My thoughts exactly. Personal banks don't really have any problems that I know of, unless you're just complaining about the gold sink.What's wrong with it?
No. Please, tell me why you specifically started a thread on this subject.Blackwidow wrote: »Just do a search on it.
Blackwidow wrote: »Just do a search on it.
Double available inventory and bank space for starters or add a crafter bank where you can stack 250 of each crafting ingredient without using any bank space.
Give each character access to a personal bank in addition to the shared bank.
Increase stack size to 250.
Get rid of the multiple potions for different levels. If you are V5 you should only get V5 potions from mobs. Not 50, V1 (which is the same thing, jeez), and V5 taking up 3 slots each for magic, health, and stamina. It's lame.
Get rid of different value vendor trash items. Did you know there's different versions of ectoplasm and supple roots (for example) that each take a slot?
Make pets, vanity, Costume, and disguise items quest items or code them so they don't use inventory space. Every other MMO in the last decade has a pet bar and the item vanishes the first time you use it.
Give us access to more than 5 guilds or create a proper auction house.
Add a search box for keywords for crying out loud.
If someone wants to spend the numerous skill points needed to max all professions then they should be able to have the space they need to facilitate it. Currently there's only enough space for one profession. And if that profession is provisioning God help you.
The choice you made to restrict crafters when there is already one in place via the skill points required for each profession was the wrong choice. One of the worst decisions you made and I'm almost positive this has cost you subscriptions. If you want to be a crafter you have to deal with mules and limited space all the time and some people don't have the time or the patience for such a high degree of tedium.
pecheckler wrote: »Do something to fix having to use 6 alternate characters just to store your crafting materials.
The bank should cap at 500 spaces and upgrade costs reduced significantly.
joshisanonymous wrote: »Double available inventory and bank space for starters or add a crafter bank where you can stack 250 of each crafting ingredient without using any bank space.
Give each character access to a personal bank in addition to the shared bank.
Increase stack size to 250.
Get rid of the multiple potions for different levels. If you are V5 you should only get V5 potions from mobs. Not 50, V1 (which is the same thing, jeez), and V5 taking up 3 slots each for magic, health, and stamina. It's lame.
Get rid of different value vendor trash items. Did you know there's different versions of ectoplasm and supple roots (for example) that each take a slot?
Make pets, vanity, Costume, and disguise items quest items or code them so they don't use inventory space. Every other MMO in the last decade has a pet bar and the item vanishes the first time you use it.
Give us access to more than 5 guilds or create a proper auction house.
Add a search box for keywords for crying out loud.
If someone wants to spend the numerous skill points needed to max all professions then they should be able to have the space they need to facilitate it. Currently there's only enough space for one profession. And if that profession is provisioning God help you.
The choice you made to restrict crafters when there is already one in place via the skill points required for each profession was the wrong choice. One of the worst decisions you made and I'm almost positive this has cost you subscriptions. If you want to be a crafter you have to deal with mules and limited space all the time and some people don't have the time or the patience for such a high degree of tedium.
No?
I truly do not want to see them make carbon copy GW2's system, which is exactly what you're suggesting. The limitations are there to force people to make choices so that everyone doesn't become a master at everything.
Also, OP, if we're supposed to search for other threads to explain why you're making this thread, then you probably shouldn't be making this thread, because the subject has been rehashed enough. What do you honestly expect them to do? Come out and say, "I understand you prefer a different inventory system, but this is our design, it's working as intended, and we have no plans to change it."? Clearly, that would just become another talking point that would allow you to continue this completely pointless and rehashed conversation that basically consists of you bitching that they didn't design the game the way you wanted them to do it.
I don't fully agree with this. I don't like the idea of a crafter only bank at all. It devalues the whole point of storage space if you get this extra unlimited space to store the majority of items most people want to store in the first place. ESO is about making decisions and I respect that.Double available inventory and bank space for starters or add a crafter bank where you can stack 250 of each crafting ingredient without using any bank space.
I can agree with that. Let's face it none of us really carry around 4 different versions of the exact same potion with the exact same effect but varying by 4 measly stat points.Get rid of the multiple potions for different levels. If you are V5 you should only get V5 potions from mobs. Not 50, V1 (which is the same thing, jeez), and V5 taking up 3 slots each for magic, health, and stamina. It's lame.
Agreed again. I would imagine honestly that this is a bug as it's something that has plagued other loot in the game at various intervals. I've especially noticed it with Foul Hides myself.Get rid of different value vendor trash items. Did you know there's different versions of ectoplasm and supple roots (for example) that each take a slot?
I've seen this suggested actually, well at least the disguise part. Jessica did respond that it might be something they work into the game in the future in this post. So at least it's been noticed.Make pets, vanity, Costume, and disguise items quest items or code them so they don't use inventory space. Every other MMO in the last decade has a pet bar and the item vanishes the first time you use it.
Kiosks are coming. My understanding is that these will essentially be public guild stores that guilds can hold for a short time and must bid to retain.Give us access to more than 5 guilds or create a proper auction house.
Would love this too, though I am reasonably pleased with the changes to filters. It's not a search bar yet, but it's a step in the right direction.Add a search box for keywords for crying out loud.
pecheckler wrote: »Do something to fix having to use 6 alternate characters just to store your crafting materials.
The bank should cap at 500 spaces and upgrade costs reduced significantly.
pecheckler wrote: »Do something to fix having to use 6 alternate characters just to store your crafting materials.
The bank should cap at 500 spaces and upgrade costs reduced significantly.
6 alternate chars to store mats? You must be doing it wrong. I admittedly had a problem with inventory at low levels, but as I played the game this burden eased up. I have 1 crafter/mule, 3 mains, 3 alts, and 1 test. The three mains and three alts feed the crafter.
My crafter has 100 slots naturally, and another 30-40 from horse. He carries all the style gems, all the trait gems, all the raw mats (up to VR1 and except alchemy and provisioning), all the armor/weapons queued to be researched, and all the tempers. I have 110 more bank slots that hold my refined mats (roughly 1-3stacks each), enchant runes, and items as needed that I pass back and forth for decon, outfitting alts, ect.
Although if I really wanted to do alchemy and provisioning, I'd probably have a second crafter/mule for it
Are you lvling all professions on all characters or something what the Hell do you need 6 mules for storing mats.it makes no sense stop hoarding
Why would they respond? So you can argue with them?
Their lack of response or action says enough.
Oh yea, I forgot treasure maps and fishing bait. These should be flagged as quest items too and not take up inventory space.
Mule #1:
If you were silly enough to pay for the CE edition, you pretty much had to make a mule just to store the dozens of maps that each take up a slot. I still have a mule for maps I haven't gotten to yet. This made a great first impression, btw, when I made the mistake of opening the CE containers and finding out how limited inventory space was in this game. I also use this mule to store all my costumes, vanity items from quests, pets, and other misc crap I have no more room for in my shared bank.
Mule #2:
For Cloth/Wood items. This mule is almost always near full, and I have to constantly sell stacks of refined materials to keep some space available.
Mule #3:
For ore, style, weapon and armor reagents. He's pretty much full all the time also and has to sell stacks of style items (which are hard to sell btw) and refined ore constantly.
Mule #4:
For Enchanting runes I find in game.
Mule #5:
For Herbs I pick in game.
Mule #6:
For Weapons/Armor with traits I need for Research.
Mule # 7:
And last but not least, One for Low level provisioning mats, since that is all that drops in veteran areas it seems instead of the Tier V/VI ones I need. I figured, since the atrocious way they decided to bottle neck the making of purple food with oats and tomatoes only coming from Hireling II/III (the ones that bring you hops 90% of the time) and hardly ever bring you the oats and tomatoes you hired them for, I would level all my mules provisioning to 50 and get provisioning hireling 3's and better my chances at getting at least a handful of oats and tomatoes each day. I was wrong though, some days I still don't get any and I currently have 4 lvl 50 provisioners with hireling III.
My shared bank is used for TIER IV/V/VI provisioning items only, and any misc item I need to stick in my bank temporarily before I offload it to a mule. It's pretty much always near full, and I have 150 slots now.
This is the reality of the inventory system that ZOS created. If I had to rate it on a scale of 1/10, I would be hard pressed to give it a 1. It's like an inventory mini-game inside the game, and it's not a fun one. It's just extremely tedious and time consuming.
Rotherhans wrote: »The inventory system is an utter disgrace and among the major reasons I am leaving this game.
I(WE) could care less what the "all is well, you´re doing it wrong" crowd thinks.
When a frikken "F2P" like GW2 can have a hilariously superior inventory system WHILE monetizing it, it simply shines a bad light on the game design philosophy pushed by the "deciders" here.