The Battle Spirit buff has been adjusted and now has 30% more damage reduction, 35% less healing received, and 50% less damage shield strength.
i'll keep my fingers crossed
i'll keep my fingers crossed
I'm not sure what to hope for. Either way, they are nerfing healing and shields more than damage. So relative to damage, our shield is practically worthless as is and our healing effectiveness takes a hit. People will die slower but not thanks to weaker heals.
msanchez7317 wrote: »i'll keep my fingers crossed
I'm not sure what to hope for. Either way, they are nerfing healing and shields more than damage. So relative to damage, our shield is practically worthless as is and our healing effectiveness takes a hit. People will die slower but not thanks to weaker heals.
Are damage shields so different in Cyrodiil at VR14 vs. 49 in Blackwater Blade? I can tank with damage shields alone probably 4 or 5 DPS classes roughly endlessly at 49. I haven't played Templar in the other campaigns yet though, so can't say much about it.
As much as I love my Templar, and I really do (don't really play my 'main' NB anymore), I can't see any reason for Templars to complain about being nerfed a little. I can kill just about anything except a good DK or another good Templar in Blackwater Blade, usually 2 or more, without much risk. The fights against good DK's and Templars usually end with both of us walking away in a stalemate.
david.haypreub18_ESO wrote: »Most people seem to agree that the Templar fixes that this thread was created to discuss did not fix the Templar. Many players are frustrated that it seems ZOS took away as much as it gave in the most recent round of Templar balancing, and that ZOS has no idea what to do with the class.
We get, for example, threads like this: http://forums.elderscrollsonline.com/en/discussion/202266/templars-in-pts#latest
The latest patch has very little good for Templars (a 10% boost to javelin's damage is very minor), and a lot that is bad (the double nerf to Blazing Shield is crippling).
Templars ranked dead last by a huge margin in every poll that asked what is the strongest class in PvP.
Some sort of response by ZOS to this would be nice.
Emma_Eunjung wrote: »I'm only a part-time Templar, but I can tell you what it would take to make me wanna upgrade from my Sorc main to my Temp alt:
ZOS should DOUBLE the amount of healing on every Templar heal. As it stands now, Templars (in my experience) only do about 20% more healing per cast than random Resto staff users. That's nothing to get excited about. Combine this with the fact healing in general is just terribly weak compared to shields like Hardened Ward, and I see no reason to retire my Sorc.
NICK_PHOENIX wrote: »Yeah make the Templars even stronger, the Templars,sorcerers,and night ladies all have skill that do insane damage except the dragonknight, you guys either need to buff flame whip or give us a new skill to compete will crystal frag, dark flare, and so many more. Dragonkight might have good dot abilities but in pvp those just don't cut it, you should make some of the dot abilities cost more but do the damage up front instead of dot or maybe for a morph, but just give us something that hits hard crystal frags has 122 base damage solar flare has 128 flame whip has 76, idc if it costs twice the magica make it do more damage Please!!!
I'll be the first to post this here since we all know it's going to happen. Hey Dev's any word on when to expect a Templar Revamp? Or are you going to simply monitor the class and publish updates as needed.
Well, at least lore-wise templars should have more magicka than other classes, considering sun magic is pure form of magicka.
Lore wise Sorcs should be the number 1.Well, at least lore-wise templars should have more magicka than other classes, considering sun magic is pure form of magicka.
I agree with this.Can we get more comments on how Templars are playing out in PVP post update. I do not think there are too many issues with PVE for Templars although healing seems under par. I think the healing passives should be looked at and possibly adjusted. I understand the aspect about the battle spirit buff and I think that's fine but increasing the passives would make marginal improvements with the battle buff and still help the support build Templars who focus on healing.
contact.opiumb16_ESO wrote: »
Indeed ! So many dead threads about templars, with very good analyses of how broken are some skills, how poor designed passives with bad synergies and counter productive effects etc.
ZOS do not care about temps, they are slower by design they said, and they work "as intended".