Adramelach wrote: »For the short-to-medium term, I would suggest not raising the AP cost to switch, since we will be "experimenting" with these new changes just as you are, and if we lock ourselves into a new form of campaign type that we wind up quicklyi not liking, it would be very annoying to have to save up 100,000 ap just to correct that.
Certainly, I think it would make experimentation with these new forms far less frequent.
ZOS_BrianWheeler wrote: »When patch 3 is introduced (which will most likely not be at a clean end of the 90 days simply due to scheduling) everyone is granted a free Home assignment.
Hope that means there will be more than those 5 campaigns mentioned in the first post. I'm not willing to play on a campaign where there is a single zergball, or where my alliance outnumbers the others.ZOS_BrianWheeler wrote: »As for population being condensed and the worry of over-crowding, all the population data we've gathered so far shows that should be at least 1 campaign in both the EU and US that players can join without a queue.
ZOS_BrianWheeler wrote: »Duration of Campaigns we're still discussing but rewards will be adjusted to be in relation to the duration of the campaign. We are aware of Celarus and what's going on in that Campaign.
First of all, you should stop mirroring campaigns. Your EU and NA playerbases are not identical. If you pick a number that suits one region, the other will be screwed. It would also be nice if all campaigns had unique names. So that when I say I play on Wabbajack, everyone understands I mean EU Wabbapanties, not NA Wabbajerkin (sorry, couldn't help it with that epic jerkins thread around ).
I'm not willing to play on a campaign where there is a single zergball, or where my alliance outnumbers the others.
I would argue that it's easier to find small battles on a low-pop campaign, where you can simply provoke them by attacking something. A high-pop campaign amused me when I saw little armies sneaking around keeps, searching for enemy sneaking armies. They were like multiplied copies of assault groups operating on a low-pop campaign. Not much difference in there.IcyDeadPeople wrote: »Low pop ghost town campaigns might be favored by those looking to do PVE or avoid lag, but they are boring as hell for anyone who enjoys PVP, and I believe the developers are working on a fix for the lag issues. On a high pop campaign you don't need to jump into keep zerg battles - there are opportunities for small scale battles all over the map, at all hours.
I would argue that it's easier to find small battles on a low-pop campaign, where you can simply provoke them by attacking something. A high-pop campaign amused me when I saw little armies sneaking around keeps, searching for enemy sneaking armies. They were like multiplied copies of assault groups operating on a low-pop campaign. Not much difference in there.IcyDeadPeople wrote: »Low pop ghost town campaigns might be favored by those looking to do PVE or avoid lag, but they are boring as hell for anyone who enjoys PVP, and I believe the developers are working on a fix for the lag issues. On a high pop campaign you don't need to jump into keep zerg battles - there are opportunities for small scale battles all over the map, at all hours.
You're talking about ghost town campaigns. I believe a low-pop campaign doesn't have to be(come) a ghost town. Of course nobody wants to play on an abandoned monochromatic campaign. But a campaign won't be boring as long as it has three colors on the map. The problem with low population is that it's more prone to imbalance, and that these campaigns are frequently raided by players who supposedly enjoy PvP, but just happen to regularly faceroll campaigns where most of the resistance they encounter is PvE.
To explain a bit more why I'm defending smaller campaigns so much... I doubt "anyone who enjoys PvP" would also enjoy it in 5 frames per second. Yes it's a performance issue and I have no idea whether I'm the only one or there are more players with similar frame rates; but it's yet another reason a high-pop campaign is not an option for me. You simply can't avoid the zerg when you can't see it approaching. To me a friendly zerg is just as evil as an enemy one, and I need to minimize the possibility of running into any of them.
ZOS_BrianWheeler wrote: »Hi, everyone! Like Matt mentioned in his Road Ahead post, we’re looking closely at PvP in Cyrodiil right now. We’re actively working on reducing performance issues by optimizing Cyrodiil, and we’re also undergoing efforts to improve the feel of combat, but that’s not all we’re thinking about. As the Campaigns progress, we’ve been gathering lots of data and reading your comments here, on social media, and on other sites. We have some ideas for changes we’d like to make, but we want to get your direct feedback. Here’s a look at what we’re thinking about.
First and foremost, we want to assure you that any Campaigns we close before their natural shutdown time will properly reward players based on their tier reward, alliance placement, and leaderboard status.
We want to make significant changes to the types and durations of Campaigns. To do this, we’d shut down the currently-existing Campaigns and introduce five new ones per megaserver. Here are the Campaign types and durations we’re thinking about adding:
• Bow of Shadows: Veteran Rank only Campaign (five-day campaign)
• Blackwater Blade: Non-Veteran only Campaign (five-day campaign)
• Haderus: seven-day standard Campaign that anyone can join.
• Chillrend: seven-day standard Campaign that anyone can join.
• Thornblade: 30-day standard Campaign that anyone can join.
To go along with these new Campaigns, we’d like to adjust guest passes to have a 72-hour lockout, and to make changing your home Campaign cost 100,000 AP (also with a 72-hour lockout).
Let us know what you think of these changes!
Hypertionb14_ESO wrote: »
Blazzin-Ace wrote: »
When is patch 3? pvp servers as is are dead and or 1 over crowded, no fix for 3 months or 1.5 months, when is patch3?
Please clarify.
an ETA would be appreciated