driosketch wrote: »So now that everyone has seen what the end of what a campaign entails, what does everyone think of the shorter times now?
They make me want to remove my home and guest campaign period because I don't want to get stuck in a bad campaign and be blocked by a 100k paywall from exiting it.
WarrioroftheWind_ESO wrote: »Zeni please think about reworking Emperor mechanics entirely, if not then make "emperor farming" a bannable offense. I play on the Volendrung server and I was honestly hoping the reset of the camp would see somewhat a return to normalcy, yet I see the exact same thing going on where you have guilds or elite players swooping in farming absurd amounts of points then when one is crowned emp, they move off the server freeing up emp for 'the next one in line'. Even a member of an opposing faction who opposed emperor swapping herself has left the server rather than stay and fight. This is ludicrous. Emperor is supposed to not just mark someone who has alot of time on their hands but a skilled dedicated person, someone who puts their faction before themselves. If it ends up being like one of those 'everyperson' achievements, it devalues it and diminishes the community since those with emperor jump ship, taking their skills with them and leaving the remaining populace without. Camps should be communities that evolve and have a sense of stability. This revolving door has got to go.
For example native npcs could respawn faster / in greater numbers, than invaders' npcs. But these things are hard to get right. It could make these keeps unconquerable for invaders in one campaign, while making no difference in another.Rev Rielle wrote: »And Similarly, the keeps in an Alliance's home area should be the easiest to recapture. Once again I don't know exactly how the mechanics could be put in place for this to be best achieved, but I think it would add to the enjoyment of all out there, both the winning and loosing alliances.
For example native npcs could respawn faster / in greater numbers, than invaders' npcs. But these things are hard to get right. It could make these keeps unconquerable for invaders in one campaign, while making no difference in another.Rev Rielle wrote: »And Similarly, the keeps in an Alliance's home area should be the easiest to recapture. Once again I don't know exactly how the mechanics could be put in place for this to be best achieved, but I think it would add to the enjoyment of all out there, both the winning and loosing alliances.
edit @frwinters_ESO:
You can abandon the quest and retake. I got to kill Templars, abandoned, and got the generic one. The class quest are weird anyway, took me 2 days to get one last sorc kill.
Syrrisdevlin wrote: »so I love the idea of where your going with this my thoughts though is you should add a exp toggle so that you can turn off and on EXP gains just because im sure there is a lot of players who would like to lock a toon in to a lvl group of pvp because of limited gear selection and every thing els that comes with lvls. none vet campaigns should really be two different campaigns a 10-30 and a 31-vr1 or 10-29 and 30-49 I mean cause there really is no lvl 50 least I don't think there was Im pretty sure I went straight from lvl 49 to vr1 but again if your gonna make a none vet campaign then please add a exp gain on and off toggle
p_tsakirisb16_ESO wrote: »I believe we need less campaigns not more.
And make a cap limit of how many players can join per side in relation of the opponents. Maybe no more than 2 to 1. (eg 4 EP for each DC & AD combined)
Hopsfire EU, is a good example of one sided campaing. And so are many campaigns on EU, and on the same side (EP) having already a big leap ahead, always outnumbering the other sides combined.
(I will only speak of last week as an indication, not "years past").
EP, fields a ridiculous number of players, a third of which were Vampires, and more than half of the players are DKs.
DC, are nowhere, around 5-6 players running around in two small groups, trying to hunt soloers, at prime times. They are only capable of "alarm clock" scroll raids to do the quests, and gone again.
AD, we try hard to get numbers but we are not enough. The majority are NBs and SCs, that fail to break the DKs. (where my Templar shines).
eg last night, we took some scrolls from DC (undefeded) and for two hours we defend Alesia, but EP outnumber us 4 to 1, with more coming in all the time. By the time we lost Alesia, was 10:40pm BST (11:30 CEST). Most of us logged, because we do have work, and map is completely back on EP hands.
Without DC there to push against the EP and force them to split their forces, the usual ~50 AD players will quit also, joining Auriel bow.
I know the same has happend to many other campaigns from the AD side across the whole of the EU server.
All Campaigns that were running up until this patch have been closed, and 5 new Campaigns are opening up:
Bow of Shadows: 5 day Veteran Rank only Campaign
Blackwater Blade: 5 day Non-Veteran only Campaign
Haderus: 7 day standard Campaign that anyone can join
Chillrend: 7 day standard Campaign that anyone can join
Thornblade: 30 day standard Campaign that anyone can join
This thread was a complete waste of time, they clearly don't read it. The suggested campaigns in the original post are the ones going to be implemented on PTS and therefore go live desipte 21+ pages of feedback all of it IGNORED.
Why ask for feedback in the first place if you had no intention of using any of it??