In order to put a minor band-aid on this and slow the hemorrhaging I would say:
After you enter the game, Alt-tabbing out of ESO and closing the launcher makes the "Data Load" error less frequent. 1-2 times per extended session, rather than 1-2 times per hour.
This is *not* a fix, and should not be thought of as such, but it does reduce the "rage factor".
Hope this helps,
GTech_1
SavageHenry wrote: »Tried the whole closing the launcher thing but hasn't made a difference, it seems completely random. some days it will only happen once in a while, others every few minutes. launcher or no launcher for me
I start the client directly from the executable, bypassing the launcher. I do that way before the problem started, so this is not directly the cause.
But, since for some people it seems to work, then maybe we are looking in the wrong direction. Maybe the problem with the load failure has nothing to do with broken files but with the memory allocation. The object fails to load because the system cannot allocate memory for that file. For some people, closing the launcher frees some system memory and it solves the problem while in others it is more severe and it does nothing.
The problem started with the new lightning, so I guess in the new code, there was a mess up somewhere in the system memory boundaries in the client. Just a wild guess but maybe it worth the trouble someone looking into it.
antmck2011rwb17_ESO wrote: »Regardless of what the actual problem is - this error should not throw you abruptly back to the desktop with that error window. As I have said before - and it's been mentioned by others too - this is not a critical/fatal error. If you can hit the ignore button and click on the ESO icon in the task bar (Windows 7) and just continue on as if nothing happened - then why the hell does it just ignore this in the first place???!!! The code is obviously catching this error. So they are using try...catch blocks. All they have to do is remove or comment out the line of code that creates that annoying window. Isn't it that simple. Please someone check this. This needs fixing now. It's been going on for too long. It's affecting a lot of people and I'm sure some people have had enough and just left the game all together - that's probably why zones seem so empty these days.
antmck2011rwb17_ESO wrote: »Regardless of what the actual problem is - this error should not throw you abruptly back to the desktop with that error window. As I have said before - and it's been mentioned by others too - this is not a critical/fatal error. If you can hit the ignore button and click on the ESO icon in the task bar (Windows 7) and just continue on as if nothing happened - then why the hell does it just ignore this in the first place???!!! The code is obviously catching this error. So they are using try...catch blocks. All they have to do is remove or comment out the line of code that creates that annoying window. Isn't it that simple. Please someone check this. This needs fixing now. It's been going on for too long. It's affecting a lot of people and I'm sure some people have had enough and just left the game all together - that's probably why zones seem so empty these days.
While I share your anger over this (after all I'm plagued by it for over 2 months now), things are not always as easy as they look. Error handling routines are not just a few lines of code that you can simply disable. It is a complex function that addresses everything that can go wrong, accordingly to what exactly went wrong.
So, pinpointing where the problem lies, is vital. If for example, everyone believes that the bug is caused by failure to open/read a file, they may simply try to fix something that is not there. If the real problem is that the client doesn't take into account the memory used by the new lighting, they simply look in the wrong place.
I've also noticed that I don't get any data load failures while crafting. I only get them while moving my character/moving the camera/battling.
stefan.gustavsonb16_ESO wrote: »This is becoming a game breaking issue for me. I have lots of patience, and I can understand that bugs happen, but ZOS are now way beyond any excuses. This is a non-fatal bug, and it could easily be made less intrusive by not popping us to the desktop. If I can ignore the error, there is absolutely no need to make the game drop everything and show a debug dialog. Absolutely. No. Need.
ZOS_JasonLeavey wrote: »Hey there, everyone. We've implemented some fixes going into Update 4 that should help to resolve the "data load" error. Once Update 4 goes live, be sure to let us know if you're still experiencing the error.
Thanks for your patience while we worked to resolve this error.