If I'm VR12 why would I keep stacks of lower level crafting materials like jute or ebony ingots?
Honestly, if you haven't made use of the guild bank feature yourself, how can you expect to get a full picture of this problem? It's like saying someone who is VR12 shouldn't comment on people struggling with VR3. I'm not saying this is how I feel, I'm saying this is what you're doing by dismissing me based on my gameplay.
Blackwidow, forgive me for saying you don't see the need for rebalance after you specifically said "why would we need to rebalance?"
To me, saying more space at a lower level means making the space cheaper to buy. If it costs 800k to unlock 100 spaces now, it should cost 800k to unlock 100 spaces in any new system.
Why are people so intent on hoarding mats, low level or otherwise?
Blackwidow wrote: »[
I asked you a question because I wanted your view on the subject. I had no clue what balance you were talking about.
You took it as a statement that I did not want balance.
Blackwidow wrote: »[
I asked you a question because I wanted your view on the subject. I had no clue what balance you were talking about.
You took it as a statement that I did not want balance.
Since we on a Star Wars theme tonight.
Tulerezzer wrote: »
If we can effectively store every material we ever attain then there is that much less trade going to happen.
Way to cherry pick one part of my post and reply to it out of context, and make assumptions about my playstyle.
Again it's silly to keep low level mats on your main character for alts. You can just gather the mats you need for your alts on those alts and send them over and craft the stuff you need. Or just buy the mats you need when you need them. Makes much more sense from an inventory/bank management standpoint.
Also for the record I definitely didn't rush to VR12. I had over 14 days played on my main before I hit max level. I also have level 46, 19, 18 alts that I play more than my main thanks to the Cyrodiil issues.
Way to cherry pick one part of my post and reply to it out of context, and make assumptions about my playstyle.
Again it's silly to keep low level mats on your main character for alts. You can just gather the mats you need for your alts on those alts and send them over and craft the stuff you need. Or just buy the mats you need when you need them. Makes much more sense from an inventory/bank management standpoint.
Also for the record I definitely didn't rush to VR12. I had over 14 days played on my main before I hit max level. I also have level 46, 19, 18 alts that I play more than my main thanks to the Cyrodiil issues.
The two parts I highlighted in this response are worth reviewing.
In one sentence you berate a poster for making an assumption about your playstyle. That is fair. In the next highlighted point you make an assumption about others playstyle when it comes to collecting and keeping mats for their alts. You then go on to state how they should correct this playstyle by obtaining materials how you do (a.k.a your playstyle).
Way to cherry pick one part of my post and reply to it out of context, and make assumptions about my playstyle.
Again it's silly to keep low level mats on your main character for alts. You can just gather the mats you need for your alts on those alts and send them over and craft the stuff you need. Or just buy the mats you need when you need them. Makes much more sense from an inventory/bank management standpoint.
Also for the record I definitely didn't rush to VR12. I had over 14 days played on my main before I hit max level. I also have level 46, 19, 18 alts that I play more than my main thanks to the Cyrodiil issues.
The two parts I highlighted in this response are worth reviewing.
In one sentence you berate a poster for making an assumption about your playstyle. That is fair. In the next highlighted point you make an assumption about others playstyle when it comes to collecting and keeping mats for their alts. You then go on to state how they should correct this playstyle by obtaining materials how you do (a.k.a your playstyle).
You're right I should never assume people are thinking logically.
Way to cherry pick one part of my post and reply to it out of context, and make assumptions about my playstyle.
Again it's silly to keep low level mats on your main character for alts. You can just gather the mats you need for your alts on those alts and send them over and craft the stuff you need. Or just buy the mats you need when you need them. Makes much more sense from an inventory/bank management standpoint.
Also for the record I definitely didn't rush to VR12. I had over 14 days played on my main before I hit max level. I also have level 46, 19, 18 alts that I play more than my main thanks to the Cyrodiil issues.
The two parts I highlighted in this response are worth reviewing.
In one sentence you berate a poster for making an assumption about your playstyle. That is fair. In the next highlighted point you make an assumption about others playstyle when it comes to collecting and keeping mats for their alts. You then go on to state how they should correct this playstyle by obtaining materials how you do (a.k.a your playstyle).
You're right I should never assume people are thinking logically.
Passive aggressive insult. What you are saying has nothing to do with logic. It has everything to do with your way is the right way.https://www.youtube.com/watch?v=pWdd6_ZxX8c
The problem with the discussion that happens in these threads is you guys try to win rather than recognize that people might have other opinions. It's not a contest.
I specifically said multiple times now that I support bigger banks, for added cost.
So...? You're dismissing my opinions because of advice I gave in another thread? You're ignoring my input on your suggestions here in this thread, why?
Your numbers there don't really balance out. Because there's nothing stopping people from upgrading both their shared bank and their personal bank.
How am I not clear about what I'm saying here?
If you can get 60 personal inventory for 150k, and then 60 more bank spaces for whatever amount, it's going to be cheaper than buying 120 slots in your shared bank.
It doesn't matter if they're personal or shared, if you can get slots, they should follow the balance of gold for slots we have already been held to.
Blackwidow wrote: »Why? Where is the harm in letting a low level character get 10 or 20 more slots earlier in level?
Saying there is no harm in letting a low level player get 10 or 20 more slots is the same as saying there is no harm in making bank upgrades cheaper. Wouldn't the result be the same thing?
I only mentioned adding the personal bank only after upgrading your shared bank fully, because that would preserve the system we currently have. It wouldn't require the shared bank prices to be re-balanced.
The problem with the discussion that happens in these threads is you guys try to win rather than recognize that people might have other opinions. It's not a contest.
Where am I telling people to deal with the inventory space? Sure, I might have made some comments like that a month ago when you first posted about inventory space being unmanageable, but that was more of a player advice thing. I specifically said multiple times now that I support bigger banks, for added cost.
So...? You're dismissing my opinions because of advice I gave in another thread? You're ignoring my input on your suggestions here in this thread, why?
Your numbers there don't really balance out. Because there's nothing stopping people from upgrading both their shared bank and their personal bank.
How am I not clear about what I'm saying here? If you can get 60 personal inventory for 150k, and then 60 more bank spaces for whatever amount, it's going to be cheaper than buying 120 slots in your shared bank.
It doesn't matter if they're personal or shared, if you can get slots, they should follow the balance of gold for slots we have already been held to.
Blackwidow wrote: »Saying there is no harm in letting a low level player get 10 or 20 more slots is the same as saying there is no harm in making bank upgrades cheaper. Wouldn't the result be the same thing?
No.
Are you ignoring what I say on purpose?
It will be a bigger gold sink in the long run. The banks would not be not cheaper to buy all the slots.
Aren't you the one who kept saying look at the big picture?
Also, while I am not trying to lower the bank prices, I would see no harm if the banks were free. So, no, I don't see the harm is letting low level character get a few extra bank slots early, if in the long run they still have to pay more in the end.I only mentioned adding the personal bank only after upgrading your shared bank fully, because that would preserve the system we currently have. It wouldn't require the shared bank prices to be re-balanced.
And again, if ZOS wants to go that route, I'll take it.
It's just not my first choice of how to do this.
The inventory system in this game is moronic. The game, in general, is stupid easy but where do we find our challenge? Managing freaking inventory and bank space. It's completely ridiculous.
There are several topics and interviews on crafting, mats, bank space and economy. I am old fashion, so I listen to podcasts, but Its hard to find Text based statements. Have to use 3:e party communities.
Zenimax managers AND devs have done tons of "around the table" about every subject the past year.
However, the base link for the podcost is linked, and anyone can listen for themselves.
Here are more answers regarding economy. There is a complete description about the quite impressive setup for economy in Tamriel.....long term plan.
Thats in another interview with the managers...
Link:
http://tamrieljournal.com/tesoelite-crafting-qa-summary-paul-sage/
Creative Director Paul Sage
Resource Nodes
Q: Are the resource nodes for crafting always going to be free for all, or will the nodes spawn for that person to pick or is it going to be a race to get it first?
A: As of right now, those are public access nodes. We have considered privatizing them, but again… we have to be careful about flooding the world with resources. I can’t stress strongly enough how teamwork will help build up supplies.
Q: With Crafting being as viable as it is in ESO, the “upgrading” from a lower level item to a higher is incredibly difficult, time-consuming, & finance-consuming. Will this be re-visited & re-interfaced in any ways?
A. The high payoffs of crating will take time and effort investment. I don’t think we’re interested in short-cutting that.
Economy
Q: Is there going to be a mass trade/selling/buying system for crafting goods and other items? such as an auction house?
A: There is a guild store right now. If you join a guild you can sell items to your guild members. This might seem restrictive at first, but you can join five guilds. We expect trade consortiums to start up in the game. Part of the reason we have done it this way is we felt that with the Megaserver, being able to just find whatever you wanted at all times can really hurt the overall game. We love trading and want to encourage, but we don’t want to kill the game in doing so. However, we are looking at ways for guilds to have an even larger presence in how they sell their goods.
Bank space
Q: Since crafting materials take up space in our inventory…Would it be possible to implement crafting bags for strictly crafting materials?
A: Our inventory space and bank space provides a much needed gold sink. Something useful to spend your money on. Currently, that friction is useful to the game, and removing that isn’t something I think we want to pursue at this time.
Q: Items for crafting take a lot of place. Will you implement an interface dedicated to crafting items like GW2 or Neverwinter ?
A: Bank space and inventory space are friction elements for the economy. It is unlikely we will have a dedicate crafting inventory in the near future. Choice is important.
Q: I love the fact that you can leave items in your bank and still use them for crafting. My concern is, I guess I horde to much of everything since I’m crafting everything, and run out of space really really quick. Is there away to fix this, or should i simple just keep selling my mats and make low level items to makes space?
A: I would say you are going to have to make some choices about what you keep and what you don’t. Bank space / inventory space is another limiter to being able to work on all crafting skills at once. It isn’t impossible, it is just harder if that is what you choose to do.
More gold sink in the long run, but what about the short run? You can't simply add more gold sink on the end and make the early gold sink less, that doesn't balance out.
Way to cherry pick one part of my post and reply to it out of context, and make assumptions about my playstyle.
Again it's silly to keep low level mats on your main character for alts. You can just gather the mats you need for your alts on those alts and send them over and craft the stuff you need. Or just buy the mats you need when you need them. Makes much more sense from an inventory/bank management standpoint.
Also for the record I definitely didn't rush to VR12. I had over 14 days played on my main before I hit max level. I also have level 46, 19, 18 alts that I play more than my main thanks to the Cyrodiil issues.
The two parts I highlighted in this response are worth reviewing.
In one sentence you berate a poster for making an assumption about your playstyle. That is fair. In the next highlighted point you make an assumption about others playstyle when it comes to collecting and keeping mats for their alts. You then go on to state how they should correct this playstyle by obtaining materials how you do (a.k.a your playstyle).
You're right I should never assume people are thinking logically.
Passive aggressive insult. What you are saying has nothing to do with logic. It has everything to do with your way is the right way.https://www.youtube.com/watch?v=pWdd6_ZxX8c
Permanently occupy 24 storage slots with lower level stacks of raw/refined mats or temporarily occupy 3 storage slots every few levels. That's completely disregarding the massive amounts of provisioning ingredients, potency runes, and water solvents that would also be clogging permanent storage space. It makes sense to keep certain things no matter what such as upgrade mats, alchemy reagents and salt/pepper/tomatoes.
Seems like it comes down to some pretty simple logic to me. Also thanks for linking that love that movie and that scene. I used that line on these very forums just a day or so ago.
Blackwidow wrote: »More gold sink in the long run, but what about the short run? You can't simply add more gold sink on the end and make the early gold sink less, that doesn't balance out.
How does it not balance out?
Why is giving a new player extra space at the start, but will pay more in the end not balance out?
Rev Rielle wrote: »
I personally think personal banks are fine.
I'd suggest people should just stop whining over and over and over again and just get on with playing the game and adapting to the way it is. Just because something is different, doesn't mean it's wrong or in need of fixing.