rich_nicholsonb16_ESO wrote: »Just been thinking about this a bit more. I really think this will cause even more zergs as it's the zergs that get all the points to become emperor and it would be the best way to win the campaign. The game is already becoming a huge Zerg feast which is such a pity.
If this happens you need to bring in somekind of new reward system which disencourages zerging otherwise it will be a number game. Reducing group sizes and keeping certain heals in group only could help.
I would of loved to see a never ending campaign, no rewards it's just for realm pride.
5-/7-day-campaigns? What a nonsense!ZOS_BrianWheeler wrote: »
• Bow of Shadows: Veteran Rank only Campaign (five-day campaign)
• Blackwater Blade: Non-Veteran only Campaign (five-day campaign)
• Haderus: seven-day standard Campaign that anyone can join.
• Chillrend: seven-day standard Campaign that anyone can join.
• Thornblade: 30-day standard Campaign that anyone can join.
ZOS_BrianWheeler wrote: »Bringing down campaigns now will result in players not being rewarded properly which is part of the reason it's in update 3. We want to make sure players are properly rewarded when Campaigns are ended and not have another situation where players are left out of their earned status in a Campaign.
Scourge is still screwed over though, we won't ever be seeing any form of rewards for those 2 months of playtime...-_-"
ZOS_BrianWheeler wrote: »
Is it possible to post giving reasons why removal of four or five campaigns after the closing date would be a problem?
Greetings,
I believe the way the reward system works now is that we will be paid out when the campaigns restart and are operating in the 'no scoring' window of time. That, I think, is what they are changing with update three.
So - I think - in order for everyone (other than Scourge) to be rewarded at the reset, the campaign for which you are being rewarded must exist during the post-reset no scoring period.
I posed an earlier response to this thread requesting ZoS to consider restructuring ASAP after the award payout, even though it would be disruptive (by disruptive I mean we would all need to start over 'prematurely' in the new campaign structure, but I also think most of us would be aok with that).
I could be wrong...but I think that's the answer to your question.
Good Hunting,
Phaade
That is not an argument for shorter campaigns. Even if a campaign will only be 5 or 7 days, you might have everytime a dominating faction. Short timespans like 5 or 7 days make campaigns meaningless. It's a bit like this instanced small-scale PvP some players prefer, it is simply meaningless. You win, you lose, it's just the same because the next game is coming soon. If a campaign is longer (30, 60 or 90 days) you have to get more invested in it - if you're not one of those winning team joiners, who have to win every day every battle because otherwise their small world would collapse.jquestb16_ESO2 wrote: »I think it's a great idea. 3 month campaigns are way to long especially if one faction dominates and the others give up like on AB.
ZOS_BrianWheeler wrote: »Bringing down campaigns now will result in players not being rewarded properly which is part of the reason it's in update 3. We want to make sure players are properly rewarded when Campaigns are ended and not have another situation where players are left out of their earned status in a Campaign.