I'm not sure when, but that is being addressed. In future, you will get the buffs from the campaign you are currently in while in PvP, or from your Home campaign in PvE.Can anyone please tell me why you should keep your dead home campaign buffs when guesting to competitive campaigns like Thornblade?
ZOS_BrianWheeler wrote: »Home Campaign Buffs – Originally, home campaign buffs were intended as a means to attach ownership to your Campaign, however it’s been observed (at great length) that Alliances have chosen various home campaigns and guest into other campaigns to earn as many buffs as possible. In the future, we plan on having home buffs travel with you into PVE, but while in Cyrodiil, you only get buffs from your local campaign (the campaign you’re physically located in at that time).
ZOS_BrianWheeler wrote: »As for population being condensed and the worry of over-crowding, all the population data we've gathered so far shows that should be at least 1 campaign in both the EU and US that players can join without a queue.
I was in the queue for over an hour last night for [EU] Thornblade. When I did finally get in I crashed after about 20mins and ended up back in the queue at 150th! I gave up and went and watched some TV. (Btw, do the NA servers have these problems with queues?)
I was in the queue for over an hour last night for [EU] Thornblade. When I did finally get in I crashed after about 20mins and ended up back in the queue at 150th! I gave up and went and watched some TV. (Btw, do the NA servers have these problems with queues?)
Yes we do. The last few nights, I got on early enough to only be 50th in line (about a 25 min wait). On other nights, I'm in the 130-160 range in line.
ZOS_BrianWheeler wrote: »As an update to this gang, we're currently working on getting a new 30 day campaign (anyone can join) added but have no ETA just yet.
ZOS_BrianWheeler wrote: »As an update to this gang, we're currently working on getting a new 30 day campaign (anyone can join) added but have no ETA just yet.
xsorusb14_ESO wrote: »ZOS_BrianWheeler wrote: »As an update to this gang, we're currently working on getting a new 30 day campaign (anyone can join) added but have no ETA just yet.
i hope this involves removing the Vet Only Campaign and the 7 Day Campaign to go along with it.
I was so happy that there was a nonvet campaign I could have fun with ...fighting against players who still haven't the full potential developed meant I could even win some pvp fights. Little I knew that veteran5 without honour as well as lvl 48 players would come in number (tho sometimes alone or with a buddy of similar lvl) to farm us at our home gates every single day, while preventing or crushing any action on the board. I am lvl 23 dn and I've even developed purge in order to help my usually very small group trying to get resouces/keeps, then those clowns arrive and it's already a feat to get both flags fighting hordes of vet npcs (they should have been nerfed a little for this campaign imho) but when those players arrive they taunt us back at gates. Covenants are in our same situation in this campaign. Either Zen do something or some EP or DC come for a vet to vet match in the non vet campaign. Seems absurd to type that, what's the point of a nonvet campaign then? My boyfriend introduced me to this game. I started with an AD crafter / templar ...I love the Kajiit stealth and health and crits. After witnessing the behaviour of some AD players, I'm never going to regret switching to the EP. Not sure how they can be happy about their progress. Shameless bananas. Go home.
That's mostly due to vampire emperor ultimate mechanic, which is way over the top in the non-vet campaign. Before they crowned emperor, it was quite fun. And still is at times, but it's rare now. People are actually learning not to stand in bat swarm, that's a good thing, but the current empress keeps exploting double volatile familiar explosion, which is not so cool. And don't get me started on bolt escaping bat swarm, that's just broken.I forgot to mention, amongst other things, that I am referring to the European Non Vet Campaign. You know, EU Megaserver.
Looking at EU servers right now: Thornblade 3 factions locked. Chillrend DC locked, other 2 at two bars. Haderus 3 factions locked. Special campaigns all at 1 bar. Attempts to balance populations by adding/removing campaigns on both sides of the Atlantic simultaneously are deemed to fail... again.demonlkojipub19_ESO wrote: »Easiest way to do it is to reduce the number of cyrodil servers again. Looking at things right now, there should probably just be 3 servers of the same duration. One for everyone, one for vet only, one for non-vet.
ZOS_BrianWheeler wrote: »Also note that the Non-Veteran Campaign will be moved from "Special Events" to "Normal".
ZOS_BrianWheeler wrote: »Also note that the Non-Veteran Campaign will be moved from "Special Events" to "Normal".
Looking at EU servers right now: Thornblade 3 factions locked. Chillrend DC locked, other 2 at two bars. Haderus 3 factions locked. Special campaigns all at 1 bar. Attempts to balance populations by adding/removing campaigns on both sides of the Atlantic simultaneously are deemed to fail... again.demonlkojipub19_ESO wrote: »Easiest way to do it is to reduce the number of cyrodil servers again. Looking at things right now, there should probably just be 3 servers of the same duration. One for everyone, one for vet only, one for non-vet.
bellanca6561n wrote: »Kewljag_66_ESO wrote: »If you turn off xp then people will just stay in the easy mode 'training" campaign, The main goal is to progress your character and compete with others. not stay in the training campaign and prey on begginers. Some people will stay until they get to be emperor and then have the perminate passives. How is that fair to those who those who have been fighting in the real campaigns at vet 12, why should some lower level and lower allliance rank player get that over them, they never got that oppertunity.
And the worse part is people will turn their exp off at level 49 with max skills, then get a full suit of legendary gear. How is a level 10 or 20 suppose to compete then? Its basically the same problem now and would destroy the who purpose of a Pre vet campaign where you get to be on equal grounds with others and learn to PVP in a training like campaign.
Turning off XP should be something the player does, not the game.
And I agree that the last thing many players want is a fair fight. Plus there is no way to enforce such a thing. This is why I like the idea of separate Cyrodiil characters built under different rule sets.
Right now we have EVERY character built under a rule set meant to battle ludicrously powerful fantasy monsters, not players.
That's why I suggested, as an opening bid, 20 attribute points, 30 skill points and THAT'S IT. Yeah, the Skinner Box addicts won't like it but they're not going to stick around anyway. They bail the moment you stop giving them more toys.
What many of your are interpreting as training mode or low level is not anything of the sort. It's skill and teamwork based PvP, not religion based PvP built on a mandatory period of prerequisite devotion and suffering.
The combat system is already skill based at its core.
Yes, you have to be able to add to your character (well...I concede that this has *become* a requirement). But if lumber mills were, y'know, lumber mills and you had mines that produced metal, and other actual resource and/or production facilities, characters could create better gear through group achievement....say, holding onto such things for an extended period of time.
Thus you tie player advancement to group achievement and have campaigns with objectives that make sense.