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ZOS are you ever going to speak up on personal banks?

Blackwidow
Blackwidow
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Is the personal bank system going to get an upgrade or not?

Feel free to chime in at anytime just to let us know what you are thinking.

Thank you.

"Double available inventory and bank space for starters or add a crafter bank where you can stack 250 of each crafting ingredient without using any bank space.

Give each character access to a personal bank in addition to the shared bank.

Increase stack size to 250.

Get rid of the multiple potions for different levels. If you are V5 you should only get V5 potions from mobs. Not 50, V1 (which is the same thing, jeez), and V5 taking up 3 slots each for magic, health, and stamina. It's lame.

Get rid of different value vendor trash items. Did you know there's different versions of ectoplasm and supple roots (for example) that each take a slot?

Make pets, vanity, Costume, and disguise items quest items or code them so they don't use inventory space. Every other MMO in the last decade has a pet bar and the item vanishes the first time you use it."
Edited by Blackwidow on July 4, 2014 5:25AM
  • Hadria
    Hadria
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    What's wrong with it?
  • Blackwidow
    Blackwidow
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    Just do a search on it.
  • andre.roques.3b14_ESO
    Are you looking for in game filters? What suggestions do you have for improvements? Be aware, there are many banking functions that can be added through 3rd party addons that make life much easier without breaking any type of immersion.
    NA MegaServer
    Alicron AD Altmer Templar
    Caltrinity EP Dunmer Sorcerer
    Brehhanon Moonblood DC Breton Nightblade
  • emeraldbay
    emeraldbay
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    Hadria wrote: »
    What's wrong with it?
    My thoughts exactly. Personal banks don't really have any problems that I know of, unless you're just complaining about the gold sink.
    Edited by emeraldbay on June 25, 2014 8:35PM
  • andre.roques.3b14_ESO
    Blackwidow wrote: »
    Just do a search on it.
    No. Please, tell me why you specifically started a thread on this subject.
    NA MegaServer
    Alicron AD Altmer Templar
    Caltrinity EP Dunmer Sorcerer
    Brehhanon Moonblood DC Breton Nightblade
  • Hadria
    Hadria
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    <p> only thing I ever see about personal banks is everyone likes to hoard. </p>
  • Heishi
    Heishi
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    Blackwidow wrote: »
    Just do a search on it.

    lmgtfy.com/?q=eso+bank+issue

    Done. What am I looking at. Bank items missing: Resolved. Bank Dupe issue: Resolved. Bank space management: This is debatable as to if it's user issue.

    Those are the only three issues on the first two pages.
    And so did many brave men, women, and beast fall to the end of Beta, never to be heard from again. All that is left, is whispers of the adventures they had.
  • Mortosk
    Mortosk
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    Double available inventory and bank space for starters or add a crafter bank where you can stack 250 of each crafting ingredient without using any bank space.

    Give each character access to a personal bank in addition to the shared bank.

    Increase stack size to 250.

    Get rid of the multiple potions for different levels. If you are V5 you should only get V5 potions from mobs. Not 50, V1 (which is the same thing, jeez), and V5 taking up 3 slots each for magic, health, and stamina. It's lame.

    Get rid of different value vendor trash items. Did you know there's different versions of ectoplasm and supple roots (for example) that each take a slot?

    Make pets, vanity, Costume, and disguise items quest items or code them so they don't use inventory space. Every other MMO in the last decade has a pet bar and the item vanishes the first time you use it.

    Give us access to more than 5 guilds or create a proper auction house.

    Add a search box for keywords for crying out loud.

    If someone wants to spend the numerous skill points needed to max all professions then they should be able to have the space they need to facilitate it. Currently there's only enough space for one profession. And if that profession is provisioning God help you.

    The choice you made to restrict crafters when there is already one in place via the skill points required for each profession was the wrong choice. One of the worst decisions you made and I'm almost positive this has cost you subscriptions. If you want to be a crafter you have to deal with mules and limited space all the time and some people don't have the time or the patience for such a high degree of tedium.
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • joshisanonymous
    joshisanonymous
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    Mortosk wrote: »
    Double available inventory and bank space for starters or add a crafter bank where you can stack 250 of each crafting ingredient without using any bank space.

    Give each character access to a personal bank in addition to the shared bank.

    Increase stack size to 250.

    Get rid of the multiple potions for different levels. If you are V5 you should only get V5 potions from mobs. Not 50, V1 (which is the same thing, jeez), and V5 taking up 3 slots each for magic, health, and stamina. It's lame.

    Get rid of different value vendor trash items. Did you know there's different versions of ectoplasm and supple roots (for example) that each take a slot?

    Make pets, vanity, Costume, and disguise items quest items or code them so they don't use inventory space. Every other MMO in the last decade has a pet bar and the item vanishes the first time you use it.

    Give us access to more than 5 guilds or create a proper auction house.

    Add a search box for keywords for crying out loud.

    If someone wants to spend the numerous skill points needed to max all professions then they should be able to have the space they need to facilitate it. Currently there's only enough space for one profession. And if that profession is provisioning God help you.

    The choice you made to restrict crafters when there is already one in place via the skill points required for each profession was the wrong choice. One of the worst decisions you made and I'm almost positive this has cost you subscriptions. If you want to be a crafter you have to deal with mules and limited space all the time and some people don't have the time or the patience for such a high degree of tedium.

    No?

    I truly do not want to see them make carbon copy GW2's system, which is exactly what you're suggesting. The limitations are there to force people to make choices so that everyone doesn't become a master at everything.

    Also, OP, if we're supposed to search for other threads to explain why you're making this thread, then you probably shouldn't be making this thread, because the subject has been rehashed enough. What do you honestly expect them to do? Come out and say, "I understand you prefer a different inventory system, but this is our design, it's working as intended, and we have no plans to change it."? Clearly, that would just become another talking point that would allow you to continue this completely pointless and rehashed conversation that basically consists of you bitching that they didn't design the game the way you wanted them to do it.
    Fedrals: PC / NA / EP / NB

  • pecheckler
    pecheckler
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    Do something to fix having to use 6 alternate characters just to store your crafting materials.

    The bank should cap at 500 spaces and upgrade costs reduced significantly.
    End the tedious inventory management game.
  • Blackwidow
    Blackwidow
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    I am deciding if i want to sign back up to keep playing. This will make my choice.

    I don't think it is too much to ask what they plan to do in the future for the banking system, if anything.

    @Mortosk Exactly
  • Evergnar
    Evergnar
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    I would just like the option to save momentos, whether via more storage or something else. The option to turn items into a trophy or relic maybe. Could also just give us a trophy case too for our errr...trophies ;)
    Edited by Evergnar on June 25, 2014 10:15PM
  • Nazon_Katts
    Nazon_Katts
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    Bank and bag space is one of those systems in an MMO that works considerably different with a pay-to-play business model, than a free-to-play one, because it can be monetized. Usually, in P2P games, storage is in the hand of the crafters and readily available.

    Why that is not the case with ESO, that's up to everyone's speculations, since I don't expect an official word on that any time sooner than console release or closer to it.
    "You've probably figured that out by now. Let's hope so. Or we're in real trouble... and out come the intestines. And I skip rope with them!"
  • Heishi
    Heishi
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    pecheckler wrote: »
    Do something to fix having to use 6 alternate characters just to store your crafting materials.

    The bank should cap at 500 spaces and upgrade costs reduced significantly.

    6 alternate chars to store mats? You must be doing it wrong. I admittedly had a problem with inventory at low levels, but as I played the game this burden eased up. I have 1 crafter/mule, 3 mains, 3 alts, and 1 test. The three mains and three alts feed the crafter.

    My crafter has 100 slots naturally, and another 30-40 from horse. He carries all the style gems, all the trait gems, all the raw mats (up to VR1 and except alchemy and provisioning), all the armor/weapons queued to be researched, and all the tempers. I have 110 more bank slots that hold my refined mats (roughly 1-3stacks each), enchant runes, and items as needed that I pass back and forth for decon, outfitting alts, ect.

    Although if I really wanted to do alchemy and provisioning, I'd probably have a second crafter/mule for it
    And so did many brave men, women, and beast fall to the end of Beta, never to be heard from again. All that is left, is whispers of the adventures they had.
  • Mortosk
    Mortosk
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    Mortosk wrote: »
    Double available inventory and bank space for starters or add a crafter bank where you can stack 250 of each crafting ingredient without using any bank space.

    Give each character access to a personal bank in addition to the shared bank.

    Increase stack size to 250.

    Get rid of the multiple potions for different levels. If you are V5 you should only get V5 potions from mobs. Not 50, V1 (which is the same thing, jeez), and V5 taking up 3 slots each for magic, health, and stamina. It's lame.

    Get rid of different value vendor trash items. Did you know there's different versions of ectoplasm and supple roots (for example) that each take a slot?

    Make pets, vanity, Costume, and disguise items quest items or code them so they don't use inventory space. Every other MMO in the last decade has a pet bar and the item vanishes the first time you use it.

    Give us access to more than 5 guilds or create a proper auction house.

    Add a search box for keywords for crying out loud.

    If someone wants to spend the numerous skill points needed to max all professions then they should be able to have the space they need to facilitate it. Currently there's only enough space for one profession. And if that profession is provisioning God help you.

    The choice you made to restrict crafters when there is already one in place via the skill points required for each profession was the wrong choice. One of the worst decisions you made and I'm almost positive this has cost you subscriptions. If you want to be a crafter you have to deal with mules and limited space all the time and some people don't have the time or the patience for such a high degree of tedium.

    No?

    I truly do not want to see them make carbon copy GW2's system, which is exactly what you're suggesting. The limitations are there to force people to make choices so that everyone doesn't become a master at everything.

    Also, OP, if we're supposed to search for other threads to explain why you're making this thread, then you probably shouldn't be making this thread, because the subject has been rehashed enough. What do you honestly expect them to do? Come out and say, "I understand you prefer a different inventory system, but this is our design, it's working as intended, and we have no plans to change it."? Clearly, that would just become another talking point that would allow you to continue this completely pointless and rehashed conversation that basically consists of you bitching that they didn't design the game the way you wanted them to do it.

    You really believe that, eh? You don't think the fact that there's a limited number of skill points and each profession takes a ton to level fully is enough? Because I've sacrificed improving my combat skills to level up cloth working, black smithing, wood working, and provisioning. I definitely feel the limitations and am always at zero skill points and looking for more skyshard because of it.

    And yes, the Guild wars 2 inventory system is a work of art. It is light years beyond ESO's. The GW2 crafting system is crappy though. So is their game to be quite honest.
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • nudel
    nudel
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    Apologies in advance for wall of text...
    Mortosk wrote: »
    Double available inventory and bank space for starters or add a crafter bank where you can stack 250 of each crafting ingredient without using any bank space.
    I don't fully agree with this. I don't like the idea of a crafter only bank at all. It devalues the whole point of storage space if you get this extra unlimited space to store the majority of items most people want to store in the first place. ESO is about making decisions and I respect that.

    I could however see increasing stack size a bit, but not to 250 and not across the board. I'd say keep rare mats (green and higher stacking to just 100 as they do now. Maybe allow base materials like Cloth/Ore/Wood stack to 200. Maybe. Potency runes definitely need to join the rest of the party and stack to 100. I'd keep Provisioning supplies at 100 because you really don't ever need 250 Broths kicking around at once.
    Mortosk wrote: »
    Get rid of the multiple potions for different levels. If you are V5 you should only get V5 potions from mobs. Not 50, V1 (which is the same thing, jeez), and V5 taking up 3 slots each for magic, health, and stamina. It's lame.
    I can agree with that. Let's face it none of us really carry around 4 different versions of the exact same potion with the exact same effect but varying by 4 measly stat points.
    Mortosk wrote: »
    Get rid of different value vendor trash items. Did you know there's different versions of ectoplasm and supple roots (for example) that each take a slot?
    Agreed again. I would imagine honestly that this is a bug as it's something that has plagued other loot in the game at various intervals. I've especially noticed it with Foul Hides myself.
    Mortosk wrote: »
    Make pets, vanity, Costume, and disguise items quest items or code them so they don't use inventory space. Every other MMO in the last decade has a pet bar and the item vanishes the first time you use it.
    I've seen this suggested actually, well at least the disguise part. Jessica did respond that it might be something they work into the game in the future in this post. So at least it's been noticed.
    Mortosk wrote: »
    Give us access to more than 5 guilds or create a proper auction house.
    Kiosks are coming. My understanding is that these will essentially be public guild stores that guilds can hold for a short time and must bid to retain.
    Mortosk wrote: »
    Add a search box for keywords for crying out loud.
    Would love this too, though I am reasonably pleased with the changes to filters. It's not a search bar yet, but it's a step in the right direction.
    Edited by nudel on June 25, 2014 10:52PM
  • Fleymark
    Fleymark
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    pecheckler wrote: »
    Do something to fix having to use 6 alternate characters just to store your crafting materials.

    The bank should cap at 500 spaces and upgrade costs reduced significantly.

    This.

    I find it completely absurd that I have to use 4 char slots just to bank stuff that I can't use yet because my mid VR toon hasn't yet gotten the points to utilize those crafts. Even if it's shared, I think a crafting bank would be fantastic.

    Regardless, we really do need individual storage of some sort for each character. You know those trophies you get with the clicky effects from the hard dungeon in each zone? I don't need to carry 15 of those around on every toon yet I don't want to destroy them either. Would be nice to be able to keep some costumes around for fun and not have them conflict with other toons doing those quests because they are unique. Not to mention extra sets of gear for particular purposes. This isn't a UI, add-on, or storage management issue...The fact that we ONLY have toon inventory and shared bank space is a serious flaw with this game.

    Really, I think there is WAY too much account based stuff in this game. Being a a TES game, people froth at the mouth about "immersion" at every turn, which I think is great, but yet we are known to our friends and guilds as @poopsock420 instead of our character names. Not to mention, from a role-playing and immersion standpoint, why shouldn't our main high level serious toon be able to join a main guild and 4 trader guilds but our fun alts be able to join 5 other guilds for fun like some role play guilds or the fishing guild a guy I met was doing for fun? Why should my non vampire toons have to be in my vampire alts vampire covens? Or the alts I make in other factions...why shouldn't they be able to join guilds they can actually DO things with. It makes no sense to not limit us to one faction per account but to then effectively limit us to one faction per account. This account based deal seriously destroys immersion and severely limits our play across our variety of toons.

    But I digress...
    Edited by Fleymark on June 25, 2014 11:04PM
  • Mortosk
    Mortosk
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    Heishi wrote: »
    pecheckler wrote: »
    Do something to fix having to use 6 alternate characters just to store your crafting materials.

    The bank should cap at 500 spaces and upgrade costs reduced significantly.

    6 alternate chars to store mats? You must be doing it wrong. I admittedly had a problem with inventory at low levels, but as I played the game this burden eased up. I have 1 crafter/mule, 3 mains, 3 alts, and 1 test. The three mains and three alts feed the crafter.

    My crafter has 100 slots naturally, and another 30-40 from horse. He carries all the style gems, all the trait gems, all the raw mats (up to VR1 and except alchemy and provisioning), all the armor/weapons queued to be researched, and all the tempers. I have 110 more bank slots that hold my refined mats (roughly 1-3stacks each), enchant runes, and items as needed that I pass back and forth for decon, outfitting alts, ect.

    Although if I really wanted to do alchemy and provisioning, I'd probably have a second crafter/mule for it

    I've got 7 mules. Started leveling one recently since I have no other character slots available. He's not the only one who does this. Plenty people can't get by without a ton of mules. It's really quite ridiculous. They made the decision to limit the # of professions by limiting inventory, in a game with horrendous itemization and so much useless duplication of items I could cry.

    They way overdo everything at ZOS. Just like when they nerf something. They do not understand the word moderation.

    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • Mortosk
    Mortosk
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    Oh yea, I forgot treasure maps and fishing bait. These should be flagged as quest items too and not take up inventory space.

    Mule #1:

    If you were silly enough to pay for the CE edition, you pretty much had to make a mule just to store the dozens of maps that each take up a slot. I still have a mule for maps I haven't gotten to yet. This made a great first impression, btw, when I made the mistake of opening the CE containers and finding out how limited inventory space was in this game. I also use this mule to store all my costumes, vanity items from quests, pets, and other misc crap I have no more room for in my shared bank.

    Mule #2:

    For Cloth/Wood items. This mule is almost always near full, and I have to constantly sell stacks of refined materials to keep some space available.

    Mule #3:

    For ore, style, weapon and armor reagents. He's pretty much full all the time also and has to sell stacks of style items (which are hard to sell btw) and refined ore constantly.

    Mule #4:

    For Enchanting runes I find in game.

    Mule #5:

    For Herbs I pick in game.

    Mule #6:

    For Weapons/Armor with traits I need for Research.

    Mule # 7:

    And last but not least, One for Low level provisioning mats, since that is all that drops in veteran areas it seems instead of the Tier V/VI ones I need. I figured, since the atrocious way they decided to bottle neck the making of purple food with oats and tomatoes only coming from Hireling II/III (the ones that bring you hops 90% of the time) and hardly ever bring you the oats and tomatoes you hired them for, I would level all my mules provisioning to 50 and get provisioning hireling 3's and better my chances at getting at least a handful of oats and tomatoes each day. I was wrong though, some days I still don't get any and I currently have 4 lvl 50 provisioners with hireling III.

    My shared bank is used for TIER IV/V/VI provisioning items only, and any misc item I need to stick in my bank temporarily before I offload it to a mule. It's pretty much always near full, and I have 150 slots now.

    This is the reality of the inventory system that ZOS created. If I had to rate it on a scale of 1/10, I would be hard pressed to give it a 1. It's like an inventory mini-game inside the game, and it's not a fun one. It's just extremely tedious and time consuming.
    Edited by Mortosk on June 25, 2014 11:44PM
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • Rotherhans
    Rotherhans
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    The inventory system is an utter disgrace and among the major reasons I am leaving this game.

    I(WE) could care less what the "all is well, you´re doing it wrong" crowd thinks.

    When a frikken "F2P" like GW2 can have a hilariously superior inventory system WHILE monetizing it, it simply shines a bad light on the game design philosophy pushed by the "deciders" here.
    Quite frankly leaving me weary of their other "ideas".
    Edited by Rotherhans on June 25, 2014 11:51PM
    “I'm not going out of my way looking for devils;
    but I wouldn't step out of my path to let one go by.”― Robert E. Howard
  • badmojo
    badmojo
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    Why would they respond? So you can argue with them?

    Their lack of response or action says enough.
    [DC/NA]
  • Rotherhans
    Rotherhans
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    Have to agree with @badmojo‌ .
    Though still it would be nice, even to just have closure, finally.
    And stop hoping the devs can (are allowed to) get their {manure} together. :(
    Edited by Rotherhans on June 25, 2014 11:50PM
    “I'm not going out of my way looking for devils;
    but I wouldn't step out of my path to let one go by.”― Robert E. Howard
  • Hadria
    Hadria
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    Are you lvling all professions on all characters or something what the Hell do you need 6 mules for storing mats.it makes no sense stop hoarding
  • Fleymark
    Fleymark
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    We all have our method but something I've found helpful with crafting is to only keep the generic materials...the style mats, improvement mats, and traits gems. Each toon collects and stores the basic crafting mats for his current tier and passes it off to the crafter when he needs something made. They aren't hard to get and saves endless extra storage concerns.

    The one problem with this is you have to get mats if anyone wants to to make something for them, but the lack of any real economy has kind of worked this out on it's own, I guess.
  • Mortosk
    Mortosk
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    Hadria wrote: »
    Are you lvling all professions on all characters or something what the Hell do you need 6 mules for storing mats.it makes no sense stop hoarding

    I am, I just explained why I need 7, not 6 mules. Read my post.

    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • SirJesto
    SirJesto
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    Mortosk wrote: »
    Get rid of different value vendor trash items. Did you know there's different versions of ectoplasm and supple roots (for example) that each take a slot?

    Just so you know the values of these items are based on character level so occasionally you will find different values of these items if you haven't gone back to town in a while and have leveled up in the mean time and acquired more of the item in question.
  • xaraan
    xaraan
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    I'm sorry, but there is plenty of room in the bank system as is. I do every type of crafting and am able to save stuff for all of it in the bank. I do only save ingredients for certain recipes I use in provisioning, and I don't save low level mats after leveling up (I move those to an alt, same with extra stacks of trait gems). But other than that I'm able to keep all my crafting stuff and extra sets of armor and weapons in the bank as is and I still have more upgrades to go.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Blackwidow
    Blackwidow
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    badmojo wrote: »
    Why would they respond? So you can argue with them?

    Their lack of response or action says enough.

    You are arguing for a lack of communication. That is a new low. Gratz.

    BTW, damn right I would have argued with them if they said the system is fine. However, at this point, I am no longer going to fight for this, I just want an answer.

    Is it really that much to ask for ZOS to communicate?
  • Heishi
    Heishi
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    Mortosk wrote: »
    Oh yea, I forgot treasure maps and fishing bait. These should be flagged as quest items too and not take up inventory space.

    Mule #1:

    If you were silly enough to pay for the CE edition, you pretty much had to make a mule just to store the dozens of maps that each take up a slot. I still have a mule for maps I haven't gotten to yet. This made a great first impression, btw, when I made the mistake of opening the CE containers and finding out how limited inventory space was in this game. I also use this mule to store all my costumes, vanity items from quests, pets, and other misc crap I have no more room for in my shared bank.


    Mule #2:

    For Cloth/Wood items. This mule is almost always near full, and I have to constantly sell stacks of refined materials to keep some space available.

    Mule #3:

    For ore, style, weapon and armor reagents. He's pretty much full all the time also and has to sell stacks of style items (which are hard to sell btw) and refined ore constantly.

    Mule #4:

    For Enchanting runes I find in game.

    Mule #5:

    For Herbs I pick in game.

    Mule #6:

    For Weapons/Armor with traits I need for Research.

    Mule # 7:

    And last but not least, One for Low level provisioning mats, since that is all that drops in veteran areas it seems instead of the Tier V/VI ones I need. I figured, since the atrocious way they decided to bottle neck the making of purple food with oats and tomatoes only coming from Hireling II/III (the ones that bring you hops 90% of the time) and hardly ever bring you the oats and tomatoes you hired them for, I would level all my mules provisioning to 50 and get provisioning hireling 3's and better my chances at getting at least a handful of oats and tomatoes each day. I was wrong though, some days I still don't get any and I currently have 4 lvl 50 provisioners with hireling III.

    My shared bank is used for TIER IV/V/VI provisioning items only, and any misc item I need to stick in my bank temporarily before I offload it to a mule. It's pretty much always near full, and I have 150 slots now.

    This is the reality of the inventory system that ZOS created. If I had to rate it on a scale of 1/10, I would be hard pressed to give it a 1. It's like an inventory mini-game inside the game, and it's not a fun one. It's just extremely tedious and time consuming.

    Now this is a good list explaining what went wrong. the bolded Mule #1 I can see. I forgot about the CE/pre-order maps. I never cracked mine open, just counted it lost space. My wife cracked hers open and they filled her inventory. It became such an issue she ended up just trashing them.

    I used to store costumes in the bank, but after the patch that made it to where you couldn't have a duplicate in the bank, and I was far from town and hit a quest where I had to wear costume, then had to run back to town and grab the one in the bank. I ended up dumping all of them.

    My pets and trophy's I have spread out since I use most of my chars.

    For research, there was a point where it became unbearable. I ended up deconing everything sturdy and training since they're the least useful (to me anyway). I went back through and got most of the rest researched. then came back for training and sturdy which seem to be everywhere.

    I try to limit my mats to three stacks

    I do definitely think there's room for improvement with the inventory system (GW2 as was mentioned was great about it). I don't feel it's unmanageable as is though.
    And so did many brave men, women, and beast fall to the end of Beta, never to be heard from again. All that is left, is whispers of the adventures they had.
  • Blackwidow
    Blackwidow
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    Rotherhans wrote: »
    The inventory system is an utter disgrace and among the major reasons I am leaving this game.

    I(WE) could care less what the "all is well, you´re doing it wrong" crowd thinks.

    When a frikken "F2P" like GW2 can have a hilariously superior inventory system WHILE monetizing it, it simply shines a bad light on the game design philosophy pushed by the "deciders" here.

    QFT.
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