andre.roques.3b14_ESO wrote: »Are you looking for in game filters? What suggestions do you have for improvements? Be aware, there are many banking functions that can be added through 3rd party addons that make life much easier without breaking any type of immersion.
indytims_ESO wrote: »Blackwidow wrote: »ZOS, please just say something. Anything.
Is there any plans for a change at all?
As many have already told you - Zeni owes no explanation for this. You have plenty of storage. If you can't deal - there are other games that offer more.
It's a simple concept. Expecting Zeni to come to the forums to address every single nitpicking question is petulant, at best, especially when there is nothing wrong with the system in place. Your personal desire for more space is not a 'critical' issue, and your demand for a personal response is silly.
nawlinzbilly wrote: »andre.roques.3b14_ESO wrote: »Are you looking for in game filters? What suggestions do you have for improvements? Be aware, there are many banking functions that can be added through 3rd party addons that make life much easier without breaking any type of immersion.
Exactly what i was going to suggest. It might not be a permanent fix, but until they get around to fixing it, the 3rd party add-ons are awesome. I love "Personal Assistant"
Nazon_Katts wrote: »Blackwidow wrote: »Nazon_Katts wrote: »It's unneccesarily inconvenient. You can have all professions on one char and can manage inventory with multiple mules just fine, that's true.
But where's the difference to "people will roll just Alts to have all professions available to them, so we allow to them all on one char" then? Following this logic nothing forbids more storage space on a single character. Unless you wish to monetize it.
I did not understand that bold sentence.
Too long in the sun, I suppose...
Anyways, that's the statement from ZOS. Allow all professions on a single char, because people do it anyways on Alts. So why not have all needed inventory on one character, people do it anyways on Alts here, too.
Hope now it's tad bit clearer what I tried getting at. Been even longer in sun now, tho. I feel crabtastic!
Leave them alone. It always takes time before kids understand that nagging and getting the same answer will not get them anywhere.
Feel sorry for their sub time though. Could have had fun like I had in cyro just now!
Leave them alone. It always takes time before kids understand that nagging and getting the same answer will not get them anywhere.
Feel sorry for their sub time though. Could have had fun like I had in cyro just now!
Leave them alone. It always takes time before kids understand that nagging and getting the same answer will not get them anywhere.
Feel sorry for their sub time though. Could have had fun like I had in cyro just now!
Hello @Cogo! I am a new poster here but long time lurker.
I had no idea you actually played the game! You learn something new everyday!
Blackwidow wrote: »I got a personal response from ZOS_LenaicR.
I don't know if she wants me to post it on the forums. I left a message with her to ask if she will post it or if it is okay for me to.
My personal bank is just personaly fine.
Yet another Waaaambulance tread. Your account bank is upgradable to 240 slots, your personal inventory to 169 slots (including horse) and that's per 8 character. AT roughly the 4 1/2 month mark (from launch), for those dedicated crafters, they will no longer need ANY inventory space for researchable items. It's also been said so many times I've lost count, that there's literally no reason whatsoever to keep all Provision ingredients. There's only roughly a dozen or so that are useful, even less once you're at VR.
ZoS just made (2) Runes useless, there's 2 more spaces. What could you possibly need to hoard that requires more than 240 + 169 + 169 + 169 + 169 + 169 + 169 + 169 + 169 inventory spaces. BTW, that's a total of 1592 inventory spaces. I don't think there is even that many items in the game if you stored 100 (full stack) of every single crafting item, including all raw mats, all refined mats, all runes, all prov ingredients, all trait stones, all upgrade mats, all soul shards empty and full, and 1 of every single trait for research on a fresh toon.
Why a game "needs" a gold sink I don't get anyway. If I want to play Scrooge McDuck I should be allowed.
Why a game "needs" a gold sink I don't get anyway. If I want to play Scrooge McDuck I should be allowed.
I'm assuming you're more familiar with single player games, so i'll fill ya in.
wikipedia: The intended purpose of gold sinks is to remove currency from the game, as excess currency leads to inflation of player driven prices. Game designers must balance between scarcity of currency and ease of acquiring currency.
en.wikipedia.org/wiki/Gold_sink
It's mostly useful to keep inflation from driving away new players, who would never afford anything once an economy is established. There are a lot of other factors but that is the main one.
Blackwidow wrote: »My personal bank is just personaly fine.
I would love for at least one of you to have a counter argument of why banks should not be bigger.
It does not stop us from crafting all the crafts.
It does not stop us from hoarding.
It does make us make hard choices on what to keep and throw away.
It just makes the banking tedious.
It has people quitting the game.
Where is the downside to adding more bank space?
It's very difficult for new players to afford the space necessary to manage their inventories while established players no longer see it as a problem. Furthermore, it fails at stopping inflation since the players who no longer worry about space no longer "sink" their gold. So if that's the intent it's broken.A reasonable point, but ironically this gold sink is having the opposite effect.
Have you upgraded your bank all the way Blackwidow?
Would you be opposed to more bank space for more gold sink?
What if they removed the 10 member requirement on the guild bank?
Saying you just want a bigger bank is over simplifying it. You probably want some reduction in gold prices, and increases to starting inventory space.
There are no downsides from more inventory space,
but there are plenty of downsides to removing the challenge of a limited inventory mechanic.
pecheckler wrote: »Do something to fix having to use 6 alternate characters just to store your crafting materials.
The bank should cap at 500 spaces and upgrade costs reduced significantly.
joshisanonymous wrote: »Double available inventory and bank space for starters or add a crafter bank where you can stack 250 of each crafting ingredient without using any bank space.
Give each character access to a personal bank in addition to the shared bank.
Increase stack size to 250.
Get rid of the multiple potions for different levels. If you are V5 you should only get V5 potions from mobs. Not 50, V1 (which is the same thing, jeez), and V5 taking up 3 slots each for magic, health, and stamina. It's lame.
Get rid of different value vendor trash items. Did you know there's different versions of ectoplasm and supple roots (for example) that each take a slot?
Make pets, vanity, Costume, and disguise items quest items or code them so they don't use inventory space. Every other MMO in the last decade has a pet bar and the item vanishes the first time you use it.
Give us access to more than 5 guilds or create a proper auction house.
Add a search box for keywords for crying out loud.
If someone wants to spend the numerous skill points needed to max all professions then they should be able to have the space they need to facilitate it. Currently there's only enough space for one profession. And if that profession is provisioning God help you.
The choice you made to restrict crafters when there is already one in place via the skill points required for each profession was the wrong choice. One of the worst decisions you made and I'm almost positive this has cost you subscriptions. If you want to be a crafter you have to deal with mules and limited space all the time and some people don't have the time or the patience for such a high degree of tedium.
No?
I truly do not want to see them make carbon copy GW2's system, which is exactly what you're suggesting. The limitations are there to force people to make choices so that everyone doesn't become a master at everything.
Also, OP, if we're supposed to search for other threads to explain why you're making this thread, then you probably shouldn't be making this thread, because the subject has been rehashed enough. What do you honestly expect them to do? Come out and say, "I understand you prefer a different inventory system, but this is our design, it's working as intended, and we have no plans to change it."? Clearly, that would just become another talking point that would allow you to continue this completely pointless and rehashed conversation that basically consists of you bitching that they didn't design the game the way you wanted them to do it.
Blackwidow wrote: »Have you upgraded your bank all the way Blackwidow?
Yes.Would you be opposed to more bank space for more gold sink?
No.What if they removed the 10 member requirement on the guild bank?
Giving everyone their own guild bank is just another way of giving us more personal space, so I would prefer the personal bank.Saying you just want a bigger bank is over simplifying it. You probably want some reduction in gold prices, and increases to starting inventory space.
No, I want each character to have it's own space for personal storage.There are no downsides from more inventory space,
Okay.but there are plenty of downsides to removing the challenge of a limited inventory mechanic.
LOL, what challenge? How is using mules a challenge? You have your own personal guild bank and you use mules.
How are you challenged?
The challenge is having to do those things before I can earn the near million gold it costs to max out my bank.
I don't know why you constantly want to dismiss my opinions because I'm a resourceful player and eliminated the problem for myself.
I'd completely support your increase in bank slots.
Maybe even have the option for a personal bank after you've upgraded your bank fully.
As long as they're inline with the pricing they already have setup. I don't want to have personal banks on every character, without a huge gold sink.
Blackwidow wrote: »The challenge is having to do those things before I can earn the near million gold it costs to max out my bank.
What things?I don't know why you constantly want to dismiss my opinions because I'm a resourceful player and eliminated the problem for myself.
How am i dismissing you. I answered everyone of your questions.
How about you actually answer the one I gave you?I'd completely support your increase in bank slots.
Okay....Maybe even have the option for a personal bank after you've upgraded your bank fully.
Why after?
Why not add both as an upgrade option?As long as they're inline with the pricing they already have setup. I don't want to have personal banks on every character, without a huge gold sink.
So, your main concern is to have banks be more expensive?
I don't see why, but that is your opinion.
I don't think banks make a very good gold sink. Gold sinks should be constant throughout the game, IMHO.
Banks make low level players poor and then nothing.