demonlkojipub19_ESO wrote: »Really, there needs to be some way to more forcefully spread players across the servers. They can be all 30 day ones, but there will always be the few that are empty most of the time and all one color. I thot chillrend was the 2nd go-to place for some action, but that place is all red like bow of shadows use to be. Now its currently Bow = Blue, Had = Yellow, Chill = red.
Easiest way to do it is to reduce the number of cyrodil servers again. Looking at things right now, there should probably just be 3 servers of the same duration. One for everyone, one for vet only, one for non-vet.
I would guess possibility to choose campaign. Most people a) choose more over less populated campaigns, eventually forcing remaining people to follow or else they log into unfun campaigns oscillating between no action whatsoever and spikes of emp/scroll farming zergs aided by guests, and b) if not choosing campaigns outright dominated by their faction, then at least leaving campaigns where their faction is pressed, again further aggravating situation for the remaining. Unless there is less than three campaigns, factions will tend to settle with one campaign each.Regarding lopsided campaigns... I get the impression this is a structural issue with Cyrodiil's layout.
Tintinabula wrote: »PvP isn't supposed to be a buffet of choices..we already get that with skills and classes and armor for goodness sakes.
The person complaining about not being able to have different toons in different factions but all in the same guild with friends bla bla bla just amazes me. Pick one..stay!...good pvper.
Unless there is less than three campaigns, factions will tend to settle with one campaign each.
Player collision should be added as well to give true ability for small groups to hold choke points.
Would the dead player's shard be consumed immediately upon someone else rezzing him? Seems like spy players (or just uninformed from your own faction) could easily abuse this if there's no option for the dead player to decline using one of his shards when he didn't ask for it.As for PVP, one of the stupidest game mechanics is the rezzer paying the cost of the rez instead of the dead player. This was designed with guilds in mind but in Cyrodill that does not work.
The cost should be payed by the dead person. If they have a shard they can be revived...end of story. The current mechanic forces the use of FCs which are then abused and used to troll by spied who plant camps at the edge of the keep radius so that people will res a mile away form the keep and many times have to make large detours. Camp trolling is a constant now on EP Thornblade. We have AD spied who every night put camps on the other side of the map or at the edge of the combat zone to block any closer camps...its ridiculous
Player collision should be added as well to give true ability for small groups to hold choke points.
Perfect recipe for massive disaster of trolling epicness. Do you have any idea the amount of griefing and trolling this will create? Put two people in the stairs and BAM you can t go upstairs in a keep and place siege.
Worst idea I have ever read on any board about any game...ever...ever. It is as if you have no understanding of what this would create and worst that you have not played ANY other mmos where the devs at first made that mistake too only to see that the power of trolling /griefing was 100% bigger than any game objective.
Player collision would make the game a massive clusterf*** as any idiot and friend can now block access to a bank or shrine.
It boggles the mind
As for PVP, one of the stupidest game mechanics is the rezzer paying the cost of the rez instead of the dead player. This was designed with guilds in mind but in Cyrodill that does not work.
The cost should be payed by the dead person. If they have a shard they can be revived...end of story. The current mechanic forces the use of FCs which are then abused and used to troll by spied who plant camps at the edge of the keep radius so that people will res a mile away form the keep and many times have to make large detours. Camp trolling is a constant now on EP Thornblade. We have AD spied who every night put camps on the other side of the map or at the edge of the combat zone to block any closer camps...its ridiculous
ZOS_BrianWheeler wrote: »This is now on PTS and will get to the mainline servers in the US and EU in the package 4 update:
A new 30 day Standard Campaign “Azura’s Star” is being added for the EU and US.
The Veteran Campaign “Bow of Shadows” will be shut down due to inactivity in both the EU and US.
Also note players that have earned Tier 1, 2 or 3 reward status will get their rewards similar to when Update 3 launched and the Campaigns all changed to 5.
demonlkojipub19_ESO wrote: »I would like to get some kind of update on whether or not anything is going to be done about the defense tick radius. People that carry on the push in order for that defense tick to happen are constantly not getting their AP for their effort. I'm sure others do too.
demonlkojipub19_ESO wrote: »I would like to get some kind of update on whether or not anything is going to be done about the defense tick radius. People that carry on the push in order for that defense tick to happen are constantly not getting their AP for their effort. I'm sure others do too.
nothing2591 wrote: »What happened to the Bow of Shadows : Vet only campaign ?? now would be the perfect time xD