't you the one who kept saying look at the big picture?

    Also, while I am not trying to lower the bank prices, I would see no harm if the banks were free. So, no, I don't see the harm is letting low level character get a few extra bank slots early, if in the long run they still have to pay more in the end.
    I only mentioned adding the personal bank only after upgrading your shared bank fully, because that would preserve the system we currently have. It wouldn't require the shared bank prices to be re-balanced.

    And again, if ZOS wants to go that route, I'll take it.

    It's just not my first choice of how to do this.

    More gold sink in the long run, but what about the short run? You can't simply add more gold sink on the end and make the early gold sink less, that doesn't balance out.
    Fleymark wrote: »
    The inventory system in this game is moronic. The game, in general, is stupid easy but where do we find our challenge? Managing freaking inventory and bank space. It's completely ridiculous.

    I'm going to stop talking to you now. We disagree on some core issues here and you're unable to talk about this subject objectively, without constantly focusing on my personal choices.
    Edited by badmojo on July 7, 2014 12:41AM
    [DC/NA]
  • Rev Rielle
    Rev Rielle
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    Cogo wrote: »
    There are several topics and interviews on crafting, mats, bank space and economy. I am old fashion, so I listen to podcasts, but Its hard to find Text based statements. Have to use 3:e party communities.

    Zenimax managers AND devs have done tons of "around the table" about every subject the past year.

    However, the base link for the podcost is linked, and anyone can listen for themselves. =)

    Here are more answers regarding economy. There is a complete description about the quite impressive setup for economy in Tamriel.....long term plan.
    Thats in another interview with the managers...

    Link:
    http://tamrieljournal.com/tesoelite-crafting-qa-summary-paul-sage/


    Creative Director Paul Sage

    Resource Nodes

    Q: Are the resource nodes for crafting always going to be free for all, or will the nodes spawn for that person to pick or is it going to be a race to get it first?

    A: As of right now, those are public access nodes. We have considered privatizing them, but again… we have to be careful about flooding the world with resources. I can’t stress strongly enough how teamwork will help build up supplies.

    Q: With Crafting being as viable as it is in ESO, the “upgrading” from a lower level item to a higher is incredibly difficult, time-consuming, & finance-consuming. Will this be re-visited & re-interfaced in any ways?

    A. The high payoffs of crating will take time and effort investment. I don’t think we’re interested in short-cutting that.

    Economy

    Q: Is there going to be a mass trade/selling/buying system for crafting goods and other items? such as an auction house?

    A: There is a guild store right now. If you join a guild you can sell items to your guild members. This might seem restrictive at first, but you can join five guilds. We expect trade consortiums to start up in the game. Part of the reason we have done it this way is we felt that with the Megaserver, being able to just find whatever you wanted at all times can really hurt the overall game. We love trading and want to encourage, but we don’t want to kill the game in doing so. However, we are looking at ways for guilds to have an even larger presence in how they sell their goods.

    Bank space

    Q: Since crafting materials take up space in our inventory…Would it be possible to implement crafting bags for strictly crafting materials?

    A: Our inventory space and bank space provides a much needed gold sink. Something useful to spend your money on. Currently, that friction is useful to the game, and removing that isn’t something I think we want to pursue at this time.


    Q: Items for crafting take a lot of place. Will you implement an interface dedicated to crafting items like GW2 or Neverwinter ?

    A: Bank space and inventory space are friction elements for the economy. It is unlikely we will have a dedicate crafting inventory in the near future. Choice is important.


    Q: I love the fact that you can leave items in your bank and still use them for crafting. My concern is, I guess I horde to much of everything since I’m crafting everything, and run out of space really really quick. Is there away to fix this, or should i simple just keep selling my mats and make low level items to makes space?

    A: I would say you are going to have to make some choices about what you keep and what you don’t. Bank space / inventory space is another limiter to being able to work on all crafting skills at once. It isn’t impossible, it is just harder if that is what you choose to do.

    Wonderful!
    I could never find the links again myself, so thank you Cogo. It's clear from the above that the developers have responded to this, and more than once. So it's more of a case of the OP (and others) not listening/paying attention, rather then Zenimax saying nothing.

    I personally think personal banks are fine.
    I'd suggest people should just stop whining over and over and over again and just get on with playing the game and adapting to the way it is. Just because something is different, doesn't mean it's wrong or in need of fixing.
    Edited by Rev Rielle on July 7, 2014 12:51AM
    If you can be anything, be kind.
  • Blackwidow
    Blackwidow
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    badmojo wrote: »
    More gold sink in the long run, but what about the short run? You can't simply add more gold sink on the end and make the early gold sink less, that doesn't balance out.

    How does it not balance out?

    Why is giving a new player extra space at the start, but will pay more in the end not balance out?
    Edited by Blackwidow on July 7, 2014 12:46AM
  • Kulthax
    Kulthax
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    Brandalf wrote: »
    Kulthax wrote: »
    Brandalf wrote: »
    Kulthax wrote: »
    Brandalf wrote: »
    shiva7663 wrote: »
    Brandalf wrote: »
    If I'm VR12 why would I keep stacks of lower level crafting materials like jute or ebony ingots?

    To support the equipment needs of your other seven characters of various levels. Not everyone is satisfied to rush to max level and just play one character from there.

    Way to cherry pick one part of my post and reply to it out of context, and make assumptions about my playstyle.

    Again it's silly to keep low level mats on your main character for alts. You can just gather the mats you need for your alts on those alts and send them over and craft the stuff you need. Or just buy the mats you need when you need them. Makes much more sense from an inventory/bank management standpoint.

    Also for the record I definitely didn't rush to VR12. I had over 14 days played on my main before I hit max level. I also have level 46, 19, 18 alts that I play more than my main thanks to the Cyrodiil issues.

    The two parts I highlighted in this response are worth reviewing.

    In one sentence you berate a poster for making an assumption about your playstyle. That is fair. In the next highlighted point you make an assumption about others playstyle when it comes to collecting and keeping mats for their alts. You then go on to state how they should correct this playstyle by obtaining materials how you do (a.k.a your playstyle). :)

    You're right I should never assume people are thinking logically.

    Passive aggressive insult. What you are saying has nothing to do with logic. It has everything to do with your way is the right way.

    https://www.youtube.com/watch?v=pWdd6_ZxX8c

    Permanently occupy 24 storage slots with lower level stacks of raw/refined mats or temporarily occupy 3 storage slots every few levels. That's completely disregarding the massive amounts of provisioning ingredients, potency runes, and water solvents that would also be clogging permanent storage space. It makes sense to keep certain things no matter what such as upgrade mats, alchemy reagents and salt/pepper/tomatoes.

    Seems like it comes down to some pretty simple logic to me. Also thanks for linking that love that movie and that scene. I used that line on these very forums just a day or so ago.

    Again, logic is irrelevant. Logic would dictate there is a right and wrong answer. In this case not so much. It comes down to preference and playstyle. You prefer to collect/obtain mats one way, someone else prefers to do it differently. :)
  • badmojo
    badmojo
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    Blackwidow wrote: »
    badmojo wrote: »
    More gold sink in the long run, but what about the short run? You can't simply add more gold sink on the end and make the early gold sink less, that doesn't balance out.

    How does it not balance out?

    Why is giving a new player extra space at the start, but will pay more in the end not balance out?

    Because you have to look at both things objectively.

    Is it okay to give players more space at the end for more gold? Does that fall in line with the current system that we've all been held to, the system the developers have put in place and defended from criticism? Yes, yes it does.

    Therefore I'm fine with more space at the end game.

    Is it okay to give new players extra space at the start? Does that fall in line with the current system that we've all been held to, the system the developers have put in place and defended from criticism? No, I don't think it does.

    Therefore, I have problems with giving low level players more space for their money.


    One thing does not balance out the other thing. They're two different situations and two different changes.
    [DC/NA]
  • Blackwidow
    Blackwidow
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    Rev Rielle wrote: »

    I personally think personal banks are fine.
    I'd suggest people should just stop whining over and over and over again and just get on with playing the game and adapting to the way it is. Just because something is different, doesn't mean it's wrong or in need of fixing.

    "I don't have a problem, therefore there is no problem."

    "Sure, there's no downside to larger banks, but I still don't want it to happen"

    It's like people don't want others to like the game.

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